1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2022 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
17 "Project-Id-Version: 0 A.D.\n"
18 "POT-Creation-Date: 2022-04-04 07:08+0000\n"
19 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
20 "Last-Translator: Andi Chandler <andi@gowling.com>, 2021\n"
21 "Language-Team: English (United Kingdom) (http://www.transifex.com/wildfire-games/0ad/language/en_GB/)\n"
23 "Content-Type: text/plain; charset=UTF-8\n"
24 "Content-Transfer-Encoding: 8bit\n"
26 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
28 #: simulation/data/technologies/agoge.jsondescription
30 "Spartans were housed and trained from a young age to be superlative warriors"
31 " and to endure any hardship a military life can give them."
32 msgstr "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them."
34 #: simulation/data/technologies/agoge.jsongenericName
38 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
39 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
40 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
41 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
42 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
43 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
44 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
45 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
46 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
47 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
48 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
49 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
50 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
51 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
52 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
53 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
54 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
55 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
56 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
57 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
58 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
59 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
60 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
61 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
62 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
63 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
64 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
65 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
66 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
67 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
68 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
69 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
70 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
71 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
72 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
73 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
74 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
75 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
76 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
77 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
78 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
79 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
80 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
81 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
82 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
83 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
84 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
85 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
86 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
87 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
88 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
89 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
90 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
91 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsonrequirementsTooltip
92 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
93 msgid "Unlocked in City Phase."
94 msgstr "Unlocked in City Phase."
96 #: simulation/data/technologies/agoge.jsontooltip
97 msgid "Champion Infantry Spearmen +25% health, but +5% training time."
98 msgstr "Champion Infantry Spearmen +25% health, but +5% training time."
100 #: simulation/data/technologies/archer_attack_spread.jsondescription
101 msgid "Encouraging soldiers to practice archery improves their accuracy."
102 msgstr "Encouraging soldiers to practice archery improves their accuracy."
104 #: simulation/data/technologies/archer_attack_spread.jsongenericName
105 msgid "Archery Training"
106 msgstr "Archery Training"
108 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
109 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
110 #: simulation/data/technologies/cavalry_cost_time.jsonrequirementsTooltip
111 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
112 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
113 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
114 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
115 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
116 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
117 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
118 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
119 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
120 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
121 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
122 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
123 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
124 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
125 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
126 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
127 #: simulation/data/technologies/infantry_cost_time.jsonrequirementsTooltip
128 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
129 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
130 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
131 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
132 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
133 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
134 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
135 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
136 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
137 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
138 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
139 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsonrequirementsTooltip
140 msgid "Unlocked in Town Phase."
141 msgstr "Unlocked in Town Phase."
143 #: simulation/data/technologies/archer_attack_spread.jsontooltip
144 msgid "Archers −20% ranged attack spread."
145 msgstr "Archers −20% ranged attack spread."
147 #: simulation/data/technologies/archery_tradition.jsondescription
149 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
150 " a penchant for using massed archers in battle."
151 msgstr "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and a penchant for using massed archers in battle."
153 #: simulation/data/technologies/archery_tradition.jsongenericName
154 msgid "Archery Tradition"
155 msgstr "Archery Tradition"
157 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
158 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
159 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
160 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
161 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
162 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
163 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
164 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
165 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
166 msgid "Unlocked in Village Phase."
167 msgstr "Unlocked in Village Phase."
169 #: simulation/data/technologies/archery_tradition.jsontooltip
170 msgid "Archers +10 attack range."
171 msgstr "Archers +10 attack range."
173 #: simulation/data/technologies/architecture_kush.jsongenericName
174 msgid "Monumental Architecture"
175 msgstr "Monumental Architecture"
177 #: simulation/data/technologies/architecture_kush.jsontooltip
179 "Civic Structures +20% build time, +20% health, and +20% capture points."
180 msgstr "Civic Structures +20% build time, +20% health, and +20% capture points."
182 #: simulation/data/technologies/architecture_pers.jsondescription
184 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
185 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
186 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
187 "Elamite capital of Susa."
188 msgstr "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually ‘rebuilt’ the old Elamite capital of Susa."
190 #: simulation/data/technologies/architecture_pers.jsongenericName
191 msgid "Persian Architecture"
192 msgstr "Persian Architecture"
194 #: simulation/data/technologies/architecture_pers.jsontooltip
195 msgid "Structures +25% health and capture points, but also +20% build time."
196 msgstr "Structures +25% health and capture points, but also +20% build time."
198 #: simulation/data/technologies/art_of_war.jsondescription
200 "This famous and most important work of the Seven Military Classics teaches "
201 "Chinese commanders everything about planning battles, maintaining armies, "
202 "and defeating one's enemies."
205 #: simulation/data/technologies/art_of_war.jsongenericName
206 msgid "Sun Tzu's \"The Art of War\""
209 #: simulation/data/technologies/art_of_war.jsonspecificName.han
213 #: simulation/data/technologies/art_of_war.jsontooltip
214 msgid "All Citizen-Soldiers −25% required promotion experience."
217 #: simulation/data/technologies/attack_soldiers_will.jsondescription
219 "The will to fight is crucial to victory. Inspire your troops with higher "
221 msgstr "The will to fight is crucial to victory. Inspire your troops with higher pay."
223 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
224 msgid "Will to Fight"
225 msgstr "Will to Fight"
227 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
228 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
229 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
230 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
231 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
235 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
236 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
237 msgstr "Soldiers, Siege Engines, and Ships +25% attack damage."
239 #: simulation/data/technologies/barracks_batch_training.jsondescription
241 "Significantly increase training speed of infantry by training them in large "
242 "batches or companies."
243 msgstr "Significantly increase training speed of infantry by training them in large batches or companies."
245 #: simulation/data/technologies/barracks_batch_training.jsongenericName
246 #: simulation/data/technologies/stable_batch_training.jsongenericName
248 msgstr "Conscription"
250 #: simulation/data/technologies/barracks_batch_training.jsontooltip
251 msgid "Barracks −10% batch training time."
252 msgstr "Barracks −10% batch training time."
254 #: simulation/data/technologies/cavalry_cost_time.jsondescription
256 "Calling up cavalry levies in time of war helps bolster the ranks of a king's"
258 msgstr "Calling up cavalry levies in time of war helps bolster the ranks of a king's army."
260 #: simulation/data/technologies/cavalry_cost_time.jsongenericName
262 msgstr "Levy Cavalry"
264 #: simulation/data/technologies/cavalry_cost_time.jsontooltip
265 msgid "Cavalry −10% training time."
266 msgstr "Cavalry −10% training time."
268 #: simulation/data/technologies/cavalry_health.jsondescription
269 msgid "Selectively breed better war horses."
270 msgstr "Selectively breed better war horses."
272 #: simulation/data/technologies/cavalry_health.jsongenericName
273 msgid "Horse Breeding"
274 msgstr "Horse Breeding"
276 #: simulation/data/technologies/cavalry_health.jsontooltip
277 msgid "Cavalry +10% health."
278 msgstr "Cavalry +10% health."
280 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
281 msgid "Train your horses to move faster."
282 msgstr "Train your horses to move faster."
