1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2022 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
9 "Project-Id-Version: 0 A.D.\n"
10 "POT-Creation-Date: 2022-04-04 07:08+0000\n"
11 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
12 "Last-Translator: Krisli Pulaj <pkisi00@gmail.com>, 2019\n"
13 "Language-Team: Albanian (http://www.transifex.com/wildfire-games/0ad/language/sq/)\n"
15 "Content-Type: text/plain; charset=UTF-8\n"
16 "Content-Transfer-Encoding: 8bit\n"
18 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
20 #: simulation/data/technologies/agoge.jsondescription
22 "Spartans were housed and trained from a young age to be superlative warriors"
23 " and to endure any hardship a military life can give them."
26 #: simulation/data/technologies/agoge.jsongenericName
30 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
31 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
32 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
33 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
34 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
35 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
36 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
37 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
38 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
39 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
40 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
41 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
42 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
43 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
44 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
45 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
46 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
47 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
48 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
49 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
50 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
51 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
52 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
53 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
54 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
55 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
56 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
57 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
58 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
59 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
60 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
61 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
62 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
63 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
64 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
65 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
66 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
67 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
68 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
69 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
70 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
71 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
72 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
73 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
74 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
75 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
76 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
77 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
78 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
79 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
80 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
81 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
82 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
83 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsonrequirementsTooltip
84 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
85 msgid "Unlocked in City Phase."
88 #: simulation/data/technologies/agoge.jsontooltip
89 msgid "Champion Infantry Spearmen +25% health, but +5% training time."
92 #: simulation/data/technologies/archer_attack_spread.jsondescription
93 msgid "Encouraging soldiers to practice archery improves their accuracy."
96 #: simulation/data/technologies/archer_attack_spread.jsongenericName
97 msgid "Archery Training"
100 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
101 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
102 #: simulation/data/technologies/cavalry_cost_time.jsonrequirementsTooltip
103 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
104 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
105 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
106 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
107 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
108 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
109 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
110 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
111 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
112 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
113 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
114 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
115 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
116 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
117 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
118 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
119 #: simulation/data/technologies/infantry_cost_time.jsonrequirementsTooltip
120 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
121 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
122 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
123 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
124 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
125 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
126 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
127 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
128 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
129 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
130 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
131 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsonrequirementsTooltip
132 msgid "Unlocked in Town Phase."
135 #: simulation/data/technologies/archer_attack_spread.jsontooltip
136 msgid "Archers −20% ranged attack spread."
139 #: simulation/data/technologies/archery_tradition.jsondescription
141 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
142 " a penchant for using massed archers in battle."
145 #: simulation/data/technologies/archery_tradition.jsongenericName
146 msgid "Archery Tradition"
149 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
150 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
151 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
152 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
153 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
154 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
155 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
156 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
157 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
158 msgid "Unlocked in Village Phase."
161 #: simulation/data/technologies/archery_tradition.jsontooltip
162 msgid "Archers +10 attack range."
165 #: simulation/data/technologies/architecture_kush.jsongenericName
166 msgid "Monumental Architecture"
167 msgstr "Arkitektur Monumentale"
169 #: simulation/data/technologies/architecture_kush.jsontooltip
171 "Civic Structures +20% build time, +20% health, and +20% capture points."
174 #: simulation/data/technologies/architecture_pers.jsondescription
176 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
177 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
178 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
179 "Elamite capital of Susa."
182 #: simulation/data/technologies/architecture_pers.jsongenericName
183 msgid "Persian Architecture"
184 msgstr "Arkitektur Perse"
186 #: simulation/data/technologies/architecture_pers.jsontooltip
187 msgid "Structures +25% health and capture points, but also +20% build time."
190 #: simulation/data/technologies/art_of_war.jsondescription
192 "This famous and most important work of the Seven Military Classics teaches "
193 "Chinese commanders everything about planning battles, maintaining armies, "
194 "and defeating one's enemies."
197 #: simulation/data/technologies/art_of_war.jsongenericName
198 msgid "Sun Tzu's \"The Art of War\""
201 #: simulation/data/technologies/art_of_war.jsonspecificName.han
205 #: simulation/data/technologies/art_of_war.jsontooltip
206 msgid "All Citizen-Soldiers −25% required promotion experience."
209 #: simulation/data/technologies/attack_soldiers_will.jsondescription
211 "The will to fight is crucial to victory. Inspire your troops with higher "
215 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
216 msgid "Will to Fight"
219 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
220 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
221 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
222 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
223 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
227 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
228 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
231 #: simulation/data/technologies/barracks_batch_training.jsondescription
233 "Significantly increase training speed of infantry by training them in large "
234 "batches or companies."
237 #: simulation/data/technologies/barracks_batch_training.jsongenericName
238 #: simulation/data/technologies/stable_batch_training.jsongenericName
242 #: simulation/data/technologies/barracks_batch_training.jsontooltip
243 msgid "Barracks −10% batch training time."
246 #: simulation/data/technologies/cavalry_cost_time.jsondescription
248 "Calling up cavalry levies in time of war helps bolster the ranks of a king's"
252 #: simulation/data/technologies/cavalry_cost_time.jsongenericName
256 #: simulation/data/technologies/cavalry_cost_time.jsontooltip
257 msgid "Cavalry −10% training time."
