1 /* Copyright (C) 2020 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
19 * Contains classes for smooth splines
20 * Borrowed from Game Programming Gems 4. (Slightly changed to better suit our purposes
21 * and compatability. Any references to external material can be found there.
24 #ifndef INCLUDED_NUSPLINE
25 #define INCLUDED_NUSPLINE
27 #define MAX_SPLINE_NODES 128
29 #include "FixedVector3D.h"
35 * Describes a node of the spline
39 // Should be fixed, because used in the simulation
40 CFixedVector3D Position
;
42 // TODO: make rotation as other spline
43 CFixedVector3D Rotation
;
44 // Time interval to the previous node, should be 0 for the first node
50 * Rounded Nonuniform Spline for describing spatial curves or paths with constant speed
59 void AddNode(const CFixedVector3D
& pos
);
61 CVector3D
GetPosition(float time
) const;
62 CVector3D
GetRotation(float time
) const;
63 const std::vector
<SplineData
>& GetAllNodes() const;
70 std::vector
<SplineData
> Node
;
71 CVector3D
GetStartVelocity(int index
);
72 CVector3D
GetEndVelocity(int index
);
77 * Smooth Nonuniform Spline for describing paths with smooth acceleration and deceleration,
80 class SNSpline
: public RNSpline
91 * Timed Nonuniform Spline for paths with different time intervals between nodes
93 class TNSpline
: public SNSpline
98 void AddNode(const CFixedVector3D
& pos
, const CFixedVector3D
& rotation
, fixed timePeriod
);
99 void InsertNode(const int index
, const CFixedVector3D
& pos
, const CFixedVector3D
& rotation
, fixed timePeriod
);
100 void RemoveNode(const int index
);
101 void UpdateNodePos(const int index
, const CFixedVector3D
& pos
);
102 void UpdateNodeTime(const int index
, fixed time
);
109 #endif // INCLUDED_NUSPLINE