1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2022 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
14 "Project-Id-Version: 0 A.D.\n"
15 "POT-Creation-Date: 2022-03-04 08:09+0000\n"
16 "PO-Revision-Date: 2022-03-04 08:18+0000\n"
17 "Last-Translator: Transifex Bot\n"
18 "Language-Team: Norwegian Bokmål (http://www.transifex.com/wildfire-games/0ad/language/nb/)\n"
20 "Content-Type: text/plain; charset=UTF-8\n"
21 "Content-Transfer-Encoding: 8bit\n"
23 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
25 #: simulation/data/technologies/agoge.jsondescription
27 "Spartans were housed and trained from a young age to be superlative warriors"
28 " and to endure any hardship a military life can give them."
29 msgstr "Spartanerne ble innlosjert og trent fra ung alder til å bli overlegne krigere og for å utholde alle prøvelser et militært liv kan tilby."
31 #: simulation/data/technologies/agoge.jsongenericName
35 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
36 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
37 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
38 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
39 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
40 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
41 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
42 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
43 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
44 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
45 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
46 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
47 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
48 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
49 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
50 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
51 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
52 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
53 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
54 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
55 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
56 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
57 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
58 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
59 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
60 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
61 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
62 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
63 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
64 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
65 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
66 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
67 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
68 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
69 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
70 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
71 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
72 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
73 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
74 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
75 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
76 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
77 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
78 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
79 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
80 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
81 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
82 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
83 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
84 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
85 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
86 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
87 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
88 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
89 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsonrequirementsTooltip
90 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
91 msgid "Unlocked in City Phase."
92 msgstr "Låses opp i storby-fasen"
94 #: simulation/data/technologies/agoge.jsontooltip
95 msgid "Champion Infantry Spearmen +25% health, but +5% training time."
98 #: simulation/data/technologies/archer_attack_spread.jsondescription
99 msgid "Encouraging soldiers to practice archery improves their accuracy."
102 #: simulation/data/technologies/archer_attack_spread.jsongenericName
103 msgid "Archery Training"
106 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
107 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
108 #: simulation/data/technologies/cavalry_cost_time.jsonrequirementsTooltip
109 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
110 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
111 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
112 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
113 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
114 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
115 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
116 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
117 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
118 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
119 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
120 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
121 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
122 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
123 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
124 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
125 #: simulation/data/technologies/infantry_cost_time.jsonrequirementsTooltip
126 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
127 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
128 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
129 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
130 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
131 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
132 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
133 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
134 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
135 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
136 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsonrequirementsTooltip
137 msgid "Unlocked in Town Phase."
138 msgstr "Låses opp i tettstedfasen."
140 #: simulation/data/technologies/archer_attack_spread.jsontooltip
141 msgid "Archers −20% ranged attack spread."
144 #: simulation/data/technologies/archery_tradition.jsondescription
146 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
147 " a penchant for using massed archers in battle."
150 #: simulation/data/technologies/archery_tradition.jsongenericName
151 msgid "Archery Tradition"
152 msgstr "Bueskyttertradisjon"
154 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
155 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
156 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
157 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
158 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
159 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
160 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
161 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
162 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
163 msgid "Unlocked in Village Phase."
164 msgstr "Låses opp i landsbyfasen."
166 #: simulation/data/technologies/archery_tradition.jsontooltip
167 msgid "Archers +10 attack range."
170 #: simulation/data/technologies/architecture_kush.jsongenericName
171 msgid "Monumental Architecture"
174 #: simulation/data/technologies/architecture_kush.jsontooltip
176 "Civic Structures +20% build time, +20% health, and +20% capture points."
179 #: simulation/data/technologies/architecture_pers.jsondescription
181 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
182 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
183 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
184 "Elamite capital of Susa."
185 msgstr "Perserne bygde den fantastiske 1677 mil - 2699 km - lange kongelige hovedvei fra Sardis til Susa; Darius den store og Xerxes bygde også det storslåtte Persepolis; Cyrus den store forbedret Ecbatana og gjenoppbygde praktisk talt den gamle elamittiske hovedstaden Susa."
187 #: simulation/data/technologies/architecture_pers.jsongenericName
188 msgid "Persian Architecture"
189 msgstr "Persisk arkitektur"
191 #: simulation/data/technologies/architecture_pers.jsontooltip
192 msgid "Structures +25% health and capture points, but also +20% build time."
195 #: simulation/data/technologies/art_of_war.jsondescription
197 "This famous and most important work of the Seven Military Classics teaches "
198 "Chinese commanders everything about planning battles, maintaining armies, "
199 "and defeating one's enemies."
202 #: simulation/data/technologies/art_of_war.jsongenericName
203 msgid "Sun Tzu's \"The Art of War\""
206 #: simulation/data/technologies/art_of_war.jsonspecificName.han
210 #: simulation/data/technologies/art_of_war.jsontooltip
211 msgid "All Citizen-Soldiers -25% required promotion experience."
214 #: simulation/data/technologies/attack_soldiers_will.jsondescription
216 "The will to fight is crucial to victory. Inspire your troops with higher "
220 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
221 msgid "Will to Fight"
224 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
225 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
226 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
227 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
228 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
232 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
233 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
236 #: simulation/data/technologies/barracks_batch_training.jsondescription
238 "Significantly increase training speed of infantry by training them in large "
239 "batches or companies."
242 #: simulation/data/technologies/barracks_batch_training.jsongenericName
243 #: simulation/data/technologies/stable_batch_training.jsongenericName
247 #: simulation/data/technologies/barracks_batch_training.jsontooltip
248 msgid "Barracks −10% batch training time."
251 #: simulation/data/technologies/cavalry_cost_time.jsondescription
253 "Calling up cavalry levies in time of war helps bolster the ranks of a king's"
255 msgstr "Å tilkalle utskrevne kavaleritropper i krigstid bidrar til å styrke rekkene i en konges arme. "
257 #: simulation/data/technologies/cavalry_cost_time.jsongenericName
259 msgstr "Utskrevet kavaleri"
261 #: simulation/data/technologies/cavalry_cost_time.jsontooltip
262 msgid "Cavalry −10% training time."
265 #: simulation/data/technologies/cavalry_health.jsondescription
266 msgid "Selectively breed better war horses."