260 #: simulation/data/technologies/cavalry_health.jsondescription
261 msgid "Selectively breed better war horses."
264 #: simulation/data/technologies/cavalry_health.jsongenericName
265 msgid "Horse Breeding"
268 #: simulation/data/technologies/cavalry_health.jsontooltip
269 msgid "Cavalry +10% health."
272 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
273 msgid "Train your horses to move faster."
276 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
280 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
281 msgid "Cavalry +10% walk speed."
284 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
286 "Carthaginians built their city walls in three concentric circuits. These "
287 "walls were never breached. Even when the city was taken by the Romans, it "
288 "was via the city's harbor, not by storming its walls."
291 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
295 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
296 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
299 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
300 msgid "Celtic structures were mostly made of wood with rubble foundations."
303 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
304 msgid "Wooden Construction"
305 msgstr "Ndërtim Druri"
307 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
308 msgid "Structures −20% build time, −20% health, and −20% capture points."
311 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
313 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
314 "were in demand throughout the Mediterranean."
317 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
318 msgid "Superior Cavalry"
321 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
322 msgid "Cavalry +10% melee attack damage."
325 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
326 msgid "The Greeks used stone construction from early Mycenaean times."
329 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
330 msgid "Hellenic Architecture"
331 msgstr "Arkitekturë Helenike"
333 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
334 msgid "Structures +10% health and +10% capture points."
337 #: simulation/data/technologies/civbonuses/han_population.jsondescription
339 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
340 "people, one of the largest empires of antiquity by population."
343 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
344 msgid "Federated States"
347 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
348 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
349 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
350 msgid "+10% maximum population limit."
353 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
355 "The Han built massive walls made from rammed earth. These were gigantic "
356 "fortifications several meters thick and stretching for kilometers."
359 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
363 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
364 msgid "City Walls +50% health."
367 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
368 msgid "The Macedonian economy relied greatly on their vast natural resources."
371 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
372 msgid "Resource-Rich Economy"
375 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
376 msgid "Storehouse technologies −100% research time."
379 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
381 "India is the land of the elephants. Elephant warfare originated in India and"
382 " continued for millennia. It was also the source of elephants for the "
383 "eastern Mediterranean. Indian kings were able to field large numbers of war "
387 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
388 msgid "Elephant Tradition"
391 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
392 msgid "Elephants −30% training time."
395 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
397 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
398 "an area of 5 million square kilometers, with a population of close to 60 "
399 "million people. The Mauryan regents held the title Emperor of Emperors and "
400 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
401 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
405 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
406 msgid "Emperor of Emperors"
407 msgstr "Perandor i Perandorëve"
409 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
410 msgid "Chakravarti Samrāt"
413 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
415 "The Mauryas built their city walls out of wood, an abundant natural resource"
419 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
423 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
424 msgid "City Walls −20% build time and −20% health."
427 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
429 "The Persians could and did levy a large number of infantry during wartime "
430 "due to the sheer size of the Achaemenid Empire and the way in which it was "
431 "set-up. In general the Persian infantry was well trained and fought with "
432 "great tenacity. However while this was true the infantry were poor hand-to-"
433 "hand, close combat fighters. Also, with the exception of the elite "
434 "regiments, the Persian infantry was not a standing professional force."
437 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
438 msgid "Great King's Levy"
441 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
443 "Sun-dried mud bricks were a common building material in hot and dry areas, "
444 "especially where wood was scarce. Although not as strong and durable as "
445 "fired bricks or natural stone and vulnerable to constant rains and heavy "
446 "floods, mud bricks have the advantage they are cheap and easy to produce."
449 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
450 msgid "Sun-dried Mud Bricks"
453 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
454 msgid "Houses and Economic Structures −40% wood cost and health."
457 #: simulation/data/technologies/civil_engineering_01.jsongenericName
458 msgid "Civil Engineering − Level 1"
461 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
462 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
466 #: simulation/data/technologies/civil_engineering_01.jsontooltip
467 msgid "All structures −15% build time, +10% health and −5% cost."
470 #: simulation/data/technologies/civil_engineering_02.jsongenericName
471 msgid "Civil Engineering − Level 2"
474 #: simulation/data/technologies/civil_engineering_02.jsontooltip
475 msgid "All structures −25% build time, +20% health and −5% cost."
478 #: simulation/data/technologies/civil_service_01.jsongenericName
479 msgid "Civil Service − Level 1"
482 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
483 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
487 #: simulation/data/technologies/civil_service_01.jsontooltip
488 #: simulation/data/technologies/civil_service_02.jsontooltip
490 "Technologies at all buildings, except the Forge, −15% cost and −15% research"
494 #: simulation/data/technologies/civil_service_02.jsongenericName
495 msgid "Civil Service − Level 2"
498 #: simulation/data/technologies/colonization.jsondescription
500 "Carthaginians established many trading centers as colonies and ultimately "
501 "held dominion over 300 cities and towns in North Africa alone."
