[i18n] Updated POT and PO files.
[0ad.git] / binaries / data / mods / public / l10n / nb.public-simulation-technologies.po
blob611c3e0286094f81bb6b080691b0af0cc35f325c
1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2022 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
4 # project.
5 # Translators:
6 # Allan Nordhøy
7 # Jarl Arntzen
8 # Kurt-Håkon Eilertsen
9 # Matias Lavik
10 # Ole Sannes Riiser
11 # Rasmus Støren
12 msgid ""
13 msgstr ""
14 "Project-Id-Version: 0 A.D.\n"
15 "POT-Creation-Date: 2022-03-04 08:09+0000\n"
16 "PO-Revision-Date: 2022-03-04 08:18+0000\n"
17 "Last-Translator: Transifex Bot\n"
18 "Language-Team: Norwegian Bokmål (http://www.transifex.com/wildfire-games/0ad/language/nb/)\n"
19 "MIME-Version: 1.0\n"
20 "Content-Type: text/plain; charset=UTF-8\n"
21 "Content-Transfer-Encoding: 8bit\n"
22 "Language: nb\n"
23 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
25 #: simulation/data/technologies/agoge.jsondescription
26 msgid ""
27 "Spartans were housed and trained from a young age to be superlative warriors"
28 " and to endure any hardship a military life can give them."
29 msgstr "Spartanerne ble innlosjert og trent fra ung alder til å bli overlegne krigere og for å utholde alle prøvelser et militært liv kan tilby."
31 #: simulation/data/technologies/agoge.jsongenericName
32 msgid "The Agoge"
33 msgstr "Agogen"
35 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
36 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
37 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
38 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
39 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
40 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
41 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
42 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
43 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
44 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
45 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
46 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
47 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
48 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
49 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
50 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
51 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
52 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
53 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
54 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
55 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
56 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
57 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
58 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
59 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
60 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
61 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
62 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
63 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
64 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
65 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
66 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
67 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
68 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
69 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
70 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
71 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
72 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
73 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
74 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
75 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
76 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
77 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
78 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
79 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
80 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
81 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
82 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
83 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
84 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
85 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
86 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
87 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
88 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
89 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsonrequirementsTooltip
90 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
91 msgid "Unlocked in City Phase."
92 msgstr "Låses opp i storby-fasen"
94 #: simulation/data/technologies/agoge.jsontooltip
95 msgid "Champion Infantry Spearmen +25% health, but +5% training time."
96 msgstr ""
98 #: simulation/data/technologies/archer_attack_spread.jsondescription
99 msgid "Encouraging soldiers to practice archery improves their accuracy."
100 msgstr ""
102 #: simulation/data/technologies/archer_attack_spread.jsongenericName
103 msgid "Archery Training"
104 msgstr ""
106 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
107 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
108 #: simulation/data/technologies/cavalry_cost_time.jsonrequirementsTooltip
109 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
110 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
111 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
112 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
113 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
114 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
115 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
116 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
117 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
118 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
119 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
120 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
121 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
122 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
123 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
124 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
125 #: simulation/data/technologies/infantry_cost_time.jsonrequirementsTooltip
126 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
127 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
128 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
129 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
130 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
131 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
132 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
133 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
134 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
135 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
136 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsonrequirementsTooltip
137 msgid "Unlocked in Town Phase."
138 msgstr "Låses opp i tettstedfasen."
140 #: simulation/data/technologies/archer_attack_spread.jsontooltip
141 msgid "Archers −20% ranged attack spread."
142 msgstr ""
144 #: simulation/data/technologies/archery_tradition.jsondescription
145 msgid ""
146 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
147 " a penchant for using massed archers in battle."
148 msgstr ""
150 #: simulation/data/technologies/archery_tradition.jsongenericName
151 msgid "Archery Tradition"
152 msgstr "Bueskyttertradisjon"
154 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
155 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
156 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
157 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
158 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
159 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
160 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
161 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
162 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
163 msgid "Unlocked in Village Phase."
164 msgstr "Låses opp i landsbyfasen."
166 #: simulation/data/technologies/archery_tradition.jsontooltip
167 msgid "Archers +10 attack range."
168 msgstr ""
170 #: simulation/data/technologies/architecture_kush.jsongenericName
171 msgid "Monumental Architecture"
172 msgstr ""
174 #: simulation/data/technologies/architecture_kush.jsontooltip
175 msgid ""
176 "Civic Structures +20% build time, +20% health, and +20% capture points."
177 msgstr ""
179 #: simulation/data/technologies/architecture_pers.jsondescription
180 msgid ""
181 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
182 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
183 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
184 "Elamite capital of Susa."
185 msgstr "Perserne bygde den fantastiske 1677 mil - 2699 km - lange kongelige hovedvei fra Sardis til Susa; Darius den store og Xerxes bygde også det storslåtte Persepolis; Cyrus den store forbedret Ecbatana og gjenoppbygde praktisk talt den gamle elamittiske hovedstaden Susa."
187 #: simulation/data/technologies/architecture_pers.jsongenericName
188 msgid "Persian Architecture"
189 msgstr "Persisk arkitektur"
191 #: simulation/data/technologies/architecture_pers.jsontooltip
192 msgid "Structures +25% health and capture points, but also +20% build time."
193 msgstr ""
195 #: simulation/data/technologies/art_of_war.jsondescription
196 msgid ""
197 "This famous and most important work of the Seven Military Classics teaches "
198 "Chinese commanders everything about planning battles, maintaining armies, "
199 "and defeating one's enemies."
200 msgstr ""
202 #: simulation/data/technologies/art_of_war.jsongenericName
203 msgid "Sun Tzu's \"The Art of War\""
204 msgstr ""
206 #: simulation/data/technologies/art_of_war.jsonspecificName.han
207 msgid "Sūnzǐ BīngFǎ"
208 msgstr ""
210 #: simulation/data/technologies/art_of_war.jsontooltip
211 msgid "All Citizen-Soldiers -25% required promotion experience."
212 msgstr ""
214 #: simulation/data/technologies/attack_soldiers_will.jsondescription
215 msgid ""
216 "The will to fight is crucial to victory. Inspire your troops with higher "
217 "pay."
218 msgstr ""
220 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
221 msgid "Will to Fight"
222 msgstr ""
224 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
225 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
226 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
227 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
228 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
229 msgid "Dynamis"
230 msgstr ""
232 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
233 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
234 msgstr ""
236 #: simulation/data/technologies/barracks_batch_training.jsondescription
237 msgid ""
238 "Significantly increase training speed of infantry by training them in large "
239 "batches or companies."
240 msgstr ""
242 #: simulation/data/technologies/barracks_batch_training.jsongenericName
243 #: simulation/data/technologies/stable_batch_training.jsongenericName
244 msgid "Conscription"
245 msgstr "Verneplikt"
247 #: simulation/data/technologies/barracks_batch_training.jsontooltip
248 msgid "Barracks −10% batch training time."
249 msgstr ""
251 #: simulation/data/technologies/cavalry_cost_time.jsondescription
252 msgid ""
253 "Calling up cavalry levies in time of war helps bolster the ranks of a king's"
254 " army."
255 msgstr "Å tilkalle utskrevne kavaleritropper i krigstid bidrar til å styrke rekkene i en konges arme. "
257 #: simulation/data/technologies/cavalry_cost_time.jsongenericName
258 msgid "Levy Cavalry"
259 msgstr "Utskrevet kavaleri"
261 #: simulation/data/technologies/cavalry_cost_time.jsontooltip
262 msgid "Cavalry −10% training time."
263 msgstr ""
265 #: simulation/data/technologies/cavalry_health.jsondescription
266 msgid "Selectively breed better war horses."