269 #: simulation/data/technologies/cavalry_health.jsongenericName
270 msgid "Horse Breeding"
273 #: simulation/data/technologies/cavalry_health.jsontooltip
274 msgid "Cavalry +10% health."
277 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
278 msgid "Train your horses to move faster."
279 msgstr "Tren hestene dine til å ri raskere."
281 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
285 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
286 msgid "Cavalry +10% walk speed."
289 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
291 "Carthaginians built their city walls in three concentric circuits. These "
292 "walls were never breached. Even when the city was taken by the Romans, it "
293 "was via the city's harbor, not by storming its walls."
294 msgstr "Karthagerne bygde sine bymurer i tre konsentriske ringer. Disse murene ble aldri brutt. Da romerne tok byen måtte de bryte seg inn gjennom havnen, de stormet ikke bymurene."
296 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
298 msgstr "Tredoble vegger"
300 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
301 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
304 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
305 msgid "Celtic structures were mostly made of wood with rubble foundations."
306 msgstr "Keltiske byggverk ble for det meste laget av tre, på grusfundament."
308 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
309 msgid "Wooden Construction"
310 msgstr "Trekonstruksjon"
312 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
313 msgid "Structures −20% build time, −20% health, and −20% capture points."
316 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
318 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
319 "were in demand throughout the Mediterranean."
322 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
323 msgid "Superior Cavalry"
326 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
327 msgid "Cavalry +10% melee attack damage."
330 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
331 msgid "The Greeks used stone construction from early Mycenaean times."
332 msgstr "Grekerne brukte steinkonstruksjoner fra tidlig mykensk tid."
334 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
335 msgid "Hellenic Architecture"
336 msgstr "Hellenistisk arkitektur"
338 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
339 msgid "Structures +10% health and +10% capture points."
342 #: simulation/data/technologies/civbonuses/han_popcap.jsondescription
344 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
345 "people, one of the largest empires of antiquity by population."
348 #: simulation/data/technologies/civbonuses/han_popcap.jsongenericName
349 msgid "Federated States"
352 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
353 msgid "Han built massive walls, the great wall."
356 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
360 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
361 msgid "City Walls +50% health."
364 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
366 "India is the land of the elephants. Elephant warfare originated in India and"
367 " continued for millennia. It was also the source of elephants for the "
368 "eastern Mediterranean. Indian kings were able to field large numbers of war "
372 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
373 msgid "Elephant Tradition"
376 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
377 msgid "Elephants −30% training time."
380 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
382 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
383 "an area of 5 million square kilometers, with a population of close to 60 "
384 "million people. The Mauryan regents held the title Emperor of Emperors and "
385 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
386 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
388 msgstr "Det mauriske imperium innbefattet dusinvis av tidligere uavhengige kongedømmer over et areal på 5 millioner kvadratkilometer, med en befolkning på nær 60 millioner innbyggere. De mauriske regentene hadde tittelen Keiser over Keisere og hadde en stående hær på 600.000 infanterister, 9000 elefanter, 8000 hestestridsvogner og 30.000 kavalerister, den største hæren i sin tid."
390 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
391 msgid "Emperor of Emperors"
392 msgstr "Keiserens keiser"
394 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
395 msgid "Chakravarti Samrāt"
396 msgstr "Chakravarti Samrāt"
398 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
399 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
400 msgid "+10% maximum population limit."
403 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
405 "The Mauryas built their city walls out of wood, an abundant natural resource"
409 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
411 msgstr "Tømmervegger"
413 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
414 msgid "City Walls −20% build time and −20% health."
417 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
419 "The Persians could and did levy a large number of infantry during wartime "
420 "due to the sheer size of the Achaemenid Empire and the way in which it was "
421 "set-up. In general the Persian infantry was well trained and fought with "
422 "great tenacity. However while this was true the infantry were poor hand-to-"
423 "hand, close combat fighters. Also, with the exception of the elite "
424 "regiments, the Persian infantry was not a standing professional force."
425 msgstr "Perserne kunne tvangsutskrive et stort antall infanterister under krigstid på grunn av Akamenide-dynastiets voldsomme størrelse og måten det var organisert på. Generelt var det persiske infanteriet godt trent, målbevisst og kjempet med fasthet. På den annen side var infanteristene svake i nærkamp uten våpen. Dessuten - med unntak av eliteregimentene - var ikke det persiske infanteriet en permanent profesjonell styrke."
427 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
428 msgid "Great King's Levy"
429 msgstr "Den store kongens tvangsutskriving"
431 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
433 "Sun-dried mud bricks were a common building material in hot and dry areas, "
434 "especially where wood was scarce. Although not as strong and durable as "
435 "fired bricks or natural stone and vulnerable to constant rains and heavy "
436 "floods, mud bricks have the advantage they are cheap and easy to produce."
439 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
440 msgid "Sun-dried Mud Bricks"
443 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
444 msgid "Houses and Economic Structures −40% wood cost and health."
447 #: simulation/data/technologies/civil_engineering_01.jsongenericName
448 msgid "Civil Engineering - Level 1"
451 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
452 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
456 #: simulation/data/technologies/civil_engineering_01.jsontooltip
457 msgid "All structures -15% build time, +10% health and -5% cost."
460 #: simulation/data/technologies/civil_engineering_02.jsongenericName
461 msgid "Civil Engineering - Level 2"
464 #: simulation/data/technologies/civil_engineering_02.jsontooltip
465 msgid "All structures -25% build time, +20% health and -5% cost."
468 #: simulation/data/technologies/civil_service_01.jsongenericName
469 msgid "Civil Service - Level 1"
472 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
473 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
477 #: simulation/data/technologies/civil_service_01.jsontooltip
478 #: simulation/data/technologies/civil_service_02.jsontooltip
480 "Technologies at all buildings, except the Blacksmith, -15% cost and -15% "
484 #: simulation/data/technologies/civil_service_02.jsongenericName
485 msgid "Civil Service - Level 2"
488 #: simulation/data/technologies/colonization.jsondescription
490 "Carthaginians established many trading centers as colonies and ultimately "
491 "held dominion over 300 cities and towns in North Africa alone."
492 msgstr "Kartagerne etablerte mange handelssentrum som kolonier og hersket til slutt over 300 byer og småbyer bare i Nord-Afrika."
