1 <?xml version="1.0" encoding="utf-8"?>
5 <variant frequency="1" name="Briton Corral">
6 <mesh>structural/celt_corral_base.dae</mesh>
8 <prop actor="props/structures/decals/celt_corral_mud.xml" attachpoint="root"/>
9 <prop actor="props/structures/celts/corral_props_new.xml" attachpoint="root"/>
10 <prop actor="props/structures/celts/corral_props_1.xml" attachpoint="root"/>
11 <prop actor="props/structures/celts/corral_food.xml" attachpoint="food" maxheight="20" minheight="-20"/>
14 <texture file="structural/brit_struct_1.png" name="baseTex"/>
15 <texture file="structural/celt_struct_1_norm.png" name="normTex"/>
16 <texture file="structural/celt_struct_1_spec.png" name="specTex"/>
17 <texture file="structural/ao/celt_corral.png" name="aoTex"/>
22 <variant frequency="1" name="ungarrisoned"/>
23 <variant name="garrisoned">
25 <prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
30 <variant frequency="1" name="alive"/>
31 <variant file="structures/destruction_small.xml">
33 <prop actor="props/structures/decals/celt_corral_mud.xml" attachpoint="root"/>
34 <prop actor="props/structures/celts/corral_props_new.xml" attachpoint="root"/>
35 <prop actor="props/structures/celts/corral_props_1.xml" attachpoint="root"/>
39 <material>player_trans_ao_parallax_spec.xml</material>