284 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
286 msgstr "Horse Racing"
288 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
289 msgid "Cavalry +10% walk speed."
290 msgstr "Cavalry +10% walk speed."
292 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
294 "Carthaginians built their city walls in three concentric circuits. These "
295 "walls were never breached. Even when the city was taken by the Romans, it "
296 "was via the city's harbor, not by storming its walls."
297 msgstr "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbour, not by storming its walls."
299 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
301 msgstr "Triple Walls"
303 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
304 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
305 msgstr "City Walls +100% stone cost, +100% build time, and +200% health."
307 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
308 msgid "Celtic structures were mostly made of wood with rubble foundations."
309 msgstr "Celtic Structures were mostly made of wood with rubble foundations."
311 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
312 msgid "Wooden Construction"
313 msgstr "Wooden Construction"
315 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
316 msgid "Structures −20% build time, −20% health, and −20% capture points."
317 msgstr "Structures −20% build time, −20% health, and −20% capture points."
319 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
321 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
322 "were in demand throughout the Mediterranean."
323 msgstr "The Gauls were well-known for their effective cavalry. Celtic mercenaries were in demand throughout the Mediterranean."
325 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
326 msgid "Superior Cavalry"
327 msgstr "Superior Cavalry"
329 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
330 msgid "Cavalry +10% melee attack damage."
331 msgstr "Cavalry +10% melee attack damage."
333 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
334 msgid "The Greeks used stone construction from early Mycenaean times."
335 msgstr "The Greeks used stone construction from early Mycenaean times."
337 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
338 msgid "Hellenic Architecture"
339 msgstr "Hellenic Architecture"
341 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
342 msgid "Structures +10% health and +10% capture points."
343 msgstr "Structures +10% health and +10% capture points."
345 #: simulation/data/technologies/civbonuses/han_population.jsondescription
347 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
348 "people, one of the largest empires of antiquity by population."
351 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
352 msgid "Federated States"
355 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
356 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
357 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
358 msgid "+10% maximum population limit."
359 msgstr "+10% maximum population limit."
361 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
363 "The Han built massive walls made from rammed earth. These were gigantic "
364 "fortifications several meters thick and stretching for kilometers."
367 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
371 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
372 msgid "City Walls +50% health."
375 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
376 msgid "The Macedonian economy relied greatly on their vast natural resources."
379 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
380 msgid "Resource-Rich Economy"
383 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
384 msgid "Storehouse technologies −100% research time."
387 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
389 "India is the land of the elephants. Elephant warfare originated in India and"
390 " continued for millennia. It was also the source of elephants for the "
391 "eastern Mediterranean. Indian kings were able to field large numbers of war "
393 msgstr "India is the land of the elephants. Elephant warfare originated in India and continued for millennia. It was also the source of elephants for the eastern Mediterranean. Indian kings were able to field large numbers of war elephants."
395 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
396 msgid "Elephant Tradition"
397 msgstr "Elephant Tradition"
399 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
400 msgid "Elephants −30% training time."
401 msgstr "Elephants −30% training time."
403 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
405 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
406 "an area of 5 million square kilometers, with a population of close to 60 "
407 "million people. The Mauryan regents held the title Emperor of Emperors and "
408 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
409 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
411 msgstr "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometres, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time."
413 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
414 msgid "Emperor of Emperors"
415 msgstr "Emperor of Emperors"
417 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
418 msgid "Chakravarti Samrāt"
419 msgstr "Chakravarti Samrāt"
421 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
423 "The Mauryas built their city walls out of wood, an abundant natural resource"
425 msgstr "The Mauryas built their city walls out of wood, an abundant natural resource in India."
427 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
429 msgstr "Wooden Walls"
431 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
432 msgid "City Walls −20% build time and −20% health."
433 msgstr "City Walls −20% build time and −20% health."
435 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
437 "The Persians could and did levy a large number of infantry during wartime "
438 "due to the sheer size of the Achaemenid Empire and the way in which it was "
439 "set-up. In general the Persian infantry was well trained and fought with "
440 "great tenacity. However while this was true the infantry were poor hand-to-"
441 "hand, close combat fighters. Also, with the exception of the elite "
442 "regiments, the Persian infantry was not a standing professional force."
443 msgstr "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force."
445 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
446 msgid "Great King's Levy"
447 msgstr "Great King's Levy"
449 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
451 "Sun-dried mud bricks were a common building material in hot and dry areas, "
452 "especially where wood was scarce. Although not as strong and durable as "
453 "fired bricks or natural stone and vulnerable to constant rains and heavy "
454 "floods, mud bricks have the advantage they are cheap and easy to produce."
455 msgstr "Sun-dried mud bricks were a common building material in hot and dry areas, especially where wood was scarce. Although not as strong and durable as fired bricks or natural stone and vulnerable to constant rains and heavy floods, mud bricks have the advantage they are cheap and easy to produce."
457 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
458 msgid "Sun-dried Mud Bricks"
459 msgstr "Sun-dried Mud Bricks"
461 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
462 msgid "Houses and Economic Structures −40% wood cost and health."
463 msgstr "Houses and Economic Structures −40% wood cost and health."
465 #: simulation/data/technologies/civil_engineering_01.jsongenericName
466 msgid "Civil Engineering − Level 1"
469 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
470 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
474 #: simulation/data/technologies/civil_engineering_01.jsontooltip
475 msgid "All structures −15% build time, +10% health and −5% cost."
478 #: simulation/data/technologies/civil_engineering_02.jsongenericName
479 msgid "Civil Engineering − Level 2"
482 #: simulation/data/technologies/civil_engineering_02.jsontooltip
483 msgid "All structures −25% build time, +20% health and −5% cost."
486 #: simulation/data/technologies/civil_service_01.jsongenericName
487 msgid "Civil Service − Level 1"
490 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
491 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
495 #: simulation/data/technologies/civil_service_01.jsontooltip
496 #: simulation/data/technologies/civil_service_02.jsontooltip
498 "Technologies at all buildings, except the Forge, −15% cost and −15% research"
502 #: simulation/data/technologies/civil_service_02.jsongenericName
503 msgid "Civil Service − Level 2"
506 #: simulation/data/technologies/colonization.jsondescription
508 "Carthaginians established many trading centers as colonies and ultimately "
509 "held dominion over 300 cities and towns in North Africa alone."
510 msgstr "Carthaginians established many trading centres as colonies and ultimately held dominion over 300 cities and towns in North Africa alone."
512 #: simulation/data/technologies/colonization.jsongenericName
514 msgstr "Colonisation"
516 #: simulation/data/technologies/colonization.jsontooltip
517 msgid "Civic Structures −25% build time and resources cost"
518 msgstr "Civic Structures −25% build time and resources cost"
520 #: simulation/data/technologies/crossbow_training.jsondescription
522 "The Chinese had a tradition of fine archery and a penchant for using massed "
523 "crossbowmen in battle."
526 #: simulation/data/technologies/crossbow_training.jsongenericName
527 msgid "Crossbow Training"
530 #: simulation/data/technologies/crossbow_training.jsontooltip
531 msgid "Crossbow Infantry and Cavalry −20% firing time −20% train time."