494 #: simulation/data/technologies/colonization.jsongenericName
496 msgstr "Kolonisering"
498 #: simulation/data/technologies/colonization.jsontooltip
499 msgid "Civic Structures −25% build time and resources cost"
502 #: simulation/data/technologies/crossbow_training.jsondescription
504 "The Chinese had a tradition of fine archery and a penchant for using massed "
505 "crossbowmen in battle."
508 #: simulation/data/technologies/crossbow_training.jsongenericName
509 msgid "Crossbow Training"
512 #: simulation/data/technologies/crossbow_training.jsontooltip
513 msgid "Crossbow Infantry and Cavalry −20% firing time −20% train time."
516 #: simulation/data/technologies/equine_transports.jsondescription
518 "Early Achaemenid rulers acted towards making Persia the first great Asian "
519 "empire to rule the seas. The Great King behaved favourably towards the "
520 "various sea peoples in order to secure their services, but also carried out "
521 "various marine initiatives. During the reign of Darius the Great, for "
522 "example, a canal was built in Egypt and a Persian navy was sent exploring "
523 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
524 "were retrofitted to carry horses and their riders."
525 msgstr "Tidlige herskere i Akamenide-dynastiet arbeidet for å gjøre Persia til det første store asiatiske imperiet som også hersket over havene. Den store kongen opptrådte fordelaktig overfor de ulike sjøfolkene for å sikre seg deres tjenester, men gjennomførte også flere marine initiativer. Under Darius den stores herredømme, for eksempel, ble en kanal bygget i Egypt, og en persisk marineflåte ble sendt for å utforske Induselven. Ifølge Herodotus ble om lag 300 skip ombygd for å kunne transportere hester og deres ryttere."
527 #: simulation/data/technologies/equine_transports.jsongenericName
528 msgid "Equine Transports"
529 msgstr "Hestetransportenheter"
531 #: simulation/data/technologies/equine_transports.jsontooltip
532 msgid "Phoenician Triremes gain the ability to train Cavalry."
535 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
536 msgid "Salting allows to preserve fish longer."
537 msgstr "Foredling gjennom salting øker holdbarheten på fisken."
539 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
543 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
544 msgid "Fishing Boats +20 food capacity."
545 msgstr "Fiske båter +20 mat kapasitet."
547 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
548 msgid "Use nets to improve the productivity of fishing boats."
551 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
555 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
556 msgid "Fishing Boats +30% fish gather rate."
559 #: simulation/data/technologies/garrison_heal.jsondescription
560 msgid "Units regain health over time while garrisoned."
563 #: simulation/data/technologies/garrison_heal.jsongenericName
564 msgid "Living Conditions"
567 #: simulation/data/technologies/garrison_heal.jsontooltip
568 msgid "Structures +1 garrison heal rate."
571 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
572 msgid "Breed livestock to slaughter for meat."
575 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
576 msgid "Stockbreeding"
579 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
580 msgid "Domestic Animals −25% breeding time."
583 #: simulation/data/technologies/gather_capacity_basket.jsondescription
584 msgid "Workers use baskets. Increases shuttling capacity for all resources."
587 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
591 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
592 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
593 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
594 msgid "Workers +5 resource capacity."
597 #: simulation/data/technologies/gather_capacity_carts.jsondescription
599 "Workers use horse-drawn carts. Increases shuttling capacity for all "
603 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
604 msgid "Horse-drawn Carts"
605 msgstr "Heste-tegnet kart"
607 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
609 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
612 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
616 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
617 msgid "Install a chain pump for improved irrigation."
620 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
624 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
625 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
626 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
627 msgid "Workers +25% rice gather rate."
630 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
631 msgid "Extra nutrients for farms."
632 msgstr "Ekstra næringsstoffer for gårder."
634 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
636 msgstr "Kunstgjødsel"
638 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
639 #: simulation/data/technologies/gather_farming_plows.jsontooltip
640 #: simulation/data/technologies/gather_farming_training.jsontooltip
641 msgid "Workers +20% grain gather rate."
644 #: simulation/data/technologies/gather_farming_harvester.jsondescription
646 "The Gauls invented an harvesting machine, making it much easier to harvest "
650 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
651 msgid "Harvesting Machine"
654 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
655 msgid "Workers +10% grain gather rate."
658 #: simulation/data/technologies/gather_farming_plows.jsondescription
660 "Equip your workers with iron plows, animal-drawn instruments to turn the "
664 #: simulation/data/technologies/gather_farming_plows.jsongenericName
668 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
669 msgid "Equip your workers with seed drills."
672 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
676 #: simulation/data/technologies/gather_farming_training.jsondescription
677 msgid "Training for workers to increase farm gathering speed."
678 msgstr "Opptrening for arbeidere for å øke matinnsamlingshastigheten."
680 #: simulation/data/technologies/gather_farming_training.jsongenericName
681 msgid "Gather Training"
682 msgstr "Innsamlingstrening"
684 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
685 msgid "Grow water weeds to to supply rice plants with nutricients."
688 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
689 msgid "Water Weeding"
692 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
693 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
694 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
695 msgid "Increases wood gathering rates for trees."
696 msgstr "Øker hastigheten for innsamling av tømmer fra trær."
698 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
699 msgid "Iron Axe Heads"
702 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
703 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
704 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
705 msgid "Workers +25% wood gather rate."
708 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
709 msgid "Sharp Axe Heads"
712 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
716 #: simulation/data/technologies/gather_mining_serfs.jsondescription
718 "Compel serfs to help your workers quarry stone. Increases stone gathering "
722 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
724 msgstr "Livegne (\"slaver\")"
726 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
730 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
731 #: simulation/data/technologies/gather_mining_servants.jsontooltip
732 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
733 msgid "Workers +25% stone gather rate."
736 #: simulation/data/technologies/gather_mining_servants.jsondescription
737 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
740 #: simulation/data/technologies/gather_mining_servants.jsongenericName
744 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
745 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
746 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
747 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
748 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
752 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
753 msgid "Develop shaft mining. Increases metal gathering rates."
756 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
760 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
761 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
762 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
763 msgid "Workers +25% metal gather rate."
766 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
767 msgid "Strike a vein of precious silver. Increases metal gathering rates."
