1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2022 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
14 "Project-Id-Version: 0 A.D.\n"
15 "POT-Creation-Date: 2022-03-04 08:09+0000\n"
16 "PO-Revision-Date: 2022-03-04 08:18+0000\n"
17 "Last-Translator: Transifex Bot\n"
18 "Language-Team: Breton (http://www.transifex.com/wildfire-games/0ad/language/br/)\n"
20 "Content-Type: text/plain; charset=UTF-8\n"
21 "Content-Transfer-Encoding: 8bit\n"
23 "Plural-Forms: nplurals=5; plural=((n%10 == 1) && (n%100 != 11) && (n%100 !=71) && (n%100 !=91) ? 0 :(n%10 == 2) && (n%100 != 12) && (n%100 !=72) && (n%100 !=92) ? 1 :(n%10 ==3 || n%10==4 || n%10==9) && (n%100 < 10 || n% 100 > 19) && (n%100 < 70 || n%100 > 79) && (n%100 < 90 || n%100 > 99) ? 2 :(n != 0 && n % 1000000 == 0) ? 3 : 4);\n"
25 #: simulation/data/technologies/agoge.jsondescription
27 "Spartans were housed and trained from a young age to be superlative warriors"
28 " and to endure any hardship a military life can give them."
29 msgstr "Roet e oa bod ha stummadur d'ar Spartaned adalek o bloavezhioù kentañ. Stummet e oant da vezañ brezelour dibar, gouest da ziwaskañ forzh peseurt poanioù ha dioueroù digaset gant ur vuhez a vrezelour."
31 #: simulation/data/technologies/agoge.jsongenericName
35 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
36 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
37 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
38 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
39 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
40 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
41 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
42 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
43 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
44 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
45 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
46 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
47 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
48 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
49 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
50 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
51 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
52 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
53 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
54 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
55 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
56 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
57 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
58 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
59 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
60 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
61 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
62 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
63 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
64 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
65 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
66 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
67 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
68 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
69 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
70 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
71 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
72 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
73 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
74 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
75 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
76 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
77 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
78 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
79 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
80 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
81 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
82 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
83 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
84 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
85 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
86 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
87 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
88 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
89 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsonrequirementsTooltip
90 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
91 msgid "Unlocked in City Phase."
92 msgstr "Divorailhet e Pazenn ar C'herioù."
94 #: simulation/data/technologies/agoge.jsontooltip
95 msgid "Champion Infantry Spearmen +25% health, but +5% training time."
98 #: simulation/data/technologies/archer_attack_spread.jsondescription
99 msgid "Encouraging soldiers to practice archery improves their accuracy."
102 #: simulation/data/technologies/archer_attack_spread.jsongenericName
103 msgid "Archery Training"
106 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
107 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
108 #: simulation/data/technologies/cavalry_cost_time.jsonrequirementsTooltip
109 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
110 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
111 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
112 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
113 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
114 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
115 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
116 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
117 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
118 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
119 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
120 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
121 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
122 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
123 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
124 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
125 #: simulation/data/technologies/infantry_cost_time.jsonrequirementsTooltip
126 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
127 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
128 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
129 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
130 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
131 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
132 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
133 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
134 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
135 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
136 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsonrequirementsTooltip
137 msgid "Unlocked in Town Phase."
138 msgstr "Divorailhet e-barzh e Pazenn ar C'herioù."
140 #: simulation/data/technologies/archer_attack_spread.jsontooltip
141 msgid "Archers −20% ranged attack spread."
144 #: simulation/data/technologies/archery_tradition.jsondescription
146 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
147 " a penchant for using massed archers in battle."
150 #: simulation/data/technologies/archery_tradition.jsongenericName
151 msgid "Archery Tradition"
152 msgstr "Hengoun Gwaregata"
154 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
155 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
156 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
157 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
158 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
159 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
160 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
161 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
162 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
163 msgid "Unlocked in Village Phase."
164 msgstr "Divorailhet e Pazenn ar C'hêriadennoù ."
166 #: simulation/data/technologies/archery_tradition.jsontooltip
167 msgid "Archers +10 attack range."
170 #: simulation/data/technologies/architecture_kush.jsongenericName
171 msgid "Monumental Architecture"
172 msgstr "Savouriezh Mentek"
174 #: simulation/data/technologies/architecture_kush.jsontooltip
176 "Civic Structures +20% build time, +20% health, and +20% capture points."
179 #: simulation/data/technologies/architecture_pers.jsondescription
181 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
182 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
183 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
184 "Elamite capital of Susa."
185 msgstr "Ar Bersianed o doa savet an Hent Bras Roueel marvailhus 1677 mile-hed eus Sardiz betek Susa; Dariuz ar Meur ha Gzerses o doa savet ar Persepolis hollgaer; Siruz ar Bras en doa gwellaet bras Ekbatana hag adsavet en doa kêrbenn gozh Elamit eus Susa."
187 #: simulation/data/technologies/architecture_pers.jsongenericName
188 msgid "Persian Architecture"
189 msgstr "Saverouriezh Persian"
191 #: simulation/data/technologies/architecture_pers.jsontooltip
192 msgid "Structures +25% health and capture points, but also +20% build time."
195 #: simulation/data/technologies/art_of_war.jsondescription
197 "This famous and most important work of the Seven Military Classics teaches "
198 "Chinese commanders everything about planning battles, maintaining armies, "
199 "and defeating one's enemies."
202 #: simulation/data/technologies/art_of_war.jsongenericName
203 msgid "Sun Tzu's \"The Art of War\""
206 #: simulation/data/technologies/art_of_war.jsonspecificName.han
210 #: simulation/data/technologies/art_of_war.jsontooltip
211 msgid "All Citizen-Soldiers -25% required promotion experience."
