Merge 'remotes/trunk'
[0ad.git] / source / maths / tests / test_FixedVector3D.h
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1 /* Copyright (C) 2010 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #include "lib/self_test.h"
20 #include "maths/FixedVector3D.h"
22 #define TS_ASSERT_VEC_EQUALS(v, x, y, z) \
23 TS_ASSERT_EQUALS(v.X.ToDouble(), x); \
24 TS_ASSERT_EQUALS(v.Y.ToDouble(), y); \
25 TS_ASSERT_EQUALS(v.Z.ToDouble(), z);
27 #define TS_ASSERT_VEC_DELTA(v, x, y, z, delta) \
28 TS_ASSERT_DELTA(v.X.ToDouble(), x, delta); \
29 TS_ASSERT_DELTA(v.Y.ToDouble(), y, delta); \
30 TS_ASSERT_DELTA(v.Z.ToDouble(), z, delta);
32 class TestFixedVector3D : public CxxTest::TestSuite
34 public:
35 void test_basic()
37 CFixedVector3D v1 (fixed::FromInt(1), fixed::FromInt(2), fixed::FromInt(3));
38 CFixedVector3D v2 (fixed::FromInt(10), fixed::FromInt(20), fixed::FromInt(30));
39 CFixedVector3D v3;
40 TS_ASSERT_VEC_EQUALS(v1, 1, 2, 3);
41 TS_ASSERT_VEC_EQUALS(v2, 10, 20, 30);
42 TS_ASSERT_VEC_EQUALS(v3, 0, 0, 0);
43 v3 = v1 + v2;
44 TS_ASSERT_VEC_EQUALS(v3, 11, 22, 33);
45 v3 += v2;
46 TS_ASSERT_VEC_EQUALS(v3, 21, 42, 63);
47 v3 -= v2;
48 TS_ASSERT_VEC_EQUALS(v3, 11, 22, 33);
49 v3 = v1 - v2;
50 TS_ASSERT_VEC_EQUALS(v3, -9, -18, -27);
51 v3 = -v3;
52 TS_ASSERT_VEC_EQUALS(v3, 9, 18, 27);
55 void test_Length()
57 CFixedVector3D v1 (fixed::FromInt(3), fixed::FromInt(4), fixed::FromInt(12));
58 TS_ASSERT_EQUALS(v1.Length().ToDouble(), 13.0);
60 fixed max;
61 max.SetInternalValue((i32)0x7fffffff);
62 CFixedVector3D v2 (max, fixed::FromInt(0), fixed::FromInt(0));
63 TS_ASSERT_EQUALS(v2.Length().ToDouble(), max.ToDouble());
65 fixed large;
66 large.SetInternalValue((i32)((double)0x7fffffff/sqrt(3.0))+1); // largest value that shouldn't cause overflow
67 CFixedVector3D v3 (large, large, large);
68 TS_ASSERT_DELTA(v3.Length().ToDouble(), sqrt(3.0)*large.ToDouble(), 0.01);
71 void test_Normalize()
73 CFixedVector3D v0 (fixed::FromInt(0), fixed::FromInt(0), fixed::FromInt(0));
74 v0.Normalize();
75 TS_ASSERT_VEC_EQUALS(v0, 0.0, 0.0, 0.0);
77 CFixedVector3D v1 (fixed::FromInt(3), fixed::FromInt(4), fixed::FromInt(12));
78 v1.Normalize();
79 TS_ASSERT_VEC_DELTA(v1, 3.0/13.0, 4.0/13.0, 12.0/13.0, 0.01);
81 fixed max;
82 max.SetInternalValue((i32)0x7fffffff);
83 CFixedVector3D v2 (max, fixed::FromInt(0), fixed::FromInt(0));
84 v2.Normalize();
85 TS_ASSERT_VEC_EQUALS(v2, 1.0, 0.0, 0.0);
87 fixed large;
88 large.SetInternalValue((i32)((double)0x7fffffff/sqrt(3.0))+1); // largest value that shouldn't cause overflow
89 CFixedVector3D v3 (large, large, large);
90 v3.Normalize();
91 TS_ASSERT_VEC_DELTA(v3, 1.0/sqrt(3.0), 1.0/sqrt(3.0), 1.0/sqrt(3.0), 0.01);
94 void test_NormalizeTo()
97 CFixedVector3D v (fixed::FromInt(0), fixed::FromInt(0), fixed::FromInt(0));
98 v.Normalize(fixed::FromInt(1));
99 TS_ASSERT_VEC_EQUALS(v, 0.0, 0.0, 0.0);
103 CFixedVector3D v (fixed::FromInt(3), fixed::FromInt(4), fixed::FromInt(12));
104 v.Normalize(fixed::FromInt(0));
105 TS_ASSERT_VEC_EQUALS(v, 0.0, 0.0, 0.0);
109 CFixedVector3D v (fixed::FromInt(3), fixed::FromInt(4), fixed::FromInt(12));
110 v.Normalize(fixed::FromInt(1));
111 TS_ASSERT_VEC_DELTA(v, 3.0/13.0, 4.0/13.0, 12.0/13.0, 0.01);
115 CFixedVector3D v (fixed::FromInt(3000), fixed::FromInt(4000), fixed::FromInt(12000));
116 v.Normalize(fixed::FromInt(1));
117 TS_ASSERT_VEC_DELTA(v, 3.0/13.0, 4.0/13.0, 12.0/13.0, 0.01);
121 CFixedVector3D v (fixed::FromInt(3), fixed::FromInt(4), fixed::FromInt(12));
122 v.Normalize(fixed::FromInt(100));
123 TS_ASSERT_VEC_DELTA(v, 300.0/13.0, 400.0/13.0, 1200.0/13.0, 0.01);
127 CFixedVector3D v (fixed::FromInt(3), fixed::FromInt(4), fixed::FromInt(12));
128 v.Normalize(fixed::FromInt(1)/100);
129 TS_ASSERT_VEC_DELTA(v, 3.0/1300.0, 4.0/1300.0, 12.0/1300.0, 0.0001);
133 CFixedVector3D v (fixed::FromInt(3), fixed::FromInt(4), fixed::FromInt(12));
134 v.Normalize(fixed::FromInt(1)/10000);
135 TS_ASSERT_VEC_DELTA(v, 3.0/130000.0, 4.0/130000.0, 12.0/130000.0, 0.0001);
139 void test_Cross()
141 CFixedVector3D v1 (fixed::FromInt(5), fixed::FromInt(6), fixed::FromInt(7));
142 CFixedVector3D v2 (fixed::FromInt(8), fixed::FromInt(9), fixed::FromInt(-10));
143 CFixedVector3D v3 = v1.Cross(v2);
144 TS_ASSERT_VEC_EQUALS(v3, 6*-10 - 7*9, 7*8 - 5*-10, 5*9 - 8*6);
147 void test_Dot()
149 CFixedVector3D v1 (fixed::FromInt(5), fixed::FromInt(6), fixed::FromInt(7));
150 CFixedVector3D v2 (fixed::FromInt(8), fixed::FromInt(9), fixed::FromInt(-10));
151 TS_ASSERT_EQUALS(v1.Dot(v2).ToDouble(), 5*8 + 6*9 + 7*-10);