770 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
771 msgid "Silver Mining"
774 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
775 msgid "Mines of Laureion"
776 msgstr "Miner av Laurelon"
778 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
779 msgid "Mines of Krenides"
780 msgstr "Miner av Krenides"
782 #: simulation/data/technologies/gather_mining_slaves.jsondescription
784 "Buy slaves to help your workers quarry stone. Increases stone gathering "
788 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
792 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
793 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
794 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
795 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
796 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
800 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
804 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
806 "Equip your workers with helpful tools. Increases metal gathering rates."
809 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
810 msgid "Wedge and Mallet"
811 msgstr "Kile og hammer"
813 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
814 msgid "Equip your foragers with wicker baskets for foraging."
817 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
818 msgid "Wicker Baskets"
819 msgstr "Flettede kurver"
821 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
822 msgid "Workers +50% fruit gather rate."
825 #: simulation/data/technologies/heal_range.jsondescription
826 #: simulation/data/technologies/heal_range_2.jsondescription
827 msgid "Increases the healing and vision range of all healers."
828 msgstr "Øker rekkevidden for helbredelse og synsrekkevidde for alle helbredere."
830 #: simulation/data/technologies/heal_range.jsongenericName
831 msgid "Healing Range"
832 msgstr "Helbredelsesavstand"
834 #: simulation/data/technologies/heal_range.jsonspecificName.athen
835 #: simulation/data/technologies/heal_range.jsonspecificName.mace
836 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
837 #: simulation/data/technologies/heal_range.jsonspecificName.sele
838 #: simulation/data/technologies/heal_range.jsonspecificName.spart
839 msgid "Olympic Pantheon"
840 msgstr "Olympisk Pantheon"
842 #: simulation/data/technologies/heal_range.jsontooltip
843 #: simulation/data/technologies/heal_range_2.jsontooltip
844 msgid "Healers +5 healing range."
847 #: simulation/data/technologies/heal_range_2.jsongenericName
848 msgid "Healing Range 2"
849 msgstr "Helberedelsesavstand 2"
851 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
855 #: simulation/data/technologies/heal_rate.jsondescription
856 #: simulation/data/technologies/heal_rate_2.jsondescription
857 msgid "Increases the healing rate of all healers."
860 #: simulation/data/technologies/heal_rate.jsongenericName
862 msgstr "Helberedelses-hastighet"
864 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
865 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
866 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
867 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
868 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
872 #: simulation/data/technologies/heal_rate.jsontooltip
873 #: simulation/data/technologies/heal_rate_2.jsontooltip
874 msgid "Healers −20% healing time."
877 #: simulation/data/technologies/heal_rate_2.jsongenericName
878 msgid "Healing Rate 2"
879 msgstr "Helbredelseshastighet 2"
881 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
882 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
883 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
884 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
885 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
886 msgid "Hippocratic Oath"
887 msgstr "Den hippokratiske ed"
889 #: simulation/data/technologies/health_females_01.jsondescription
891 "The loom allowed the creation of finer clothing for settlers. Women of the "
892 "household were taught from a young age how to weave on the loom, and "
893 "subsequently spent a large share of their lives working with it."
894 msgstr "Vevstolen tillot framstilling av finere bekledning til bosettingens borgere. Kvinner i husholdet ble opplært fra barnsben til veving på vevstolen, og tilbragte senere store deler av sine liv i dets virke."
896 #: simulation/data/technologies/health_females_01.jsongenericName
900 #: simulation/data/technologies/health_females_01.jsontooltip
901 msgid "Female Citizens +100% health."
904 #: simulation/data/technologies/health_regen_units.jsondescription
905 msgid "Organic units will slowly regenerate health over time when idle."
906 msgstr "Organiske enheter vil heles sakte over tid ved lediggang."
908 #: simulation/data/technologies/health_regen_units.jsongenericName
909 msgid "Battlefield Medicine"
910 msgstr "Slagmark-medisin"
912 #: simulation/data/technologies/health_regen_units.jsontooltip
913 msgid "Idle Organic units +0.5 health regeneration rate."
916 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
918 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
919 "throughout their empires, where Greek culture and art blended with local "
920 "customs to create the motley Hellenistic civilization."
921 msgstr "De Hellenistiske monarkene, med Alexander som den første, grunnla mange byer overalt i sine imperier, der gresk kultur og kunst ble forent med lokale skikker for å skape den blandede hellenistiske sivilisasjonen. "
923 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
924 msgid "Hellenistic Metropolis"
925 msgstr "Hellenistiske metropoler"
927 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
928 msgid "Civic Centers +100% health and capture points, double default arrows."
931 #: simulation/data/technologies/hoplite_tradition.jsondescription
932 msgid "Hoplite soldiers constituted most of the armies of Greece."
935 #: simulation/data/technologies/hoplite_tradition.jsongenericName
936 msgid "Hoplite Tradition"
939 #: simulation/data/technologies/hoplite_tradition.jsontooltip
940 msgid "Hoplites −25% training time and −50% promotion experience."
943 #: simulation/data/technologies/immortals.jsondescription
945 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
946 "Athanatoi (“Immortals”) by Greek authors."
949 #: simulation/data/technologies/immortals.jsongenericName
953 #: simulation/data/technologies/immortals.jsontooltip
954 msgid "Immortals −50% training time, but −10% health."
957 #: simulation/data/technologies/infantry_cost_time.jsondescription
959 "Calling up infantry levies in time of war helps bolster the ranks of a "
961 msgstr "Å tilkalle utskrevne infanteritropper i krigstid bidrar til å styrke rekkene i en konges arme. "
963 #: simulation/data/technologies/infantry_cost_time.jsongenericName
964 msgid "Levy Infantry"
965 msgstr "Utskrevet infanteri"
967 #: simulation/data/technologies/infantry_cost_time.jsontooltip
968 msgid "Infantry −10% training time."
971 #: simulation/data/technologies/iphicratean_reforms.jsondescription
973 "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan "
974 "Mercenary Archers (Toxotes Kretikos)."
975 msgstr "Athenske triremer kan trene marinesoldater (Epibates Athenaikos) og kretiske leiesoldatbueskyttere (Toxotes Kretikos)."
977 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
978 msgid "Iphicratean Reforms"
979 msgstr "Ifikratiske reformer"
981 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
982 msgid "Athenian Triremes can train Marines and Cretan Mercenary Archers."