214 #: simulation/data/technologies/attack_soldiers_will.jsondescription
216 "The will to fight is crucial to victory. Inspire your troops with higher "
220 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
221 msgid "Will to Fight"
224 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
225 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
226 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
227 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
228 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
232 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
233 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
236 #: simulation/data/technologies/barracks_batch_training.jsondescription
238 "Significantly increase training speed of infantry by training them in large "
239 "batches or companies."
242 #: simulation/data/technologies/barracks_batch_training.jsongenericName
243 #: simulation/data/technologies/stable_batch_training.jsongenericName
247 #: simulation/data/technologies/barracks_batch_training.jsontooltip
248 msgid "Barracks −10% batch training time."
251 #: simulation/data/technologies/cavalry_cost_time.jsondescription
253 "Calling up cavalry levies in time of war helps bolster the ranks of a king's"
257 #: simulation/data/technologies/cavalry_cost_time.jsongenericName
261 #: simulation/data/technologies/cavalry_cost_time.jsontooltip
262 msgid "Cavalry −10% training time."
265 #: simulation/data/technologies/cavalry_health.jsondescription
266 msgid "Selectively breed better war horses."
269 #: simulation/data/technologies/cavalry_health.jsongenericName
270 msgid "Horse Breeding"
273 #: simulation/data/technologies/cavalry_health.jsontooltip
274 msgid "Cavalry +10% health."
277 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
278 msgid "Train your horses to move faster."
279 msgstr "Stummit ho kezeg evit fiñval buanoc'h."
281 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
285 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
286 msgid "Cavalry +10% walk speed."
289 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
291 "Carthaginians built their city walls in three concentric circuits. These "
292 "walls were never breached. Even when the city was taken by the Romans, it "
293 "was via the city's harbor, not by storming its walls."
296 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
298 msgstr "Mogerioù tripl"
300 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
301 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
304 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
305 msgid "Celtic structures were mostly made of wood with rubble foundations."
308 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
309 msgid "Wooden Construction"
312 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
313 msgid "Structures −20% build time, −20% health, and −20% capture points."
316 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
318 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
319 "were in demand throughout the Mediterranean."
322 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
323 msgid "Superior Cavalry"
326 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
327 msgid "Cavalry +10% melee attack damage."
330 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
331 msgid "The Greeks used stone construction from early Mycenaean times."
334 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
335 msgid "Hellenic Architecture"
336 msgstr "Savouriezh Hellenek"
338 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
339 msgid "Structures +10% health and +10% capture points."
342 #: simulation/data/technologies/civbonuses/han_popcap.jsondescription
344 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
345 "people, one of the largest empires of antiquity by population."
348 #: simulation/data/technologies/civbonuses/han_popcap.jsongenericName
349 msgid "Federated States"
352 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
353 msgid "Han built massive walls, the great wall."
356 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
360 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
361 msgid "City Walls +50% health."
364 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
366 "India is the land of the elephants. Elephant warfare originated in India and"
367 " continued for millennia. It was also the source of elephants for the "
368 "eastern Mediterranean. Indian kings were able to field large numbers of war "
372 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
373 msgid "Elephant Tradition"
376 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
377 msgid "Elephants −30% training time."
380 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
382 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
383 "an area of 5 million square kilometers, with a population of close to 60 "
384 "million people. The Mauryan regents held the title Emperor of Emperors and "
385 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
386 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
388 msgstr "Ebarzhiañ a rae Impalaerezh ar Vaurianed dousennadoù a rouantelezhioù a oa bet dieub a-hed ur vro he 5 milion kilometrad karrez, gant tro-dro 60 milion den a boblañs. Rejant ar Vaurianed en doa an anv Impalaer an Impalaered hag edo e penn un arme he 600 000 soudard war-droad, 9000 olifant, 8000 karrigenn ha 30 000 marc'heger, ar pezh a oa hervez lod ar vrasañ arme a-viskoazh."
390 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
391 msgid "Emperor of Emperors"
392 msgstr "Impalaer an impalaerien"
394 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
395 msgid "Chakravarti Samrāt"
396 msgstr "Chakravarti Samrāt"
398 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
399 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
400 msgid "+10% maximum population limit."
403 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
405 "The Mauryas built their city walls out of wood, an abundant natural resource"
409 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
411 msgstr "Mogerioù Koad"
413 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
414 msgid "City Walls −20% build time and −20% health."
417 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
419 "The Persians could and did levy a large number of infantry during wartime "
420 "due to the sheer size of the Achaemenid Empire and the way in which it was "
421 "set-up. In general the Persian infantry was well trained and fought with "
422 "great tenacity. However while this was true the infantry were poor hand-to-"
423 "hand, close combat fighters. Also, with the exception of the elite "
424 "regiments, the Persian infantry was not a standing professional force."
425 msgstr "Ar Bersianed a c'halle sevel un niver bras a droadeien e-pad un amzer-vrezel abalamour d'ar ment bras a oa gant an Impalaeriezh Akaemeninat ha dre an doare e oa bet rannet. Dre vras e oa gourdonet mat an droadegiezh Bers ha stourm a rae gant birvidigezh-vras. Koulskoude daoust ma oa gwir, gwan e oa an droadegiezh en emgannoù a-dost. Ma, nemet rejimantoù ar rejimantoù gwellañ, ne oa ket an droadegiezh Persian un nerzh micherel brudet."
427 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
428 msgid "Great King's Levy"
429 msgstr "Lamadenn Arc'hant ar Roue Bras"
431 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
433 "Sun-dried mud bricks were a common building material in hot and dry areas, "
434 "especially where wood was scarce. Although not as strong and durable as "
435 "fired bricks or natural stone and vulnerable to constant rains and heavy "
436 "floods, mud bricks have the advantage they are cheap and easy to produce."
