1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2022 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
8 "Project-Id-Version: 0 A.D.\n"
9 "POT-Creation-Date: 2022-04-04 07:08+0000\n"
10 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
11 "Language-Team: Franco-Provençal (Arpitan) (http://www.transifex.com/wildfire-games/0ad/language/frp/)\n"
13 "Content-Type: text/plain; charset=UTF-8\n"
14 "Content-Transfer-Encoding: 8bit\n"
16 "Plural-Forms: nplurals=2; plural=(n > 1);\n"
18 #: simulation/data/technologies/agoge.jsondescription
20 "Spartans were housed and trained from a young age to be superlative warriors"
21 " and to endure any hardship a military life can give them."
24 #: simulation/data/technologies/agoge.jsongenericName
28 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
29 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
30 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
31 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
32 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
33 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
34 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
35 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
36 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
37 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
38 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
39 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
40 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
41 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
42 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
43 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
44 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
45 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
46 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
47 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
48 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
49 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
50 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
51 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
52 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
53 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
54 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
55 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
56 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
57 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
58 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
59 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
60 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
61 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
62 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
63 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
64 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
65 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
66 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
67 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
68 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
69 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
70 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
71 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
72 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
73 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
74 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
75 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
76 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
77 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
78 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
79 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
80 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
81 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsonrequirementsTooltip
82 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
83 msgid "Unlocked in City Phase."
86 #: simulation/data/technologies/agoge.jsontooltip
87 msgid "Champion Infantry Spearmen +25% health, but +5% training time."
90 #: simulation/data/technologies/archer_attack_spread.jsondescription
91 msgid "Encouraging soldiers to practice archery improves their accuracy."
94 #: simulation/data/technologies/archer_attack_spread.jsongenericName
95 msgid "Archery Training"
98 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
99 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
100 #: simulation/data/technologies/cavalry_cost_time.jsonrequirementsTooltip
101 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
102 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
103 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
104 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
105 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
106 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
107 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
108 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
109 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
110 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
111 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
112 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
113 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
114 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
115 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
116 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
117 #: simulation/data/technologies/infantry_cost_time.jsonrequirementsTooltip
118 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
119 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
120 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
121 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
122 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
123 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
124 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
125 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
126 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
127 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
128 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
129 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsonrequirementsTooltip
130 msgid "Unlocked in Town Phase."
133 #: simulation/data/technologies/archer_attack_spread.jsontooltip
134 msgid "Archers −20% ranged attack spread."
137 #: simulation/data/technologies/archery_tradition.jsondescription
139 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
140 " a penchant for using massed archers in battle."
143 #: simulation/data/technologies/archery_tradition.jsongenericName
144 msgid "Archery Tradition"
147 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
148 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
149 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
150 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
151 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
152 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
153 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
154 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
155 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
156 msgid "Unlocked in Village Phase."
159 #: simulation/data/technologies/archery_tradition.jsontooltip
160 msgid "Archers +10 attack range."
163 #: simulation/data/technologies/architecture_kush.jsongenericName
164 msgid "Monumental Architecture"
167 #: simulation/data/technologies/architecture_kush.jsontooltip
169 "Civic Structures +20% build time, +20% health, and +20% capture points."
172 #: simulation/data/technologies/architecture_pers.jsondescription
174 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
175 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
176 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
177 "Elamite capital of Susa."
180 #: simulation/data/technologies/architecture_pers.jsongenericName
181 msgid "Persian Architecture"
184 #: simulation/data/technologies/architecture_pers.jsontooltip
185 msgid "Structures +25% health and capture points, but also +20% build time."
188 #: simulation/data/technologies/art_of_war.jsondescription
190 "This famous and most important work of the Seven Military Classics teaches "
191 "Chinese commanders everything about planning battles, maintaining armies, "
192 "and defeating one's enemies."
195 #: simulation/data/technologies/art_of_war.jsongenericName
196 msgid "Sun Tzu's \"The Art of War\""
199 #: simulation/data/technologies/art_of_war.jsonspecificName.han
203 #: simulation/data/technologies/art_of_war.jsontooltip
204 msgid "All Citizen-Soldiers −25% required promotion experience."
207 #: simulation/data/technologies/attack_soldiers_will.jsondescription
209 "The will to fight is crucial to victory. Inspire your troops with higher "
213 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
214 msgid "Will to Fight"
217 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
218 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
219 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
220 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
221 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
225 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
226 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
229 #: simulation/data/technologies/barracks_batch_training.jsondescription
231 "Significantly increase training speed of infantry by training them in large "
232 "batches or companies."
235 #: simulation/data/technologies/barracks_batch_training.jsongenericName
236 #: simulation/data/technologies/stable_batch_training.jsongenericName
240 #: simulation/data/technologies/barracks_batch_training.jsontooltip
241 msgid "Barracks −10% batch training time."