267 msgstr ""
269 #: simulation/data/technologies/cavalry_health.jsongenericName
270 msgid "Horse Breeding"
271 msgstr ""
273 #: simulation/data/technologies/cavalry_health.jsontooltip
274 msgid "Cavalry +10% health."
275 msgstr ""
277 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
278 msgid "Train your horses to move faster."
279 msgstr "Tren hestene dine til å ri raskere."
281 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
282 msgid "Horse Racing"
283 msgstr ""
285 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
286 msgid "Cavalry +10% walk speed."
287 msgstr ""
289 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
290 msgid ""
291 "Carthaginians built their city walls in three concentric circuits. These "
292 "walls were never breached. Even when the city was taken by the Romans, it "
293 "was via the city's harbor, not by storming its walls."
294 msgstr "Karthagerne bygde sine bymurer i tre konsentriske ringer. Disse murene ble aldri brutt. Da romerne tok byen måtte de bryte seg inn gjennom havnen, de stormet ikke bymurene."
296 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
297 msgid "Triple Walls"
298 msgstr "Tredoble vegger"
300 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
301 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
302 msgstr ""
304 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
305 msgid "Celtic structures were mostly made of wood with rubble foundations."
306 msgstr "Keltiske byggverk ble for det meste laget av tre, på grusfundament."
308 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
309 msgid "Wooden Construction"
310 msgstr "Trekonstruksjon"
312 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
313 msgid "Structures −20% build time, −20% health, and −20% capture points."
314 msgstr ""
316 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
317 msgid ""
318 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
319 "were in demand throughout the Mediterranean."
320 msgstr ""
322 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
323 msgid "Superior Cavalry"
324 msgstr ""
326 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
327 msgid "Cavalry +10% melee attack damage."
328 msgstr ""
330 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
331 msgid "The Greeks used stone construction from early Mycenaean times."
332 msgstr "Grekerne brukte steinkonstruksjoner fra tidlig mykensk tid."
334 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
335 msgid "Hellenic Architecture"
336 msgstr "Hellenistisk arkitektur"
338 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
339 msgid "Structures +10% health and +10% capture points."
340 msgstr ""
342 #: simulation/data/technologies/civbonuses/han_popcap.jsondescription
343 msgid ""
344 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
345 "people, one of the largest empires of antiquity by population."
346 msgstr ""
348 #: simulation/data/technologies/civbonuses/han_popcap.jsongenericName
349 msgid "Federated States"
350 msgstr ""
352 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
353 msgid "Han built massive walls, the great wall."
354 msgstr ""
356 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
357 msgid "Great Wall"
358 msgstr ""
360 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
361 msgid "City Walls +50% health."
362 msgstr ""
364 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
365 msgid ""
366 "India is the land of the elephants. Elephant warfare originated in India and"
367 " continued for millennia. It was also the source of elephants for the "
368 "eastern Mediterranean. Indian kings were able to field large numbers of war "
369 "elephants."
370 msgstr ""
372 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
373 msgid "Elephant Tradition"
374 msgstr ""
376 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
377 msgid "Elephants −30% training time."
378 msgstr ""
380 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
381 msgid ""
382 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
383 "an area of 5 million square kilometers, with a population of close to 60 "
384 "million people. The Mauryan regents held the title Emperor of Emperors and "
385 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
386 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
387 "time."
388 msgstr "Det mauriske imperium innbefattet dusinvis av tidligere uavhengige kongedømmer over et areal på 5 millioner kvadratkilometer, med en befolkning på nær 60 millioner innbyggere. De mauriske regentene hadde tittelen Keiser over Keisere og hadde en stående hær på 600.000 infanterister, 9000 elefanter, 8000 hestestridsvogner og 30.000 kavalerister, den største hæren i sin tid."
390 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
391 msgid "Emperor of Emperors"
392 msgstr "Keiserens keiser"
394 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
395 msgid "Chakravarti Samrāt"
396 msgstr "Chakravarti Samrāt"
398 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
399 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
400 msgid "+10% maximum population limit."
401 msgstr ""
403 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
404 msgid ""
405 "The Mauryas built their city walls out of wood, an abundant natural resource"
406 " in India."
407 msgstr ""
409 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
410 msgid "Wooden Walls"
411 msgstr "Tømmervegger"
413 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
414 msgid "City Walls −20% build time and −20% health."
415 msgstr ""
417 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
418 msgid ""
419 "The Persians could and did levy a large number of infantry during wartime "
420 "due to the sheer size of the Achaemenid Empire and the way in which it was "
421 "set-up. In general the Persian infantry was well trained and fought with "
422 "great tenacity. However while this was true the infantry were poor hand-to-"
423 "hand, close combat fighters. Also, with the exception of the elite "
424 "regiments, the Persian infantry was not a standing professional force."
425 msgstr "Perserne kunne tvangsutskrive et stort antall infanterister under krigstid på grunn av Akamenide-dynastiets voldsomme størrelse og måten det var organisert på. Generelt var det persiske infanteriet godt trent, målbevisst og kjempet med fasthet. På den annen side var infanteristene svake i nærkamp uten våpen. Dessuten - med unntak av eliteregimentene - var ikke det persiske infanteriet en permanent profesjonell styrke."
427 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
428 msgid "Great King's Levy"
429 msgstr "Den store kongens tvangsutskriving"
431 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
432 msgid ""
433 "Sun-dried mud bricks were a common building material in hot and dry areas, "
434 "especially where wood was scarce. Although not as strong and durable as "
435 "fired bricks or natural stone and vulnerable to constant rains and heavy "
436 "floods, mud bricks have the advantage they are cheap and easy to produce."
437 msgstr ""
439 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
440 msgid "Sun-dried Mud Bricks"
441 msgstr ""
443 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
444 msgid "Houses and Economic Structures −40% wood cost and health."
445 msgstr ""
447 #: simulation/data/technologies/civil_engineering_01.jsongenericName
448 msgid "Civil Engineering - Level 1"
449 msgstr ""
451 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
452 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
453 msgid "Gōngchéng"
454 msgstr ""
456 #: simulation/data/technologies/civil_engineering_01.jsontooltip
457 msgid "All structures -15% build time, +10% health and -5% cost."
458 msgstr ""
460 #: simulation/data/technologies/civil_engineering_02.jsongenericName
461 msgid "Civil Engineering - Level 2"
462 msgstr ""
464 #: simulation/data/technologies/civil_engineering_02.jsontooltip
465 msgid "All structures -25% build time, +20% health and -5% cost."
466 msgstr ""
468 #: simulation/data/technologies/civil_service_01.jsongenericName
469 msgid "Civil Service - Level 1"
470 msgstr ""
472 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
473 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
474 msgid "Guānliáo"
475 msgstr ""
477 #: simulation/data/technologies/civil_service_01.jsontooltip
478 #: simulation/data/technologies/civil_service_02.jsontooltip
479 msgid ""
480 "Technologies at all buildings, except the Blacksmith, -15% cost and -15% "
481 "research time."
482 msgstr ""
484 #: simulation/data/technologies/civil_service_02.jsongenericName
485 msgid "Civil Service - Level 2"
486 msgstr ""
488 #: simulation/data/technologies/colonization.jsondescription
489 msgid ""
490 "Carthaginians established many trading centers as colonies and ultimately "
491 "held dominion over 300 cities and towns in North Africa alone."
492 msgstr "Kartagerne etablerte mange handelssentrum som kolonier og hersket til slutt over 300 byer og småbyer bare i Nord-Afrika."