439 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
440 msgid "Sun-dried Mud Bricks"
443 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
444 msgid "Houses and Economic Structures −40% wood cost and health."
447 #: simulation/data/technologies/civil_engineering_01.jsongenericName
448 msgid "Civil Engineering - Level 1"
451 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
452 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
456 #: simulation/data/technologies/civil_engineering_01.jsontooltip
457 msgid "All structures -15% build time, +10% health and -5% cost."
460 #: simulation/data/technologies/civil_engineering_02.jsongenericName
461 msgid "Civil Engineering - Level 2"
464 #: simulation/data/technologies/civil_engineering_02.jsontooltip
465 msgid "All structures -25% build time, +20% health and -5% cost."
468 #: simulation/data/technologies/civil_service_01.jsongenericName
469 msgid "Civil Service - Level 1"
472 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
473 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
477 #: simulation/data/technologies/civil_service_01.jsontooltip
478 #: simulation/data/technologies/civil_service_02.jsontooltip
480 "Technologies at all buildings, except the Blacksmith, -15% cost and -15% "
484 #: simulation/data/technologies/civil_service_02.jsongenericName
485 msgid "Civil Service - Level 2"
488 #: simulation/data/technologies/colonization.jsondescription
490 "Carthaginians established many trading centers as colonies and ultimately "
491 "held dominion over 300 cities and towns in North Africa alone."
492 msgstr "Staliet o doa ar Gartajinianed meur a greizenn-genwerzhel ha meur a drevadenn betek dont da vezañ mestr e fin ar gont war muioc'h evit 300 kêr ha kêriadenn hepken en Afrika an Hanternoz."
494 #: simulation/data/technologies/colonization.jsongenericName
496 msgstr "Trevadennerezh"
498 #: simulation/data/technologies/colonization.jsontooltip
499 msgid "Civic Structures −25% build time and resources cost"
502 #: simulation/data/technologies/crossbow_training.jsondescription
504 "The Chinese had a tradition of fine archery and a penchant for using massed "
505 "crossbowmen in battle."
508 #: simulation/data/technologies/crossbow_training.jsongenericName
509 msgid "Crossbow Training"
512 #: simulation/data/technologies/crossbow_training.jsontooltip
513 msgid "Crossbow Infantry and Cavalry −20% firing time −20% train time."
516 #: simulation/data/technologies/equine_transports.jsondescription
518 "Early Achaemenid rulers acted towards making Persia the first great Asian "
519 "empire to rule the seas. The Great King behaved favourably towards the "
520 "various sea peoples in order to secure their services, but also carried out "
521 "various marine initiatives. During the reign of Darius the Great, for "
522 "example, a canal was built in Egypt and a Persian navy was sent exploring "
523 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
524 "were retrofitted to carry horses and their riders."
525 msgstr "Ar souverenoù-kentañ Akaemeninted o deus graet e-seurt d'ober eus Persia an impalaeriezh Azian kentañ o ren war ar morioù. Madelezus e oa ar Roue Meur e-keñver pobloù-lies ar mor a-benn asuriñ o sikour, met ivez evit kas da benn intruduioù-lies war-vor. E-pad ren Darius ar Meur, da skouer, ur ganol a oa bet savet e Bro-Ejipt hag ul lestraz Persian bennak a oa bet kaset da ergerzhour ar ster Induz. Hervez Herodotus, un 300 bag bennak er morlu Persian a oa kempennet evit dougen kezeg hag o marc'hegerien. "
527 #: simulation/data/technologies/equine_transports.jsongenericName
528 msgid "Equine Transports"
531 #: simulation/data/technologies/equine_transports.jsontooltip
532 msgid "Phoenician Triremes gain the ability to train Cavalry."
535 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
536 msgid "Salting allows to preserve fish longer."
537 msgstr "Ar pesked a vez miret pelloc'h pa vezont sallet."
539 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
541 msgstr "Sallañ ar Pesked"
543 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
544 msgid "Fishing Boats +20 food capacity."
547 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
548 msgid "Use nets to improve the productivity of fishing boats."
551 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
553 msgstr "Rouedad pesketa"
555 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
556 msgid "Fishing Boats +30% fish gather rate."
559 #: simulation/data/technologies/garrison_heal.jsondescription
560 msgid "Units regain health over time while garrisoned."
563 #: simulation/data/technologies/garrison_heal.jsongenericName
564 msgid "Living Conditions"
565 msgstr "Aozioù buhez "
567 #: simulation/data/technologies/garrison_heal.jsontooltip
568 msgid "Structures +1 garrison heal rate."
571 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
572 msgid "Breed livestock to slaughter for meat."
575 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
576 msgid "Stockbreeding"
579 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
580 msgid "Domestic Animals −25% breeding time."
583 #: simulation/data/technologies/gather_capacity_basket.jsondescription
584 msgid "Workers use baskets. Increases shuttling capacity for all resources."
587 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
591 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
592 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
593 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
594 msgid "Workers +5 resource capacity."
597 #: simulation/data/technologies/gather_capacity_carts.jsondescription
599 "Workers use horse-drawn carts. Increases shuttling capacity for all "
603 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
604 msgid "Horse-drawn Carts"
607 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
609 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
612 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
616 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
617 msgid "Install a chain pump for improved irrigation."
620 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
624 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
625 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
626 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
627 msgid "Workers +25% rice gather rate."
630 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
631 msgid "Extra nutrients for farms."
634 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
638 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
639 #: simulation/data/technologies/gather_farming_plows.jsontooltip
640 #: simulation/data/technologies/gather_farming_training.jsontooltip
641 msgid "Workers +20% grain gather rate."
644 #: simulation/data/technologies/gather_farming_harvester.jsondescription
646 "The Gauls invented an harvesting machine, making it much easier to harvest "
650 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
651 msgid "Harvesting Machine"
654 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
655 msgid "Workers +10% grain gather rate."