985 #: simulation/data/technologies/long_walls.jsondescription
987 "The Long Walls of Athens were constructed under the auspices of the wily "
988 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
989 "secured the city's sea supply routes and prevented an enemy from starving "
990 "out the city during a siege."
991 msgstr "Athens lange vegger ble bygget under beskyttelsen av den utspekulerte Themistocles og bredte seg 6 km fra storbyen til havna ved Piraeus. Dette trygget byens sjøforsyningsruter og hindret en fiende fra å sulte ut byen under en beleiring."
993 #: simulation/data/technologies/long_walls.jsongenericName
994 msgid "Athenian Long Walls"
995 msgstr "Athenske langvegger."
997 #: simulation/data/technologies/long_walls.jsontooltip
998 msgid "Build Walls in own or neutral territory."
1001 #: simulation/data/technologies/nisean_horses.jsondescription
1003 "The now-extinct Nisian breed of horse was one of the largest and robust "
1004 "horses of ancient times. They were highly sought after by the Seleucids and "
1005 "Persians as both rider and mount gained heavier armor as time progressed."
1006 msgstr "Den nå utdødde nisearasen var en av de største og mest robuste hestene i oldtiden. Den var høyt ettertraktet av Selevkiderne og Perserne ettersom både rytter og hest fikk sterkere rustningsgrad etterhvert som tiden gikk."
1008 #: simulation/data/technologies/nisean_horses.jsongenericName
1009 msgid "Nisean War Horses"
1010 msgstr "Niseakrigshester"
1012 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1016 #: simulation/data/technologies/nisean_horses.jsontooltip
1017 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1020 #: simulation/data/technologies/outpost_vision.jsondescription
1021 msgid "Increases outpost vision."
1024 #: simulation/data/technologies/outpost_vision.jsongenericName
1025 msgid "Carrier Pigeons"
1028 #: simulation/data/technologies/outpost_vision.jsontooltip
1029 msgid "Outposts +33% vision range."
1032 #: simulation/data/technologies/pair_unlock_arrows_type.jsongenericName
1033 msgid "Fire Arrows vs Poison Arrows"
1036 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1037 msgid "Traditional Army vs Reform Army"
1040 #: simulation/data/technologies/parade_of_daphne.jsondescription
1042 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1043 "thousands of well-equipped troops participated in the opening procession."
1046 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1047 msgid "Parade of Daphne"
1048 msgstr "Dafnes parade"
1050 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1051 msgid "Champions −20% training time."
1054 #: simulation/data/technologies/phase_city.jsondescription
1056 "Dummy technology for use in templates requirements, replaced by "
1057 "phase_city_generic or phase_city_{civ}."
1060 #: simulation/data/technologies/phase_city.jsongenericName
1061 #: simulation/data/technologies/phase_city_athen.jsongenericName
1062 #: simulation/data/technologies/phase_city_generic.jsongenericName
1064 msgstr "Storbyfasen"
1066 #: simulation/data/technologies/phase_city_athen.jsondescription
1068 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1069 " of modern technology. This is the Athenian city phase, where metal "
1070 "gathering rates are boosted because of the 'Silver Owls' bonus."
1071 msgstr "Framskrider fra et myldrende tettsted til et ekte metropol, full av den moderne teknologiens undere. Dette er den athenske storby-fasen, der hastigheten for metallutvinning økes på grunn av sølvugle-bonusen."
1073 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1074 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1075 msgid "Requires three Town Structures."
1078 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1079 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1080 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1081 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1082 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1086 #: simulation/data/technologies/phase_city_athen.jsontooltip
1088 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1089 "Centers +50% territory influence radius. Structures +9 capture points "
1090 "regeneration rate per garrisoned unit. Workers +10% metal gather rate."
1093 #: simulation/data/technologies/phase_city_generic.jsondescription
1095 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1096 " of modern technology."
1097 msgstr "Framskrider fra en myldrende by til et ekte metropol, full av den moderne teknologiens undere."
1099 #: simulation/data/technologies/phase_city_generic.jsontooltip
1101 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1102 "Centers +50% territory influence radius. Structures +9 capture points "
1103 "regeneration rate per garrisoned unit."
1106 #: simulation/data/technologies/phase_town.jsondescription
1108 "Dummy technology for use in templates requirements, replaced by "
1109 "phase_town_generic or phase_town_{civ}."
1112 #: simulation/data/technologies/phase_town.jsongenericName
1113 #: simulation/data/technologies/phase_town_athen.jsongenericName
1114 #: simulation/data/technologies/phase_town_generic.jsongenericName
1118 #: simulation/data/technologies/phase_town_athen.jsondescription
1120 "Advances from a small village to a bustling town, ready to expand rapidly. "
1121 "This is the Athenian town phase, where metal gathering rates are boosted "
1122 "because of the 'Silver Owls' bonus."
1123 msgstr "Framskrider fra liten landsby til myldrende by til et ekte metropol, klar til rask ekspansjon. Dette er den athenske tettstedfasen, der hastigheten for metallutvinning økes på grunn av sølvugle-bonusen."
1125 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1126 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1127 msgid "Requires five Village Structures."
1130 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1131 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1132 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1133 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1134 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1138 #: simulation/data/technologies/phase_town_athen.jsontooltip
1140 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1141 "Centers +30% territory influence radius. Structures +7 capture points "
1142 "regeneration rate per garrisoned unit. Workers +10% metal gather rate."
1145 #: simulation/data/technologies/phase_town_generic.jsondescription
1147 "Advances from a small village to a bustling town, ready to expand rapidly."
1148 msgstr "Avanserer fra en liten landsby til en yrende by, klar for videre rask utvidelse."
1150 #: simulation/data/technologies/phase_town_generic.jsontooltip
1152 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1153 "Centers +30% territory influence radius. Structures +7 capture points "
1154 "regeneration rate per garrisoned unit."
1157 #: simulation/data/technologies/phase_village.jsongenericName
1158 msgid "Village Phase"
1159 msgstr "Landsbyfasen"
1161 #: simulation/data/technologies/poison_arrows.jsongenericName
1162 msgid "Poison Arrows"
1165 #: simulation/data/technologies/poison_arrows.jsontooltip
1166 msgid "Ranged Soldiers +20% attack damage."
