[SM91] Update to Spidermonkey 91.1.3 APIs
[0ad.git] / source / simulation2 / scripting / EngineScriptConversions.cpp
blob0f6d1bcb6c3ec1f09f288d88555e19a7c2088cad
1 /* Copyright (C) 2023 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #include "precompiled.h"
20 #include "scriptinterface/Object.h"
21 #include "scriptinterface/ScriptConversions.h"
22 #include "scriptinterface/ScriptInterface.h"
24 #include "graphics/Color.h"
25 #include "maths/Fixed.h"
26 #include "maths/FixedVector2D.h"
27 #include "maths/FixedVector3D.h"
28 #include "maths/Rect.h"
29 #include "ps/CLogger.h"
30 #include "simulation2/helpers/CinemaPath.h"
31 #include "simulation2/helpers/Grid.h"
32 #include "simulation2/system/IComponent.h"
33 #include "simulation2/system/ParamNode.h"
35 #define FAIL(msg) STMT(LOGERROR(msg); return false)
36 #define FAIL_VOID(msg) STMT(ScriptException::Raise(rq, msg); return)
38 template<> void Script::ToJSVal<IComponent*>(const ScriptRequest& rq, JS::MutableHandleValue ret, IComponent* const& val)
40 if (val == NULL)
42 ret.setNull();
43 return;
46 // If this is a scripted component, just return the JS object directly
47 JS::RootedValue instance(rq.cx, val->GetJSInstance());
48 if (!instance.isNull())
50 ret.set(instance);
51 return;
54 // Otherwise we need to construct a wrapper object
55 // (TODO: cache wrapper objects?)
56 JS::RootedObject obj(rq.cx);
57 if (!val->NewJSObject(rq.GetScriptInterface(), &obj))
59 // Report as an error, since scripts really shouldn't try to use unscriptable interfaces
60 LOGERROR("IComponent does not have a scriptable interface");
61 ret.setUndefined();
62 return;
65 JS::SetPrivate(obj, static_cast<void*>(val));
66 ret.setObject(*obj);
69 template<> void Script::ToJSVal<CParamNode>(const ScriptRequest& rq, JS::MutableHandleValue ret, CParamNode const& val)
71 val.ToJSVal(rq, true, ret);
73 // Prevent modifications to the object, so that it's safe to share between
74 // components and to reconstruct on deserialization
75 if (ret.isObject())
76 Script::FreezeObject(rq, ret, true);
79 template<> void Script::ToJSVal<const CParamNode*>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CParamNode* const& val)
81 if (val)
82 ToJSVal(rq, ret, *val);
83 else
84 ret.setUndefined();
87 template<> bool Script::FromJSVal<CColor>(const ScriptRequest& rq, JS::HandleValue v, CColor& out)
89 if (!v.isObject())
90 FAIL("CColor has to be an object");
92 JS::RootedObject obj(rq.cx, &v.toObject());
94 JS::RootedValue r(rq.cx);
95 JS::RootedValue g(rq.cx);
96 JS::RootedValue b(rq.cx);
97 JS::RootedValue a(rq.cx);
98 if (!JS_GetProperty(rq.cx, obj, "r", &r) || !FromJSVal(rq, r, out.r))
99 FAIL("Failed to get property CColor.r");
100 if (!JS_GetProperty(rq.cx, obj, "g", &g) || !FromJSVal(rq, g, out.g))
101 FAIL("Failed to get property CColor.g");
102 if (!JS_GetProperty(rq.cx, obj, "b", &b) || !FromJSVal(rq, b, out.b))
103 FAIL("Failed to get property CColor.b");
104 if (!JS_GetProperty(rq.cx, obj, "a", &a) || !FromJSVal(rq, a, out.a))
105 FAIL("Failed to get property CColor.a");
107 return true;
110 template<> void Script::ToJSVal<CColor>(const ScriptRequest& rq, JS::MutableHandleValue ret, CColor const& val)
112 Script::CreateObject(
114 ret,
115 "r", val.r,
116 "g", val.g,
117 "b", val.b,
118 "a", val.a);
121 template<> bool Script::FromJSVal<fixed>(const ScriptRequest& rq, JS::HandleValue v, fixed& out)
