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HEAD
Move some engine required files to the mod mod.
[0ad.git]
/
binaries
/
data
/
mods
/
mod
/
shaders
/
glsl
/
sky.h
blob
69248487890e38519f2a65718af0d0e095d5b1c2
1
#include
"common/stage.h"
2
3
BEGIN_DRAW_TEXTURES
4
TEXTURE_CUBE
(
0
,
baseTex
)
5
END_DRAW_TEXTURES
6
7
BEGIN_DRAW_UNIFORMS
8
UNIFORM
(
mat4
,
transform
)
9
END_DRAW_UNIFORMS
10
11
VERTEX_OUTPUT
(
0
,
vec3
,
v_tex
);