1169 #: simulation/data/technologies/poison_blades.jsongenericName
1170 msgid "Poison Blades"
1173 #: simulation/data/technologies/poison_blades.jsontooltip
1174 msgid "Melee Soldiers +20% attack damage."
1177 #: simulation/data/technologies/pop_house_01.jsondescription
1179 "Home gardens ranged from simple fenced-in areas to large manicured and "
1180 "colonnaded enclosures."
1181 msgstr "Hjemmehager kunne være alt fra enkle inngjerdede arealer til store friserte og søylekledde områder. "
1183 #: simulation/data/technologies/pop_house_01.jsongenericName
1185 msgstr "Hjemlig hage"
1187 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1188 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1189 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1190 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1191 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1195 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1199 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1203 #: simulation/data/technologies/pop_house_01.jsontooltip
1204 #: simulation/data/technologies/pop_house_02.jsontooltip
1205 msgid "Houses +20% population bonus."
1208 #: simulation/data/technologies/pop_house_02.jsondescription
1210 "Homes tended to expand as the wealth and population of a settlement grew."
1211 msgstr "Husmassen hadde det med å øke når velstand og innbyggertall i bosettingene vokste."
1213 #: simulation/data/technologies/pop_house_02.jsongenericName
1215 msgstr "Herregårder"
1217 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1221 #: simulation/data/technologies/reformed_army_sele.jsondescription
1222 msgid "The Roman-style core of the Seleucid army."
1225 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1227 msgstr "Reformer hæren"
1229 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1230 msgid "Unlock the Champion Infantry Swordsman."
1233 #: simulation/data/technologies/ship_cost_time.jsondescription
1235 "Employ skilled shipwrights with specialized tools to speed up ship "
1239 #: simulation/data/technologies/ship_cost_time.jsongenericName
1240 msgid "Naval Architects"
1241 msgstr "Sjøarkitekter "
1243 #: simulation/data/technologies/ship_cost_time.jsontooltip
1244 msgid "Ships −20% construction time."
1247 #: simulation/data/technologies/ship_health.jsondescription
1248 msgid "Wooden reinforcement beams for ship hulls."
1249 msgstr "Tømmerbjelker for å forsterke skipsskrog."
1251 #: simulation/data/technologies/ship_health.jsongenericName
1252 msgid "Reinforced hull"
1253 msgstr "Forsterket skrog"
1255 #: simulation/data/technologies/ship_health.jsontooltip
1256 msgid "Ships +25% health."
1259 #: simulation/data/technologies/ship_movement_speed.jsondescription
1261 "Train your oarsmen and sailors to move more efficiently and speed up your "
1265 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1266 msgid "Experienced Crews"
1269 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1270 msgid "Ships +10% movement speed."
1273 #: simulation/data/technologies/siege_attack.jsondescription
1274 msgid "Advanced technologies improve siege efficiency."
1277 #: simulation/data/technologies/siege_attack.jsongenericName
1278 msgid "Advanced Siege"
1279 msgstr "Avansert beleiring"
1281 #: simulation/data/technologies/siege_attack.jsontooltip
1282 msgid "Siege Engines +25% attack crush damage."
1285 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1286 msgid "Improvement to projectile accuracy."
1289 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1290 msgid "Bolt Accuracy"
1291 msgstr "Boltnøyaktighet"
1293 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1294 msgid "Bolt Shooters −20% ranged attack spread."
1297 #: simulation/data/technologies/siege_cost_time.jsondescription
1298 msgid "The science or craft of laying or carrying out sieges."
1301 #: simulation/data/technologies/siege_cost_time.jsongenericName
1305 #: simulation/data/technologies/siege_cost_time.jsontooltip
1306 msgid "Siege Engines −20% construction time."
1309 #: simulation/data/technologies/siege_health.jsondescription
1311 "Cover the exterior with iron plates to protect against fire and projectiles."
1314 #: simulation/data/technologies/siege_health.jsongenericName
1315 msgid "Armor Plating"
1318 #: simulation/data/technologies/siege_health.jsontooltip
1319 msgid "Battering Rams and Siege Towers +25% health."
1322 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1323 msgid "Military engineers are responsible for improvements in siege engines."
1326 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1327 msgid "Military Engineers"
1328 msgstr "Militæringeniører"
1330 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1331 msgid "Siege Engines –40% pack and unpack time."
1334 #: simulation/data/technologies/silk_road.jsongenericName
1338 #: simulation/data/technologies/silk_road.jsontooltip
1339 msgid "Traders +20% international trade bonus."
1342 #: simulation/data/technologies/silvershields.jsondescription
1344 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1345 "the Macedonian army."
1346 msgstr "Sølvskjoldene, eller Argyraspidai, var den Makedonske hærens tunge eliteinfanteri. "
1348 #: simulation/data/technologies/silvershields.jsongenericName
1349 msgid "Silver Shields Regiment"
1350 msgstr "Sølvskjolds regiment"
1352 #: simulation/data/technologies/silvershields.jsontooltip
1354 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1355 "and attack damage."
1358 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1360 "Often, a soldier would carry a secondary weapon in addition to his primary "
1361 "weapon of choice, to be drawn when the primary weapon has failed or been "
1365 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1369 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1370 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1371 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1372 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1373 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1377 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1381 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1382 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1383 msgid "Soldiers +15% melee attack damage."
1386 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1387 msgid "Using iron instead of bronze gave weapons additional power."
1388 msgstr "Ved å bruke jern istedenfor bronse fikk man kraftigere våpen."
1390 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1391 msgid "Iron Weapons"
1394 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1396 "By adding a small amount of carbon during the iron smelting process, a "
1397 "stronger material, steel, can be forged."
1400 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1401 msgid "Carburization"
1404 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1405 msgid "Soldiers +20% melee attack damage."
1408 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1410 "Secret steel working techniques give sword blades distinctive and beautiful "
1411 "markings. Not only that, but the steel's hardness is unparalleled."
1412 msgstr "Hemmelige stålbearbeidingsteknikker gir sverdklinger karakteristiske og vakre graveringer. Dessuten er stålets hardhet uten sidestykke."
