Merge 'remotes/trunk'
[0ad.git] / source / gui / CButton.cpp
blob76b5fb0d5717f2321c356186861ff3f52a942499
1 /* Copyright (C) 2015 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #include "precompiled.h"
20 #include "CButton.h"
22 #include "lib/ogl.h"
24 CButton::CButton()
26 AddSetting(GUIST_float, "buffer_zone");
27 AddSetting(GUIST_CGUIString, "caption");
28 AddSetting(GUIST_int, "cell_id");
29 AddSetting(GUIST_CStrW, "font");
30 AddSetting(GUIST_CStrW, "sound_disabled");
31 AddSetting(GUIST_CStrW, "sound_enter");
32 AddSetting(GUIST_CStrW, "sound_leave");
33 AddSetting(GUIST_CStrW, "sound_pressed");
34 AddSetting(GUIST_CStrW, "sound_released");
35 AddSetting(GUIST_CGUISpriteInstance, "sprite");
36 AddSetting(GUIST_CGUISpriteInstance, "sprite_over");
37 AddSetting(GUIST_CGUISpriteInstance, "sprite_pressed");
38 AddSetting(GUIST_CGUISpriteInstance, "sprite_disabled");
39 AddSetting(GUIST_EAlign, "text_align");
40 AddSetting(GUIST_EVAlign, "text_valign");
41 AddSetting(GUIST_CColor, "textcolor");
42 AddSetting(GUIST_CColor, "textcolor_over");
43 AddSetting(GUIST_CColor, "textcolor_pressed");
44 AddSetting(GUIST_CColor, "textcolor_disabled");
45 AddSetting(GUIST_CStrW, "tooltip");
46 AddSetting(GUIST_CStr, "tooltip_style");
48 // Add text
49 AddText(new SGUIText());
52 CButton::~CButton()
56 void CButton::SetupText()
58 if (!GetGUI())
59 return;
61 ENSURE(m_GeneratedTexts.size() == 1);
63 CStrW font;
64 if (GUI<CStrW>::GetSetting(this, "font", font) != PSRETURN_OK || font.empty())
65 // Use the default if none is specified
66 // TODO Gee: (2004-08-14) Default should not be hard-coded, but be in styles!
67 font = L"default";
69 CGUIString caption;
70 GUI<CGUIString>::GetSetting(this, "caption", caption);
72 float buffer_zone = 0.f;
73 GUI<float>::GetSetting(this, "buffer_zone", buffer_zone);
74 *m_GeneratedTexts[0] = GetGUI()->GenerateText(caption, font, m_CachedActualSize.GetWidth(), buffer_zone, this);
76 CalculateTextPosition(m_CachedActualSize, m_TextPos, *m_GeneratedTexts[0]);
79 void CButton::HandleMessage(SGUIMessage& Message)
81 // Important
82 IGUIButtonBehavior::HandleMessage(Message);
83 IGUITextOwner::HandleMessage(Message);
86 void CButton::Draw()
88 float bz = GetBufferedZ();
90 CGUISpriteInstance* sprite;
91 CGUISpriteInstance* sprite_over;
92 CGUISpriteInstance* sprite_pressed;
93 CGUISpriteInstance* sprite_disabled;
94 int cell_id;
96 // Statically initialise some strings, so we don't have to do
97 // lots of allocation every time this function is called
98 static const CStr strSprite("sprite");
99 static const CStr strSpriteOver("sprite_over");
100 static const CStr strSpritePressed("sprite_pressed");
101 static const CStr strSpriteDisabled("sprite_disabled");
102 static const CStr strCellId("cell_id");
104 GUI<CGUISpriteInstance>::GetSettingPointer(this, strSprite, sprite);
105 GUI<CGUISpriteInstance>::GetSettingPointer(this, strSpriteOver, sprite_over);
106 GUI<CGUISpriteInstance>::GetSettingPointer(this, strSpritePressed, sprite_pressed);
107 GUI<CGUISpriteInstance>::GetSettingPointer(this, strSpriteDisabled, sprite_disabled);
108 GUI<int>::GetSetting(this, strCellId, cell_id);
110 DrawButton(m_CachedActualSize,
112 *sprite,
113 *sprite_over,
114 *sprite_pressed,
115 *sprite_disabled,
116 cell_id);
118 CColor color = ChooseColor();
119 DrawText(0, color, m_TextPos, bz+0.1f);