1 <?xml version="1.0" encoding="utf-8"?>
5 <require context="PASS_REFLECTIONS"/>
6 <require shaders="arb"/>
7 <pass shader="arb/terrain_base">
13 <require context="PASS_REFLECTIONS"/>
14 <require shaders="glsl"/>
15 <pass shader="glsl/terrain_base">
21 <require context="PASS_REFLECTIONS"/>
22 <require shaders="spirv"/>
23 <pass shader="spirv/terrain_base">
30 <require shaders="arb"/>
31 <require context="MODE_WIREFRAME"/>
32 <pass shader="arb/terrain_base">
33 <polygon mode="LINE"/>
38 <require shaders="glsl"/>
39 <require context="MODE_WIREFRAME"/>
40 <pass shader="glsl/terrain_base">
41 <polygon mode="LINE"/>
46 <require shaders="spirv"/>
47 <require context="MODE_WIREFRAME"/>
48 <pass shader="spirv/terrain_base">
49 <polygon mode="LINE"/>
55 <require shaders="arb"/>
56 <pass shader="arb/terrain_base"/>
60 <require shaders="glsl"/>
61 <pass shader="glsl/terrain_base"/>
65 <require shaders="spirv"/>
66 <pass shader="spirv/terrain_base"/>