658 #: simulation/data/technologies/gather_farming_plows.jsondescription
660 "Equip your workers with iron plows, animal-drawn instruments to turn the "
664 #: simulation/data/technologies/gather_farming_plows.jsongenericName
668 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
669 msgid "Equip your workers with seed drills."
672 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
676 #: simulation/data/technologies/gather_farming_training.jsondescription
677 msgid "Training for workers to increase farm gathering speed."
680 #: simulation/data/technologies/gather_farming_training.jsongenericName
681 msgid "Gather Training"
684 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
685 msgid "Grow water weeds to to supply rice plants with nutricients."
688 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
689 msgid "Water Weeding"
692 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
693 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
694 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
695 msgid "Increases wood gathering rates for trees."
696 msgstr "Lakaat da greskiñ feur goata ar gwez."
698 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
699 msgid "Iron Axe Heads"
702 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
703 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
704 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
705 msgid "Workers +25% wood gather rate."
708 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
709 msgid "Sharp Axe Heads"
712 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
716 #: simulation/data/technologies/gather_mining_serfs.jsondescription
718 "Compel serfs to help your workers quarry stone. Increases stone gathering "
722 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
726 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
730 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
731 #: simulation/data/technologies/gather_mining_servants.jsontooltip
732 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
733 msgid "Workers +25% stone gather rate."
736 #: simulation/data/technologies/gather_mining_servants.jsondescription
737 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
740 #: simulation/data/technologies/gather_mining_servants.jsongenericName
744 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
745 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
746 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
747 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
748 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
752 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
753 msgid "Develop shaft mining. Increases metal gathering rates."
756 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
760 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
761 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
762 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
763 msgid "Workers +25% metal gather rate."
766 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
767 msgid "Strike a vein of precious silver. Increases metal gathering rates."
770 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
771 msgid "Silver Mining"
772 msgstr "Kleuzañ arc'hant"
774 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
775 msgid "Mines of Laureion"
776 msgstr "Mengleuzioù Laureion"
778 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
779 msgid "Mines of Krenides"
780 msgstr "Mengleuzioù Krenides"
782 #: simulation/data/technologies/gather_mining_slaves.jsondescription
784 "Buy slaves to help your workers quarry stone. Increases stone gathering "
788 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
792 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
793 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
794 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
795 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
796 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
800 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
804 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
806 "Equip your workers with helpful tools. Increases metal gathering rates."
809 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
810 msgid "Wedge and Mallet"
813 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
814 msgid "Equip your foragers with wicker baskets for foraging."
817 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
818 msgid "Wicker Baskets"
819 msgstr "Paneroù aozilh"
821 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
822 msgid "Workers +50% fruit gather rate."
825 #: simulation/data/technologies/heal_range.jsondescription
826 #: simulation/data/technologies/heal_range_2.jsondescription
827 msgid "Increases the healing and vision range of all healers."
830 #: simulation/data/technologies/heal_range.jsongenericName
831 msgid "Healing Range"
834 #: simulation/data/technologies/heal_range.jsonspecificName.athen
835 #: simulation/data/technologies/heal_range.jsonspecificName.mace
836 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
837 #: simulation/data/technologies/heal_range.jsonspecificName.sele
838 #: simulation/data/technologies/heal_range.jsonspecificName.spart
839 msgid "Olympic Pantheon"
840 msgstr "Pantheon Olimpek"
842 #: simulation/data/technologies/heal_range.jsontooltip
843 #: simulation/data/technologies/heal_range_2.jsontooltip
844 msgid "Healers +5 healing range."
847 #: simulation/data/technologies/heal_range_2.jsongenericName
848 msgid "Healing Range 2"
849 msgstr "Hed Pareañ 2"
851 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
855 #: simulation/data/technologies/heal_rate.jsondescription
856 #: simulation/data/technologies/heal_rate_2.jsondescription
857 msgid "Increases the healing rate of all healers."
860 #: simulation/data/technologies/heal_rate.jsongenericName
864 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
865 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
866 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
867 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
868 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
872 #: simulation/data/technologies/heal_rate.jsontooltip
873 #: simulation/data/technologies/heal_rate_2.jsontooltip
874 msgid "Healers −20% healing time."
877 #: simulation/data/technologies/heal_rate_2.jsongenericName
878 msgid "Healing Rate 2"
879 msgstr "Feur Pareañ 2"
881 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
882 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
883 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
884 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
885 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
886 msgid "Hippocratic Oath"
887 msgstr "Le Hyppocrat"
889 #: simulation/data/technologies/health_females_01.jsondescription
891 "The loom allowed the creation of finer clothing for settlers. Women of the "
892 "household were taught from a young age how to weave on the loom, and "
893 "subsequently spent a large share of their lives working with it."
896 #: simulation/data/technologies/health_females_01.jsongenericName
898 msgstr "Ar Stern-Gwiader"
900 #: simulation/data/technologies/health_females_01.jsontooltip
901 msgid "Female Citizens +100% health."
904 #: simulation/data/technologies/health_regen_units.jsondescription
905 msgid "Organic units will slowly regenerate health over time when idle."
906 msgstr "An unanennoù organek a adtiñvo goustadik o yec'hed tamm-ha-tamm pa vint dizever."
908 #: simulation/data/technologies/health_regen_units.jsongenericName
909 msgid "Battlefield Medicine"
912 #: simulation/data/technologies/health_regen_units.jsontooltip
913 msgid "Idle Organic units +0.5 health regeneration rate."
916 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
918 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
919 "throughout their empires, where Greek culture and art blended with local "
920 "customs to create the motley Hellenistic civilization."