494 #: simulation/data/technologies/colonization.jsongenericName
495 msgid "Colonization"
496 msgstr "Kolonisering"
498 #: simulation/data/technologies/colonization.jsontooltip
499 msgid "Civic Structures −25% build time and resources cost"
500 msgstr ""
502 #: simulation/data/technologies/crossbow_training.jsondescription
503 msgid ""
504 "The Chinese had a tradition of fine archery and a penchant for using massed "
505 "crossbowmen in battle."
506 msgstr ""
508 #: simulation/data/technologies/crossbow_training.jsongenericName
509 msgid "Crossbow Training"
510 msgstr ""
512 #: simulation/data/technologies/crossbow_training.jsontooltip
513 msgid "Crossbow Infantry and Cavalry −20% firing time −20% train time."
514 msgstr ""
516 #: simulation/data/technologies/equine_transports.jsondescription
517 msgid ""
518 "Early Achaemenid rulers acted towards making Persia the first great Asian "
519 "empire to rule the seas. The Great King behaved favourably towards the "
520 "various sea peoples in order to secure their services, but also carried out "
521 "various marine initiatives. During the reign of Darius the Great, for "
522 "example, a canal was built in Egypt and a Persian navy was sent exploring "
523 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
524 "were retrofitted to carry horses and their riders."
525 msgstr "Tidlige herskere i Akamenide-dynastiet arbeidet for å gjøre Persia til det første store asiatiske imperiet som også hersket over havene. Den store kongen opptrådte fordelaktig overfor de ulike sjøfolkene for å sikre seg deres tjenester, men gjennomførte også flere marine initiativer. Under Darius den stores herredømme, for eksempel, ble en kanal bygget i Egypt, og en persisk marineflåte ble sendt for å utforske Induselven. Ifølge Herodotus ble om lag 300 skip ombygd for å kunne transportere hester og deres ryttere."
527 #: simulation/data/technologies/equine_transports.jsongenericName
528 msgid "Equine Transports"
529 msgstr "Hestetransportenheter"
531 #: simulation/data/technologies/equine_transports.jsontooltip
532 msgid "Phoenician Triremes gain the ability to train Cavalry."
533 msgstr ""
535 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
536 msgid "Salting allows to preserve fish longer."
537 msgstr "Foredling gjennom salting øker holdbarheten på fisken."
539 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
540 msgid "Salting Fish"
541 msgstr "Salter fisk"
543 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
544 msgid "Fishing Boats +20 food capacity."
545 msgstr "Fiske båter +20 mat kapasitet."
547 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
548 msgid "Use nets to improve the productivity of fishing boats."
549 msgstr ""
551 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
552 msgid "Fishing Net"
553 msgstr "Fiskenett"
555 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
556 msgid "Fishing Boats +30% fish gather rate."
557 msgstr ""
559 #: simulation/data/technologies/garrison_heal.jsondescription
560 msgid "Units regain health over time while garrisoned."
561 msgstr ""
563 #: simulation/data/technologies/garrison_heal.jsongenericName
564 msgid "Living Conditions"
565 msgstr "Leveforhold"
567 #: simulation/data/technologies/garrison_heal.jsontooltip
568 msgid "Structures +1 garrison heal rate."
569 msgstr ""
571 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
572 msgid "Breed livestock to slaughter for meat."
573 msgstr ""
575 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
576 msgid "Stockbreeding"
577 msgstr "Oppaling"
579 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
580 msgid "Domestic Animals −25% breeding time."
581 msgstr ""
583 #: simulation/data/technologies/gather_capacity_basket.jsondescription
584 msgid "Workers use baskets. Increases shuttling capacity for all resources."
585 msgstr ""
587 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
588 msgid "Baskets"
589 msgstr "Kurver"
591 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
592 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
593 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
594 msgid "Workers +5 resource capacity."
595 msgstr ""
597 #: simulation/data/technologies/gather_capacity_carts.jsondescription
598 msgid ""
599 "Workers use horse-drawn carts. Increases shuttling capacity for all "
600 "resources."
601 msgstr ""
603 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
604 msgid "Horse-drawn Carts"
605 msgstr "Heste-tegnet kart"
607 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
608 msgid ""
609 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
610 msgstr ""
612 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
613 msgid "Wheelbarrow"
614 msgstr "Trillebår"
616 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
617 msgid "Install a chain pump for improved irrigation."
618 msgstr ""
620 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
621 msgid "Chain Pump"
622 msgstr ""
624 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
625 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
626 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
627 msgid "Workers +25% rice gather rate."
628 msgstr ""
630 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
631 msgid "Extra nutrients for farms."
632 msgstr "Ekstra næringsstoffer for gårder."
634 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
635 msgid "Fertilizer"
636 msgstr "Kunstgjødsel"
638 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
639 #: simulation/data/technologies/gather_farming_plows.jsontooltip
640 #: simulation/data/technologies/gather_farming_training.jsontooltip
641 msgid "Workers +20% grain gather rate."
642 msgstr ""
644 #: simulation/data/technologies/gather_farming_harvester.jsondescription
645 msgid ""
646 "The Gauls invented an harvesting machine, making it much easier to harvest "
647 "grain."
648 msgstr ""
650 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
651 msgid "Harvesting Machine"
652 msgstr ""
654 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
655 msgid "Workers +10% grain gather rate."
656 msgstr ""
658 #: simulation/data/technologies/gather_farming_plows.jsondescription
659 msgid ""
660 "Equip your workers with iron plows, animal-drawn instruments to turn the "
661 "sod."
662 msgstr ""
664 #: simulation/data/technologies/gather_farming_plows.jsongenericName
665 msgid "Iron Plow"
666 msgstr "Jernplog"
668 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
669 msgid "Equip your workers with seed drills."
670 msgstr ""
672 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
673 msgid "Seed Drill"
674 msgstr ""
676 #: simulation/data/technologies/gather_farming_training.jsondescription
677 msgid "Training for workers to increase farm gathering speed."
678 msgstr "Opptrening for arbeidere for å øke matinnsamlingshastigheten."
680 #: simulation/data/technologies/gather_farming_training.jsongenericName
681 msgid "Gather Training"
682 msgstr "Innsamlingstrening"
684 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
685 msgid "Grow water weeds to to supply rice plants with nutricients."
686 msgstr ""
688 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
689 msgid "Water Weeding"
690 msgstr ""
692 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
693 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
694 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
695 msgid "Increases wood gathering rates for trees."
696 msgstr "Øker hastigheten for innsamling av tømmer fra trær."
698 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
699 msgid "Iron Axe Heads"
700 msgstr ""
702 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
703 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
704 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
705 msgid "Workers +25% wood gather rate."
706 msgstr ""
708 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
709 msgid "Sharp Axe Heads"
710 msgstr ""
712 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
713 msgid "Stronger Axe"
714 msgstr ""
716 #: simulation/data/technologies/gather_mining_serfs.jsondescription
717 msgid ""
718 "Compel serfs to help your workers quarry stone. Increases stone gathering "
719 "rates."
720 msgstr ""
722 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
723 msgid "Serfs"
724 msgstr "Livegne (\"slaver\")"
726 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
727 msgid "Heilōtes"
728 msgstr ""
730 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
731 #: simulation/data/technologies/gather_mining_servants.jsontooltip
732 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
733 msgid "Workers +25% stone gather rate."
734 msgstr ""
736 #: simulation/data/technologies/gather_mining_servants.jsondescription
737 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
738 msgstr ""
740 #: simulation/data/technologies/gather_mining_servants.jsongenericName
741 msgid "Servants"
742 msgstr "Tjenere"
744 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
745 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
746 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
747 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
748 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
749 msgid "Douloi"
750 msgstr ""
752 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
753 msgid "Develop shaft mining. Increases metal gathering rates."