534 #: simulation/data/technologies/equine_transports.jsondescription
536 "Early Achaemenid rulers acted towards making Persia the first great Asian "
537 "empire to rule the seas. The Great King behaved favourably towards the "
538 "various sea peoples in order to secure their services, but also carried out "
539 "various marine initiatives. During the reign of Darius the Great, for "
540 "example, a canal was built in Egypt and a Persian navy was sent exploring "
541 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
542 "were retrofitted to carry horses and their riders."
543 msgstr "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders."
545 #: simulation/data/technologies/equine_transports.jsongenericName
546 msgid "Equine Transports"
547 msgstr "Equine Transports"
549 #: simulation/data/technologies/equine_transports.jsontooltip
550 msgid "Phoenician Triremes gain the ability to train Cavalry."
551 msgstr "Phoenician Triremes gain the ability to train Cavalry."
553 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
554 msgid "Salting allows to preserve fish longer."
555 msgstr "Salting allows to preserve fish longer."
557 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
559 msgstr "Salting Fish"
561 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
562 msgid "Fishing Boats +20 food capacity."
563 msgstr "Fishing Boats +20 food capacity."
565 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
566 msgid "Use nets to improve the productivity of fishing boats."
567 msgstr "Use nets to improve the productivity of fishing boats."
569 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
573 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
574 msgid "Fishing Boats +30% fish gather rate."
575 msgstr "Fishing Boats +30% fish gather rate."
577 #: simulation/data/technologies/garrison_heal.jsondescription
578 msgid "Units regain health over time while garrisoned."
579 msgstr "Units regain health over time while garrisoned."
581 #: simulation/data/technologies/garrison_heal.jsongenericName
582 msgid "Living Conditions"
583 msgstr "Living Conditions"
585 #: simulation/data/technologies/garrison_heal.jsontooltip
586 msgid "Structures +1 garrison heal rate."
587 msgstr "Structures +1 garrison heal rate."
589 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
590 msgid "Breed livestock to slaughter for meat."
591 msgstr "Breed livestock to slaughter for meat."
593 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
594 msgid "Stockbreeding"
595 msgstr "Stockbreeding"
597 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
598 msgid "Domestic Animals −25% breeding time."
599 msgstr "Domestic Animals −25% breeding time."
601 #: simulation/data/technologies/gather_capacity_basket.jsondescription
602 msgid "Workers use baskets. Increases shuttling capacity for all resources."
603 msgstr "Workers use baskets. Increases shuttling capacity for all resources."
605 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
609 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
610 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
611 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
612 msgid "Workers +5 resource capacity."
613 msgstr "Workers +5 resource capacity."
615 #: simulation/data/technologies/gather_capacity_carts.jsondescription
617 "Workers use horse-drawn carts. Increases shuttling capacity for all "
619 msgstr "Workers use horse-drawn carts. Increases shuttling capacity for all resources."
621 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
622 msgid "Horse-drawn Carts"
623 msgstr "Horse-drawn Carts"
625 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
627 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
628 msgstr "Workers use wheelbarrows. Increases shuttling capacity for all resources."
630 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
634 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
635 msgid "Install a chain pump for improved irrigation."
638 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
642 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
643 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
644 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
645 msgid "Workers +25% rice gather rate."
648 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
649 msgid "Extra nutrients for farms."
650 msgstr "Extra nutrients for farms."
652 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
656 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
657 #: simulation/data/technologies/gather_farming_plows.jsontooltip
658 #: simulation/data/technologies/gather_farming_training.jsontooltip
659 msgid "Workers +20% grain gather rate."
660 msgstr "Workers +20% grain gather rate."
662 #: simulation/data/technologies/gather_farming_harvester.jsondescription
664 "The Gauls invented an harvesting machine, making it much easier to harvest "
666 msgstr "The Gauls invented an harvesting machine, making it much easier to harvest grain."
668 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
669 msgid "Harvesting Machine"
670 msgstr "Harvesting Machine"
672 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
673 msgid "Workers +10% grain gather rate."
674 msgstr "Workers +10% grain gather rate."
676 #: simulation/data/technologies/gather_farming_plows.jsondescription
678 "Equip your workers with iron plows, animal-drawn instruments to turn the "
680 msgstr "Equip your workers with iron ploughs, animal-drawn instruments to turn the sod."
682 #: simulation/data/technologies/gather_farming_plows.jsongenericName
686 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
687 msgid "Equip your workers with seed drills."
690 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
694 #: simulation/data/technologies/gather_farming_training.jsondescription
695 msgid "Training for workers to increase farm gathering speed."
696 msgstr "Training for workers to increase farm gathering speed."
698 #: simulation/data/technologies/gather_farming_training.jsongenericName
699 msgid "Gather Training"
700 msgstr "Gather Training"
702 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
703 msgid "Grow water weeds to to supply rice plants with nutricients."
706 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
707 msgid "Water Weeding"
710 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
711 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
712 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
713 msgid "Increases wood gathering rates for trees."
714 msgstr "Increases wood gathering rates for trees."
716 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
717 msgid "Iron Axe Heads"
718 msgstr "Iron Axe Heads"
720 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
721 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
722 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
723 msgid "Workers +25% wood gather rate."
724 msgstr "Workers +25% wood gather rate."
726 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
727 msgid "Sharp Axe Heads"
728 msgstr "Sharp Axe Heads"
730 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
732 msgstr "Stronger Axe"
734 #: simulation/data/technologies/gather_mining_serfs.jsondescription
736 "Compel serfs to help your workers quarry stone. Increases stone gathering "
738 msgstr "Compel serfs to help your workers quarry stone. Increases stone gathering rates."
740 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
744 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
748 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
749 #: simulation/data/technologies/gather_mining_servants.jsontooltip
750 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
751 msgid "Workers +25% stone gather rate."
752 msgstr "Workers +25% stone gather rate."
754 #: simulation/data/technologies/gather_mining_servants.jsondescription
755 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
756 msgstr "Hire servants to help quarry stone. Increases stone gathering rates."
758 #: simulation/data/technologies/gather_mining_servants.jsongenericName
762 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
763 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
764 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
765 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
766 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
770 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
771 msgid "Develop shaft mining. Increases metal gathering rates."
772 msgstr "Develop shaft mining. Increases metal gathering rates."
774 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
776 msgstr "Shaft Mining"
778 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
779 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
780 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
781 msgid "Workers +25% metal gather rate."
782 msgstr "Workers +25% metal gather rate."
784 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
785 msgid "Strike a vein of precious silver. Increases metal gathering rates."
786 msgstr "Strike a vein of precious silver. Increases metal gathering rates."
788 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
789 msgid "Silver Mining"
790 msgstr "Silver Mining"
792 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
793 msgid "Mines of Laureion"
794 msgstr "Mines of Laureion"
796 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
797 msgid "Mines of Krenides"
798 msgstr "Mines of Krenides"
800 #: simulation/data/technologies/gather_mining_slaves.jsondescription
802 "Buy slaves to help your workers quarry stone. Increases stone gathering "
804 msgstr "Buy slaves to help your workers quarry stone. Increases stone gathering rates."
806 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
810 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
811 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
812 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
813 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
814 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
818 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
822 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
824 "Equip your workers with helpful tools. Increases metal gathering rates."