123 double ret;
124 if (!JS::ToNumber(rq.cx, v, &ret))
125 return false;
126 out = fixed::FromDouble(ret);
127 // double can precisely represent the full range of fixed, so this is a non-lossy conversion
129 return true;
132 template<> void Script::ToJSVal<fixed>(const ScriptRequest& UNUSED(rq), JS::MutableHandleValue ret, const fixed& val)
134 ret.set(JS::NumberValue(val.ToDouble()));
137 template<> bool Script::FromJSVal<CFixedVector3D>(const ScriptRequest& rq, JS::HandleValue v, CFixedVector3D& out)
139 if (!v.isObject())
140 return false; // TODO: report type error
142 JS::RootedObject obj(rq.cx, &v.toObject());
143 JS::RootedValue p(rq.cx);
145 if (!JS_GetProperty(rq.cx, obj, "x", &p)) return false; // TODO: report type errors
146 if (!FromJSVal(rq, p, out.X)) return false;
148 if (!JS_GetProperty(rq.cx, obj, "y", &p)) return false;
149 if (!FromJSVal(rq, p, out.Y)) return false;
151 if (!JS_GetProperty(rq.cx, obj, "z", &p)) return false;
152 if (!FromJSVal(rq, p, out.Z)) return false;
154 return true;
157 template<> void Script::ToJSVal<CFixedVector3D>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CFixedVector3D& val)
159 JS::RootedObject global(rq.cx, rq.glob);
160 JS::RootedValue valueVector3D(rq.cx);
161 if (!ScriptInterface::GetGlobalProperty(rq, "Vector3D", &valueVector3D))
162 FAIL_VOID("Failed to get Vector3D constructor");
164 JS::RootedValueArray<3> args(rq.cx);
165 args[0].setNumber(val.X.ToDouble());
166 args[1].setNumber(val.Y.ToDouble());
167 args[2].setNumber(val.Z.ToDouble());
169 JS::RootedObject objVec(rq.cx);
170 if (!JS::Construct(rq.cx, valueVector3D, args, &objVec))
171 FAIL_VOID("Failed to construct Vector3D object");
173 ret.setObject(*objVec);
176 template<> bool Script::FromJSVal<CFixedVector2D>(const ScriptRequest& rq, JS::HandleValue v, CFixedVector2D& out)
178 if (!v.isObject())
179 return false; // TODO: report type error
180 JS::RootedObject obj(rq.cx, &v.toObject());
182 JS::RootedValue p(rq.cx);
184 if (!JS_GetProperty(rq.cx, obj, "x", &p)) return false; // TODO: report type errors
185 if (!FromJSVal(rq, p, out.X)) return false;
187 if (!JS_GetProperty(rq.cx, obj, "y", &p)) return false;
188 if (!FromJSVal(rq, p, out.Y)) return false;
190 return true;
193 template<> void Script::ToJSVal<CFixedVector2D>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CFixedVector2D& val)
195 JS::RootedObject global(rq.cx, rq.glob);
196 JS::RootedValue valueVector2D(rq.cx);
197 if (!ScriptInterface::GetGlobalProperty(rq, "Vector2D", &valueVector2D))
198 FAIL_VOID("Failed to get Vector2D constructor");
200 JS::RootedValueArray<2> args(rq.cx);
201 args[0].setNumber(val.X.ToDouble());
202 args[1].setNumber(val.Y.ToDouble());
204 JS::RootedObject objVec(rq.cx);
205 if (!JS::Construct(rq.cx, valueVector2D, args, &objVec))
206 FAIL_VOID("Failed to construct Vector2D object");
208 ret.setObject(*objVec);
211 template<> void Script::ToJSVal<Grid<u8> >(const ScriptRequest& rq, JS::MutableHandleValue ret, const Grid<u8>& val)
213 u32 length = (u32)(val.m_W * val.m_H);
214 u32 nbytes = (u32)(length * sizeof(u8));
215 JS::RootedObject objArr(rq.cx, JS_NewUint8Array(rq.cx, length));
216 // Copy the array data and then remove the no-GC check to allow further changes to the JS data
218 JS::AutoCheckCannotGC nogc;
219 bool sharedMemory;