754 msgstr ""
756 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
757 msgid "Shaft Mining"
758 msgstr "Sjaktgruve"
760 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
761 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
762 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
763 msgid "Workers +25% metal gather rate."
764 msgstr ""
766 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
767 msgid "Strike a vein of precious silver. Increases metal gathering rates."
768 msgstr ""
770 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
771 msgid "Silver Mining"
772 msgstr "Sølvgruve"
774 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
775 msgid "Mines of Laureion"
776 msgstr "Miner av Laurelon"
778 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
779 msgid "Mines of Krenides"
780 msgstr "Miner av Krenides"
782 #: simulation/data/technologies/gather_mining_slaves.jsondescription
783 msgid ""
784 "Buy slaves to help your workers quarry stone. Increases stone gathering "
785 "rates."
786 msgstr ""
788 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
789 msgid "Slaves"
790 msgstr "Slaver"
792 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
793 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
794 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
795 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
796 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
797 msgid "Andrapoda"
798 msgstr ""
800 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
801 msgid "Servi"
802 msgstr ""
804 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
805 msgid ""
806 "Equip your workers with helpful tools. Increases metal gathering rates."
807 msgstr ""
809 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
810 msgid "Wedge and Mallet"
811 msgstr "Kile og hammer"
813 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
814 msgid "Equip your foragers with wicker baskets for foraging."
815 msgstr ""
817 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
818 msgid "Wicker Baskets"
819 msgstr "Flettede kurver"
821 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
822 msgid "Workers +50% fruit gather rate."
823 msgstr ""
825 #: simulation/data/technologies/heal_range.jsondescription
826 #: simulation/data/technologies/heal_range_2.jsondescription
827 msgid "Increases the healing and vision range of all healers."
828 msgstr "Øker rekkevidden for helbredelse og synsrekkevidde for alle helbredere."
830 #: simulation/data/technologies/heal_range.jsongenericName
831 msgid "Healing Range"
832 msgstr "Helbredelsesavstand"
834 #: simulation/data/technologies/heal_range.jsonspecificName.athen
835 #: simulation/data/technologies/heal_range.jsonspecificName.mace
836 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
837 #: simulation/data/technologies/heal_range.jsonspecificName.sele
838 #: simulation/data/technologies/heal_range.jsonspecificName.spart
839 msgid "Olympic Pantheon"
840 msgstr "Olympisk Pantheon"
842 #: simulation/data/technologies/heal_range.jsontooltip
843 #: simulation/data/technologies/heal_range_2.jsontooltip
844 msgid "Healers +5 healing range."
845 msgstr ""
847 #: simulation/data/technologies/heal_range_2.jsongenericName
848 msgid "Healing Range 2"
849 msgstr "Helberedelsesavstand 2"
851 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
852 msgid "Akadēmeia"
853 msgstr ""
855 #: simulation/data/technologies/heal_rate.jsondescription
856 #: simulation/data/technologies/heal_rate_2.jsondescription
857 msgid "Increases the healing rate of all healers."
858 msgstr ""
860 #: simulation/data/technologies/heal_rate.jsongenericName
861 msgid "Healing Rate"
862 msgstr "Helberedelses-hastighet"
864 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
865 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
866 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
867 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
868 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
869 msgid "Sphagia"
870 msgstr ""
872 #: simulation/data/technologies/heal_rate.jsontooltip
873 #: simulation/data/technologies/heal_rate_2.jsontooltip
874 msgid "Healers −20% healing time."
875 msgstr ""
877 #: simulation/data/technologies/heal_rate_2.jsongenericName
878 msgid "Healing Rate 2"
879 msgstr "Helbredelseshastighet 2"
881 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
882 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
883 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
884 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
885 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
886 msgid "Hippocratic Oath"
887 msgstr "Den hippokratiske ed"
889 #: simulation/data/technologies/health_females_01.jsondescription
890 msgid ""
891 "The loom allowed the creation of finer clothing for settlers. Women of the "
892 "household were taught from a young age how to weave on the loom, and "
893 "subsequently spent a large share of their lives working with it."
894 msgstr "Vevstolen tillot framstilling av finere bekledning til bosettingens borgere. Kvinner i husholdet ble opplært fra barnsben til veving på vevstolen, og tilbragte senere store deler av sine liv i dets virke."
896 #: simulation/data/technologies/health_females_01.jsongenericName
897 msgid "The Loom"
898 msgstr "Vevstolen"
900 #: simulation/data/technologies/health_females_01.jsontooltip
901 msgid "Female Citizens +100% health."
902 msgstr ""
904 #: simulation/data/technologies/health_regen_units.jsondescription
905 msgid "Organic units will slowly regenerate health over time when idle."
906 msgstr "Organiske enheter vil heles sakte over tid ved lediggang."
908 #: simulation/data/technologies/health_regen_units.jsongenericName
909 msgid "Battlefield Medicine"
910 msgstr "Slagmark-medisin"
912 #: simulation/data/technologies/health_regen_units.jsontooltip
913 msgid "Idle Organic units +0.5 health regeneration rate."
914 msgstr ""
916 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
917 msgid ""
918 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
919 "throughout their empires, where Greek culture and art blended with local "
920 "customs to create the motley Hellenistic civilization."
921 msgstr "De Hellenistiske monarkene, med Alexander som den første, grunnla mange byer overalt i sine imperier, der gresk kultur og kunst ble forent med lokale skikker for å skape den blandede hellenistiske sivilisasjonen. "
923 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
924 msgid "Hellenistic Metropolis"
925 msgstr "Hellenistiske metropoler"
927 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
928 msgid "Civic Centers +100% health and capture points, double default arrows."
929 msgstr ""
931 #: simulation/data/technologies/hoplite_tradition.jsondescription
932 msgid "Hoplite soldiers constituted most of the armies of Greece."
933 msgstr ""
935 #: simulation/data/technologies/hoplite_tradition.jsongenericName
936 msgid "Hoplite Tradition"
937 msgstr ""
939 #: simulation/data/technologies/hoplite_tradition.jsontooltip
940 msgid "Hoplites −25% training time and −50% promotion experience."
941 msgstr ""
943 #: simulation/data/technologies/immortals.jsondescription
944 msgid ""
945 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
946 "Athanatoi (“Immortals”) by Greek authors."
947 msgstr ""
949 #: simulation/data/technologies/immortals.jsongenericName
950 msgid "Immortals"
951 msgstr "Udødelige"
953 #: simulation/data/technologies/immortals.jsontooltip
954 msgid "Immortals −50% training time, but −10% health."
955 msgstr ""
957 #: simulation/data/technologies/infantry_cost_time.jsondescription
958 msgid ""
959 "Calling up infantry levies in time of war helps bolster the ranks of a "
960 "king's army."
961 msgstr "Å tilkalle utskrevne infanteritropper i krigstid bidrar til å styrke rekkene i en konges arme. "
963 #: simulation/data/technologies/infantry_cost_time.jsongenericName
964 msgid "Levy Infantry"
965 msgstr "Utskrevet infanteri"
967 #: simulation/data/technologies/infantry_cost_time.jsontooltip
968 msgid "Infantry −10% training time."
969 msgstr ""
971 #: simulation/data/technologies/iphicratean_reforms.jsondescription
972 msgid ""
973 "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan "
974 "Mercenary Archers (Toxotes Kretikos)."
975 msgstr "Athenske triremer kan trene marinesoldater (Epibates Athenaikos) og kretiske leiesoldatbueskyttere (Toxotes Kretikos)."
977 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
978 msgid "Iphicratean Reforms"
979 msgstr "Ifikratiske reformer"
981 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
982 msgid "Athenian Triremes can train Marines and Cretan Mercenary Archers."