504 #: simulation/data/technologies/colonization.jsongenericName
508 #: simulation/data/technologies/colonization.jsontooltip
509 msgid "Civic Structures −25% build time and resources cost"
512 #: simulation/data/technologies/crossbow_training.jsondescription
514 "The Chinese had a tradition of fine archery and a penchant for using massed "
515 "crossbowmen in battle."
518 #: simulation/data/technologies/crossbow_training.jsongenericName
519 msgid "Crossbow Training"
522 #: simulation/data/technologies/crossbow_training.jsontooltip
523 msgid "Crossbow Infantry and Cavalry −20% firing time −20% train time."
526 #: simulation/data/technologies/equine_transports.jsondescription
528 "Early Achaemenid rulers acted towards making Persia the first great Asian "
529 "empire to rule the seas. The Great King behaved favourably towards the "
530 "various sea peoples in order to secure their services, but also carried out "
531 "various marine initiatives. During the reign of Darius the Great, for "
532 "example, a canal was built in Egypt and a Persian navy was sent exploring "
533 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
534 "were retrofitted to carry horses and their riders."
537 #: simulation/data/technologies/equine_transports.jsongenericName
538 msgid "Equine Transports"
541 #: simulation/data/technologies/equine_transports.jsontooltip
542 msgid "Phoenician Triremes gain the ability to train Cavalry."
545 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
546 msgid "Salting allows to preserve fish longer."
549 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
553 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
554 msgid "Fishing Boats +20 food capacity."
557 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
558 msgid "Use nets to improve the productivity of fishing boats."
561 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
563 msgstr "Rrjetë Peshkimi"
565 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
566 msgid "Fishing Boats +30% fish gather rate."
569 #: simulation/data/technologies/garrison_heal.jsondescription
570 msgid "Units regain health over time while garrisoned."
573 #: simulation/data/technologies/garrison_heal.jsongenericName
574 msgid "Living Conditions"
577 #: simulation/data/technologies/garrison_heal.jsontooltip
578 msgid "Structures +1 garrison heal rate."
581 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
582 msgid "Breed livestock to slaughter for meat."
585 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
586 msgid "Stockbreeding"
589 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
590 msgid "Domestic Animals −25% breeding time."
593 #: simulation/data/technologies/gather_capacity_basket.jsondescription
594 msgid "Workers use baskets. Increases shuttling capacity for all resources."
597 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
601 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
602 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
603 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
604 msgid "Workers +5 resource capacity."
607 #: simulation/data/technologies/gather_capacity_carts.jsondescription
609 "Workers use horse-drawn carts. Increases shuttling capacity for all "
613 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
614 msgid "Horse-drawn Carts"
617 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
619 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
622 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
624 msgstr "Karrocë dore"
626 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
627 msgid "Install a chain pump for improved irrigation."
630 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
634 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
635 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
636 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
637 msgid "Workers +25% rice gather rate."
640 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
641 msgid "Extra nutrients for farms."
644 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
648 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
649 #: simulation/data/technologies/gather_farming_plows.jsontooltip
650 #: simulation/data/technologies/gather_farming_training.jsontooltip
651 msgid "Workers +20% grain gather rate."
654 #: simulation/data/technologies/gather_farming_harvester.jsondescription
656 "The Gauls invented an harvesting machine, making it much easier to harvest "
660 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
661 msgid "Harvesting Machine"
664 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
665 msgid "Workers +10% grain gather rate."
668 #: simulation/data/technologies/gather_farming_plows.jsondescription
670 "Equip your workers with iron plows, animal-drawn instruments to turn the "
674 #: simulation/data/technologies/gather_farming_plows.jsongenericName
678 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
679 msgid "Equip your workers with seed drills."
682 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
686 #: simulation/data/technologies/gather_farming_training.jsondescription
687 msgid "Training for workers to increase farm gathering speed."
690 #: simulation/data/technologies/gather_farming_training.jsongenericName
691 msgid "Gather Training"
694 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
695 msgid "Grow water weeds to to supply rice plants with nutricients."
698 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
699 msgid "Water Weeding"
702 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
703 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
704 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
705 msgid "Increases wood gathering rates for trees."
708 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
709 msgid "Iron Axe Heads"
712 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
713 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
714 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
715 msgid "Workers +25% wood gather rate."
718 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
719 msgid "Sharp Axe Heads"
722 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
726 #: simulation/data/technologies/gather_mining_serfs.jsondescription
728 "Compel serfs to help your workers quarry stone. Increases stone gathering "
732 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
736 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
740 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
741 #: simulation/data/technologies/gather_mining_servants.jsontooltip
742 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
743 msgid "Workers +25% stone gather rate."
746 #: simulation/data/technologies/gather_mining_servants.jsondescription
747 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
750 #: simulation/data/technologies/gather_mining_servants.jsongenericName
754 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
755 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
756 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
757 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
758 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
762 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
763 msgid "Develop shaft mining. Increases metal gathering rates."
766 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
770 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
771 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
772 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
773 msgid "Workers +25% metal gather rate."
776 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
777 msgid "Strike a vein of precious silver. Increases metal gathering rates."