220 memcpy((void*)JS_GetUint8ArrayData(objArr, &sharedMemory, nogc), val.m_Data, nbytes);
223 JS::RootedValue data(rq.cx, JS::ObjectValue(*objArr));
224 Script::CreateObject(
226 ret,
227 "width", val.m_W,
228 "height", val.m_H,
229 "data", data);
232 template<> void Script::ToJSVal<Grid<u16> >(const ScriptRequest& rq, JS::MutableHandleValue ret, const Grid<u16>& val)
234 u32 length = (u32)(val.m_W * val.m_H);
235 u32 nbytes = (u32)(length * sizeof(u16));
236 JS::RootedObject objArr(rq.cx, JS_NewUint16Array(rq.cx, length));
237 // Copy the array data and then remove the no-GC check to allow further changes to the JS data
239 JS::AutoCheckCannotGC nogc;
240 bool sharedMemory;
241 memcpy((void*)JS_GetUint16ArrayData(objArr, &sharedMemory, nogc), val.m_Data, nbytes);
244 JS::RootedValue data(rq.cx, JS::ObjectValue(*objArr));
245 Script::CreateObject(
247 ret,
248 "width", val.m_W,
249 "height", val.m_H,
250 "data", data);
253 template<> bool Script::FromJSVal<TNSpline>(const ScriptRequest& rq, JS::HandleValue v, TNSpline& out)
255 if (!v.isObject())
256 FAIL("Argument must be an object");
258 JS::RootedObject obj(rq.cx, &v.toObject());
259 bool isArray;
260 if (!JS::IsArrayObject(rq.cx, obj, &isArray) || !isArray)
261 FAIL("Argument must be an array");
263 u32 numberOfNodes = 0;
264 if (!JS::GetArrayLength(rq.cx, obj, &numberOfNodes))
265 FAIL("Failed to get array length");
267 for (u32 i = 0; i < numberOfNodes; ++i)
269 JS::RootedValue node(rq.cx);
270 if (!JS_GetElement(rq.cx, obj, i, &node))
271 FAIL("Failed to read array element");
273 fixed deltaTime;
274 if (!FromJSProperty(rq, node, "deltaTime", deltaTime))
275 FAIL("Failed to read Spline.deltaTime property");
277 CFixedVector3D position;
278 if (!FromJSProperty(rq, node, "position", position))
279 FAIL("Failed to read Spline.position property");
281 out.AddNode(position, CFixedVector3D(), deltaTime);
284 if (out.GetAllNodes().empty())
285 FAIL("Spline must contain at least one node");
287 return true;
290 template<> bool Script::FromJSVal<CCinemaPath>(const ScriptRequest& rq, JS::HandleValue v, CCinemaPath& out)
292 if (!v.isObject())
293 FAIL("Argument must be an object");
295 JS::RootedObject obj(rq.cx, &v.toObject());
297 CCinemaData pathData;
298 TNSpline positionSpline, targetSpline;
300 if (!FromJSProperty(rq, v, "name", pathData.m_Name))
301 FAIL("Failed to get CCinemaPath.name property");
303 if (!FromJSProperty(rq, v, "orientation", pathData.m_Orientation))
304 FAIL("Failed to get CCinemaPath.orientation property");
306 if (!FromJSProperty(rq, v, "positionNodes", positionSpline))
307 FAIL("Failed to get CCinemaPath.positionNodes property");
309 if (pathData.m_Orientation == L"target" && !FromJSProperty(rq, v, "targetNodes", targetSpline))
310 FAIL("Failed to get CCinemaPath.targetNodes property");
312 // Other properties are not necessary to be defined
313 if (!FromJSProperty(rq, v, "timescale", pathData.m_Timescale))
314 pathData.m_Timescale = fixed::FromInt(1);
316 if (!FromJSProperty(rq, v, "mode", pathData.m_Mode))
317 pathData.m_Mode = L"ease_inout";
319 if (!FromJSProperty(rq, v, "style", pathData.m_Style))
320 pathData.m_Style = L"default";
322 out = CCinemaPath(pathData, positionSpline, targetSpline);
324 return true;
327 // define vectors
328 JSVAL_VECTOR(CFixedVector2D)
330 #undef FAIL
331 #undef FAIL_VOID