1414 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1415 msgid "Steel Working"
1418 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1419 msgid "Toledo Steel"
1420 msgstr "Toledo-stål"
1422 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1426 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1428 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1431 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1433 "Improving the fletching of arrows increases their stability and speed, and "
1434 "thus their penetration."
1437 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1438 msgid "Improved Fletching"
1441 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1442 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1443 msgid "Soldiers +15% ranged attack damage."
1446 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1447 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1450 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1451 msgid "Iron Arrowheads"
1454 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1455 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1458 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1459 msgid "Trilobate Arrowheads"
1462 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1463 msgid "Soldiers +20% ranged attack damage."
1466 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1467 msgid "Ranged Soldiers +25% promotion experience."
1470 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1471 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1474 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1475 msgid "Quilted Body Armor"
1476 msgstr "Lappeflettet kroppsrustning"
1478 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1479 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1480 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1481 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1482 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1486 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1487 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1488 msgid "Soldiers +1 hack resistance."
1491 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1492 msgid "Body armor made from laminated linen."
1495 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1496 msgid "Laminated Linen Body Armor"
1497 msgstr "Laminert kroppsrustning i lin"
1499 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1500 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1501 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1502 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1503 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1507 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1508 msgid "Body armor made of small metal rings linked together."
1511 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1512 msgid "Mail Body Armor"
1515 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1516 msgid "Soldiers +2 hack resistance."
1519 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1521 "Wooden shields are heavier but much better able to resist projectiles and "
1522 "blows than wicker-frame shields."
1525 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1526 msgid "Wooden Shield"
1529 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1530 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1531 msgid "Soldiers +1 pierce resistance."
1534 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1535 msgid "Strengthen shields with a metal rim or spine."
1538 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1542 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1543 msgid "Strengthen shields further with stronger metal alloys."
1546 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1547 msgid "Improved Shield Alloys"
1550 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1551 msgid "Soldiers +2 pierce resistance."
1554 #: simulation/data/technologies/spy_counter.jsondescription
1555 msgid "Recruit a network of informants to watch over your people."
1556 msgstr "Rekruttér et nettverk av informanter for å overvåke folket ditt."
1558 #: simulation/data/technologies/spy_counter.jsongenericName
1559 msgid "Counterintelligence"
1560 msgstr "Kontraspionasje"
1562 #: simulation/data/technologies/spy_counter.jsontooltip
1563 msgid "Make your units 50% more expensive to bribe."
1564 msgstr "Gjør enhetene dine 50% dyrere å bestikke."
1566 #: simulation/data/technologies/stable_batch_training.jsondescription
1568 "Significantly increase training speed of cavalry by training them in large "
1569 "batches or squadrons."
1572 #: simulation/data/technologies/stable_batch_training.jsontooltip
1573 msgid "Stables −10% batch training time."
1576 #: simulation/data/technologies/tower_crenellations.jsondescription
1578 "Crenellations on the battlements allow soldiers wider range of fire in "
1580 msgstr "Krenleringer på brystvernet gir soldater bredere skuddfelt når de forsvarer et fort."
1582 #: simulation/data/technologies/tower_crenellations.jsongenericName
1583 msgid "Crenellations"
1584 msgstr "Kreneleringer"
1586 #: simulation/data/technologies/tower_crenellations.jsontooltip
1587 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1590 #: simulation/data/technologies/tower_health.jsondescription
1591 msgid "Reinforce the foundations in preparation of an attack."
1592 msgstr "Forsterk fundamentene for å forberede et angrep. "
1594 #: simulation/data/technologies/tower_health.jsongenericName
1595 msgid "Sturdy Foundations"
1596 msgstr "Robuste fundamenter"
1598 #: simulation/data/technologies/tower_health.jsontooltip
1599 msgid "Towers +25% health."
1602 #: simulation/data/technologies/tower_murderholes.jsondescription
1603 msgid "Murder holes allow hitting enemies at the foot of the tower."
1604 msgstr "Fallgraver tillater angrep av motstandere ved tårnets base."
1606 #: simulation/data/technologies/tower_murderholes.jsongenericName
1607 msgid "Murder Holes"
1610 #: simulation/data/technologies/tower_murderholes.jsontooltip
1611 msgid "Sentry and Stone Towers have 0 minimum attack range."
1614 #: simulation/data/technologies/tower_range.jsondescription
1615 msgid "Arrow shooters increase the maximum range of the fire arrows."
1616 msgstr "Bueskyttere øker det maksimale rekkevidde av flammepiler."
1618 #: simulation/data/technologies/tower_range.jsongenericName
1619 msgid "Arrow Shooters"
1622 #: simulation/data/technologies/tower_range.jsontooltip
1623 msgid "Sentry and Stone Towers +8 attack range."
1626 #: simulation/data/technologies/tower_watch.jsondescription
1627 msgid "A night's watch increases vigilance."
1628 msgstr "En natts vakt øker årvåkenhet."
1630 #: simulation/data/technologies/tower_watch.jsongenericName
1634 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1635 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1636 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1637 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1638 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1639 msgid "Nyktophylakes"
1642 #: simulation/data/technologies/tower_watch.jsonspecificName.han
1646 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1650 #: simulation/data/technologies/tower_watch.jsontooltip
1651 msgid "Sentry and Stone Towers +1 default arrow count."
1654 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1655 msgid "Improve the international trading profit."
1656 msgstr "Øk den internasjonale handelsfortjenesten."
1658 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1659 msgid "Commercial Treaty"
1660 msgstr "Handelsavtale"
1662 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1663 msgid "Traders +10% trade profit between allies."
1666 #: simulation/data/technologies/trade_gain_01.jsondescription
1667 #: simulation/data/technologies/trade_gain_02.jsondescription
1668 msgid "The progress in handicraft improves the trading profit."
1669 msgstr "Framdrift i handtverkskunsten øker handelsoverskuddet."
1671 #: simulation/data/technologies/trade_gain_01.jsongenericName
1673 msgstr "Håndtverkskunst"
1675 #: simulation/data/technologies/trade_gain_01.jsontooltip
1676 #: simulation/data/technologies/trade_gain_02.jsontooltip
1677 msgid "Traders +15% trade gain."
1680 #: simulation/data/technologies/trade_gain_02.jsongenericName
1681 msgid "Advanced Handicraft"
1682 msgstr "Avansert håndtverkskunst"
1684 #: simulation/data/technologies/trader_health.jsondescription
1685 msgid "Traders traveling together in caravans are less vulnerable."