780 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
781 msgid "Silver Mining"
784 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
785 msgid "Mines of Laureion"
788 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
789 msgid "Mines of Krenides"
792 #: simulation/data/technologies/gather_mining_slaves.jsondescription
794 "Buy slaves to help your workers quarry stone. Increases stone gathering "
798 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
802 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
803 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
804 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
805 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
806 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
810 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
814 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
816 "Equip your workers with helpful tools. Increases metal gathering rates."
819 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
820 msgid "Wedge and Mallet"
823 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
824 msgid "Equip your foragers with wicker baskets for foraging."
827 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
828 msgid "Wicker Baskets"
831 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
832 msgid "Workers +50% fruit gather rate."
835 #: simulation/data/technologies/heal_range.jsondescription
836 #: simulation/data/technologies/heal_range_2.jsondescription
837 msgid "Increases the healing and vision range of all healers."
840 #: simulation/data/technologies/heal_range.jsongenericName
841 msgid "Healing Range"
844 #: simulation/data/technologies/heal_range.jsonspecificName.athen
845 #: simulation/data/technologies/heal_range.jsonspecificName.mace
846 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
847 #: simulation/data/technologies/heal_range.jsonspecificName.sele
848 #: simulation/data/technologies/heal_range.jsonspecificName.spart
849 msgid "Olympic Pantheon"
852 #: simulation/data/technologies/heal_range.jsontooltip
853 #: simulation/data/technologies/heal_range_2.jsontooltip
854 msgid "Healers +5 healing range."
857 #: simulation/data/technologies/heal_range_2.jsongenericName
858 msgid "Healing Range 2"
861 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
865 #: simulation/data/technologies/heal_rate.jsondescription
866 #: simulation/data/technologies/heal_rate_2.jsondescription
867 msgid "Increases the healing rate of all healers."
870 #: simulation/data/technologies/heal_rate.jsongenericName
872 msgstr "Ritëm Shërimi"
874 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
875 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
876 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
877 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
878 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
882 #: simulation/data/technologies/heal_rate.jsontooltip
883 #: simulation/data/technologies/heal_rate_2.jsontooltip
884 msgid "Healers −20% healing time."
887 #: simulation/data/technologies/heal_rate_2.jsongenericName
888 msgid "Healing Rate 2"
891 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
892 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
893 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
894 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
895 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
896 msgid "Hippocratic Oath"
899 #: simulation/data/technologies/health_females_01.jsondescription
901 "The loom allowed the creation of finer clothing for settlers. Women of the "
902 "household were taught from a young age how to weave on the loom, and "
903 "subsequently spent a large share of their lives working with it."
906 #: simulation/data/technologies/health_females_01.jsongenericName
910 #: simulation/data/technologies/health_females_01.jsontooltip
911 msgid "Female Citizens +100% health."
914 #: simulation/data/technologies/health_regen_units.jsondescription
915 msgid "Organic units will slowly regenerate health over time when idle."
918 #: simulation/data/technologies/health_regen_units.jsongenericName
919 msgid "Battlefield Medicine"
922 #: simulation/data/technologies/health_regen_units.jsontooltip
923 msgid "Idle Organic units +0.5 health regeneration rate."
926 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
928 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
929 "throughout their empires, where Greek culture and art blended with local "
930 "customs to create the motley Hellenistic civilization."
933 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
934 msgid "Hellenistic Metropolis"
937 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
938 msgid "Civic Centers +100% health and capture points, double default arrows."
941 #: simulation/data/technologies/hoplite_tradition.jsondescription
942 msgid "Hoplite soldiers constituted most of the armies of Greece."
945 #: simulation/data/technologies/hoplite_tradition.jsongenericName
946 msgid "Hoplite Tradition"
949 #: simulation/data/technologies/hoplite_tradition.jsontooltip
950 msgid "Hoplites −25% training time and −50% promotion experience."
953 #: simulation/data/technologies/immortals.jsondescription
955 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
956 "Athanatoi (“Immortals”) by Greek authors."
959 #: simulation/data/technologies/immortals.jsongenericName
961 msgstr "Të Pavdekshmit"
963 #: simulation/data/technologies/immortals.jsontooltip
964 msgid "Immortals −50% training time, but −10% health."
967 #: simulation/data/technologies/infantry_cost_time.jsondescription
969 "Calling up infantry levies in time of war helps bolster the ranks of a "
973 #: simulation/data/technologies/infantry_cost_time.jsongenericName
974 msgid "Levy Infantry"
977 #: simulation/data/technologies/infantry_cost_time.jsontooltip
978 msgid "Infantry −10% training time."
981 #: simulation/data/technologies/iphicratean_reforms.jsondescription
983 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
984 "Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos)."
987 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
988 msgid "Iphicratean Reforms"
989 msgstr "Reformat të Ifikratit"
991 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
993 "Athenian Gymnasia, Docks and Triremes can train Marines and Cretan Mercenary"
997 #: simulation/data/technologies/long_walls.jsondescription
999 "The Long Walls of Athens were constructed under the auspices of the wily "
1000 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1001 "secured the city's sea supply routes and prevented an enemy from starving "
1002 "out the city during a siege."