244 #: simulation/data/technologies/cavalry_cost_time.jsondescription
246 "Calling up cavalry levies in time of war helps bolster the ranks of a king's"
250 #: simulation/data/technologies/cavalry_cost_time.jsongenericName
254 #: simulation/data/technologies/cavalry_cost_time.jsontooltip
255 msgid "Cavalry −10% training time."
258 #: simulation/data/technologies/cavalry_health.jsondescription
259 msgid "Selectively breed better war horses."
262 #: simulation/data/technologies/cavalry_health.jsongenericName
263 msgid "Horse Breeding"
266 #: simulation/data/technologies/cavalry_health.jsontooltip
267 msgid "Cavalry +10% health."
270 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
271 msgid "Train your horses to move faster."
274 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
278 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
279 msgid "Cavalry +10% walk speed."
282 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
284 "Carthaginians built their city walls in three concentric circuits. These "
285 "walls were never breached. Even when the city was taken by the Romans, it "
286 "was via the city's harbor, not by storming its walls."
289 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
293 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
294 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
297 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
298 msgid "Celtic structures were mostly made of wood with rubble foundations."
301 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
302 msgid "Wooden Construction"
305 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
306 msgid "Structures −20% build time, −20% health, and −20% capture points."
309 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
311 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
312 "were in demand throughout the Mediterranean."
315 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
316 msgid "Superior Cavalry"
319 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
320 msgid "Cavalry +10% melee attack damage."
323 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
324 msgid "The Greeks used stone construction from early Mycenaean times."
327 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
328 msgid "Hellenic Architecture"
331 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
332 msgid "Structures +10% health and +10% capture points."
335 #: simulation/data/technologies/civbonuses/han_population.jsondescription
337 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
338 "people, one of the largest empires of antiquity by population."
341 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
342 msgid "Federated States"
345 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
346 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
347 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
348 msgid "+10% maximum population limit."
351 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
353 "The Han built massive walls made from rammed earth. These were gigantic "
354 "fortifications several meters thick and stretching for kilometers."
357 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
361 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
362 msgid "City Walls +50% health."
365 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
366 msgid "The Macedonian economy relied greatly on their vast natural resources."
369 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
370 msgid "Resource-Rich Economy"
373 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
374 msgid "Storehouse technologies −100% research time."
377 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
379 "India is the land of the elephants. Elephant warfare originated in India and"
380 " continued for millennia. It was also the source of elephants for the "
381 "eastern Mediterranean. Indian kings were able to field large numbers of war "
385 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
386 msgid "Elephant Tradition"
389 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
390 msgid "Elephants −30% training time."
393 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
395 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
396 "an area of 5 million square kilometers, with a population of close to 60 "
397 "million people. The Mauryan regents held the title Emperor of Emperors and "
398 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
399 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
403 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
404 msgid "Emperor of Emperors"
407 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
408 msgid "Chakravarti Samrāt"
411 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
413 "The Mauryas built their city walls out of wood, an abundant natural resource"
417 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
421 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
422 msgid "City Walls −20% build time and −20% health."
425 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
427 "The Persians could and did levy a large number of infantry during wartime "
428 "due to the sheer size of the Achaemenid Empire and the way in which it was "
429 "set-up. In general the Persian infantry was well trained and fought with "
430 "great tenacity. However while this was true the infantry were poor hand-to-"
431 "hand, close combat fighters. Also, with the exception of the elite "
432 "regiments, the Persian infantry was not a standing professional force."
435 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
436 msgid "Great King's Levy"
439 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
441 "Sun-dried mud bricks were a common building material in hot and dry areas, "
442 "especially where wood was scarce. Although not as strong and durable as "
443 "fired bricks or natural stone and vulnerable to constant rains and heavy "
444 "floods, mud bricks have the advantage they are cheap and easy to produce."
447 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
448 msgid "Sun-dried Mud Bricks"
451 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
452 msgid "Houses and Economic Structures −40% wood cost and health."
455 #: simulation/data/technologies/civil_engineering_01.jsongenericName
456 msgid "Civil Engineering − Level 1"
459 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
460 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
464 #: simulation/data/technologies/civil_engineering_01.jsontooltip
465 msgid "All structures −15% build time, +10% health and −5% cost."
468 #: simulation/data/technologies/civil_engineering_02.jsongenericName
469 msgid "Civil Engineering − Level 2"
472 #: simulation/data/technologies/civil_engineering_02.jsontooltip
473 msgid "All structures −25% build time, +20% health and −5% cost."
476 #: simulation/data/technologies/civil_service_01.jsongenericName
477 msgid "Civil Service − Level 1"
480 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
481 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
485 #: simulation/data/technologies/civil_service_01.jsontooltip
486 #: simulation/data/technologies/civil_service_02.jsontooltip
488 "Technologies at all buildings, except the Forge, −15% cost and −15% research"
492 #: simulation/data/technologies/civil_service_02.jsongenericName
493 msgid "Civil Service − Level 2"
496 #: simulation/data/technologies/colonization.jsondescription
498 "Carthaginians established many trading centers as colonies and ultimately "
499 "held dominion over 300 cities and towns in North Africa alone."