983 msgstr ""
985 #: simulation/data/technologies/long_walls.jsondescription
986 msgid ""
987 "The Long Walls of Athens were constructed under the auspices of the wily "
988 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
989 "secured the city's sea supply routes and prevented an enemy from starving "
990 "out the city during a siege."
991 msgstr "Athens lange vegger ble bygget under beskyttelsen av den utspekulerte Themistocles og bredte seg 6 km fra storbyen til havna ved Piraeus. Dette trygget byens sjøforsyningsruter og hindret en fiende fra å sulte ut byen under en beleiring."
993 #: simulation/data/technologies/long_walls.jsongenericName
994 msgid "Athenian Long Walls"
995 msgstr "Athenske langvegger."
997 #: simulation/data/technologies/long_walls.jsontooltip
998 msgid "Build Walls in own or neutral territory."
999 msgstr ""
1001 #: simulation/data/technologies/nisean_horses.jsondescription
1002 msgid ""
1003 "The now-extinct Nisian breed of horse was one of the largest and robust "
1004 "horses of ancient times. They were highly sought after by the Seleucids and "
1005 "Persians as both rider and mount gained heavier armor as time progressed."
1006 msgstr "Den nå utdødde nisearasen var en av de største og mest robuste hestene i oldtiden. Den var høyt ettertraktet av Selevkiderne og Perserne ettersom både rytter og hest fikk sterkere rustningsgrad etterhvert som tiden gikk."
1008 #: simulation/data/technologies/nisean_horses.jsongenericName
1009 msgid "Nisean War Horses"
1010 msgstr "Niseakrigshester"
1012 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1013 msgid "Nisioi"
1014 msgstr "Nisioi"
1016 #: simulation/data/technologies/nisean_horses.jsontooltip
1017 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1018 msgstr ""
1020 #: simulation/data/technologies/outpost_vision.jsondescription
1021 msgid "Increases outpost vision."
1022 msgstr ""
1024 #: simulation/data/technologies/outpost_vision.jsongenericName
1025 msgid "Carrier Pigeons"
1026 msgstr "Brevduer"
1028 #: simulation/data/technologies/outpost_vision.jsontooltip
1029 msgid "Outposts +33% vision range."
1030 msgstr ""
1032 #: simulation/data/technologies/pair_unlock_arrows_type.jsongenericName
1033 msgid "Fire Arrows vs Poison Arrows"
1034 msgstr ""
1036 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1037 msgid "Traditional Army vs Reform Army"
1038 msgstr ""
1040 #: simulation/data/technologies/parade_of_daphne.jsondescription
1041 msgid ""
1042 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1043 "thousands of well-equipped troops participated in the opening procession."
1044 msgstr ""
1046 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1047 msgid "Parade of Daphne"
1048 msgstr "Dafnes parade"
1050 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1051 msgid "Champions −20% training time."
1052 msgstr ""
1054 #: simulation/data/technologies/phase_city.jsondescription
1055 msgid ""
1056 "Dummy technology for use in templates requirements, replaced by "
1057 "phase_city_generic or phase_city_{civ}."
1058 msgstr ""
1060 #: simulation/data/technologies/phase_city.jsongenericName
1061 #: simulation/data/technologies/phase_city_athen.jsongenericName
1062 #: simulation/data/technologies/phase_city_generic.jsongenericName
1063 msgid "City Phase"
1064 msgstr "Storbyfasen"
1066 #: simulation/data/technologies/phase_city_athen.jsondescription
1067 msgid ""
1068 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1069 " of modern technology. This is the Athenian city phase, where metal "
1070 "gathering rates are boosted because of the 'Silver Owls' bonus."
1071 msgstr "Framskrider fra et myldrende tettsted til et ekte metropol, full av den moderne teknologiens undere. Dette er den athenske storby-fasen, der hastigheten for metallutvinning økes på grunn av sølvugle-bonusen."
1073 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1074 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1075 msgid "Requires three Town Structures."
1076 msgstr ""
1078 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1079 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1080 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1081 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1082 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1083 msgid "Megalopolis"
1084 msgstr ""
1086 #: simulation/data/technologies/phase_city_athen.jsontooltip
1087 msgid ""
1088 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1089 "Centers +50% territory influence radius. Structures +9 capture points "
1090 "regeneration rate per garrisoned unit. Workers +10% metal gather rate."
1091 msgstr ""
1093 #: simulation/data/technologies/phase_city_generic.jsondescription
1094 msgid ""
1095 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1096 " of modern technology."
1097 msgstr "Framskrider fra en myldrende by til et ekte metropol, full av den moderne teknologiens undere."
1099 #: simulation/data/technologies/phase_city_generic.jsontooltip
1100 msgid ""
1101 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1102 "Centers +50% territory influence radius. Structures +9 capture points "
1103 "regeneration rate per garrisoned unit."
1104 msgstr ""
1106 #: simulation/data/technologies/phase_town.jsondescription
1107 msgid ""
1108 "Dummy technology for use in templates requirements, replaced by "
1109 "phase_town_generic or phase_town_{civ}."
1110 msgstr ""
1112 #: simulation/data/technologies/phase_town.jsongenericName
1113 #: simulation/data/technologies/phase_town_athen.jsongenericName
1114 #: simulation/data/technologies/phase_town_generic.jsongenericName
1115 msgid "Town Phase"
1116 msgstr "Byfase"
1118 #: simulation/data/technologies/phase_town_athen.jsondescription
1119 msgid ""
1120 "Advances from a small village to a bustling town, ready to expand rapidly. "
1121 "This is the Athenian town phase, where metal gathering rates are boosted "
1122 "because of the 'Silver Owls' bonus."
1123 msgstr "Framskrider fra liten landsby til myldrende by til et ekte metropol, klar til rask ekspansjon. Dette er den athenske tettstedfasen, der hastigheten for metallutvinning økes på grunn av sølvugle-bonusen."
1125 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1126 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1127 msgid "Requires five Village Structures."
1128 msgstr ""
1130 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1131 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1132 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1133 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1134 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1135 msgid "Kōmopolis"
1136 msgstr ""
1138 #: simulation/data/technologies/phase_town_athen.jsontooltip
1139 msgid ""
1140 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1141 "Centers +30% territory influence radius. Structures +7 capture points "
1142 "regeneration rate per garrisoned unit. Workers +10% metal gather rate."
1143 msgstr ""
1145 #: simulation/data/technologies/phase_town_generic.jsondescription
1146 msgid ""
1147 "Advances from a small village to a bustling town, ready to expand rapidly."
1148 msgstr "Avanserer fra en liten landsby til en yrende by, klar for videre rask utvidelse."
1150 #: simulation/data/technologies/phase_town_generic.jsontooltip
1151 msgid ""
1152 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1153 "Centers +30% territory influence radius. Structures +7 capture points "
1154 "regeneration rate per garrisoned unit."
1155 msgstr ""
1157 #: simulation/data/technologies/phase_village.jsongenericName
1158 msgid "Village Phase"
1159 msgstr "Landsbyfasen"
1161 #: simulation/data/technologies/poison_arrows.jsongenericName
1162 msgid "Poison Arrows"
1163 msgstr ""
1165 #: simulation/data/technologies/poison_arrows.jsontooltip
1166 msgid "Ranged Soldiers +20% attack damage."
1167 msgstr ""
1169 #: simulation/data/technologies/poison_blades.jsongenericName
1170 msgid "Poison Blades"
1171 msgstr ""
1173 #: simulation/data/technologies/poison_blades.jsontooltip
1174 msgid "Melee Soldiers +20% attack damage."
1175 msgstr ""
1177 #: simulation/data/technologies/pop_house_01.jsondescription
1178 msgid ""
1179 "Home gardens ranged from simple fenced-in areas to large manicured and "
1180 "colonnaded enclosures."
1181 msgstr "Hjemmehager kunne være alt fra enkle inngjerdede arealer til store friserte og søylekledde områder. "
1183 #: simulation/data/technologies/pop_house_01.jsongenericName
1184 msgid "Home Garden"
1185 msgstr "Hjemlig hage"
1187 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1188 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1189 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1190 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1191 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1192 msgid "Peristylon"
1193 msgstr ""
1195 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1196 msgid "Paradaidām"
1197 msgstr ""
1199 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1200 msgid "Peristylium"
1201 msgstr ""
1203 #: simulation/data/technologies/pop_house_01.jsontooltip
1204 #: simulation/data/technologies/pop_house_02.jsontooltip
1205 msgid "Houses +20% population bonus."
1206 msgstr ""
1208 #: simulation/data/technologies/pop_house_02.jsondescription
1209 msgid ""
1210 "Homes tended to expand as the wealth and population of a settlement grew."
1211 msgstr "Husmassen hadde det med å øke når velstand og innbyggertall i bosettingene vokste."
1213 #: simulation/data/technologies/pop_house_02.jsongenericName
1214 msgid "Manors"
1215 msgstr "Herregårder"
1217 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1218 msgid "Insulae"
1219 msgstr "Insulae"
1221 #: simulation/data/technologies/reformed_army_sele.jsondescription
1222 msgid "The Roman-style core of the Seleucid army."
1223 msgstr ""
1225 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1226 msgid "Reform Army"
1227 msgstr "Reformer hæren"
1229 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1230 msgid "Unlock the Champion Infantry Swordsman."
1231 msgstr ""
1233 #: simulation/data/technologies/ship_cost_time.jsondescription
1234 msgid ""
1235 "Employ skilled shipwrights with specialized tools to speed up ship "
1236 "construction."
1237 msgstr ""
1239 #: simulation/data/technologies/ship_cost_time.jsongenericName
1240 msgid "Naval Architects"
1241 msgstr "Sjøarkitekter "
1243 #: simulation/data/technologies/ship_cost_time.jsontooltip
1244 msgid "Ships −20% construction time."
1245 msgstr ""
1247 #: simulation/data/technologies/ship_health.jsondescription
1248 msgid "Wooden reinforcement beams for ship hulls."
1249 msgstr "Tømmerbjelker for å forsterke skipsskrog."
1251 #: simulation/data/technologies/ship_health.jsongenericName
1252 msgid "Reinforced hull"
1253 msgstr "Forsterket skrog"
1255 #: simulation/data/technologies/ship_health.jsontooltip
1256 msgid "Ships +25% health."
1257 msgstr ""
1259 #: simulation/data/technologies/ship_movement_speed.jsondescription
1260 msgid ""
1261 "Train your oarsmen and sailors to move more efficiently and speed up your "
1262 "ships."
1263 msgstr ""
1265 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1266 msgid "Experienced Crews"
1267 msgstr ""
1269 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1270 msgid "Ships +10% movement speed."
1271 msgstr ""
1273 #: simulation/data/technologies/siege_attack.jsondescription
1274 msgid "Advanced technologies improve siege efficiency."
1275 msgstr ""
1277 #: simulation/data/technologies/siege_attack.jsongenericName
1278 msgid "Advanced Siege"
1279 msgstr "Avansert beleiring"
1281 #: simulation/data/technologies/siege_attack.jsontooltip
1282 msgid "Siege Engines +25% attack crush damage."
1283 msgstr ""
1285 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1286 msgid "Improvement to projectile accuracy."
1287 msgstr ""
1289 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1290 msgid "Bolt Accuracy"
1291 msgstr "Boltnøyaktighet"
1293 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1294 msgid "Bolt Shooters −20% ranged attack spread."
1295 msgstr ""
1297 #: simulation/data/technologies/siege_cost_time.jsondescription
1298 msgid "The science or craft of laying or carrying out sieges."
1299 msgstr ""
1301 #: simulation/data/technologies/siege_cost_time.jsongenericName
1302 msgid "Siegecraft"
1303 msgstr ""
1305 #: simulation/data/technologies/siege_cost_time.jsontooltip
1306 msgid "Siege Engines −20% construction time."
1307 msgstr ""
1309 #: simulation/data/technologies/siege_health.jsondescription
1310 msgid ""
1311 "Cover the exterior with iron plates to protect against fire and projectiles."
1312 msgstr ""
1314 #: simulation/data/technologies/siege_health.jsongenericName
1315 msgid "Armor Plating"
1316 msgstr ""
1318 #: simulation/data/technologies/siege_health.jsontooltip
1319 msgid "Battering Rams and Siege Towers +25% health."
1320 msgstr ""
1322 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1323 msgid "Military engineers are responsible for improvements in siege engines."
1324 msgstr ""
1326 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1327 msgid "Military Engineers"
1328 msgstr "Militæringeniører"
1330 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1331 msgid "Siege Engines –40% pack and unpack time."
1332 msgstr ""
1334 #: simulation/data/technologies/silk_road.jsongenericName
1335 msgid "Silk Road"
1336 msgstr ""
1338 #: simulation/data/technologies/silk_road.jsontooltip
1339 msgid "Traders +20% international trade bonus."
1340 msgstr ""
1342 #: simulation/data/technologies/silvershields.jsondescription
1343 msgid ""
1344 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1345 "the Macedonian army."
1346 msgstr "Sølvskjoldene, eller Argyraspidai, var den Makedonske hærens tunge eliteinfanteri. "
1348 #: simulation/data/technologies/silvershields.jsongenericName
1349 msgid "Silver Shields Regiment"
1350 msgstr "Sølvskjolds regiment"
1352 #: simulation/data/technologies/silvershields.jsontooltip
1353 msgid ""
1354 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1355 "and attack damage."
1356 msgstr ""
1358 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1359 msgid ""
1360 "Often, a soldier would carry a secondary weapon in addition to his primary "
1361 "weapon of choice, to be drawn when the primary weapon has failed or been "
1362 "broken."
1363 msgstr ""
1365 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1366 msgid "Side Arms"
1367 msgstr "Sidevåpen"
1369 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1370 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1371 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1372 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1373 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1374 msgid "Xiphos"
1375 msgstr ""
1377 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1378 msgid "Pugio"
1379 msgstr "Pugio"
1381 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1382 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1383 msgid "Soldiers +15% melee attack damage."
1384 msgstr ""
1386 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1387 msgid "Using iron instead of bronze gave weapons additional power."
1388 msgstr "Ved å bruke jern istedenfor bronse fikk man kraftigere våpen."
1390 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1391 msgid "Iron Weapons"
1392 msgstr "Jernvåpen"
1394 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1395 msgid ""
1396 "By adding a small amount of carbon during the iron smelting process, a "
1397 "stronger material, steel, can be forged."
1398 msgstr ""
1400 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1401 msgid "Carburization"
1402 msgstr ""
1404 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1405 msgid "Soldiers +20% melee attack damage."
1406 msgstr ""
1408 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1409 msgid ""
1410 "Secret steel working techniques give sword blades distinctive and beautiful "
1411 "markings. Not only that, but the steel's hardness is unparalleled."
1412 msgstr "Hemmelige stålbearbeidingsteknikker gir sverdklinger karakteristiske og vakre graveringer. Dessuten er stålets hardhet uten sidestykke."
1414 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1415 msgid "Steel Working"
1416 msgstr "Stålarbeid"
1418 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1419 msgid "Toledo Steel"
1420 msgstr "Toledo-stål"
1422 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1423 msgid "Wootz Steel"
1424 msgstr "Wootz-stål"
1426 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1427 msgid ""
1428 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1429 msgstr ""
1431 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1432 msgid ""
1433 "Improving the fletching of arrows increases their stability and speed, and "
1434 "thus their penetration."
1435 msgstr ""
1437 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1438 msgid "Improved Fletching"
1439 msgstr ""
1441 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1442 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1443 msgid "Soldiers +15% ranged attack damage."
1444 msgstr ""
1446 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1447 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1448 msgstr ""
1450 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1451 msgid "Iron Arrowheads"
1452 msgstr ""
1454 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1455 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1456 msgstr ""
1458 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1459 msgid "Trilobate Arrowheads"
1460 msgstr ""
1462 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1463 msgid "Soldiers +20% ranged attack damage."
1464 msgstr ""
1466 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1467 msgid "Ranged Soldiers +25% promotion experience."
1468 msgstr ""
1470 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1471 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1472 msgstr ""
1474 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1475 msgid "Quilted Body Armor"
1476 msgstr "Lappeflettet kroppsrustning"
1478 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1479 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1480 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1481 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1482 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1483 msgid "Spolas"
1484 msgstr "Spolas"
1486 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1487 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1488 msgid "Soldiers +1 hack resistance."
1489 msgstr ""
1491 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1492 msgid "Body armor made from laminated linen."
1493 msgstr ""
1495 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1496 msgid "Laminated Linen Body Armor"
1497 msgstr "Laminert kroppsrustning i lin"
1499 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1500 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1501 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1502 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1503 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1504 msgid "Linothōrax"
1505 msgstr ""
1507 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1508 msgid "Body armor made of small metal rings linked together."
1509 msgstr ""
1511 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1512 msgid "Mail Body Armor"
1513 msgstr ""
1515 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1516 msgid "Soldiers +2 hack resistance."
1517 msgstr ""
1519 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1520 msgid ""
1521 "Wooden shields are heavier but much better able to resist projectiles and "
1522 "blows than wicker-frame shields."
1523 msgstr ""
1525 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1526 msgid "Wooden Shield"
1527 msgstr ""
1529 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1530 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1531 msgid "Soldiers +1 pierce resistance."
1532 msgstr ""
1534 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1535 msgid "Strengthen shields with a metal rim or spine."
1536 msgstr ""
1538 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1539 msgid "Metal Rim"
1540 msgstr ""
1542 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1543 msgid "Strengthen shields further with stronger metal alloys."
1544 msgstr ""
1546 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1547 msgid "Improved Shield Alloys"
1548 msgstr ""
1550 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1551 msgid "Soldiers +2 pierce resistance."
1552 msgstr ""
1554 #: simulation/data/technologies/spy_counter.jsondescription
1555 msgid "Recruit a network of informants to watch over your people."
1556 msgstr "Rekruttér et nettverk av informanter for å overvåke folket ditt."
1558 #: simulation/data/technologies/spy_counter.jsongenericName
1559 msgid "Counterintelligence"
1560 msgstr "Kontraspionasje"
1562 #: simulation/data/technologies/spy_counter.jsontooltip
1563 msgid "Make your units 50% more expensive to bribe."
1564 msgstr "Gjør enhetene dine 50% dyrere å bestikke."
1566 #: simulation/data/technologies/stable_batch_training.jsondescription
1567 msgid ""
1568 "Significantly increase training speed of cavalry by training them in large "
1569 "batches or squadrons."
1570 msgstr ""
1572 #: simulation/data/technologies/stable_batch_training.jsontooltip
1573 msgid "Stables −10% batch training time."
1574 msgstr ""
1576 #: simulation/data/technologies/tower_crenellations.jsondescription
1577 msgid ""
1578 "Crenellations on the battlements allow soldiers wider range of fire in "
1579 "defending a keep."
1580 msgstr "Krenleringer på brystvernet gir soldater bredere skuddfelt når de forsvarer et fort."
1582 #: simulation/data/technologies/tower_crenellations.jsongenericName
1583 msgid "Crenellations"
1584 msgstr "Kreneleringer"
1586 #: simulation/data/technologies/tower_crenellations.jsontooltip
1587 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1588 msgstr ""
1590 #: simulation/data/technologies/tower_health.jsondescription
1591 msgid "Reinforce the foundations in preparation of an attack."
1592 msgstr "Forsterk fundamentene for å forberede et angrep. "
1594 #: simulation/data/technologies/tower_health.jsongenericName
1595 msgid "Sturdy Foundations"
1596 msgstr "Robuste fundamenter"
1598 #: simulation/data/technologies/tower_health.jsontooltip
1599 msgid "Towers +25% health."
1600 msgstr ""
1602 #: simulation/data/technologies/tower_murderholes.jsondescription
1603 msgid "Murder holes allow hitting enemies at the foot of the tower."
1604 msgstr "Fallgraver tillater angrep av motstandere ved tårnets base."
1606 #: simulation/data/technologies/tower_murderholes.jsongenericName
1607 msgid "Murder Holes"
1608 msgstr "Fallgraver"
1610 #: simulation/data/technologies/tower_murderholes.jsontooltip
1611 msgid "Sentry and Stone Towers have 0 minimum attack range."
1612 msgstr ""
1614 #: simulation/data/technologies/tower_range.jsondescription
1615 msgid "Arrow shooters increase the maximum range of the fire arrows."
1616 msgstr "Bueskyttere øker det maksimale rekkevidde av flammepiler."
1618 #: simulation/data/technologies/tower_range.jsongenericName
1619 msgid "Arrow Shooters"
1620 msgstr "Bueskytter"
1622 #: simulation/data/technologies/tower_range.jsontooltip
1623 msgid "Sentry and Stone Towers +8 attack range."
1624 msgstr ""
1626 #: simulation/data/technologies/tower_watch.jsondescription
1627 msgid "A night's watch increases vigilance."
1628 msgstr "En natts vakt øker årvåkenhet."
1630 #: simulation/data/technologies/tower_watch.jsongenericName
1631 msgid "Sentries"
1632 msgstr "Vakt"
1634 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1635 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1636 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1637 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1638 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1639 msgid "Nyktophylakes"
1640 msgstr ""
1642 #: simulation/data/technologies/tower_watch.jsonspecificName.han
1643 msgid "Shàobīng"
1644 msgstr ""
1646 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1647 msgid "Vigiles"
1648 msgstr "Vigiles"
1650 #: simulation/data/technologies/tower_watch.jsontooltip
1651 msgid "Sentry and Stone Towers +1 default arrow count."
1652 msgstr ""
1654 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1655 msgid "Improve the international trading profit."
1656 msgstr "Øk den internasjonale handelsfortjenesten."
1658 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1659 msgid "Commercial Treaty"
1660 msgstr "Handelsavtale"
1662 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1663 msgid "Traders +10% trade profit between allies."
1664 msgstr ""
1666 #: simulation/data/technologies/trade_gain_01.jsondescription
1667 #: simulation/data/technologies/trade_gain_02.jsondescription
1668 msgid "The progress in handicraft improves the trading profit."
1669 msgstr "Framdrift i handtverkskunsten øker handelsoverskuddet."
1671 #: simulation/data/technologies/trade_gain_01.jsongenericName
1672 msgid "Handicraft"
1673 msgstr "Håndtverkskunst"
1675 #: simulation/data/technologies/trade_gain_01.jsontooltip
1676 #: simulation/data/technologies/trade_gain_02.jsontooltip
1677 msgid "Traders +15% trade gain."
1678 msgstr ""
1680 #: simulation/data/technologies/trade_gain_02.jsongenericName
1681 msgid "Advanced Handicraft"
1682 msgstr "Avansert håndtverkskunst"
1684 #: simulation/data/technologies/trader_health.jsondescription
1685 msgid "Traders traveling together in caravans are less vulnerable."
1686 msgstr ""
1688 #: simulation/data/technologies/trader_health.jsongenericName
1689 msgid "Trade Caravan"
1690 msgstr ""
1692 #: simulation/data/technologies/trader_health.jsontooltip
1693 msgid "Land Traders +50% health."
1694 msgstr ""
1696 #: simulation/data/technologies/traditional_army_sele.jsondescription
1697 msgid "The Macedonian-style core of the Seleucid army."
1698 msgstr ""
1700 #: simulation/data/technologies/traditional_army_sele.jsongenericName
1701 msgid "Traditional Army"
1702 msgstr "Tradisjonell hær"
1704 #: simulation/data/technologies/traditional_army_sele.jsontooltip
1705 msgid "Unlock the Champion Infantry Pikeman."
1706 msgstr ""
1708 #: simulation/data/technologies/unit_advanced.jsontooltip
1709 msgid ""
1710 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
1711 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
1712 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
1713 "damage; Ranged units −20% spread."
1714 msgstr ""
1716 #: simulation/data/technologies/unit_elephant_african.jsontooltip
1717 msgid ""
1718 "African Elephants −10% resource costs, training time, health, attack damage,"
1719 " and loot."
1720 msgstr ""
1722 #: simulation/data/technologies/unit_elephant_indian.jsontooltip
1723 msgid ""
1724 "Indian Elephants +10% resource costs, training time, health, attack damage, "
1725 "and loot."
1726 msgstr ""
1728 #: simulation/data/technologies/unit_elite.jsontooltip
1729 msgid ""
1730 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
1731 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
1732 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
1733 "spread."
1734 msgstr ""
1736 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
1737 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
1738 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
1739 msgid ""
1740 "Guard units (Champions) are professionals who wield the best weapons and "
1741 "have the best training."
1742 msgstr "Vakter (mestere) er profesjonelle som bærer de beste våpnene og er best trent."
1744 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
1745 msgid "Unlock Champion Cavalry"
1746 msgstr ""
1748 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
1749 msgid "Unlock Champion Cavalry at the Stable."
1750 msgstr ""
1752 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
1753 msgid "Unlock Champion Chariots"
1754 msgstr ""
1756 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
1757 msgid "Unlock Champion Chariots at the Stable."
1758 msgstr ""
1760 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
1761 msgid "Unlock Champion Infantry"
1762 msgstr ""
1764 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
1765 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
1766 msgid "Agēma"
1767 msgstr ""
1769 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
1770 msgid "Regio Cohors"
1771 msgstr "Regio Cohors"
1773 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
1774 msgid "Unlock Champions Infantry at the Barracks."
1775 msgstr ""
1777 #: simulation/data/technologies/unlock_females_house.jsondescription
1778 msgid "A festival attended by women-only, to celebrate female fertility."
1779 msgstr "En festival der kun kvinner deltar, for å feire kvinnelig fruktbarhet."
1781 #: simulation/data/technologies/unlock_females_house.jsongenericName
1782 msgid "Fertility Festival"
1783 msgstr "Fertilitetsfestival"
1785 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1786 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1787 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
1788 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
1789 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1790 msgid "Thesmophoria"
1791 msgstr ""
1793 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1794 msgid "Bona Dea"
1795 msgstr "Bona Dea"
1797 #: simulation/data/technologies/unlock_females_house.jsontooltip
1798 msgid "Unlock the ability to train women from houses."
1799 msgstr "Lås opp muligheten for å trene kvinner fra hus."
1801 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1802 msgid ""
1803 "The extension of trade leads to the permanent establishment of storekeepers "
1804 "and their families in foreign countries, allowing them to exploit the wealth"
1805 " of these countries."
1806 msgstr "Utvidelse av handelsvirksomhet fører til at materialforvaltere og deres familier etablerer seg i fremmede land, der de vil utnytte disse landenes rikdom. "
1808 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1809 msgid "Diaspora"
1810 msgstr "Diaspora"
1812 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1813 msgid "Requires three Traders"
1814 msgstr ""
1816 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1817 msgid "Allows using allied dropsites."
1818 msgstr "Tillater bruk av allierte avlastningssteder."
1820 #: simulation/data/technologies/unlock_shared_los.jsondescription
1821 msgid ""
1822 "By means of trading and travelling people explored beyond the boundaries of "
1823 "their lands and drew maps of it in order to share and memorize their "
1824 "discoveries."
1825 msgstr "Ved handel og reiser utforsket folk forbi yttergrensene av deres eget land og tegnet kart for å dele og huske sine oppdagelser."
1827 #: simulation/data/technologies/unlock_shared_los.jsongenericName
1828 msgid "Cartography"
1829 msgstr "Kartografi"
1831 #: simulation/data/technologies/unlock_shared_los.jsontooltip
1832 msgid ""
1833 "See what your allies see, browse their summary and check their resources and"
1834 " population count in the top panel."
1835 msgstr "Se hva dine allierte ser, se gjennom deres sammendrag og sjekk deres ressurser og befolkningsantall i toppanelet."
1837 #: simulation/data/technologies/unlock_spies.jsondescription
1838 msgid ""
1839 "Merchants' first goal was trading, but they also gathered information about "
1840 "the countries they crossed."
1841 msgstr "Handelsmennenes første mål var handel, men de tilegnet seg også informasjon om landene de krysset."
1843 #: simulation/data/technologies/unlock_spies.jsongenericName
1844 msgid "Espionage"
1845 msgstr "Spionering"
1847 #: simulation/data/technologies/unlock_spies.jsontooltip
1848 msgid ""
1849 "Allows bribing the units of other players in order to share their vision."
1850 msgstr "Tillater bestikking av andre spilleres enheter slik at du kan dele deres åsyn."
1852 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsondescription
1853 msgid "Upgrade all of your citizen crossbowmen to Advanced rank."
1854 msgstr ""
1856 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsongenericName
1857 msgid "Advanced Crossbow Infantry and Cavalry"
1858 msgstr ""
1860 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsontooltip
1861 msgid "Upgrade all of your Crossbow Infantry and Cavalry to Advanced rank."
1862 msgstr ""
1864 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
1865 msgid "Hire professional mercenaries to fight in your army."
1866 msgstr "Hyr profesjonelle leiesoldater til å sloss i din arme."
1868 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
1869 msgid "Expertise In War"
1870 msgstr "Ekspertise i krig"
1872 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
1873 msgid "Mercenaries start at Advanced rank."
1874 msgstr ""
1876 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsondescription
1877 msgid "Upgrade all of your citizen crossbowmen to Elite rank."
1878 msgstr ""
1880 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsongenericName
1881 msgid "Elite Crossbow Infantry and Cavalry"
1882 msgstr ""
1884 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsontooltip
1885 msgid "Upgrade all of your Crossbow Infantry and Cavalry to Elite rank."
1886 msgstr ""
1888 #: simulation/data/technologies/wonder_population_cap.jsondescription
1889 msgid "The wonder attracts many more people to your civilization."
1890 msgstr "Underet tiltrekker seg mange flere folk til din sivilisasjon."
1892 #: simulation/data/technologies/wonder_population_cap.jsongenericName
1893 msgid "Glorious Expansion"
1894 msgstr "Praktfull ekspansjon"
1896 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
1897 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
1898 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
1899 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
1900 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
1901 msgid "Peristasis"
1902 msgstr ""
1904 #: simulation/data/technologies/wonder_population_cap.jsontooltip
1905 msgid ""
1906 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "
1907 "Wonder owned."
1908 msgstr ""