1003 msgstr "Muret e gjata të Athinës u ndertuan me mbikëqyrjen e Temistoklit dinak dhe zgjateshin 6 km nga qytet[ deri në portin e Pireut. Kjo i siguroi qytetit rrugët detare së transportit të mallrave dhë parandaloi rrezikun nga uria gjatë rrethimeve te qytetit."
1005 #: simulation/data/technologies/long_walls.jsongenericName
1006 msgid "Athenian Long Walls"
1007 msgstr "Muret e Gjata Athinase"
1009 #: simulation/data/technologies/long_walls.jsontooltip
1010 msgid "Build Walls in own or neutral territory."
1013 #: simulation/data/technologies/nisean_horses.jsondescription
1015 "The now-extinct Nisian breed of horse was one of the largest and robust "
1016 "horses of ancient times. They were highly sought after by the Seleucids and "
1017 "Persians as both rider and mount gained heavier armor as time progressed."
1020 #: simulation/data/technologies/nisean_horses.jsongenericName
1021 msgid "Nisean War Horses"
1024 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1028 #: simulation/data/technologies/nisean_horses.jsontooltip
1029 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1032 #: simulation/data/technologies/outpost_vision.jsondescription
1033 msgid "Increases outpost vision."
1036 #: simulation/data/technologies/outpost_vision.jsongenericName
1037 msgid "Carrier Pigeons"
1040 #: simulation/data/technologies/outpost_vision.jsontooltip
1041 msgid "Outposts +33% vision range."
1044 #: simulation/data/technologies/pair_unlock_arrows_type.jsongenericName
1045 msgid "Fire Arrows vs Poison Arrows"
1048 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1049 msgid "Traditional Army vs Reform Army"
1052 #: simulation/data/technologies/parade_of_daphne.jsondescription
1054 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1055 "thousands of well-equipped troops participated in the opening procession."
1058 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1059 msgid "Parade of Daphne"
1062 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1063 msgid "Champions −20% training time."
1066 #: simulation/data/technologies/phase_city.jsondescription
1068 "Dummy technology for use in templates requirements, replaced by "
1069 "phase_city_generic or phase_city_{civ}."
1072 #: simulation/data/technologies/phase_city.jsongenericName
1073 #: simulation/data/technologies/phase_city_athen.jsongenericName
1074 #: simulation/data/technologies/phase_city_generic.jsongenericName
1078 #: simulation/data/technologies/phase_city_athen.jsondescription
1080 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1081 " of modern technology. This is the Athenian city phase, where metal "
1082 "gathering rates are boosted because of the 'Silver Owls' bonus."
1085 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1086 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1087 msgid "Requires three Town Structures."
1090 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1091 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1092 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1093 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1094 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1098 #: simulation/data/technologies/phase_city_athen.jsontooltip
1100 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1101 "Centers +50% territory influence radius. Structures +9 capture points "
1102 "regeneration rate per garrisoned unit. Workers +10% metal gather rate."
1105 #: simulation/data/technologies/phase_city_generic.jsondescription
1107 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1108 " of modern technology."
1111 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1115 #: simulation/data/technologies/phase_city_generic.jsontooltip
1117 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1118 "Centers +50% territory influence radius. Structures +9 capture points "
1119 "regeneration rate per garrisoned unit."
1122 #: simulation/data/technologies/phase_town.jsondescription
1124 "Dummy technology for use in templates requirements, replaced by "
1125 "phase_town_generic or phase_town_{civ}."
1128 #: simulation/data/technologies/phase_town.jsongenericName
1129 #: simulation/data/technologies/phase_town_athen.jsongenericName
1130 #: simulation/data/technologies/phase_town_generic.jsongenericName
1134 #: simulation/data/technologies/phase_town_athen.jsondescription
1136 "Advances from a small village to a bustling town, ready to expand rapidly. "
1137 "This is the Athenian town phase, where metal gathering rates are boosted "
1138 "because of the 'Silver Owls' bonus."
1141 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1142 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1143 msgid "Requires five Village Structures."
1146 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1147 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1148 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1149 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1150 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1154 #: simulation/data/technologies/phase_town_athen.jsontooltip
1156 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1157 "Centers +30% territory influence radius. Structures +7 capture points "
1158 "regeneration rate per garrisoned unit. Workers +10% metal gather rate."
1161 #: simulation/data/technologies/phase_town_generic.jsondescription
1163 "Advances from a small village to a bustling town, ready to expand rapidly."
1166 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1170 #: simulation/data/technologies/phase_town_generic.jsontooltip
1172 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1173 "Centers +30% territory influence radius. Structures +7 capture points "
1174 "regeneration rate per garrisoned unit."
1177 #: simulation/data/technologies/phase_village.jsongenericName
1178 msgid "Village Phase"
1181 #: simulation/data/technologies/poison_arrows.jsongenericName
1182 msgid "Poison Arrows"
1185 #: simulation/data/technologies/poison_arrows.jsontooltip
1186 msgid "Ranged Soldiers +20% attack damage."
1189 #: simulation/data/technologies/poison_blades.jsongenericName
1190 msgid "Poison Blades"
1193 #: simulation/data/technologies/poison_blades.jsontooltip
1194 msgid "Melee Soldiers +20% attack damage."
1197 #: simulation/data/technologies/pop_house_01.jsondescription
1199 "Home gardens ranged from simple fenced-in areas to large manicured and "
1200 "colonnaded enclosures."
1203 #: simulation/data/technologies/pop_house_01.jsongenericName
1207 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1208 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1209 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1210 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1211 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1215 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1219 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1223 #: simulation/data/technologies/pop_house_01.jsontooltip
1224 #: simulation/data/technologies/pop_house_02.jsontooltip
1225 msgid "Houses +20% population bonus."
1228 #: simulation/data/technologies/pop_house_02.jsondescription
1230 "Homes tended to expand as the wealth and population of a settlement grew."
1233 #: simulation/data/technologies/pop_house_02.jsongenericName
1237 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1241 #: simulation/data/technologies/reformed_army_sele.jsondescription
1242 msgid "The Roman-style core of the Seleucid army."
1245 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1249 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1250 msgid "Unlock the Champion Infantry Swordsman."
1253 #: simulation/data/technologies/ship_cost_time.jsondescription
1255 "Employ skilled shipwrights with specialized tools to speed up ship "
1259 #: simulation/data/technologies/ship_cost_time.jsongenericName
1260 msgid "Naval Architects"
1263 #: simulation/data/technologies/ship_cost_time.jsontooltip
1264 msgid "Ships −20% construction time."
1267 #: simulation/data/technologies/ship_health.jsondescription
1268 msgid "Wooden reinforcement beams for ship hulls."
1271 #: simulation/data/technologies/ship_health.jsongenericName
1272 msgid "Reinforced hull"
1275 #: simulation/data/technologies/ship_health.jsontooltip
1276 msgid "Ships +25% health."
1279 #: simulation/data/technologies/ship_movement_speed.jsondescription
1281 "Train your oarsmen and sailors to move more efficiently and speed up your "
1285 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1286 msgid "Experienced Crews"
1289 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1290 msgid "Ships +10% movement speed."
1293 #: simulation/data/technologies/siege_attack.jsondescription
1294 msgid "Advanced technologies improve siege efficiency."
1297 #: simulation/data/technologies/siege_attack.jsongenericName
1298 msgid "Advanced Siege"
1301 #: simulation/data/technologies/siege_attack.jsontooltip
1302 msgid "Siege Engines +25% attack crush damage."
1305 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1306 msgid "Improvement to projectile accuracy."
1309 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1310 msgid "Bolt Accuracy"
1313 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1314 msgid "Bolt Shooters −20% ranged attack spread."
1317 #: simulation/data/technologies/siege_cost_time.jsondescription
1318 msgid "The science or craft of laying or carrying out sieges."
1321 #: simulation/data/technologies/siege_cost_time.jsongenericName
1325 #: simulation/data/technologies/siege_cost_time.jsontooltip
1326 msgid "Siege Engines −20% construction time."
1329 #: simulation/data/technologies/siege_health.jsondescription
1331 "Cover the exterior with iron plates to protect against fire and projectiles."
1334 #: simulation/data/technologies/siege_health.jsongenericName
1335 msgid "Armor Plating"
1338 #: simulation/data/technologies/siege_health.jsontooltip
1339 msgid "Battering Rams and Siege Towers +25% health."
1342 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1343 msgid "Military engineers are responsible for improvements in siege engines."
1346 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1347 msgid "Military Engineers"
1348 msgstr "Inxhinerë Ushtarak"
1350 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1351 msgid "Siege Engines –40% pack and unpack time."
1354 #: simulation/data/technologies/silk_road.jsongenericName
1358 #: simulation/data/technologies/silk_road.jsontooltip
1359 msgid "Traders +20% international trade bonus."
1362 #: simulation/data/technologies/silvershields.jsondescription
1364 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1365 "the Macedonian army."
1368 #: simulation/data/technologies/silvershields.jsongenericName
1369 msgid "Silver Shields Regiment"
1370 msgstr "Regjimenti i Mburojave të Argjendta"
1372 #: simulation/data/technologies/silvershields.jsontooltip
1374 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1375 "and attack damage."
1378 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1380 "Often, a soldier would carry a secondary weapon in addition to his primary "
1381 "weapon of choice, to be drawn when the primary weapon has failed or been "
1385 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1389 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1390 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1391 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1392 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1393 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1397 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1401 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1402 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1403 msgid "Soldiers +15% melee attack damage."
1406 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1407 msgid "Using iron instead of bronze gave weapons additional power."
1410 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1411 msgid "Iron Weapons"
1412 msgstr "Armë hekuri"
1414 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1416 "By adding a small amount of carbon during the iron smelting process, a "
1417 "stronger material, steel, can be forged."
1420 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1421 msgid "Carburization"
1424 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1425 msgid "Soldiers +20% melee attack damage."
1428 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1430 "Secret steel working techniques give sword blades distinctive and beautiful "
1431 "markings. Not only that, but the steel's hardness is unparalleled."
1434 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1435 msgid "Steel Working"
1438 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1439 msgid "Toledo Steel"
1442 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1446 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1448 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1451 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1453 "Improving the fletching of arrows increases their stability and speed, and "
1454 "thus their penetration."
1457 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1458 msgid "Improved Fletching"
1461 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1462 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1463 msgid "Soldiers +15% ranged attack damage."
1466 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1467 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1470 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1471 msgid "Iron Arrowheads"
1474 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1475 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1478 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1479 msgid "Trilobate Arrowheads"
1482 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1483 msgid "Soldiers +20% ranged attack damage."
1486 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1487 msgid "Ranged Soldiers +25% promotion experience."
1490 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1491 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1494 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1495 msgid "Quilted Body Armor"
1498 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1499 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1500 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1501 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1502 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1506 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1507 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1508 msgid "Soldiers +1 hack resistance."
1511 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1512 msgid "Body armor made from laminated linen."
1515 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1516 msgid "Laminated Linen Body Armor"
1519 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1520 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1521 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1522 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1523 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1527 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1528 msgid "Body armor made of small metal rings linked together."
1531 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1532 msgid "Mail Body Armor"
1535 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1536 msgid "Soldiers +2 hack resistance."
1539 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1541 "Wooden shields are heavier but much better able to resist projectiles and "
1542 "blows than wicker-frame shields."
1545 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1546 msgid "Wooden Shield"
1549 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1550 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1551 msgid "Soldiers +1 pierce resistance."
1554 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1555 msgid "Strengthen shields with a metal rim or spine."
1558 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1562 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1563 msgid "Strengthen shields further with stronger metal alloys."
1566 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1567 msgid "Improved Shield Alloys"
1570 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1571 msgid "Soldiers +2 pierce resistance."
1574 #: simulation/data/technologies/spy_counter.jsondescription
1575 msgid "Recruit a network of informants to watch over your people."
1578 #: simulation/data/technologies/spy_counter.jsongenericName
1579 msgid "Counterintelligence"
1582 #: simulation/data/technologies/spy_counter.jsontooltip
1583 msgid "Make your units 50% more expensive to bribe."
1586 #: simulation/data/technologies/stable_batch_training.jsondescription
1588 "Significantly increase training speed of cavalry by training them in large "
1589 "batches or squadrons."
1592 #: simulation/data/technologies/stable_batch_training.jsontooltip
1593 msgid "Stables −10% batch training time."
1596 #: simulation/data/technologies/tower_crenellations.jsondescription
1598 "Crenellations on the battlements allow soldiers wider range of fire in "
1602 #: simulation/data/technologies/tower_crenellations.jsongenericName
1603 msgid "Crenellations"
1606 #: simulation/data/technologies/tower_crenellations.jsontooltip
1607 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1610 #: simulation/data/technologies/tower_health.jsondescription
1611 msgid "Reinforce the foundations in preparation of an attack."
1614 #: simulation/data/technologies/tower_health.jsongenericName
1615 msgid "Sturdy Foundations"
1618 #: simulation/data/technologies/tower_health.jsontooltip
1619 msgid "Towers +25% health."
1622 #: simulation/data/technologies/tower_murderholes.jsondescription
1623 msgid "Murder holes allow hitting enemies at the foot of the tower."
1626 #: simulation/data/technologies/tower_murderholes.jsongenericName
1627 msgid "Murder Holes"
1630 #: simulation/data/technologies/tower_murderholes.jsontooltip
1631 msgid "Sentry and Stone Towers have 0 minimum attack range."
1634 #: simulation/data/technologies/tower_range.jsondescription
1635 msgid "Arrow shooters increase the maximum range of the fire arrows."
1638 #: simulation/data/technologies/tower_range.jsongenericName
1639 msgid "Arrow Shooters"
1642 #: simulation/data/technologies/tower_range.jsontooltip
1643 msgid "Sentry and Stone Towers +8 attack range."
1646 #: simulation/data/technologies/tower_watch.jsondescription
1647 msgid "A night's watch increases vigilance."
1650 #: simulation/data/technologies/tower_watch.jsongenericName
1654 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1655 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1656 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1657 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1658 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1659 msgid "Nyktophylakes"
1662 #: simulation/data/technologies/tower_watch.jsonspecificName.han
1666 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1670 #: simulation/data/technologies/tower_watch.jsontooltip
1671 msgid "Sentry and Stone Towers +1 default arrow count."
1674 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1675 msgid "Improve the international trading profit."
1678 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1679 msgid "Commercial Treaty"
1682 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1683 msgid "Traders +10% trade profit between allies."
1686 #: simulation/data/technologies/trade_gain_01.jsondescription
1687 #: simulation/data/technologies/trade_gain_02.jsondescription
1688 msgid "The progress in handicraft improves the trading profit."
1691 #: simulation/data/technologies/trade_gain_01.jsongenericName
1695 #: simulation/data/technologies/trade_gain_01.jsontooltip
1696 #: simulation/data/technologies/trade_gain_02.jsontooltip
1697 msgid "Traders +15% trade gain."
1700 #: simulation/data/technologies/trade_gain_02.jsongenericName
1701 msgid "Advanced Handicraft"
1704 #: simulation/data/technologies/trader_health.jsondescription
1705 msgid "Traders traveling together in caravans are less vulnerable."
1708 #: simulation/data/technologies/trader_health.jsongenericName
1709 msgid "Trade Caravan"
1712 #: simulation/data/technologies/trader_health.jsontooltip
1713 msgid "Land Traders +50% health."
1716 #: simulation/data/technologies/traditional_army_sele.jsondescription
1717 msgid "The Macedonian-style core of the Seleucid army."
1720 #: simulation/data/technologies/traditional_army_sele.jsongenericName
1721 msgid "Traditional Army"
1722 msgstr "Ushtri Tradicionale"
1724 #: simulation/data/technologies/traditional_army_sele.jsontooltip
1725 msgid "Unlock the Champion Infantry Pikeman."
1728 #: simulation/data/technologies/unit_advanced.jsontooltip
1730 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
1731 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
1732 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
1733 "damage; Ranged units −20% spread."
1736 #: simulation/data/technologies/unit_elephant_african.jsontooltip
1738 "African Elephants −10% resource costs, training time, health, attack damage,"
1742 #: simulation/data/technologies/unit_elephant_indian.jsontooltip
1744 "Indian Elephants +10% resource costs, training time, health, attack damage, "
1748 #: simulation/data/technologies/unit_elite.jsontooltip
1750 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
1751 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
1752 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
1756 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
1757 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
1758 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
1760 "Guard units (Champions) are professionals who wield the best weapons and "
1761 "have the best training."
1764 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
1765 msgid "Unlock Champion Cavalry"
1768 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
1769 msgid "Unlock Champion Cavalry at the Stable."
1772 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
1773 msgid "Unlock Champion Chariots"
1776 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
1777 msgid "Unlock Champion Chariots at the Stable."
1780 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
1781 msgid "Unlock Champion Infantry"
1784 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
1785 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
1789 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
1790 msgid "Regio Cohors"
1793 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
1794 msgid "Unlock Champions Infantry at the Barracks."
1797 #: simulation/data/technologies/unlock_females_house.jsondescription
1798 msgid "A festival attended by women-only, to celebrate female fertility."
1801 #: simulation/data/technologies/unlock_females_house.jsongenericName
1802 msgid "Fertility Festival"
1803 msgstr "Festival i Pjellorisë"
1805 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1806 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1807 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
1808 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
1809 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1810 msgid "Thesmophoria"
1813 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1817 #: simulation/data/technologies/unlock_females_house.jsontooltip
1818 msgid "Unlock the ability to train women from houses."
1821 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1823 "The extension of trade leads to the permanent establishment of storekeepers "
1824 "and their families in foreign countries, allowing them to exploit the wealth"
1825 " of these countries."
1828 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1832 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1833 msgid "Requires three Traders"
1836 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1837 msgid "Allows using allied dropsites."
1840 #: simulation/data/technologies/unlock_shared_los.jsondescription
1842 "By means of trading and travelling people explored beyond the boundaries of "
1843 "their lands and drew maps of it in order to share and memorize their "
1847 #: simulation/data/technologies/unlock_shared_los.jsongenericName
1851 #: simulation/data/technologies/unlock_shared_los.jsontooltip
1853 "See what your allies see, browse their summary and check their resources and"
1854 " population count in the top panel."
1857 #: simulation/data/technologies/unlock_spies.jsondescription
1859 "Merchants' first goal was trading, but they also gathered information about "
1860 "the countries they crossed."
1863 #: simulation/data/technologies/unlock_spies.jsongenericName
1867 #: simulation/data/technologies/unlock_spies.jsontooltip
1869 "Allows bribing the units of other players in order to share their vision."
1872 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsondescription
1873 msgid "Upgrade all of your citizen crossbowmen to Advanced rank."
1876 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsongenericName
1877 msgid "Advanced Crossbow Infantry and Cavalry"
1880 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsontooltip
1881 msgid "Upgrade all of your Crossbow Infantry and Cavalry to Advanced rank."
1884 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
1885 msgid "Hire professional mercenaries to fight in your army."
1888 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
1889 msgid "Expertise In War"
1890 msgstr "Ekspertizë në Luftë"
1892 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
1893 msgid "Mercenaries start at Advanced rank."
1896 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsondescription
1897 msgid "Upgrade all of your citizen crossbowmen to Elite rank."
1900 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsongenericName
1901 msgid "Elite Crossbow Infantry and Cavalry"
1904 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsontooltip
1905 msgid "Upgrade all of your Crossbow Infantry and Cavalry to Elite rank."
1908 #: simulation/data/technologies/wonder_population_cap.jsondescription
1909 msgid "The wonder attracts many more people to your civilization."
1912 #: simulation/data/technologies/wonder_population_cap.jsongenericName
1913 msgid "Glorious Expansion"
1914 msgstr "Zgjerim i Lavdishëm"
1916 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
1917 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
1918 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
1919 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
1920 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
1924 #: simulation/data/technologies/wonder_population_cap.jsontooltip
1926 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "