Art | Add garrison flags to all Corrals, since they can now garrison animals
[0ad.git] / binaries / data / mods / public / art / actors / structures / britons / plot_corral.xml
blob899c5fbfeb3588c6a63913b819e5529e878e4c91
1 <?xml version="1.0" encoding="utf-8"?>
2 <actor version="1">
3   <castshadow/>
4   <group>
5     <variant frequency="1" name="Briton Corral">
6       <mesh>structural/celt_corral_base.dae</mesh>
7       <props>
8         <prop actor="props/structures/decals/celt_corral_mud.xml" attachpoint="root"/>
9         <prop actor="props/structures/celts/corral_props_new.xml" attachpoint="root"/>
10         <prop actor="props/structures/celts/corral_props_1.xml" attachpoint="root"/>
11         <prop actor="props/structures/celts/corral_food.xml" attachpoint="food" maxheight="20" minheight="-20"/>
12       </props>
13       <textures>
14         <texture file="structural/brit_struct_1.png" name="baseTex"/>
15         <texture file="structural/celt_struct_1_norm.png" name="normTex"/>
16         <texture file="structural/celt_struct_1_spec.png" name="specTex"/>
17         <texture file="structural/ao/celt_corral.png" name="aoTex"/>
18       </textures>
19     </variant>
20   </group>
21   <group>
22     <variant frequency="1" name="ungarrisoned"/>
23     <variant name="garrisoned">
24       <props>
25         <prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
26       </props>
27     </variant>
28   </group>
29   <group>
30     <variant frequency="1" name="alive"/>
31     <variant file="structures/destruction_small.xml">
32       <props>
33         <prop actor="props/structures/decals/celt_corral_mud.xml" attachpoint="root"/>
34         <prop actor="props/structures/celts/corral_props_new.xml" attachpoint="root"/>
35         <prop actor="props/structures/celts/corral_props_1.xml" attachpoint="root"/>
36       </props>
37     </variant>
38   </group>
39   <material>player_trans_ao_parallax_spec.xml</material>
40 </actor>