921 msgstr "En ur gregiñ gant Aleksandr o doa savet an unpennoù Helleniek meur a c'hêr war o impalaeriezhoù a-bezh, el-lec'h ma oa en em vesket an arz hag ar sevenadur Gresian gant ar c'hustumoù lec'hel evit krouiñ ar sevenadur Helleniek mesk-mailh."
923 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
924 msgid "Hellenistic Metropolis"
925 msgstr "Metropoloù Hellenek"
927 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
928 msgid "Civic Centers +100% health and capture points, double default arrows."
931 #: simulation/data/technologies/hoplite_tradition.jsondescription
932 msgid "Hoplite soldiers constituted most of the armies of Greece."
935 #: simulation/data/technologies/hoplite_tradition.jsongenericName
936 msgid "Hoplite Tradition"
939 #: simulation/data/technologies/hoplite_tradition.jsontooltip
940 msgid "Hoplites −25% training time and −50% promotion experience."
943 #: simulation/data/technologies/immortals.jsondescription
945 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
946 "Athanatoi (“Immortals”) by Greek authors."
949 #: simulation/data/technologies/immortals.jsongenericName
953 #: simulation/data/technologies/immortals.jsontooltip
954 msgid "Immortals −50% training time, but −10% health."
957 #: simulation/data/technologies/infantry_cost_time.jsondescription
959 "Calling up infantry levies in time of war helps bolster the ranks of a "
963 #: simulation/data/technologies/infantry_cost_time.jsongenericName
964 msgid "Levy Infantry"
967 #: simulation/data/technologies/infantry_cost_time.jsontooltip
968 msgid "Infantry −10% training time."
971 #: simulation/data/technologies/iphicratean_reforms.jsondescription
973 "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan "
974 "Mercenary Archers (Toxotes Kretikos)."
975 msgstr "Gallout a ra al listri-teirroeñvek Atenian stummañ Marined (Epifasted Atenaikos) ha Goprwaregerien-Kretan (Toxotes Kretikos)."
977 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
978 msgid "Iphicratean Reforms"
979 msgstr "Adaozadur Ifikratat"
981 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
982 msgid "Athenian Triremes can train Marines and Cretan Mercenary Archers."
985 #: simulation/data/technologies/long_walls.jsondescription
987 "The Long Walls of Athens were constructed under the auspices of the wily "
988 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
989 "secured the city's sea supply routes and prevented an enemy from starving "
990 "out the city during a siege."
991 msgstr "Savet e oa bet Mogerioù Hir Aten dindan gwarez Termistokles fin anezhañ hag hiraet 6 km eus ar gêr betek porzh Piraeus. Gwarezet en doa an dra-mañ hentoù pourvezañ mor ar gêr hag en doa harzet ouzh un enebour da lakaat ar gêr da vezañ marnaoniet e-pad ur seziz."
993 #: simulation/data/technologies/long_walls.jsongenericName
994 msgid "Athenian Long Walls"
995 msgstr "Mogerioù hir atenek"
997 #: simulation/data/technologies/long_walls.jsontooltip
998 msgid "Build Walls in own or neutral territory."
1001 #: simulation/data/technologies/nisean_horses.jsondescription
1003 "The now-extinct Nisian breed of horse was one of the largest and robust "
1004 "horses of ancient times. They were highly sought after by the Seleucids and "
1005 "Persians as both rider and mount gained heavier armor as time progressed."
1008 #: simulation/data/technologies/nisean_horses.jsongenericName
1009 msgid "Nisean War Horses"
1010 msgstr "Kezeg-Brezel Nisean"
1012 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1016 #: simulation/data/technologies/nisean_horses.jsontooltip
1017 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1020 #: simulation/data/technologies/outpost_vision.jsondescription
1021 msgid "Increases outpost vision."
1024 #: simulation/data/technologies/outpost_vision.jsongenericName
1025 msgid "Carrier Pigeons"
1028 #: simulation/data/technologies/outpost_vision.jsontooltip
1029 msgid "Outposts +33% vision range."
1032 #: simulation/data/technologies/pair_unlock_arrows_type.jsongenericName
1033 msgid "Fire Arrows vs Poison Arrows"
1036 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1037 msgid "Traditional Army vs Reform Army"
1040 #: simulation/data/technologies/parade_of_daphne.jsondescription
1042 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1043 "thousands of well-equipped troops participated in the opening procession."
1046 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1047 msgid "Parade of Daphne"
1050 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1051 msgid "Champions −20% training time."
1054 #: simulation/data/technologies/phase_city.jsondescription
1056 "Dummy technology for use in templates requirements, replaced by "
1057 "phase_city_generic or phase_city_{civ}."
1060 #: simulation/data/technologies/phase_city.jsongenericName
1061 #: simulation/data/technologies/phase_city_athen.jsongenericName
1062 #: simulation/data/technologies/phase_city_generic.jsongenericName
1066 #: simulation/data/technologies/phase_city_athen.jsondescription
1068 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1069 " of modern technology. This is the Athenian city phase, where metal "
1070 "gathering rates are boosted because of the 'Silver Owls' bonus."
1073 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1074 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1075 msgid "Requires three Town Structures."
1078 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1079 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1080 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1081 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1082 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1086 #: simulation/data/technologies/phase_city_athen.jsontooltip
1088 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1089 "Centers +50% territory influence radius. Structures +9 capture points "
1090 "regeneration rate per garrisoned unit. Workers +10% metal gather rate."
1093 #: simulation/data/technologies/phase_city_generic.jsondescription
1095 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1096 " of modern technology."
1099 #: simulation/data/technologies/phase_city_generic.jsontooltip
1101 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1102 "Centers +50% territory influence radius. Structures +9 capture points "
1103 "regeneration rate per garrisoned unit."
1106 #: simulation/data/technologies/phase_town.jsondescription
1108 "Dummy technology for use in templates requirements, replaced by "
1109 "phase_town_generic or phase_town_{civ}."