825 msgstr "Equip your workers with helpful tools. Increases metal gathering rates."
827 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
828 msgid "Wedge and Mallet"
829 msgstr "Wedge and Mallet"
831 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
832 msgid "Equip your foragers with wicker baskets for foraging."
833 msgstr "Equip your foragers with wicker baskets for foraging."
835 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
836 msgid "Wicker Baskets"
837 msgstr "Wicker Baskets"
839 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
840 msgid "Workers +50% fruit gather rate."
841 msgstr "Workers +50% fruit gather rate."
843 #: simulation/data/technologies/heal_range.jsondescription
844 #: simulation/data/technologies/heal_range_2.jsondescription
845 msgid "Increases the healing and vision range of all healers."
846 msgstr "Increases the healing and vision range of all healers."
848 #: simulation/data/technologies/heal_range.jsongenericName
849 msgid "Healing Range"
850 msgstr "Healing Range"
852 #: simulation/data/technologies/heal_range.jsonspecificName.athen
853 #: simulation/data/technologies/heal_range.jsonspecificName.mace
854 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
855 #: simulation/data/technologies/heal_range.jsonspecificName.sele
856 #: simulation/data/technologies/heal_range.jsonspecificName.spart
857 msgid "Olympic Pantheon"
858 msgstr "Olympic Pantheon"
860 #: simulation/data/technologies/heal_range.jsontooltip
861 #: simulation/data/technologies/heal_range_2.jsontooltip
862 msgid "Healers +5 healing range."
863 msgstr "Healers +5 healing range."
865 #: simulation/data/technologies/heal_range_2.jsongenericName
866 msgid "Healing Range 2"
867 msgstr "Healing Range 2"
869 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
873 #: simulation/data/technologies/heal_rate.jsondescription
874 #: simulation/data/technologies/heal_rate_2.jsondescription
875 msgid "Increases the healing rate of all healers."
876 msgstr "Increases the healing rate of all healers."
878 #: simulation/data/technologies/heal_rate.jsongenericName
880 msgstr "Healing Rate"
882 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
883 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
884 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
885 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
886 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
890 #: simulation/data/technologies/heal_rate.jsontooltip
891 #: simulation/data/technologies/heal_rate_2.jsontooltip
892 msgid "Healers −20% healing time."
893 msgstr "Healers −20% healing time."
895 #: simulation/data/technologies/heal_rate_2.jsongenericName
896 msgid "Healing Rate 2"
897 msgstr "Healing Rate 2"
899 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
900 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
901 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
902 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
903 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
904 msgid "Hippocratic Oath"
905 msgstr "Hippocratic Oath"
907 #: simulation/data/technologies/health_females_01.jsondescription
909 "The loom allowed the creation of finer clothing for settlers. Women of the "
910 "household were taught from a young age how to weave on the loom, and "
911 "subsequently spent a large share of their lives working with it."
912 msgstr "The loom allowed the creation of finer clothing for settlers. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large share of their lives working with it."
914 #: simulation/data/technologies/health_females_01.jsongenericName
918 #: simulation/data/technologies/health_females_01.jsontooltip
919 msgid "Female Citizens +100% health."
920 msgstr "Female Citizens +100% health."
922 #: simulation/data/technologies/health_regen_units.jsondescription
923 msgid "Organic units will slowly regenerate health over time when idle."
924 msgstr "Organic units will slowly regenerate health over time when idle."
926 #: simulation/data/technologies/health_regen_units.jsongenericName
927 msgid "Battlefield Medicine"
928 msgstr "Battlefield Medicine"
930 #: simulation/data/technologies/health_regen_units.jsontooltip
931 msgid "Idle Organic units +0.5 health regeneration rate."
932 msgstr "Idle Organic units +0.5 health regeneration rate."
934 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
936 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
937 "throughout their empires, where Greek culture and art blended with local "
938 "customs to create the motley Hellenistic civilization."
939 msgstr "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilisation."
941 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
942 msgid "Hellenistic Metropolis"
943 msgstr "Hellenistic Metropolis"
945 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
946 msgid "Civic Centers +100% health and capture points, double default arrows."
947 msgstr "Civic Centers +100% health and capture points, double default arrows."
949 #: simulation/data/technologies/hoplite_tradition.jsondescription
950 msgid "Hoplite soldiers constituted most of the armies of Greece."
951 msgstr "Hoplite soldiers constituted most of the armies of Greece."
953 #: simulation/data/technologies/hoplite_tradition.jsongenericName
954 msgid "Hoplite Tradition"
955 msgstr "Hoplite Tradition"
957 #: simulation/data/technologies/hoplite_tradition.jsontooltip
958 msgid "Hoplites −25% training time and −50% promotion experience."
959 msgstr "Hoplites −25% training time and −50% promotion experience."
961 #: simulation/data/technologies/immortals.jsondescription
963 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
964 "Athanatoi (“Immortals”) by Greek authors."
965 msgstr "The Achaemenids maintained a 10,000-strong elite corps, referred to as Athanatoi (“Immortals”) by Greek authors."
967 #: simulation/data/technologies/immortals.jsongenericName
971 #: simulation/data/technologies/immortals.jsontooltip
972 msgid "Immortals −50% training time, but −10% health."
973 msgstr "Immortals −50% training time, but −10% health."
975 #: simulation/data/technologies/infantry_cost_time.jsondescription
977 "Calling up infantry levies in time of war helps bolster the ranks of a "
979 msgstr "Calling up infantry levies in time of war helps bolster the ranks of a king's army."
981 #: simulation/data/technologies/infantry_cost_time.jsongenericName
982 msgid "Levy Infantry"
983 msgstr "Levy Infantry"
985 #: simulation/data/technologies/infantry_cost_time.jsontooltip
986 msgid "Infantry −10% training time."
987 msgstr "Infantry −10% training time."
989 #: simulation/data/technologies/iphicratean_reforms.jsondescription
991 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
992 "Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos)."
995 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
996 msgid "Iphicratean Reforms"
997 msgstr "Iphicratean Reforms"
999 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
1001 "Athenian Gymnasia, Docks and Triremes can train Marines and Cretan Mercenary"
1005 #: simulation/data/technologies/long_walls.jsondescription
1007 "The Long Walls of Athens were constructed under the auspices of the wily "
1008 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1009 "secured the city's sea supply routes and prevented an enemy from starving "
1010 "out the city during a siege."
1011 msgstr "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege."
1013 #: simulation/data/technologies/long_walls.jsongenericName
1014 msgid "Athenian Long Walls"
1015 msgstr "Athenian Long Walls"
1017 #: simulation/data/technologies/long_walls.jsontooltip
1018 msgid "Build Walls in own or neutral territory."
1019 msgstr "Build Walls in own or neutral territory."
1021 #: simulation/data/technologies/nisean_horses.jsondescription
1023 "The now-extinct Nisian breed of horse was one of the largest and robust "
1024 "horses of ancient times. They were highly sought after by the Seleucids and "
1025 "Persians as both rider and mount gained heavier armor as time progressed."
1026 msgstr "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armour as time progressed."