1688 #: simulation/data/technologies/trader_health.jsongenericName
1689 msgid "Trade Caravan"
1692 #: simulation/data/technologies/trader_health.jsontooltip
1693 msgid "Land Traders +50% health."
1696 #: simulation/data/technologies/traditional_army_sele.jsondescription
1697 msgid "The Macedonian-style core of the Seleucid army."
1700 #: simulation/data/technologies/traditional_army_sele.jsongenericName
1701 msgid "Traditional Army"
1702 msgstr "Tradisjonell hær"
1704 #: simulation/data/technologies/traditional_army_sele.jsontooltip
1705 msgid "Unlock the Champion Infantry Pikeman."
1708 #: simulation/data/technologies/unit_advanced.jsontooltip
1710 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
1711 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
1712 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
1713 "damage; Ranged units −20% spread."
1716 #: simulation/data/technologies/unit_elephant_african.jsontooltip
1718 "African Elephants −10% resource costs, training time, health, attack damage,"
1722 #: simulation/data/technologies/unit_elephant_indian.jsontooltip
1724 "Indian Elephants +10% resource costs, training time, health, attack damage, "
1728 #: simulation/data/technologies/unit_elite.jsontooltip
1730 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
1731 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
1732 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
1736 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
1737 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
1738 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
1740 "Guard units (Champions) are professionals who wield the best weapons and "
1741 "have the best training."
1742 msgstr "Vakter (mestere) er profesjonelle som bærer de beste våpnene og er best trent."
1744 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
1745 msgid "Unlock Champion Cavalry"
1748 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
1749 msgid "Unlock Champion Cavalry at the Stable."
1752 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
1753 msgid "Unlock Champion Chariots"
1756 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
1757 msgid "Unlock Champion Chariots at the Stable."
1760 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
1761 msgid "Unlock Champion Infantry"
1764 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
1765 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
1769 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
1770 msgid "Regio Cohors"
1771 msgstr "Regio Cohors"
1773 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
1774 msgid "Unlock Champions Infantry at the Barracks."
1777 #: simulation/data/technologies/unlock_females_house.jsondescription
1778 msgid "A festival attended by women-only, to celebrate female fertility."
1779 msgstr "En festival der kun kvinner deltar, for å feire kvinnelig fruktbarhet."
1781 #: simulation/data/technologies/unlock_females_house.jsongenericName
1782 msgid "Fertility Festival"
1783 msgstr "Fertilitetsfestival"
1785 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1786 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1787 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
1788 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
1789 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1790 msgid "Thesmophoria"
1793 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1797 #: simulation/data/technologies/unlock_females_house.jsontooltip
1798 msgid "Unlock the ability to train women from houses."
1799 msgstr "Lås opp muligheten for å trene kvinner fra hus."
1801 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1803 "The extension of trade leads to the permanent establishment of storekeepers "
1804 "and their families in foreign countries, allowing them to exploit the wealth"
1805 " of these countries."
1806 msgstr "Utvidelse av handelsvirksomhet fører til at materialforvaltere og deres familier etablerer seg i fremmede land, der de vil utnytte disse landenes rikdom. "
1808 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1812 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1813 msgid "Requires three Traders"
1816 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1817 msgid "Allows using allied dropsites."
1818 msgstr "Tillater bruk av allierte avlastningssteder."
1820 #: simulation/data/technologies/unlock_shared_los.jsondescription
1822 "By means of trading and travelling people explored beyond the boundaries of "
1823 "their lands and drew maps of it in order to share and memorize their "
1825 msgstr "Ved handel og reiser utforsket folk forbi yttergrensene av deres eget land og tegnet kart for å dele og huske sine oppdagelser."
1827 #: simulation/data/technologies/unlock_shared_los.jsongenericName
1831 #: simulation/data/technologies/unlock_shared_los.jsontooltip
1833 "See what your allies see, browse their summary and check their resources and"
1834 " population count in the top panel."
1835 msgstr "Se hva dine allierte ser, se gjennom deres sammendrag og sjekk deres ressurser og befolkningsantall i toppanelet."
1837 #: simulation/data/technologies/unlock_spies.jsondescription
1839 "Merchants' first goal was trading, but they also gathered information about "
1840 "the countries they crossed."
1841 msgstr "Handelsmennenes første mål var handel, men de tilegnet seg også informasjon om landene de krysset."
1843 #: simulation/data/technologies/unlock_spies.jsongenericName
1847 #: simulation/data/technologies/unlock_spies.jsontooltip
1849 "Allows bribing the units of other players in order to share their vision."
1850 msgstr "Tillater bestikking av andre spilleres enheter slik at du kan dele deres åsyn."
1852 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsondescription
1853 msgid "Upgrade all of your citizen crossbowmen to Advanced rank."
1856 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsongenericName
1857 msgid "Advanced Crossbow Infantry and Cavalry"
1860 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsontooltip
1861 msgid "Upgrade all of your Crossbow Infantry and Cavalry to Advanced rank."
1864 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
1865 msgid "Hire professional mercenaries to fight in your army."
1866 msgstr "Hyr profesjonelle leiesoldater til å sloss i din arme."
1868 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
1869 msgid "Expertise In War"
1870 msgstr "Ekspertise i krig"
1872 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
1873 msgid "Mercenaries start at Advanced rank."
1876 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsondescription
1877 msgid "Upgrade all of your citizen crossbowmen to Elite rank."
1880 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsongenericName
1881 msgid "Elite Crossbow Infantry and Cavalry"
1884 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsontooltip
1885 msgid "Upgrade all of your Crossbow Infantry and Cavalry to Elite rank."
1888 #: simulation/data/technologies/wonder_population_cap.jsondescription
1889 msgid "The wonder attracts many more people to your civilization."
1890 msgstr "Underet tiltrekker seg mange flere folk til din sivilisasjon."
1892 #: simulation/data/technologies/wonder_population_cap.jsongenericName
1893 msgid "Glorious Expansion"
1894 msgstr "Praktfull ekspansjon"
1896 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
1897 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
1898 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
1899 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
1900 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
1904 #: simulation/data/technologies/wonder_population_cap.jsontooltip
1906 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "