Move some engine required files to the mod mod.
[0ad.git] / binaries / data / mods / mod / shaders / glsl / sky.h
blob69248487890e38519f2a65718af0d0e095d5b1c2
1 #include "common/stage.h"
3 BEGIN_DRAW_TEXTURES
4 TEXTURE_CUBE(0, baseTex)
5 END_DRAW_TEXTURES
7 BEGIN_DRAW_UNIFORMS
8 UNIFORM(mat4, transform)
9 END_DRAW_UNIFORMS
11 VERTEX_OUTPUT(0, vec3, v_tex);