1112 #: simulation/data/technologies/phase_town.jsongenericName
1113 #: simulation/data/technologies/phase_town_athen.jsongenericName
1114 #: simulation/data/technologies/phase_town_generic.jsongenericName
1116 msgstr "Pazenn ar C'herioù."
1118 #: simulation/data/technologies/phase_town_athen.jsondescription
1120 "Advances from a small village to a bustling town, ready to expand rapidly. "
1121 "This is the Athenian town phase, where metal gathering rates are boosted "
1122 "because of the 'Silver Owls' bonus."
1125 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1126 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1127 msgid "Requires five Village Structures."
1130 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1131 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1132 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1133 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1134 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1138 #: simulation/data/technologies/phase_town_athen.jsontooltip
1140 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1141 "Centers +30% territory influence radius. Structures +7 capture points "
1142 "regeneration rate per garrisoned unit. Workers +10% metal gather rate."
1145 #: simulation/data/technologies/phase_town_generic.jsondescription
1147 "Advances from a small village to a bustling town, ready to expand rapidly."
1150 #: simulation/data/technologies/phase_town_generic.jsontooltip
1152 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1153 "Centers +30% territory influence radius. Structures +7 capture points "
1154 "regeneration rate per garrisoned unit."
1157 #: simulation/data/technologies/phase_village.jsongenericName
1158 msgid "Village Phase"
1159 msgstr "Pazenn ar C'hêriadennoù ."
1161 #: simulation/data/technologies/poison_arrows.jsongenericName
1162 msgid "Poison Arrows"
1165 #: simulation/data/technologies/poison_arrows.jsontooltip
1166 msgid "Ranged Soldiers +20% attack damage."
1169 #: simulation/data/technologies/poison_blades.jsongenericName
1170 msgid "Poison Blades"
1173 #: simulation/data/technologies/poison_blades.jsontooltip
1174 msgid "Melee Soldiers +20% attack damage."
1177 #: simulation/data/technologies/pop_house_01.jsondescription
1179 "Home gardens ranged from simple fenced-in areas to large manicured and "
1180 "colonnaded enclosures."
1183 #: simulation/data/technologies/pop_house_01.jsongenericName
1185 msgstr "Liorzh an Ti"
1187 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1188 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1189 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1190 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1191 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1195 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1199 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1203 #: simulation/data/technologies/pop_house_01.jsontooltip
1204 #: simulation/data/technologies/pop_house_02.jsontooltip
1205 msgid "Houses +20% population bonus."
1208 #: simulation/data/technologies/pop_house_02.jsondescription
1210 "Homes tended to expand as the wealth and population of a settlement grew."
1213 #: simulation/data/technologies/pop_house_02.jsongenericName
1217 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1221 #: simulation/data/technologies/reformed_army_sele.jsondescription
1222 msgid "The Roman-style core of the Seleucid army."
1225 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1229 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1230 msgid "Unlock the Champion Infantry Swordsman."
1233 #: simulation/data/technologies/ship_cost_time.jsondescription
1235 "Employ skilled shipwrights with specialized tools to speed up ship "
1239 #: simulation/data/technologies/ship_cost_time.jsongenericName
1240 msgid "Naval Architects"
1241 msgstr "Lestrsavered"
1243 #: simulation/data/technologies/ship_cost_time.jsontooltip
1244 msgid "Ships −20% construction time."
1247 #: simulation/data/technologies/ship_health.jsondescription
1248 msgid "Wooden reinforcement beams for ship hulls."
1251 #: simulation/data/technologies/ship_health.jsongenericName
1252 msgid "Reinforced hull"
1253 msgstr "Kouc'h kreñvaet"
1255 #: simulation/data/technologies/ship_health.jsontooltip
1256 msgid "Ships +25% health."
1259 #: simulation/data/technologies/ship_movement_speed.jsondescription
1261 "Train your oarsmen and sailors to move more efficiently and speed up your "
1265 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1266 msgid "Experienced Crews"
1269 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1270 msgid "Ships +10% movement speed."
1273 #: simulation/data/technologies/siege_attack.jsondescription
1274 msgid "Advanced technologies improve siege efficiency."
1277 #: simulation/data/technologies/siege_attack.jsongenericName
1278 msgid "Advanced Siege"
1281 #: simulation/data/technologies/siege_attack.jsontooltip
1282 msgid "Siege Engines +25% attack crush damage."
1285 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1286 msgid "Improvement to projectile accuracy."
1289 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1290 msgid "Bolt Accuracy"
1293 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1294 msgid "Bolt Shooters −20% ranged attack spread."
1297 #: simulation/data/technologies/siege_cost_time.jsondescription
1298 msgid "The science or craft of laying or carrying out sieges."
1301 #: simulation/data/technologies/siege_cost_time.jsongenericName
1305 #: simulation/data/technologies/siege_cost_time.jsontooltip
1306 msgid "Siege Engines −20% construction time."
1309 #: simulation/data/technologies/siege_health.jsondescription
1311 "Cover the exterior with iron plates to protect against fire and projectiles."
1314 #: simulation/data/technologies/siege_health.jsongenericName
1315 msgid "Armor Plating"
1318 #: simulation/data/technologies/siege_health.jsontooltip
1319 msgid "Battering Rams and Siege Towers +25% health."
1322 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1323 msgid "Military engineers are responsible for improvements in siege engines."
1326 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1327 msgid "Military Engineers"
1328 msgstr "Ijinourien Milourel"
1330 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1331 msgid "Siege Engines –40% pack and unpack time."
1334 #: simulation/data/technologies/silk_road.jsongenericName
1338 #: simulation/data/technologies/silk_road.jsontooltip
1339 msgid "Traders +20% international trade bonus."
1342 #: simulation/data/technologies/silvershields.jsondescription
1344 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1345 "the Macedonian army."
1348 #: simulation/data/technologies/silvershields.jsongenericName
1349 msgid "Silver Shields Regiment"
1352 #: simulation/data/technologies/silvershields.jsontooltip
1354 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1355 "and attack damage."
1358 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1360 "Often, a soldier would carry a secondary weapon in addition to his primary "
1361 "weapon of choice, to be drawn when the primary weapon has failed or been "
1365 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1369 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1370 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1371 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1372 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1373 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1377 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1381 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1382 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1383 msgid "Soldiers +15% melee attack damage."
1386 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1387 msgid "Using iron instead of bronze gave weapons additional power."
1390 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1391 msgid "Iron Weapons"
1392 msgstr "Armoù Houarn"
1394 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1396 "By adding a small amount of carbon during the iron smelting process, a "
1397 "stronger material, steel, can be forged."
1400 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1401 msgid "Carburization"
1404 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1405 msgid "Soldiers +20% melee attack damage."
1408 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1410 "Secret steel working techniques give sword blades distinctive and beautiful "
1411 "markings. Not only that, but the steel's hardness is unparalleled."
1414 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1415 msgid "Steel Working"
1416 msgstr "Labour an Dir"
1418 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1419 msgid "Toledo Steel"
1422 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1426 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1428 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1431 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1433 "Improving the fletching of arrows increases their stability and speed, and "
1434 "thus their penetration."
1437 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1438 msgid "Improved Fletching"
1441 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1442 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1443 msgid "Soldiers +15% ranged attack damage."
1446 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1447 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1450 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1451 msgid "Iron Arrowheads"
1454 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1455 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1458 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1459 msgid "Trilobate Arrowheads"
1462 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1463 msgid "Soldiers +20% ranged attack damage."
1466 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1467 msgid "Ranged Soldiers +25% promotion experience."
1470 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1471 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1474 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1475 msgid "Quilted Body Armor"
1476 msgstr "Houarnwisk-Matarasennet Korfel"
1478 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1479 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1480 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1481 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1482 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1486 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1487 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1488 msgid "Soldiers +1 hack resistance."
1491 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1492 msgid "Body armor made from laminated linen."
1495 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1496 msgid "Laminated Linen Body Armor"
1497 msgstr "Houarnwisk goloet gant pezhioù lin"
1499 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1500 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1501 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1502 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1503 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1507 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1508 msgid "Body armor made of small metal rings linked together."
1511 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1512 msgid "Mail Body Armor"
1515 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1516 msgid "Soldiers +2 hack resistance."
1519 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1521 "Wooden shields are heavier but much better able to resist projectiles and "
1522 "blows than wicker-frame shields."
1525 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1526 msgid "Wooden Shield"
1529 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1530 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1531 msgid "Soldiers +1 pierce resistance."
1534 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1535 msgid "Strengthen shields with a metal rim or spine."
1538 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1542 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1543 msgid "Strengthen shields further with stronger metal alloys."
1546 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1547 msgid "Improved Shield Alloys"
1550 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1551 msgid "Soldiers +2 pierce resistance."
1554 #: simulation/data/technologies/spy_counter.jsondescription
1555 msgid "Recruit a network of informants to watch over your people."
1558 #: simulation/data/technologies/spy_counter.jsongenericName
1559 msgid "Counterintelligence"
1560 msgstr "Enepspierezh"
1562 #: simulation/data/technologies/spy_counter.jsontooltip
1563 msgid "Make your units 50% more expensive to bribe."
1566 #: simulation/data/technologies/stable_batch_training.jsondescription
1568 "Significantly increase training speed of cavalry by training them in large "
1569 "batches or squadrons."
1572 #: simulation/data/technologies/stable_batch_training.jsontooltip
1573 msgid "Stables −10% batch training time."
1576 #: simulation/data/technologies/tower_crenellations.jsondescription
1578 "Crenellations on the battlements allow soldiers wider range of fire in "
1582 #: simulation/data/technologies/tower_crenellations.jsongenericName
1583 msgid "Crenellations"
1584 msgstr "Kranelladoù"
1586 #: simulation/data/technologies/tower_crenellations.jsontooltip
1587 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1590 #: simulation/data/technologies/tower_health.jsondescription
1591 msgid "Reinforce the foundations in preparation of an attack."
1594 #: simulation/data/technologies/tower_health.jsongenericName
1595 msgid "Sturdy Foundations"
1596 msgstr "Diazezoù-Solut"
1598 #: simulation/data/technologies/tower_health.jsontooltip
1599 msgid "Towers +25% health."
1602 #: simulation/data/technologies/tower_murderholes.jsondescription
1603 msgid "Murder holes allow hitting enemies at the foot of the tower."
1606 #: simulation/data/technologies/tower_murderholes.jsongenericName
1607 msgid "Murder Holes"
1610 #: simulation/data/technologies/tower_murderholes.jsontooltip
1611 msgid "Sentry and Stone Towers have 0 minimum attack range."
1614 #: simulation/data/technologies/tower_range.jsondescription
1615 msgid "Arrow shooters increase the maximum range of the fire arrows."
1618 #: simulation/data/technologies/tower_range.jsongenericName
1619 msgid "Arrow Shooters"
1620 msgstr "Birtennerien"
1622 #: simulation/data/technologies/tower_range.jsontooltip
1623 msgid "Sentry and Stone Towers +8 attack range."
1626 #: simulation/data/technologies/tower_watch.jsondescription
1627 msgid "A night's watch increases vigilance."
1630 #: simulation/data/technologies/tower_watch.jsongenericName
1634 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1635 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1636 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1637 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1638 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1639 msgid "Nyktophylakes"
1642 #: simulation/data/technologies/tower_watch.jsonspecificName.han
1646 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1648 msgstr "Evezhierien"
1650 #: simulation/data/technologies/tower_watch.jsontooltip
1651 msgid "Sentry and Stone Towers +1 default arrow count."
1654 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1655 msgid "Improve the international trading profit."
1658 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1659 msgid "Commercial Treaty"
1662 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1663 msgid "Traders +10% trade profit between allies."
1666 #: simulation/data/technologies/trade_gain_01.jsondescription
1667 #: simulation/data/technologies/trade_gain_02.jsondescription
1668 msgid "The progress in handicraft improves the trading profit."
1671 #: simulation/data/technologies/trade_gain_01.jsongenericName
1675 #: simulation/data/technologies/trade_gain_01.jsontooltip
1676 #: simulation/data/technologies/trade_gain_02.jsontooltip
1677 msgid "Traders +15% trade gain."
1680 #: simulation/data/technologies/trade_gain_02.jsongenericName
1681 msgid "Advanced Handicraft"
1684 #: simulation/data/technologies/trader_health.jsondescription
1685 msgid "Traders traveling together in caravans are less vulnerable."
1688 #: simulation/data/technologies/trader_health.jsongenericName
1689 msgid "Trade Caravan"
1692 #: simulation/data/technologies/trader_health.jsontooltip
1693 msgid "Land Traders +50% health."
1696 #: simulation/data/technologies/traditional_army_sele.jsondescription
1697 msgid "The Macedonian-style core of the Seleucid army."
1700 #: simulation/data/technologies/traditional_army_sele.jsongenericName
1701 msgid "Traditional Army"
1704 #: simulation/data/technologies/traditional_army_sele.jsontooltip
1705 msgid "Unlock the Champion Infantry Pikeman."
1708 #: simulation/data/technologies/unit_advanced.jsontooltip
1710 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
1711 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
1712 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
1713 "damage; Ranged units −20% spread."
1716 #: simulation/data/technologies/unit_elephant_african.jsontooltip
1718 "African Elephants −10% resource costs, training time, health, attack damage,"
1722 #: simulation/data/technologies/unit_elephant_indian.jsontooltip
1724 "Indian Elephants +10% resource costs, training time, health, attack damage, "
1728 #: simulation/data/technologies/unit_elite.jsontooltip
1730 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
1731 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
1732 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
1736 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
1737 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
1738 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
1740 "Guard units (Champions) are professionals who wield the best weapons and "
1741 "have the best training."
1744 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
1745 msgid "Unlock Champion Cavalry"
1748 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
1749 msgid "Unlock Champion Cavalry at the Stable."
1752 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
1753 msgid "Unlock Champion Chariots"
1756 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
1757 msgid "Unlock Champion Chariots at the Stable."
1760 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
1761 msgid "Unlock Champion Infantry"
1764 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
1765 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
1769 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
1770 msgid "Regio Cohors"
1771 msgstr "Regio Cohors"
1773 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
1774 msgid "Unlock Champions Infantry at the Barracks."
1777 #: simulation/data/technologies/unlock_females_house.jsondescription
1778 msgid "A festival attended by women-only, to celebrate female fertility."
1781 #: simulation/data/technologies/unlock_females_house.jsongenericName
1782 msgid "Fertility Festival"
1785 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1786 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1787 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
1788 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
1789 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1790 msgid "Thesmophoria"
1793 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1797 #: simulation/data/technologies/unlock_females_house.jsontooltip
1798 msgid "Unlock the ability to train women from houses."
1801 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1803 "The extension of trade leads to the permanent establishment of storekeepers "
1804 "and their families in foreign countries, allowing them to exploit the wealth"
1805 " of these countries."
1808 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1812 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1813 msgid "Requires three Traders"
1816 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1817 msgid "Allows using allied dropsites."
1820 #: simulation/data/technologies/unlock_shared_los.jsondescription
1822 "By means of trading and travelling people explored beyond the boundaries of "
1823 "their lands and drew maps of it in order to share and memorize their "
1827 #: simulation/data/technologies/unlock_shared_los.jsongenericName
1829 msgstr "Kartennouriezh"
1831 #: simulation/data/technologies/unlock_shared_los.jsontooltip
1833 "See what your allies see, browse their summary and check their resources and"
1834 " population count in the top panel."
1837 #: simulation/data/technologies/unlock_spies.jsondescription
1839 "Merchants' first goal was trading, but they also gathered information about "
1840 "the countries they crossed."
1843 #: simulation/data/technologies/unlock_spies.jsongenericName
1847 #: simulation/data/technologies/unlock_spies.jsontooltip
1849 "Allows bribing the units of other players in order to share their vision."
1852 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsondescription
1853 msgid "Upgrade all of your citizen crossbowmen to Advanced rank."
1856 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsongenericName
1857 msgid "Advanced Crossbow Infantry and Cavalry"
1860 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsontooltip
1861 msgid "Upgrade all of your Crossbow Infantry and Cavalry to Advanced rank."
1864 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
1865 msgid "Hire professional mercenaries to fight in your army."
1868 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
1869 msgid "Expertise In War"
1872 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
1873 msgid "Mercenaries start at Advanced rank."
1876 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsondescription
1877 msgid "Upgrade all of your citizen crossbowmen to Elite rank."
1880 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsongenericName
1881 msgid "Elite Crossbow Infantry and Cavalry"
1884 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsontooltip
1885 msgid "Upgrade all of your Crossbow Infantry and Cavalry to Elite rank."
1888 #: simulation/data/technologies/wonder_population_cap.jsondescription
1889 msgid "The wonder attracts many more people to your civilization."
1892 #: simulation/data/technologies/wonder_population_cap.jsongenericName
1893 msgid "Glorious Expansion"
1894 msgstr "Emled Glorius"
1896 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
1897 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
1898 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
1899 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
1900 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
1904 #: simulation/data/technologies/wonder_population_cap.jsontooltip
1906 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "