1 /* Copyright (C) 2015 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef INCLUDED_CTEXT
19 #define INCLUDED_CTEXT
24 * Text field that just displays static text.
28 class CText
: public IGUIScrollBarOwner
, public IGUITextOwner
37 * @see IGUIObject#ResetStates()
39 virtual void ResetStates() { IGUIScrollBarOwner::ResetStates(); }
42 * Test if mouse position is over an icon
44 virtual bool MouseOverIcon();
48 * Sets up text, should be called every time changes has been
49 * made that can change the visual.
54 * @see IGUIObject#HandleMessage()
56 virtual void HandleMessage(SGUIMessage
& Message
);
64 * Placement of text. Ignored when scrollbars are active.
69 #endif // INCLUDED_CTEXT