1028 #: simulation/data/technologies/nisean_horses.jsongenericName
1029 msgid "Nisean War Horses"
1030 msgstr "Nisean War Horses"
1032 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1036 #: simulation/data/technologies/nisean_horses.jsontooltip
1037 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1038 msgstr "Champion Cavalry Spearmen +20% health, but +10% training time."
1040 #: simulation/data/technologies/outpost_vision.jsondescription
1041 msgid "Increases outpost vision."
1042 msgstr "Increases Lookout vision."
1044 #: simulation/data/technologies/outpost_vision.jsongenericName
1045 msgid "Carrier Pigeons"
1046 msgstr "Carrier Pigeons"
1048 #: simulation/data/technologies/outpost_vision.jsontooltip
1049 msgid "Outposts +33% vision range."
1050 msgstr "Lookouts +33% vision range."
1052 #: simulation/data/technologies/pair_unlock_arrows_type.jsongenericName
1053 msgid "Fire Arrows vs Poison Arrows"
1056 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1057 msgid "Traditional Army vs Reform Army"
1058 msgstr "Traditional Army vs Reform Army"
1060 #: simulation/data/technologies/parade_of_daphne.jsondescription
1062 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1063 "thousands of well-equipped troops participated in the opening procession."
1064 msgstr "The festival at Daphne was a major event of the Seleucid Empire: tens of thousands of well-equipped troops participated in the opening procession."
1066 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1067 msgid "Parade of Daphne"
1068 msgstr "Parade of Daphne"
1070 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1071 msgid "Champions −20% training time."
1072 msgstr "Champions −20% training time."
1074 #: simulation/data/technologies/phase_city.jsondescription
1076 "Dummy technology for use in templates requirements, replaced by "
1077 "phase_city_generic or phase_city_{civ}."
1078 msgstr "Dummy technology for use in templates requirements, replaced by phase_city_generic or phase_city_{civ}."
1080 #: simulation/data/technologies/phase_city.jsongenericName
1081 #: simulation/data/technologies/phase_city_athen.jsongenericName
1082 #: simulation/data/technologies/phase_city_generic.jsongenericName
1086 #: simulation/data/technologies/phase_city_athen.jsondescription
1088 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1089 " of modern technology. This is the Athenian city phase, where metal "
1090 "gathering rates are boosted because of the 'Silver Owls' bonus."
1091 msgstr "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the ‘Silver Owls’ bonus."
1093 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1094 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1095 msgid "Requires three Town Structures."
1096 msgstr "Requires three Town Structures."
1098 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1099 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1100 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1101 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1102 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1104 msgstr "Megalopolis"
1106 #: simulation/data/technologies/phase_city_athen.jsontooltip
1108 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1109 "Centers +50% territory influence radius. Structures +9 capture points "
1110 "regeneration rate per garrisoned unit. Workers +10% metal gather rate."
1111 msgstr "Advance to City Phase, which unlocks more entities and technologies. Civic Centres +50% territory influence radius. Structures +9 capture points regeneration rate per garrisoned Unit. Workers +10% metal gather rate."
1113 #: simulation/data/technologies/phase_city_generic.jsondescription
1115 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1116 " of modern technology."
1117 msgstr "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology."
1119 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1123 #: simulation/data/technologies/phase_city_generic.jsontooltip
1125 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1126 "Centers +50% territory influence radius. Structures +9 capture points "
1127 "regeneration rate per garrisoned unit."
1128 msgstr "Advance to City Phase, which unlocks more entities and technologies. Civic Centres +50% territory influence radius. Structures +9 capture points regeneration rate per garrisoned Unit."
1130 #: simulation/data/technologies/phase_town.jsondescription
1132 "Dummy technology for use in templates requirements, replaced by "
1133 "phase_town_generic or phase_town_{civ}."
1134 msgstr "Dummy technology for use in templates requirements, replaced by phase_town_generic or phase_town_{civ}."
1136 #: simulation/data/technologies/phase_town.jsongenericName
1137 #: simulation/data/technologies/phase_town_athen.jsongenericName
1138 #: simulation/data/technologies/phase_town_generic.jsongenericName
1142 #: simulation/data/technologies/phase_town_athen.jsondescription
1144 "Advances from a small village to a bustling town, ready to expand rapidly. "
1145 "This is the Athenian town phase, where metal gathering rates are boosted "
1146 "because of the 'Silver Owls' bonus."
1147 msgstr "Advances from a small village to a bustling town, ready to expand rapidly. This is the Athenian town phase, where metal gathering rates are boosted because of the ‘Silver Owls’ bonus."
1149 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1150 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1151 msgid "Requires five Village Structures."
1152 msgstr "Requires five Village Structures."
1154 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1155 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1156 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1157 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1158 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1162 #: simulation/data/technologies/phase_town_athen.jsontooltip
1164 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1165 "Centers +30% territory influence radius. Structures +7 capture points "
1166 "regeneration rate per garrisoned unit. Workers +10% metal gather rate."
1167 msgstr "Advance to Town Phase, which unlocks more entities and technologies. Civic Centres +30% territory influence radius. Structures +7 capture points regeneration rate per garrisoned Unit. Workers +10% metal gather rate."
1169 #: simulation/data/technologies/phase_town_generic.jsondescription
1171 "Advances from a small village to a bustling town, ready to expand rapidly."
1172 msgstr "Advances from a small village to a bustling town, ready to expand rapidly."
1174 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1178 #: simulation/data/technologies/phase_town_generic.jsontooltip
1180 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1181 "Centers +30% territory influence radius. Structures +7 capture points "
1182 "regeneration rate per garrisoned unit."
1183 msgstr "Advance to Town Phase, which unlocks more entities and technologies. Civic Centres +30% territory influence radius. Structures +7 capture points regeneration rate per garrisoned Unit."
1185 #: simulation/data/technologies/phase_village.jsongenericName
1186 msgid "Village Phase"
1187 msgstr "Village Phase"
1189 #: simulation/data/technologies/poison_arrows.jsongenericName
1190 msgid "Poison Arrows"
1193 #: simulation/data/technologies/poison_arrows.jsontooltip
1194 msgid "Ranged Soldiers +20% attack damage."
1197 #: simulation/data/technologies/poison_blades.jsongenericName
1198 msgid "Poison Blades"
1201 #: simulation/data/technologies/poison_blades.jsontooltip
1202 msgid "Melee Soldiers +20% attack damage."
1205 #: simulation/data/technologies/pop_house_01.jsondescription
1207 "Home gardens ranged from simple fenced-in areas to large manicured and "
1208 "colonnaded enclosures."
1209 msgstr "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures."
1211 #: simulation/data/technologies/pop_house_01.jsongenericName
1213 msgstr "Home Garden"
1215 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1216 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1217 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1218 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1219 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1223 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1227 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1229 msgstr "Peristylium"
1231 #: simulation/data/technologies/pop_house_01.jsontooltip
1232 #: simulation/data/technologies/pop_house_02.jsontooltip
1233 msgid "Houses +20% population bonus."
1234 msgstr "Houses +20% population bonus."
1236 #: simulation/data/technologies/pop_house_02.jsondescription
1238 "Homes tended to expand as the wealth and population of a settlement grew."
1239 msgstr "Homes tended to expand as the wealth and population of a settlement grew."
1241 #: simulation/data/technologies/pop_house_02.jsongenericName
1245 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1249 #: simulation/data/technologies/reformed_army_sele.jsondescription
1250 msgid "The Roman-style core of the Seleucid army."
1251 msgstr "The Roman-style core of the Seleucid army."
1253 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1255 msgstr "Reform Army"
1257 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1258 msgid "Unlock the Champion Infantry Swordsman."
1259 msgstr "Unlock the Champion Infantry Swordsman."
1261 #: simulation/data/technologies/ship_cost_time.jsondescription
1263 "Employ skilled shipwrights with specialized tools to speed up ship "
1265 msgstr "Employ skilled shipwrights with specialized tools to speed up ship construction."
1267 #: simulation/data/technologies/ship_cost_time.jsongenericName
1268 msgid "Naval Architects"
1269 msgstr "Naval Architects"
1271 #: simulation/data/technologies/ship_cost_time.jsontooltip
1272 msgid "Ships −20% construction time."
1273 msgstr "Ships −20% construction time."
1275 #: simulation/data/technologies/ship_health.jsondescription
1276 msgid "Wooden reinforcement beams for ship hulls."
1277 msgstr "Wooden reinforcement beams for ship hulls."
1279 #: simulation/data/technologies/ship_health.jsongenericName
1280 msgid "Reinforced hull"
1281 msgstr "Reinforced hull"
1283 #: simulation/data/technologies/ship_health.jsontooltip
1284 msgid "Ships +25% health."
1285 msgstr "Ships +25% health."
1287 #: simulation/data/technologies/ship_movement_speed.jsondescription
1289 "Train your oarsmen and sailors to move more efficiently and speed up your "
1291 msgstr "Train your oarsmen and sailors to move more efficiently and speed up your ships."
1293 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1294 msgid "Experienced Crews"
1295 msgstr "Experienced Crews"
1297 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1298 msgid "Ships +10% movement speed."
1299 msgstr "Ships +10% movement speed."
1301 #: simulation/data/technologies/siege_attack.jsondescription
1302 msgid "Advanced technologies improve siege efficiency."
1303 msgstr "Advanced technologies improve siege efficiency."
1305 #: simulation/data/technologies/siege_attack.jsongenericName
1306 msgid "Advanced Siege"
1307 msgstr "Advanced Siege"
1309 #: simulation/data/technologies/siege_attack.jsontooltip
1310 msgid "Siege Engines +25% attack crush damage."
1311 msgstr "Siege Engines +25% attack crush damage."
1313 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1314 msgid "Improvement to projectile accuracy."
1315 msgstr "Improvement to projectile accuracy."
1317 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1318 msgid "Bolt Accuracy"
1319 msgstr "Bolt Accuracy"
1321 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1322 msgid "Bolt Shooters −20% ranged attack spread."
1323 msgstr "Bolt Shooters −20% ranged attack spread."
1325 #: simulation/data/technologies/siege_cost_time.jsondescription
1326 msgid "The science or craft of laying or carrying out sieges."
1327 msgstr "The science or craft of laying or carrying out sieges."
1329 #: simulation/data/technologies/siege_cost_time.jsongenericName
1333 #: simulation/data/technologies/siege_cost_time.jsontooltip
1334 msgid "Siege Engines −20% construction time."
1335 msgstr "Siege Engines −20% construction time."
1337 #: simulation/data/technologies/siege_health.jsondescription
1339 "Cover the exterior with iron plates to protect against fire and projectiles."
1340 msgstr "Cover the exterior with iron plates to protect against fire and projectiles."
1342 #: simulation/data/technologies/siege_health.jsongenericName
1343 msgid "Armor Plating"
1344 msgstr "Armour Plating"
1346 #: simulation/data/technologies/siege_health.jsontooltip
1347 msgid "Battering Rams and Siege Towers +25% health."
1348 msgstr "Battering Rams and Siege Towers +25% health."
1350 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1351 msgid "Military engineers are responsible for improvements in siege engines."
1352 msgstr "Military engineers are responsible for improvements in siege engines."
1354 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1355 msgid "Military Engineers"
1356 msgstr "Military Engineers"
1358 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1359 msgid "Siege Engines –40% pack and unpack time."
1360 msgstr "Siege Engines –40% pack and unpack time."
1362 #: simulation/data/technologies/silk_road.jsongenericName
1366 #: simulation/data/technologies/silk_road.jsontooltip
1367 msgid "Traders +20% international trade bonus."
1370 #: simulation/data/technologies/silvershields.jsondescription
1372 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1373 "the Macedonian army."
1374 msgstr "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army."
1376 #: simulation/data/technologies/silvershields.jsongenericName
1377 msgid "Silver Shields Regiment"
1378 msgstr "Silver Shields Regiment"
1380 #: simulation/data/technologies/silvershields.jsontooltip
1382 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1383 "and attack damage."
1384 msgstr "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health and attack damage."
1386 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1388 "Often, a soldier would carry a secondary weapon in addition to his primary "
1389 "weapon of choice, to be drawn when the primary weapon has failed or been "
1391 msgstr "Often, a soldier would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken."
1393 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1397 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1398 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1399 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1400 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1401 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1405 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1409 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1410 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1411 msgid "Soldiers +15% melee attack damage."
1412 msgstr "Soldiers +15% melee attack damage."
1414 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1415 msgid "Using iron instead of bronze gave weapons additional power."
1416 msgstr "Using iron instead of bronze gave weapons additional power."
1418 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1419 msgid "Iron Weapons"
1420 msgstr "Iron Weapons"
1422 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1424 "By adding a small amount of carbon during the iron smelting process, a "
1425 "stronger material, steel, can be forged."
1426 msgstr "By adding a small amount of carbon during the iron-smelting process, a stronger material, steel, can be forged."
1428 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1429 msgid "Carburization"
1430 msgstr "Carburisation"
1432 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1433 msgid "Soldiers +20% melee attack damage."
1434 msgstr "Soldiers +20% melee attack damage."
1436 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1438 "Secret steel working techniques give sword blades distinctive and beautiful "
1439 "markings. Not only that, but the steel's hardness is unparalleled."
1440 msgstr "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled."
1442 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1443 msgid "Steel Working"
1444 msgstr "Steel Working"
1446 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1447 msgid "Toledo Steel"
1448 msgstr "Toledo Steel"
1450 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1452 msgstr "Wootz Steel"
1454 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1456 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1457 msgstr "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1459 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1461 "Improving the fletching of arrows increases their stability and speed, and "
1462 "thus their penetration."
1463 msgstr "Improving the fletching of arrows increases their stability and speed, and thus their penetration."
1465 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1466 msgid "Improved Fletching"
1467 msgstr "Improved Fletching"
1469 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1470 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1471 msgid "Soldiers +15% ranged attack damage."
1472 msgstr "Soldiers +15% ranged attack damage."
1474 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1475 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1476 msgstr "Projectile points made of iron enable missiles to penetrate deeper."
1478 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1479 msgid "Iron Arrowheads"
1480 msgstr "Iron Arrowheads"
1482 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1483 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1484 msgstr "Arrowheads with three lobes instead of two inflict larger wounds."
1486 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1487 msgid "Trilobate Arrowheads"
1488 msgstr "Trilobate Arrowheads"
1490 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1491 msgid "Soldiers +20% ranged attack damage."
1492 msgstr "Soldiers +20% ranged attack damage."
1494 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1495 msgid "Ranged Soldiers +25% promotion experience."
1496 msgstr "Ranged Soldiers +25% promotion experience."
1498 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1499 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1500 msgstr "Body armour made from quilted wool, linen, cotton, or leather."
1502 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1503 msgid "Quilted Body Armor"
1504 msgstr "Quilted Body Armour"
1506 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1507 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1508 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1509 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1510 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1514 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1515 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1516 msgid "Soldiers +1 hack resistance."
1517 msgstr "Soldiers +1 hack resistance."
1519 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1520 msgid "Body armor made from laminated linen."
1521 msgstr "Body armour made from laminated linen."
1523 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1524 msgid "Laminated Linen Body Armor"
1525 msgstr "Laminated Linen Body Armour"
1527 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1528 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1529 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1530 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1531 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1535 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1536 msgid "Body armor made of small metal rings linked together."
1537 msgstr "Body armour made of small metal rings linked together."
1539 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1540 msgid "Mail Body Armor"
1543 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1544 msgid "Soldiers +2 hack resistance."
1545 msgstr "Soldiers +2 hack resistance."
1547 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1549 "Wooden shields are heavier but much better able to resist projectiles and "
1550 "blows than wicker-frame shields."
1551 msgstr "Wooden shields are heavier but much better able to resist projectiles and blows than wicker-frame shields."
1553 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1554 msgid "Wooden Shield"
1555 msgstr "Wooden Shield"
1557 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1558 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1559 msgid "Soldiers +1 pierce resistance."
1560 msgstr "Soldiers +1 pierce resistance."
1562 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1563 msgid "Strengthen shields with a metal rim or spine."
1564 msgstr "Strengthen shields with a metal rim or spine."
1566 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1570 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1571 msgid "Strengthen shields further with stronger metal alloys."
1572 msgstr "Strengthen shields further with stronger metal alloys."
1574 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1575 msgid "Improved Shield Alloys"
1576 msgstr "Improved Shield Alloys"
1578 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1579 msgid "Soldiers +2 pierce resistance."
1580 msgstr "Soldiers +2 pierce resistance."
1582 #: simulation/data/technologies/spy_counter.jsondescription
1583 msgid "Recruit a network of informants to watch over your people."
1584 msgstr "Recruit a network of informants to watch over your people."
1586 #: simulation/data/technologies/spy_counter.jsongenericName
1587 msgid "Counterintelligence"
1588 msgstr "Counterintelligence"
1590 #: simulation/data/technologies/spy_counter.jsontooltip
1591 msgid "Make your units 50% more expensive to bribe."
1592 msgstr "Make your units 50% more expensive to bribe."
1594 #: simulation/data/technologies/stable_batch_training.jsondescription
1596 "Significantly increase training speed of cavalry by training them in large "
1597 "batches or squadrons."
1598 msgstr "Significantly increase training speed of cavalry by training them in large batches or squadrons."
1600 #: simulation/data/technologies/stable_batch_training.jsontooltip
1601 msgid "Stables −10% batch training time."
1602 msgstr "Stables −10% batch training time."
1604 #: simulation/data/technologies/tower_crenellations.jsondescription
1606 "Crenellations on the battlements allow soldiers wider range of fire in "
1608 msgstr "Crenellations on the battlements allow soldiers wider range of fire in defending a keep."
1610 #: simulation/data/technologies/tower_crenellations.jsongenericName
1611 msgid "Crenellations"
1612 msgstr "Crenellations"
1614 #: simulation/data/technologies/tower_crenellations.jsontooltip
1615 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1616 msgstr "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1618 #: simulation/data/technologies/tower_health.jsondescription
1619 msgid "Reinforce the foundations in preparation of an attack."
1620 msgstr "Reinforce the foundations in preparation of an attack."
1622 #: simulation/data/technologies/tower_health.jsongenericName
1623 msgid "Sturdy Foundations"
1624 msgstr "Sturdy Foundations"
1626 #: simulation/data/technologies/tower_health.jsontooltip
1627 msgid "Towers +25% health."
1628 msgstr "Towers +25% health."
1630 #: simulation/data/technologies/tower_murderholes.jsondescription
1631 msgid "Murder holes allow hitting enemies at the foot of the tower."
1632 msgstr "Murder holes allow hitting enemies at the foot of the tower."
1634 #: simulation/data/technologies/tower_murderholes.jsongenericName
1635 msgid "Murder Holes"
1636 msgstr "Murder Holes"
1638 #: simulation/data/technologies/tower_murderholes.jsontooltip
1639 msgid "Sentry and Stone Towers have 0 minimum attack range."
1640 msgstr "Sentry and Stone Towers have 0 minimum attack range."
1642 #: simulation/data/technologies/tower_range.jsondescription
1643 msgid "Arrow shooters increase the maximum range of the fire arrows."
1644 msgstr "Arrow shooters increase the maximum range of the fire arrows."
1646 #: simulation/data/technologies/tower_range.jsongenericName
1647 msgid "Arrow Shooters"
1648 msgstr "Arrow Shooters"
1650 #: simulation/data/technologies/tower_range.jsontooltip
1651 msgid "Sentry and Stone Towers +8 attack range."
1652 msgstr "Sentry and Stone Towers +8 attack range."
1654 #: simulation/data/technologies/tower_watch.jsondescription
1655 msgid "A night's watch increases vigilance."
1656 msgstr "A night's watch increases vigilance."
1658 #: simulation/data/technologies/tower_watch.jsongenericName
1662 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1663 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1664 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1665 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1666 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1667 msgid "Nyktophylakes"
1668 msgstr "Nyktophylakes"
1670 #: simulation/data/technologies/tower_watch.jsonspecificName.han
1674 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1678 #: simulation/data/technologies/tower_watch.jsontooltip
1679 msgid "Sentry and Stone Towers +1 default arrow count."
1680 msgstr "Sentry and Stone Towers +1 default arrow count."
1682 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1683 msgid "Improve the international trading profit."
1684 msgstr "Improve the international trading profit."
1686 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1687 msgid "Commercial Treaty"
1688 msgstr "Commercial Treaty"
1690 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1691 msgid "Traders +10% trade profit between allies."
1694 #: simulation/data/technologies/trade_gain_01.jsondescription
1695 #: simulation/data/technologies/trade_gain_02.jsondescription
1696 msgid "The progress in handicraft improves the trading profit."
1697 msgstr "The progress in handicraft improves the trading profit."
1699 #: simulation/data/technologies/trade_gain_01.jsongenericName
1703 #: simulation/data/technologies/trade_gain_01.jsontooltip
1704 #: simulation/data/technologies/trade_gain_02.jsontooltip
1705 msgid "Traders +15% trade gain."
1706 msgstr "Traders +15% trade gain."
1708 #: simulation/data/technologies/trade_gain_02.jsongenericName
1709 msgid "Advanced Handicraft"
1710 msgstr "Advanced Handicraft"
1712 #: simulation/data/technologies/trader_health.jsondescription
1713 msgid "Traders traveling together in caravans are less vulnerable."
1714 msgstr "Traders traveling together in caravans are less vulnerable."
1716 #: simulation/data/technologies/trader_health.jsongenericName
1717 msgid "Trade Caravan"
1718 msgstr "Trade Caravan"
1720 #: simulation/data/technologies/trader_health.jsontooltip
1721 msgid "Land Traders +50% health."
1722 msgstr "Land Traders +50% health."
1724 #: simulation/data/technologies/traditional_army_sele.jsondescription
1725 msgid "The Macedonian-style core of the Seleucid army."
1726 msgstr "The Macedonian-style core of the Seleucid army."
1728 #: simulation/data/technologies/traditional_army_sele.jsongenericName
1729 msgid "Traditional Army"
1730 msgstr "Traditional Army"
1732 #: simulation/data/technologies/traditional_army_sele.jsontooltip
1733 msgid "Unlock the Champion Infantry Pikeman."
1734 msgstr "Unlock the Champion Infantry Pikeman."
1736 #: simulation/data/technologies/unit_advanced.jsontooltip
1738 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
1739 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
1740 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
1741 "damage; Ranged units −20% spread."
1742 msgstr "Advanced and Elite units +20% training time, +25% health, +0.7 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1 resistance and +20% attack damage; Ranged units −20% spread."
1744 #: simulation/data/technologies/unit_elephant_african.jsontooltip
1746 "African Elephants −10% resource costs, training time, health, attack damage,"
1748 msgstr "African Elephants −10% resource costs, training time, health, attack damage, and loot."
1750 #: simulation/data/technologies/unit_elephant_indian.jsontooltip
1752 "Indian Elephants +10% resource costs, training time, health, attack damage, "
1754 msgstr "Indian Elephants +10% resource costs, training time, health, attack damage, and loot."
1756 #: simulation/data/technologies/unit_elite.jsontooltip
1758 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
1759 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
1760 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
1762 msgstr "Elite units +20% training time, +25% health, +0.8 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1 resistance and +20% attack damage; Ranged units −20% spread."
1764 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
1765 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
1766 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
1768 "Guard units (Champions) are professionals who wield the best weapons and "
1769 "have the best training."
1770 msgstr "Guard units (Champions) are professionals who wield the best weapons and have the best training."
1772 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
1773 msgid "Unlock Champion Cavalry"
1774 msgstr "Unlock Champion Cavalry"
1776 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
1777 msgid "Unlock Champion Cavalry at the Stable."
1778 msgstr "Unlock Champion Cavalry at the Stable."
1780 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
1781 msgid "Unlock Champion Chariots"
1782 msgstr "Unlock Champion Chariots"
1784 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
1785 msgid "Unlock Champion Chariots at the Stable."
1786 msgstr "Unlock Champion Chariots at the Stable."
1788 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
1789 msgid "Unlock Champion Infantry"
1790 msgstr "Unlock Champion Infantry"
1792 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
1793 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
1797 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
1798 msgid "Regio Cohors"
1799 msgstr "Regio Cohors"
1801 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
1802 msgid "Unlock Champions Infantry at the Barracks."
1803 msgstr "Unlock Champion Infantry at the Barracks."
1805 #: simulation/data/technologies/unlock_females_house.jsondescription
1806 msgid "A festival attended by women-only, to celebrate female fertility."
1807 msgstr "A festival attended by women-only, to celebrate female fertility."
1809 #: simulation/data/technologies/unlock_females_house.jsongenericName
1810 msgid "Fertility Festival"
1811 msgstr "Fertility Festival"
1813 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1814 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1815 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
1816 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
1817 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1818 msgid "Thesmophoria"
1819 msgstr "Thesmophoria"
1821 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1825 #: simulation/data/technologies/unlock_females_house.jsontooltip
1826 msgid "Unlock the ability to train women from houses."
1827 msgstr "Unlock the ability to train women from houses."
1829 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1831 "The extension of trade leads to the permanent establishment of storekeepers "
1832 "and their families in foreign countries, allowing them to exploit the wealth"
1833 " of these countries."
1834 msgstr "The extension of trade leads to the permanent establishment of storekeepers and their families in foreign countries, allowing them to exploit the wealth of these countries."
1836 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1840 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1841 msgid "Requires three Traders"
1842 msgstr "Requires three Traders"
1844 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1845 msgid "Allows using allied dropsites."
1846 msgstr "Allows using allied dropsites."
1848 #: simulation/data/technologies/unlock_shared_los.jsondescription
1850 "By means of trading and travelling people explored beyond the boundaries of "
1851 "their lands and drew maps of it in order to share and memorize their "
1853 msgstr "By means of trading and travelling people explored beyond the boundaries of their lands and drew maps of it in order to share and memorise their discoveries."
1855 #: simulation/data/technologies/unlock_shared_los.jsongenericName
1857 msgstr "Cartography"
1859 #: simulation/data/technologies/unlock_shared_los.jsontooltip
1861 "See what your allies see, browse their summary and check their resources and"
1862 " population count in the top panel."
1863 msgstr "See what your allies see, browse their summary and check their resources and population count in the top panel."
1865 #: simulation/data/technologies/unlock_spies.jsondescription
1867 "Merchants' first goal was trading, but they also gathered information about "
1868 "the countries they crossed."
1869 msgstr "Merchants' first goal was trading, but they also gathered information about the countries they crossed."
1871 #: simulation/data/technologies/unlock_spies.jsongenericName
1875 #: simulation/data/technologies/unlock_spies.jsontooltip
1877 "Allows bribing the units of other players in order to share their vision."
1878 msgstr "Allows bribing the units of other players in order to share their vision."
1880 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsondescription
1881 msgid "Upgrade all of your citizen crossbowmen to Advanced rank."
1884 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsongenericName
1885 msgid "Advanced Crossbow Infantry and Cavalry"
1888 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsontooltip
1889 msgid "Upgrade all of your Crossbow Infantry and Cavalry to Advanced rank."
1892 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
1893 msgid "Hire professional mercenaries to fight in your army."
1894 msgstr "Hire professional mercenaries to fight in your army."
1896 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
1897 msgid "Expertise In War"
1898 msgstr "Expertise In War"
1900 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
1901 msgid "Mercenaries start at Advanced rank."
1902 msgstr "Mercenaries start at Advanced rank."
1904 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsondescription
1905 msgid "Upgrade all of your citizen crossbowmen to Elite rank."
1908 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsongenericName
1909 msgid "Elite Crossbow Infantry and Cavalry"
1912 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsontooltip
1913 msgid "Upgrade all of your Crossbow Infantry and Cavalry to Elite rank."
1916 #: simulation/data/technologies/wonder_population_cap.jsondescription
1917 msgid "The wonder attracts many more people to your civilization."
1918 msgstr "The wonder attracts many more people to your civilisation."
1920 #: simulation/data/technologies/wonder_population_cap.jsongenericName
1921 msgid "Glorious Expansion"
1922 msgstr "Glorious Expansion"
1924 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
1925 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
1926 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
1927 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
1928 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
1932 #: simulation/data/technologies/wonder_population_cap.jsontooltip
1934 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "
1936 msgstr "Enable the “Glorious Expansion” aura: +20% maximum population limit per Wonder owned."