502 #: simulation/data/technologies/colonization.jsongenericName
506 #: simulation/data/technologies/colonization.jsontooltip
507 msgid "Civic Structures −25% build time and resources cost"
510 #: simulation/data/technologies/crossbow_training.jsondescription
512 "The Chinese had a tradition of fine archery and a penchant for using massed "
513 "crossbowmen in battle."
516 #: simulation/data/technologies/crossbow_training.jsongenericName
517 msgid "Crossbow Training"
520 #: simulation/data/technologies/crossbow_training.jsontooltip
521 msgid "Crossbow Infantry and Cavalry −20% firing time −20% train time."
524 #: simulation/data/technologies/equine_transports.jsondescription
526 "Early Achaemenid rulers acted towards making Persia the first great Asian "
527 "empire to rule the seas. The Great King behaved favourably towards the "
528 "various sea peoples in order to secure their services, but also carried out "
529 "various marine initiatives. During the reign of Darius the Great, for "
530 "example, a canal was built in Egypt and a Persian navy was sent exploring "
531 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
532 "were retrofitted to carry horses and their riders."
535 #: simulation/data/technologies/equine_transports.jsongenericName
536 msgid "Equine Transports"
539 #: simulation/data/technologies/equine_transports.jsontooltip
540 msgid "Phoenician Triremes gain the ability to train Cavalry."
543 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
544 msgid "Salting allows to preserve fish longer."
547 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
551 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
552 msgid "Fishing Boats +20 food capacity."
555 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
556 msgid "Use nets to improve the productivity of fishing boats."
559 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
563 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
564 msgid "Fishing Boats +30% fish gather rate."
567 #: simulation/data/technologies/garrison_heal.jsondescription
568 msgid "Units regain health over time while garrisoned."
571 #: simulation/data/technologies/garrison_heal.jsongenericName
572 msgid "Living Conditions"
575 #: simulation/data/technologies/garrison_heal.jsontooltip
576 msgid "Structures +1 garrison heal rate."
579 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
580 msgid "Breed livestock to slaughter for meat."
583 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
584 msgid "Stockbreeding"
587 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
588 msgid "Domestic Animals −25% breeding time."
591 #: simulation/data/technologies/gather_capacity_basket.jsondescription
592 msgid "Workers use baskets. Increases shuttling capacity for all resources."
595 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
599 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
600 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
601 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
602 msgid "Workers +5 resource capacity."
605 #: simulation/data/technologies/gather_capacity_carts.jsondescription
607 "Workers use horse-drawn carts. Increases shuttling capacity for all "
611 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
612 msgid "Horse-drawn Carts"
615 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
617 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
620 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
624 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
625 msgid "Install a chain pump for improved irrigation."
628 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
632 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
633 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
634 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
635 msgid "Workers +25% rice gather rate."
638 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
639 msgid "Extra nutrients for farms."
642 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
646 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
647 #: simulation/data/technologies/gather_farming_plows.jsontooltip
648 #: simulation/data/technologies/gather_farming_training.jsontooltip
649 msgid "Workers +20% grain gather rate."
652 #: simulation/data/technologies/gather_farming_harvester.jsondescription
654 "The Gauls invented an harvesting machine, making it much easier to harvest "
658 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
659 msgid "Harvesting Machine"
662 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
663 msgid "Workers +10% grain gather rate."
666 #: simulation/data/technologies/gather_farming_plows.jsondescription
668 "Equip your workers with iron plows, animal-drawn instruments to turn the "
672 #: simulation/data/technologies/gather_farming_plows.jsongenericName
676 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
677 msgid "Equip your workers with seed drills."
680 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
684 #: simulation/data/technologies/gather_farming_training.jsondescription
685 msgid "Training for workers to increase farm gathering speed."
688 #: simulation/data/technologies/gather_farming_training.jsongenericName
689 msgid "Gather Training"
692 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
693 msgid "Grow water weeds to to supply rice plants with nutricients."
696 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
697 msgid "Water Weeding"
700 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
701 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
702 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
703 msgid "Increases wood gathering rates for trees."
706 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
707 msgid "Iron Axe Heads"
710 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
711 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
712 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
713 msgid "Workers +25% wood gather rate."
716 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
717 msgid "Sharp Axe Heads"
720 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
724 #: simulation/data/technologies/gather_mining_serfs.jsondescription
726 "Compel serfs to help your workers quarry stone. Increases stone gathering "
730 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
734 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
738 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
739 #: simulation/data/technologies/gather_mining_servants.jsontooltip
740 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
741 msgid "Workers +25% stone gather rate."
744 #: simulation/data/technologies/gather_mining_servants.jsondescription
745 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
748 #: simulation/data/technologies/gather_mining_servants.jsongenericName
752 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
753 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
754 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
755 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
756 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
760 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
761 msgid "Develop shaft mining. Increases metal gathering rates."
764 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
768 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
769 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
770 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
771 msgid "Workers +25% metal gather rate."
774 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
775 msgid "Strike a vein of precious silver. Increases metal gathering rates."
778 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
779 msgid "Silver Mining"
782 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
783 msgid "Mines of Laureion"
786 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
787 msgid "Mines of Krenides"
790 #: simulation/data/technologies/gather_mining_slaves.jsondescription
792 "Buy slaves to help your workers quarry stone. Increases stone gathering "
796 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
800 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
801 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
802 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
803 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
804 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
808 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
812 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
814 "Equip your workers with helpful tools. Increases metal gathering rates."
817 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
818 msgid "Wedge and Mallet"
821 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
822 msgid "Equip your foragers with wicker baskets for foraging."
825 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
826 msgid "Wicker Baskets"
829 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
830 msgid "Workers +50% fruit gather rate."
833 #: simulation/data/technologies/heal_range.jsondescription
834 #: simulation/data/technologies/heal_range_2.jsondescription
835 msgid "Increases the healing and vision range of all healers."
838 #: simulation/data/technologies/heal_range.jsongenericName
839 msgid "Healing Range"
842 #: simulation/data/technologies/heal_range.jsonspecificName.athen
843 #: simulation/data/technologies/heal_range.jsonspecificName.mace
844 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
845 #: simulation/data/technologies/heal_range.jsonspecificName.sele
846 #: simulation/data/technologies/heal_range.jsonspecificName.spart
847 msgid "Olympic Pantheon"
850 #: simulation/data/technologies/heal_range.jsontooltip
851 #: simulation/data/technologies/heal_range_2.jsontooltip
852 msgid "Healers +5 healing range."
855 #: simulation/data/technologies/heal_range_2.jsongenericName
856 msgid "Healing Range 2"
859 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
863 #: simulation/data/technologies/heal_rate.jsondescription
864 #: simulation/data/technologies/heal_rate_2.jsondescription
865 msgid "Increases the healing rate of all healers."
868 #: simulation/data/technologies/heal_rate.jsongenericName
872 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
873 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
874 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
875 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
876 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
880 #: simulation/data/technologies/heal_rate.jsontooltip
881 #: simulation/data/technologies/heal_rate_2.jsontooltip
882 msgid "Healers −20% healing time."
885 #: simulation/data/technologies/heal_rate_2.jsongenericName
886 msgid "Healing Rate 2"
889 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
890 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
891 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
892 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
893 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
894 msgid "Hippocratic Oath"
897 #: simulation/data/technologies/health_females_01.jsondescription
899 "The loom allowed the creation of finer clothing for settlers. Women of the "
900 "household were taught from a young age how to weave on the loom, and "
901 "subsequently spent a large share of their lives working with it."
904 #: simulation/data/technologies/health_females_01.jsongenericName
908 #: simulation/data/technologies/health_females_01.jsontooltip
909 msgid "Female Citizens +100% health."
912 #: simulation/data/technologies/health_regen_units.jsondescription
913 msgid "Organic units will slowly regenerate health over time when idle."
916 #: simulation/data/technologies/health_regen_units.jsongenericName
917 msgid "Battlefield Medicine"
920 #: simulation/data/technologies/health_regen_units.jsontooltip
921 msgid "Idle Organic units +0.5 health regeneration rate."
924 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
926 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
927 "throughout their empires, where Greek culture and art blended with local "
928 "customs to create the motley Hellenistic civilization."
931 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
932 msgid "Hellenistic Metropolis"
935 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
936 msgid "Civic Centers +100% health and capture points, double default arrows."
939 #: simulation/data/technologies/hoplite_tradition.jsondescription
940 msgid "Hoplite soldiers constituted most of the armies of Greece."
943 #: simulation/data/technologies/hoplite_tradition.jsongenericName
944 msgid "Hoplite Tradition"
947 #: simulation/data/technologies/hoplite_tradition.jsontooltip
948 msgid "Hoplites −25% training time and −50% promotion experience."
951 #: simulation/data/technologies/immortals.jsondescription
953 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
954 "Athanatoi (“Immortals”) by Greek authors."
957 #: simulation/data/technologies/immortals.jsongenericName
961 #: simulation/data/technologies/immortals.jsontooltip
962 msgid "Immortals −50% training time, but −10% health."
965 #: simulation/data/technologies/infantry_cost_time.jsondescription
967 "Calling up infantry levies in time of war helps bolster the ranks of a "
971 #: simulation/data/technologies/infantry_cost_time.jsongenericName
972 msgid "Levy Infantry"
975 #: simulation/data/technologies/infantry_cost_time.jsontooltip
976 msgid "Infantry −10% training time."
979 #: simulation/data/technologies/iphicratean_reforms.jsondescription
981 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
982 "Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos)."
985 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
986 msgid "Iphicratean Reforms"
989 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
991 "Athenian Gymnasia, Docks and Triremes can train Marines and Cretan Mercenary"
995 #: simulation/data/technologies/long_walls.jsondescription
997 "The Long Walls of Athens were constructed under the auspices of the wily "
998 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
999 "secured the city's sea supply routes and prevented an enemy from starving "
1000 "out the city during a siege."
