Egypt skirmish map by mimesot, refs #5032.
[0ad.git] / source / gui / CButton.h
blob3d66d959a91650f4ed79effc795aa8d2349aec02
1 /* Copyright (C) 2015 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef INCLUDED_CBUTTON
19 #define INCLUDED_CBUTTON
21 #include "GUI.h"
23 /**
24 * Button
26 * @see IGUIObject
27 * @see IGUIButtonBehavior
29 class CButton : public IGUIButtonBehavior, public IGUITextOwner
31 GUI_OBJECT(CButton)
33 public:
34 CButton();
35 virtual ~CButton();
37 /**
38 * @see IGUIObject#ResetStates()
40 virtual void ResetStates() { IGUIButtonBehavior::ResetStates(); }
42 /**
43 * @see IGUIObject#HandleMessage()
45 virtual void HandleMessage(SGUIMessage& Message);
47 /**
48 * Draws the Button
50 virtual void Draw();
52 protected:
53 /**
54 * Sets up text, should be called every time changes has been
55 * made that can change the visual.
57 void SetupText();
59 /**
60 * Placement of text.
62 CPos m_TextPos;
65 #endif // INCLUDED_CBUTTON