1003 #: simulation/data/technologies/long_walls.jsongenericName
1004 msgid "Athenian Long Walls"
1007 #: simulation/data/technologies/long_walls.jsontooltip
1008 msgid "Build Walls in own or neutral territory."
1011 #: simulation/data/technologies/nisean_horses.jsondescription
1013 "The now-extinct Nisian breed of horse was one of the largest and robust "
1014 "horses of ancient times. They were highly sought after by the Seleucids and "
1015 "Persians as both rider and mount gained heavier armor as time progressed."
1018 #: simulation/data/technologies/nisean_horses.jsongenericName
1019 msgid "Nisean War Horses"
1022 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1026 #: simulation/data/technologies/nisean_horses.jsontooltip
1027 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1030 #: simulation/data/technologies/outpost_vision.jsondescription
1031 msgid "Increases outpost vision."
1034 #: simulation/data/technologies/outpost_vision.jsongenericName
1035 msgid "Carrier Pigeons"
1038 #: simulation/data/technologies/outpost_vision.jsontooltip
1039 msgid "Outposts +33% vision range."
1042 #: simulation/data/technologies/pair_unlock_arrows_type.jsongenericName
1043 msgid "Fire Arrows vs Poison Arrows"
1046 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1047 msgid "Traditional Army vs Reform Army"
1050 #: simulation/data/technologies/parade_of_daphne.jsondescription
1052 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1053 "thousands of well-equipped troops participated in the opening procession."
1056 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1057 msgid "Parade of Daphne"
1060 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1061 msgid "Champions −20% training time."
1064 #: simulation/data/technologies/phase_city.jsondescription
1066 "Dummy technology for use in templates requirements, replaced by "
1067 "phase_city_generic or phase_city_{civ}."
1070 #: simulation/data/technologies/phase_city.jsongenericName
1071 #: simulation/data/technologies/phase_city_athen.jsongenericName
1072 #: simulation/data/technologies/phase_city_generic.jsongenericName
1076 #: simulation/data/technologies/phase_city_athen.jsondescription
1078 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1079 " of modern technology. This is the Athenian city phase, where metal "
1080 "gathering rates are boosted because of the 'Silver Owls' bonus."
1083 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1084 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1085 msgid "Requires three Town Structures."
1088 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1089 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1090 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1091 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1092 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1096 #: simulation/data/technologies/phase_city_athen.jsontooltip
1098 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1099 "Centers +50% territory influence radius. Structures +9 capture points "
1100 "regeneration rate per garrisoned unit. Workers +10% metal gather rate."
1103 #: simulation/data/technologies/phase_city_generic.jsondescription
1105 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1106 " of modern technology."
1109 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1113 #: simulation/data/technologies/phase_city_generic.jsontooltip
1115 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1116 "Centers +50% territory influence radius. Structures +9 capture points "
1117 "regeneration rate per garrisoned unit."
1120 #: simulation/data/technologies/phase_town.jsondescription
1122 "Dummy technology for use in templates requirements, replaced by "
1123 "phase_town_generic or phase_town_{civ}."
1126 #: simulation/data/technologies/phase_town.jsongenericName
1127 #: simulation/data/technologies/phase_town_athen.jsongenericName
1128 #: simulation/data/technologies/phase_town_generic.jsongenericName
1132 #: simulation/data/technologies/phase_town_athen.jsondescription
1134 "Advances from a small village to a bustling town, ready to expand rapidly. "
1135 "This is the Athenian town phase, where metal gathering rates are boosted "
1136 "because of the 'Silver Owls' bonus."
1139 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1140 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1141 msgid "Requires five Village Structures."
1144 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1145 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1146 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1147 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1148 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1152 #: simulation/data/technologies/phase_town_athen.jsontooltip
1154 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1155 "Centers +30% territory influence radius. Structures +7 capture points "
1156 "regeneration rate per garrisoned unit. Workers +10% metal gather rate."
1159 #: simulation/data/technologies/phase_town_generic.jsondescription
1161 "Advances from a small village to a bustling town, ready to expand rapidly."
1164 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1168 #: simulation/data/technologies/phase_town_generic.jsontooltip
1170 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1171 "Centers +30% territory influence radius. Structures +7 capture points "
1172 "regeneration rate per garrisoned unit."
1175 #: simulation/data/technologies/phase_village.jsongenericName
1176 msgid "Village Phase"
1179 #: simulation/data/technologies/poison_arrows.jsongenericName
1180 msgid "Poison Arrows"
1183 #: simulation/data/technologies/poison_arrows.jsontooltip
1184 msgid "Ranged Soldiers +20% attack damage."
1187 #: simulation/data/technologies/poison_blades.jsongenericName
1188 msgid "Poison Blades"
1191 #: simulation/data/technologies/poison_blades.jsontooltip
1192 msgid "Melee Soldiers +20% attack damage."
1195 #: simulation/data/technologies/pop_house_01.jsondescription
1197 "Home gardens ranged from simple fenced-in areas to large manicured and "
1198 "colonnaded enclosures."
1201 #: simulation/data/technologies/pop_house_01.jsongenericName
1205 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1206 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1207 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1208 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1209 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1213 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1217 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1221 #: simulation/data/technologies/pop_house_01.jsontooltip
1222 #: simulation/data/technologies/pop_house_02.jsontooltip
1223 msgid "Houses +20% population bonus."
1226 #: simulation/data/technologies/pop_house_02.jsondescription
1228 "Homes tended to expand as the wealth and population of a settlement grew."
1231 #: simulation/data/technologies/pop_house_02.jsongenericName
1235 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1239 #: simulation/data/technologies/reformed_army_sele.jsondescription
1240 msgid "The Roman-style core of the Seleucid army."
1243 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1247 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1248 msgid "Unlock the Champion Infantry Swordsman."
1251 #: simulation/data/technologies/ship_cost_time.jsondescription
1253 "Employ skilled shipwrights with specialized tools to speed up ship "
1257 #: simulation/data/technologies/ship_cost_time.jsongenericName
1258 msgid "Naval Architects"
1261 #: simulation/data/technologies/ship_cost_time.jsontooltip
1262 msgid "Ships −20% construction time."
1265 #: simulation/data/technologies/ship_health.jsondescription
1266 msgid "Wooden reinforcement beams for ship hulls."
1269 #: simulation/data/technologies/ship_health.jsongenericName
1270 msgid "Reinforced hull"
1273 #: simulation/data/technologies/ship_health.jsontooltip
1274 msgid "Ships +25% health."
1277 #: simulation/data/technologies/ship_movement_speed.jsondescription
1279 "Train your oarsmen and sailors to move more efficiently and speed up your "
1283 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1284 msgid "Experienced Crews"
1287 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1288 msgid "Ships +10% movement speed."
1291 #: simulation/data/technologies/siege_attack.jsondescription
1292 msgid "Advanced technologies improve siege efficiency."
1295 #: simulation/data/technologies/siege_attack.jsongenericName
1296 msgid "Advanced Siege"
1299 #: simulation/data/technologies/siege_attack.jsontooltip
1300 msgid "Siege Engines +25% attack crush damage."
1303 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1304 msgid "Improvement to projectile accuracy."
1307 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1308 msgid "Bolt Accuracy"
1311 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1312 msgid "Bolt Shooters −20% ranged attack spread."
1315 #: simulation/data/technologies/siege_cost_time.jsondescription
1316 msgid "The science or craft of laying or carrying out sieges."
1319 #: simulation/data/technologies/siege_cost_time.jsongenericName
1323 #: simulation/data/technologies/siege_cost_time.jsontooltip
1324 msgid "Siege Engines −20% construction time."
1327 #: simulation/data/technologies/siege_health.jsondescription
1329 "Cover the exterior with iron plates to protect against fire and projectiles."
1332 #: simulation/data/technologies/siege_health.jsongenericName
1333 msgid "Armor Plating"
1336 #: simulation/data/technologies/siege_health.jsontooltip
1337 msgid "Battering Rams and Siege Towers +25% health."
1340 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1341 msgid "Military engineers are responsible for improvements in siege engines."
1344 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1345 msgid "Military Engineers"
1348 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1349 msgid "Siege Engines –40% pack and unpack time."
1352 #: simulation/data/technologies/silk_road.jsongenericName
1356 #: simulation/data/technologies/silk_road.jsontooltip
1357 msgid "Traders +20% international trade bonus."
1360 #: simulation/data/technologies/silvershields.jsondescription
1362 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1363 "the Macedonian army."
1366 #: simulation/data/technologies/silvershields.jsongenericName
1367 msgid "Silver Shields Regiment"
1370 #: simulation/data/technologies/silvershields.jsontooltip
1372 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1373 "and attack damage."
1376 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1378 "Often, a soldier would carry a secondary weapon in addition to his primary "
1379 "weapon of choice, to be drawn when the primary weapon has failed or been "
1383 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1387 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1388 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1389 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1390 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1391 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1395 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1399 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1400 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1401 msgid "Soldiers +15% melee attack damage."
1404 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1405 msgid "Using iron instead of bronze gave weapons additional power."
1408 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1409 msgid "Iron Weapons"
1412 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1414 "By adding a small amount of carbon during the iron smelting process, a "
1415 "stronger material, steel, can be forged."
1418 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1419 msgid "Carburization"
1422 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1423 msgid "Soldiers +20% melee attack damage."
1426 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1428 "Secret steel working techniques give sword blades distinctive and beautiful "
1429 "markings. Not only that, but the steel's hardness is unparalleled."
1432 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1433 msgid "Steel Working"
1436 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1437 msgid "Toledo Steel"
1440 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1444 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1446 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1449 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1451 "Improving the fletching of arrows increases their stability and speed, and "
1452 "thus their penetration."
1455 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1456 msgid "Improved Fletching"
1459 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1460 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1461 msgid "Soldiers +15% ranged attack damage."
1464 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1465 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1468 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1469 msgid "Iron Arrowheads"
1472 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1473 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1476 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1477 msgid "Trilobate Arrowheads"
1480 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1481 msgid "Soldiers +20% ranged attack damage."
1484 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1485 msgid "Ranged Soldiers +25% promotion experience."
1488 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1489 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1492 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1493 msgid "Quilted Body Armor"
1496 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1497 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1498 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1499 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1500 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1504 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1505 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1506 msgid "Soldiers +1 hack resistance."
1509 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1510 msgid "Body armor made from laminated linen."
1513 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1514 msgid "Laminated Linen Body Armor"
1517 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1518 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1519 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1520 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1521 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1525 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1526 msgid "Body armor made of small metal rings linked together."
1529 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1530 msgid "Mail Body Armor"
1533 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1534 msgid "Soldiers +2 hack resistance."
1537 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1539 "Wooden shields are heavier but much better able to resist projectiles and "
1540 "blows than wicker-frame shields."
1543 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1544 msgid "Wooden Shield"
1547 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1548 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1549 msgid "Soldiers +1 pierce resistance."
1552 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1553 msgid "Strengthen shields with a metal rim or spine."
1556 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1560 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1561 msgid "Strengthen shields further with stronger metal alloys."
1564 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1565 msgid "Improved Shield Alloys"
1568 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1569 msgid "Soldiers +2 pierce resistance."
1572 #: simulation/data/technologies/spy_counter.jsondescription
1573 msgid "Recruit a network of informants to watch over your people."
1576 #: simulation/data/technologies/spy_counter.jsongenericName
1577 msgid "Counterintelligence"
1580 #: simulation/data/technologies/spy_counter.jsontooltip
1581 msgid "Make your units 50% more expensive to bribe."
1584 #: simulation/data/technologies/stable_batch_training.jsondescription
1586 "Significantly increase training speed of cavalry by training them in large "
1587 "batches or squadrons."
1590 #: simulation/data/technologies/stable_batch_training.jsontooltip
1591 msgid "Stables −10% batch training time."
1594 #: simulation/data/technologies/tower_crenellations.jsondescription
1596 "Crenellations on the battlements allow soldiers wider range of fire in "
1600 #: simulation/data/technologies/tower_crenellations.jsongenericName
1601 msgid "Crenellations"
1604 #: simulation/data/technologies/tower_crenellations.jsontooltip
1605 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1608 #: simulation/data/technologies/tower_health.jsondescription
1609 msgid "Reinforce the foundations in preparation of an attack."
1612 #: simulation/data/technologies/tower_health.jsongenericName
1613 msgid "Sturdy Foundations"
1616 #: simulation/data/technologies/tower_health.jsontooltip
1617 msgid "Towers +25% health."
1620 #: simulation/data/technologies/tower_murderholes.jsondescription
1621 msgid "Murder holes allow hitting enemies at the foot of the tower."
1624 #: simulation/data/technologies/tower_murderholes.jsongenericName
1625 msgid "Murder Holes"
1628 #: simulation/data/technologies/tower_murderholes.jsontooltip
1629 msgid "Sentry and Stone Towers have 0 minimum attack range."
1632 #: simulation/data/technologies/tower_range.jsondescription
1633 msgid "Arrow shooters increase the maximum range of the fire arrows."
1636 #: simulation/data/technologies/tower_range.jsongenericName
1637 msgid "Arrow Shooters"
1640 #: simulation/data/technologies/tower_range.jsontooltip
1641 msgid "Sentry and Stone Towers +8 attack range."
1644 #: simulation/data/technologies/tower_watch.jsondescription
1645 msgid "A night's watch increases vigilance."
1648 #: simulation/data/technologies/tower_watch.jsongenericName
1652 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1653 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1654 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1655 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1656 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1657 msgid "Nyktophylakes"
1660 #: simulation/data/technologies/tower_watch.jsonspecificName.han
1664 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1668 #: simulation/data/technologies/tower_watch.jsontooltip
1669 msgid "Sentry and Stone Towers +1 default arrow count."
1672 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1673 msgid "Improve the international trading profit."
1676 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1677 msgid "Commercial Treaty"
1680 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1681 msgid "Traders +10% trade profit between allies."
1684 #: simulation/data/technologies/trade_gain_01.jsondescription
1685 #: simulation/data/technologies/trade_gain_02.jsondescription
1686 msgid "The progress in handicraft improves the trading profit."
1689 #: simulation/data/technologies/trade_gain_01.jsongenericName
1693 #: simulation/data/technologies/trade_gain_01.jsontooltip
1694 #: simulation/data/technologies/trade_gain_02.jsontooltip
1695 msgid "Traders +15% trade gain."
1698 #: simulation/data/technologies/trade_gain_02.jsongenericName
1699 msgid "Advanced Handicraft"
1702 #: simulation/data/technologies/trader_health.jsondescription
1703 msgid "Traders traveling together in caravans are less vulnerable."
1706 #: simulation/data/technologies/trader_health.jsongenericName
1707 msgid "Trade Caravan"
1710 #: simulation/data/technologies/trader_health.jsontooltip
1711 msgid "Land Traders +50% health."
1714 #: simulation/data/technologies/traditional_army_sele.jsondescription
1715 msgid "The Macedonian-style core of the Seleucid army."
1718 #: simulation/data/technologies/traditional_army_sele.jsongenericName
1719 msgid "Traditional Army"
1722 #: simulation/data/technologies/traditional_army_sele.jsontooltip
1723 msgid "Unlock the Champion Infantry Pikeman."
1726 #: simulation/data/technologies/unit_advanced.jsontooltip
1728 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
1729 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
1730 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
1731 "damage; Ranged units −20% spread."
1734 #: simulation/data/technologies/unit_elephant_african.jsontooltip
1736 "African Elephants −10% resource costs, training time, health, attack damage,"
1740 #: simulation/data/technologies/unit_elephant_indian.jsontooltip
1742 "Indian Elephants +10% resource costs, training time, health, attack damage, "
1746 #: simulation/data/technologies/unit_elite.jsontooltip
1748 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
1749 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
1750 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
1754 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
1755 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
1756 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
1758 "Guard units (Champions) are professionals who wield the best weapons and "
1759 "have the best training."
1762 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
1763 msgid "Unlock Champion Cavalry"
1766 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
1767 msgid "Unlock Champion Cavalry at the Stable."
1770 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
1771 msgid "Unlock Champion Chariots"
1774 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
1775 msgid "Unlock Champion Chariots at the Stable."
1778 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
1779 msgid "Unlock Champion Infantry"
1782 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
1783 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
1787 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
1788 msgid "Regio Cohors"
1791 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
1792 msgid "Unlock Champions Infantry at the Barracks."
1795 #: simulation/data/technologies/unlock_females_house.jsondescription
1796 msgid "A festival attended by women-only, to celebrate female fertility."
1799 #: simulation/data/technologies/unlock_females_house.jsongenericName
1800 msgid "Fertility Festival"
1803 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1804 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1805 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
1806 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
1807 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1808 msgid "Thesmophoria"
1811 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1815 #: simulation/data/technologies/unlock_females_house.jsontooltip
1816 msgid "Unlock the ability to train women from houses."
1819 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1821 "The extension of trade leads to the permanent establishment of storekeepers "
1822 "and their families in foreign countries, allowing them to exploit the wealth"
1823 " of these countries."
1826 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1830 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1831 msgid "Requires three Traders"
1834 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1835 msgid "Allows using allied dropsites."
1838 #: simulation/data/technologies/unlock_shared_los.jsondescription
1840 "By means of trading and travelling people explored beyond the boundaries of "
1841 "their lands and drew maps of it in order to share and memorize their "
1845 #: simulation/data/technologies/unlock_shared_los.jsongenericName
1849 #: simulation/data/technologies/unlock_shared_los.jsontooltip
1851 "See what your allies see, browse their summary and check their resources and"
1852 " population count in the top panel."
1855 #: simulation/data/technologies/unlock_spies.jsondescription
1857 "Merchants' first goal was trading, but they also gathered information about "
1858 "the countries they crossed."
1861 #: simulation/data/technologies/unlock_spies.jsongenericName
1865 #: simulation/data/technologies/unlock_spies.jsontooltip
1867 "Allows bribing the units of other players in order to share their vision."
1870 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsondescription
1871 msgid "Upgrade all of your citizen crossbowmen to Advanced rank."
1874 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsongenericName
1875 msgid "Advanced Crossbow Infantry and Cavalry"
1878 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsontooltip
1879 msgid "Upgrade all of your Crossbow Infantry and Cavalry to Advanced rank."
1882 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
1883 msgid "Hire professional mercenaries to fight in your army."
1886 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
1887 msgid "Expertise In War"
1890 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
1891 msgid "Mercenaries start at Advanced rank."
1894 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsondescription
1895 msgid "Upgrade all of your citizen crossbowmen to Elite rank."
1898 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsongenericName
1899 msgid "Elite Crossbow Infantry and Cavalry"
1902 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsontooltip
1903 msgid "Upgrade all of your Crossbow Infantry and Cavalry to Elite rank."
1906 #: simulation/data/technologies/wonder_population_cap.jsondescription
1907 msgid "The wonder attracts many more people to your civilization."
1910 #: simulation/data/technologies/wonder_population_cap.jsongenericName
1911 msgid "Glorious Expansion"
1914 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
1915 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
1916 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
1917 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
1918 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
1922 #: simulation/data/technologies/wonder_population_cap.jsontooltip
1924 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "