1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2022 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
8 "Project-Id-Version: 0 A.D.\n"
9 "POT-Creation-Date: 2022-03-04 08:09+0000\n"
10 "PO-Revision-Date: 2022-03-04 08:18+0000\n"
11 "Last-Translator: Transifex Bot\n"
12 "Language-Team: Bengali (http://www.transifex.com/wildfire-games/0ad/language/bn/)\n"
14 "Content-Type: text/plain; charset=UTF-8\n"
15 "Content-Transfer-Encoding: 8bit\n"
17 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
19 #: simulation/data/technologies/agoge.jsondescription
21 "Spartans were housed and trained from a young age to be superlative warriors"
22 " and to endure any hardship a military life can give them."
25 #: simulation/data/technologies/agoge.jsongenericName
29 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
30 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
31 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
32 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
33 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
34 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
35 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
36 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
37 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
38 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
39 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
40 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
41 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
42 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
43 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
44 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
45 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
46 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
47 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
48 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
49 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
50 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
51 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
52 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
53 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
54 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
55 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
56 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
57 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
58 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
59 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
60 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
61 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
62 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
63 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
64 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
65 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
66 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
67 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
68 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
69 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
70 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
71 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
72 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
73 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
74 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
75 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
76 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
77 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
78 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
79 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
80 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
81 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
82 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
83 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsonrequirementsTooltip
84 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
85 msgid "Unlocked in City Phase."
88 #: simulation/data/technologies/agoge.jsontooltip
89 msgid "Champion Infantry Spearmen +25% health, but +5% training time."
92 #: simulation/data/technologies/archer_attack_spread.jsondescription
93 msgid "Encouraging soldiers to practice archery improves their accuracy."
96 #: simulation/data/technologies/archer_attack_spread.jsongenericName
97 msgid "Archery Training"
100 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
101 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
102 #: simulation/data/technologies/cavalry_cost_time.jsonrequirementsTooltip
103 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
104 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
105 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
106 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
107 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
108 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
109 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
110 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
111 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
112 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
113 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
114 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
115 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
116 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
117 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
118 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
119 #: simulation/data/technologies/infantry_cost_time.jsonrequirementsTooltip
120 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
121 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
122 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
123 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
124 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
125 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
126 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
127 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
128 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
129 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
130 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsonrequirementsTooltip
131 msgid "Unlocked in Town Phase."
134 #: simulation/data/technologies/archer_attack_spread.jsontooltip
135 msgid "Archers −20% ranged attack spread."
138 #: simulation/data/technologies/archery_tradition.jsondescription
140 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
141 " a penchant for using massed archers in battle."
144 #: simulation/data/technologies/archery_tradition.jsongenericName
145 msgid "Archery Tradition"
148 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
149 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
150 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
151 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
152 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
153 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
154 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
155 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
156 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
157 msgid "Unlocked in Village Phase."
160 #: simulation/data/technologies/archery_tradition.jsontooltip
161 msgid "Archers +10 attack range."
164 #: simulation/data/technologies/architecture_kush.jsongenericName
165 msgid "Monumental Architecture"
168 #: simulation/data/technologies/architecture_kush.jsontooltip
170 "Civic Structures +20% build time, +20% health, and +20% capture points."
173 #: simulation/data/technologies/architecture_pers.jsondescription
175 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
176 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
177 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
178 "Elamite capital of Susa."
181 #: simulation/data/technologies/architecture_pers.jsongenericName
182 msgid "Persian Architecture"
185 #: simulation/data/technologies/architecture_pers.jsontooltip
186 msgid "Structures +25% health and capture points, but also +20% build time."
189 #: simulation/data/technologies/art_of_war.jsondescription
191 "This famous and most important work of the Seven Military Classics teaches "
192 "Chinese commanders everything about planning battles, maintaining armies, "
193 "and defeating one's enemies."
196 #: simulation/data/technologies/art_of_war.jsongenericName
197 msgid "Sun Tzu's \"The Art of War\""
200 #: simulation/data/technologies/art_of_war.jsonspecificName.han
204 #: simulation/data/technologies/art_of_war.jsontooltip
205 msgid "All Citizen-Soldiers -25% required promotion experience."
208 #: simulation/data/technologies/attack_soldiers_will.jsondescription
210 "The will to fight is crucial to victory. Inspire your troops with higher "
214 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
215 msgid "Will to Fight"
218 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
219 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
220 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
221 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
222 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
226 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
227 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
230 #: simulation/data/technologies/barracks_batch_training.jsondescription
232 "Significantly increase training speed of infantry by training them in large "
233 "batches or companies."
236 #: simulation/data/technologies/barracks_batch_training.jsongenericName
237 #: simulation/data/technologies/stable_batch_training.jsongenericName
239 msgstr "বাধ্যতামূলক সেনা সংগ্রহ"
241 #: simulation/data/technologies/barracks_batch_training.jsontooltip
242 msgid "Barracks −10% batch training time."
245 #: simulation/data/technologies/cavalry_cost_time.jsondescription
247 "Calling up cavalry levies in time of war helps bolster the ranks of a king's"
251 #: simulation/data/technologies/cavalry_cost_time.jsongenericName
255 #: simulation/data/technologies/cavalry_cost_time.jsontooltip
256 msgid "Cavalry −10% training time."
259 #: simulation/data/technologies/cavalry_health.jsondescription
260 msgid "Selectively breed better war horses."
263 #: simulation/data/technologies/cavalry_health.jsongenericName
264 msgid "Horse Breeding"
267 #: simulation/data/technologies/cavalry_health.jsontooltip
268 msgid "Cavalry +10% health."
271 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
272 msgid "Train your horses to move faster."
275 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
279 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
280 msgid "Cavalry +10% walk speed."
283 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
285 "Carthaginians built their city walls in three concentric circuits. These "
286 "walls were never breached. Even when the city was taken by the Romans, it "
287 "was via the city's harbor, not by storming its walls."
290 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
294 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
295 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
298 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
299 msgid "Celtic structures were mostly made of wood with rubble foundations."
302 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
303 msgid "Wooden Construction"
306 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
307 msgid "Structures −20% build time, −20% health, and −20% capture points."
310 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
312 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
313 "were in demand throughout the Mediterranean."
316 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
317 msgid "Superior Cavalry"
320 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
321 msgid "Cavalry +10% melee attack damage."
324 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
325 msgid "The Greeks used stone construction from early Mycenaean times."
328 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
329 msgid "Hellenic Architecture"
332 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
333 msgid "Structures +10% health and +10% capture points."
336 #: simulation/data/technologies/civbonuses/han_popcap.jsondescription
338 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
339 "people, one of the largest empires of antiquity by population."
342 #: simulation/data/technologies/civbonuses/han_popcap.jsongenericName
343 msgid "Federated States"
346 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
347 msgid "Han built massive walls, the great wall."
350 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
354 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
355 msgid "City Walls +50% health."
358 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
360 "India is the land of the elephants. Elephant warfare originated in India and"
361 " continued for millennia. It was also the source of elephants for the "
362 "eastern Mediterranean. Indian kings were able to field large numbers of war "
366 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
367 msgid "Elephant Tradition"
370 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
371 msgid "Elephants −30% training time."
374 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
376 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
377 "an area of 5 million square kilometers, with a population of close to 60 "
378 "million people. The Mauryan regents held the title Emperor of Emperors and "
379 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
380 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
384 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
385 msgid "Emperor of Emperors"
388 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
389 msgid "Chakravarti Samrāt"
392 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
393 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
394 msgid "+10% maximum population limit."
397 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
399 "The Mauryas built their city walls out of wood, an abundant natural resource"
403 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
407 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
408 msgid "City Walls −20% build time and −20% health."
411 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
413 "The Persians could and did levy a large number of infantry during wartime "
414 "due to the sheer size of the Achaemenid Empire and the way in which it was "
415 "set-up. In general the Persian infantry was well trained and fought with "
416 "great tenacity. However while this was true the infantry were poor hand-to-"
417 "hand, close combat fighters. Also, with the exception of the elite "
418 "regiments, the Persian infantry was not a standing professional force."
421 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
422 msgid "Great King's Levy"
425 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
427 "Sun-dried mud bricks were a common building material in hot and dry areas, "
428 "especially where wood was scarce. Although not as strong and durable as "
429 "fired bricks or natural stone and vulnerable to constant rains and heavy "
430 "floods, mud bricks have the advantage they are cheap and easy to produce."
433 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
434 msgid "Sun-dried Mud Bricks"
437 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
438 msgid "Houses and Economic Structures −40% wood cost and health."
441 #: simulation/data/technologies/civil_engineering_01.jsongenericName
442 msgid "Civil Engineering - Level 1"
445 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
446 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
450 #: simulation/data/technologies/civil_engineering_01.jsontooltip
451 msgid "All structures -15% build time, +10% health and -5% cost."
454 #: simulation/data/technologies/civil_engineering_02.jsongenericName
455 msgid "Civil Engineering - Level 2"
458 #: simulation/data/technologies/civil_engineering_02.jsontooltip
459 msgid "All structures -25% build time, +20% health and -5% cost."
462 #: simulation/data/technologies/civil_service_01.jsongenericName
463 msgid "Civil Service - Level 1"
466 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
467 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
471 #: simulation/data/technologies/civil_service_01.jsontooltip
472 #: simulation/data/technologies/civil_service_02.jsontooltip
474 "Technologies at all buildings, except the Blacksmith, -15% cost and -15% "
478 #: simulation/data/technologies/civil_service_02.jsongenericName
479 msgid "Civil Service - Level 2"
482 #: simulation/data/technologies/colonization.jsondescription
484 "Carthaginians established many trading centers as colonies and ultimately "
485 "held dominion over 300 cities and towns in North Africa alone."
488 #: simulation/data/technologies/colonization.jsongenericName
492 #: simulation/data/technologies/colonization.jsontooltip
493 msgid "Civic Structures −25% build time and resources cost"
496 #: simulation/data/technologies/crossbow_training.jsondescription
498 "The Chinese had a tradition of fine archery and a penchant for using massed "
499 "crossbowmen in battle."
502 #: simulation/data/technologies/crossbow_training.jsongenericName
503 msgid "Crossbow Training"
506 #: simulation/data/technologies/crossbow_training.jsontooltip
507 msgid "Crossbow Infantry and Cavalry −20% firing time −20% train time."
510 #: simulation/data/technologies/equine_transports.jsondescription
512 "Early Achaemenid rulers acted towards making Persia the first great Asian "
513 "empire to rule the seas. The Great King behaved favourably towards the "
514 "various sea peoples in order to secure their services, but also carried out "
515 "various marine initiatives. During the reign of Darius the Great, for "
516 "example, a canal was built in Egypt and a Persian navy was sent exploring "
517 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
518 "were retrofitted to carry horses and their riders."
521 #: simulation/data/technologies/equine_transports.jsongenericName
522 msgid "Equine Transports"
525 #: simulation/data/technologies/equine_transports.jsontooltip
526 msgid "Phoenician Triremes gain the ability to train Cavalry."
529 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
530 msgid "Salting allows to preserve fish longer."
533 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
537 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
538 msgid "Fishing Boats +20 food capacity."
541 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
542 msgid "Use nets to improve the productivity of fishing boats."
545 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
549 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
550 msgid "Fishing Boats +30% fish gather rate."
553 #: simulation/data/technologies/garrison_heal.jsondescription
554 msgid "Units regain health over time while garrisoned."
557 #: simulation/data/technologies/garrison_heal.jsongenericName
558 msgid "Living Conditions"
561 #: simulation/data/technologies/garrison_heal.jsontooltip
562 msgid "Structures +1 garrison heal rate."
565 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
566 msgid "Breed livestock to slaughter for meat."
569 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
570 msgid "Stockbreeding"
573 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
574 msgid "Domestic Animals −25% breeding time."
577 #: simulation/data/technologies/gather_capacity_basket.jsondescription
578 msgid "Workers use baskets. Increases shuttling capacity for all resources."
581 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
585 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
586 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
587 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
588 msgid "Workers +5 resource capacity."
591 #: simulation/data/technologies/gather_capacity_carts.jsondescription
593 "Workers use horse-drawn carts. Increases shuttling capacity for all "
597 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
598 msgid "Horse-drawn Carts"
601 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
603 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
606 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
610 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
611 msgid "Install a chain pump for improved irrigation."
614 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
618 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
619 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
620 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
621 msgid "Workers +25% rice gather rate."
624 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
625 msgid "Extra nutrients for farms."
628 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
632 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
633 #: simulation/data/technologies/gather_farming_plows.jsontooltip
634 #: simulation/data/technologies/gather_farming_training.jsontooltip
635 msgid "Workers +20% grain gather rate."
638 #: simulation/data/technologies/gather_farming_harvester.jsondescription
640 "The Gauls invented an harvesting machine, making it much easier to harvest "
644 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
645 msgid "Harvesting Machine"
648 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
649 msgid "Workers +10% grain gather rate."
652 #: simulation/data/technologies/gather_farming_plows.jsondescription
654 "Equip your workers with iron plows, animal-drawn instruments to turn the "
658 #: simulation/data/technologies/gather_farming_plows.jsongenericName
662 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
663 msgid "Equip your workers with seed drills."
666 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
670 #: simulation/data/technologies/gather_farming_training.jsondescription
671 msgid "Training for workers to increase farm gathering speed."
674 #: simulation/data/technologies/gather_farming_training.jsongenericName
675 msgid "Gather Training"
678 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
679 msgid "Grow water weeds to to supply rice plants with nutricients."
682 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
683 msgid "Water Weeding"
686 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
687 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
688 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
689 msgid "Increases wood gathering rates for trees."
692 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
693 msgid "Iron Axe Heads"
696 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
697 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
698 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
699 msgid "Workers +25% wood gather rate."
702 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
703 msgid "Sharp Axe Heads"
706 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
710 #: simulation/data/technologies/gather_mining_serfs.jsondescription
712 "Compel serfs to help your workers quarry stone. Increases stone gathering "
716 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
720 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
724 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
725 #: simulation/data/technologies/gather_mining_servants.jsontooltip
726 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
727 msgid "Workers +25% stone gather rate."
730 #: simulation/data/technologies/gather_mining_servants.jsondescription
731 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
734 #: simulation/data/technologies/gather_mining_servants.jsongenericName
738 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
739 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
740 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
741 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
742 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
746 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
747 msgid "Develop shaft mining. Increases metal gathering rates."
750 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
754 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
755 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
756 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
757 msgid "Workers +25% metal gather rate."
760 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
761 msgid "Strike a vein of precious silver. Increases metal gathering rates."
764 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
765 msgid "Silver Mining"
768 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
769 msgid "Mines of Laureion"
772 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
773 msgid "Mines of Krenides"
776 #: simulation/data/technologies/gather_mining_slaves.jsondescription
778 "Buy slaves to help your workers quarry stone. Increases stone gathering "
782 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
786 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
787 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
788 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
789 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
790 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
794 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
798 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
800 "Equip your workers with helpful tools. Increases metal gathering rates."
803 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
804 msgid "Wedge and Mallet"
807 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
808 msgid "Equip your foragers with wicker baskets for foraging."
811 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
812 msgid "Wicker Baskets"
815 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
816 msgid "Workers +50% fruit gather rate."
819 #: simulation/data/technologies/heal_range.jsondescription
820 #: simulation/data/technologies/heal_range_2.jsondescription
821 msgid "Increases the healing and vision range of all healers."
824 #: simulation/data/technologies/heal_range.jsongenericName
825 msgid "Healing Range"
828 #: simulation/data/technologies/heal_range.jsonspecificName.athen
829 #: simulation/data/technologies/heal_range.jsonspecificName.mace
830 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
831 #: simulation/data/technologies/heal_range.jsonspecificName.sele
832 #: simulation/data/technologies/heal_range.jsonspecificName.spart
833 msgid "Olympic Pantheon"
836 #: simulation/data/technologies/heal_range.jsontooltip
837 #: simulation/data/technologies/heal_range_2.jsontooltip
838 msgid "Healers +5 healing range."
841 #: simulation/data/technologies/heal_range_2.jsongenericName
842 msgid "Healing Range 2"
845 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
849 #: simulation/data/technologies/heal_rate.jsondescription
850 #: simulation/data/technologies/heal_rate_2.jsondescription
851 msgid "Increases the healing rate of all healers."
854 #: simulation/data/technologies/heal_rate.jsongenericName
858 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
859 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
860 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
861 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
862 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
866 #: simulation/data/technologies/heal_rate.jsontooltip
867 #: simulation/data/technologies/heal_rate_2.jsontooltip
868 msgid "Healers −20% healing time."
871 #: simulation/data/technologies/heal_rate_2.jsongenericName
872 msgid "Healing Rate 2"
875 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
876 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
877 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
878 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
879 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
880 msgid "Hippocratic Oath"
883 #: simulation/data/technologies/health_females_01.jsondescription
885 "The loom allowed the creation of finer clothing for settlers. Women of the "
886 "household were taught from a young age how to weave on the loom, and "
887 "subsequently spent a large share of their lives working with it."
890 #: simulation/data/technologies/health_females_01.jsongenericName
894 #: simulation/data/technologies/health_females_01.jsontooltip
895 msgid "Female Citizens +100% health."
898 #: simulation/data/technologies/health_regen_units.jsondescription
899 msgid "Organic units will slowly regenerate health over time when idle."
902 #: simulation/data/technologies/health_regen_units.jsongenericName
903 msgid "Battlefield Medicine"
906 #: simulation/data/technologies/health_regen_units.jsontooltip
907 msgid "Idle Organic units +0.5 health regeneration rate."
910 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
912 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
913 "throughout their empires, where Greek culture and art blended with local "
914 "customs to create the motley Hellenistic civilization."
917 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
918 msgid "Hellenistic Metropolis"
921 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
922 msgid "Civic Centers +100% health and capture points, double default arrows."
925 #: simulation/data/technologies/hoplite_tradition.jsondescription
926 msgid "Hoplite soldiers constituted most of the armies of Greece."
929 #: simulation/data/technologies/hoplite_tradition.jsongenericName
930 msgid "Hoplite Tradition"
933 #: simulation/data/technologies/hoplite_tradition.jsontooltip
934 msgid "Hoplites −25% training time and −50% promotion experience."
937 #: simulation/data/technologies/immortals.jsondescription
939 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
940 "Athanatoi (“Immortals”) by Greek authors."
943 #: simulation/data/technologies/immortals.jsongenericName
947 #: simulation/data/technologies/immortals.jsontooltip
948 msgid "Immortals −50% training time, but −10% health."
951 #: simulation/data/technologies/infantry_cost_time.jsondescription
953 "Calling up infantry levies in time of war helps bolster the ranks of a "
957 #: simulation/data/technologies/infantry_cost_time.jsongenericName
958 msgid "Levy Infantry"
961 #: simulation/data/technologies/infantry_cost_time.jsontooltip
962 msgid "Infantry −10% training time."
965 #: simulation/data/technologies/iphicratean_reforms.jsondescription
967 "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan "
968 "Mercenary Archers (Toxotes Kretikos)."
971 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
972 msgid "Iphicratean Reforms"
975 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
976 msgid "Athenian Triremes can train Marines and Cretan Mercenary Archers."
979 #: simulation/data/technologies/long_walls.jsondescription
981 "The Long Walls of Athens were constructed under the auspices of the wily "
982 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
983 "secured the city's sea supply routes and prevented an enemy from starving "
984 "out the city during a siege."
987 #: simulation/data/technologies/long_walls.jsongenericName
988 msgid "Athenian Long Walls"
991 #: simulation/data/technologies/long_walls.jsontooltip
992 msgid "Build Walls in own or neutral territory."
995 #: simulation/data/technologies/nisean_horses.jsondescription
997 "The now-extinct Nisian breed of horse was one of the largest and robust "
998 "horses of ancient times. They were highly sought after by the Seleucids and "
999 "Persians as both rider and mount gained heavier armor as time progressed."
1002 #: simulation/data/technologies/nisean_horses.jsongenericName
1003 msgid "Nisean War Horses"
1006 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1010 #: simulation/data/technologies/nisean_horses.jsontooltip
1011 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1014 #: simulation/data/technologies/outpost_vision.jsondescription
1015 msgid "Increases outpost vision."
1018 #: simulation/data/technologies/outpost_vision.jsongenericName
1019 msgid "Carrier Pigeons"
1022 #: simulation/data/technologies/outpost_vision.jsontooltip
1023 msgid "Outposts +33% vision range."
1026 #: simulation/data/technologies/pair_unlock_arrows_type.jsongenericName
1027 msgid "Fire Arrows vs Poison Arrows"
1030 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1031 msgid "Traditional Army vs Reform Army"
1034 #: simulation/data/technologies/parade_of_daphne.jsondescription
1036 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1037 "thousands of well-equipped troops participated in the opening procession."
1040 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1041 msgid "Parade of Daphne"
1044 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1045 msgid "Champions −20% training time."
1048 #: simulation/data/technologies/phase_city.jsondescription
1050 "Dummy technology for use in templates requirements, replaced by "
1051 "phase_city_generic or phase_city_{civ}."
1054 #: simulation/data/technologies/phase_city.jsongenericName
1055 #: simulation/data/technologies/phase_city_athen.jsongenericName
1056 #: simulation/data/technologies/phase_city_generic.jsongenericName
1060 #: simulation/data/technologies/phase_city_athen.jsondescription
1062 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1063 " of modern technology. This is the Athenian city phase, where metal "
1064 "gathering rates are boosted because of the 'Silver Owls' bonus."
1067 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1068 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1069 msgid "Requires three Town Structures."
1072 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1073 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1074 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1075 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1076 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1080 #: simulation/data/technologies/phase_city_athen.jsontooltip
1082 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1083 "Centers +50% territory influence radius. Structures +9 capture points "
1084 "regeneration rate per garrisoned unit. Workers +10% metal gather rate."
1087 #: simulation/data/technologies/phase_city_generic.jsondescription
1089 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1090 " of modern technology."
1093 #: simulation/data/technologies/phase_city_generic.jsontooltip
1095 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1096 "Centers +50% territory influence radius. Structures +9 capture points "
1097 "regeneration rate per garrisoned unit."
1100 #: simulation/data/technologies/phase_town.jsondescription
1102 "Dummy technology for use in templates requirements, replaced by "
1103 "phase_town_generic or phase_town_{civ}."
1106 #: simulation/data/technologies/phase_town.jsongenericName
1107 #: simulation/data/technologies/phase_town_athen.jsongenericName
1108 #: simulation/data/technologies/phase_town_generic.jsongenericName
1112 #: simulation/data/technologies/phase_town_athen.jsondescription
1114 "Advances from a small village to a bustling town, ready to expand rapidly. "
1115 "This is the Athenian town phase, where metal gathering rates are boosted "
1116 "because of the 'Silver Owls' bonus."
1119 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1120 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1121 msgid "Requires five Village Structures."
1124 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1125 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1126 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1127 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1128 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1132 #: simulation/data/technologies/phase_town_athen.jsontooltip
1134 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1135 "Centers +30% territory influence radius. Structures +7 capture points "
1136 "regeneration rate per garrisoned unit. Workers +10% metal gather rate."
1139 #: simulation/data/technologies/phase_town_generic.jsondescription
1141 "Advances from a small village to a bustling town, ready to expand rapidly."
1144 #: simulation/data/technologies/phase_town_generic.jsontooltip
1146 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1147 "Centers +30% territory influence radius. Structures +7 capture points "
1148 "regeneration rate per garrisoned unit."
1151 #: simulation/data/technologies/phase_village.jsongenericName
1152 msgid "Village Phase"
1155 #: simulation/data/technologies/poison_arrows.jsongenericName
1156 msgid "Poison Arrows"
1159 #: simulation/data/technologies/poison_arrows.jsontooltip
1160 msgid "Ranged Soldiers +20% attack damage."
1163 #: simulation/data/technologies/poison_blades.jsongenericName
1164 msgid "Poison Blades"
1167 #: simulation/data/technologies/poison_blades.jsontooltip
1168 msgid "Melee Soldiers +20% attack damage."
1171 #: simulation/data/technologies/pop_house_01.jsondescription
1173 "Home gardens ranged from simple fenced-in areas to large manicured and "
1174 "colonnaded enclosures."
1177 #: simulation/data/technologies/pop_house_01.jsongenericName
1181 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1182 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1183 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1184 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1185 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1189 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1193 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1197 #: simulation/data/technologies/pop_house_01.jsontooltip
1198 #: simulation/data/technologies/pop_house_02.jsontooltip
1199 msgid "Houses +20% population bonus."
1202 #: simulation/data/technologies/pop_house_02.jsondescription
1204 "Homes tended to expand as the wealth and population of a settlement grew."
1207 #: simulation/data/technologies/pop_house_02.jsongenericName
1211 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1215 #: simulation/data/technologies/reformed_army_sele.jsondescription
1216 msgid "The Roman-style core of the Seleucid army."
1219 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1223 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1224 msgid "Unlock the Champion Infantry Swordsman."
1227 #: simulation/data/technologies/ship_cost_time.jsondescription
1229 "Employ skilled shipwrights with specialized tools to speed up ship "
1233 #: simulation/data/technologies/ship_cost_time.jsongenericName
1234 msgid "Naval Architects"
1237 #: simulation/data/technologies/ship_cost_time.jsontooltip
1238 msgid "Ships −20% construction time."
1241 #: simulation/data/technologies/ship_health.jsondescription
1242 msgid "Wooden reinforcement beams for ship hulls."
1245 #: simulation/data/technologies/ship_health.jsongenericName
1246 msgid "Reinforced hull"
1249 #: simulation/data/technologies/ship_health.jsontooltip
1250 msgid "Ships +25% health."
1253 #: simulation/data/technologies/ship_movement_speed.jsondescription
1255 "Train your oarsmen and sailors to move more efficiently and speed up your "
1259 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1260 msgid "Experienced Crews"
1263 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1264 msgid "Ships +10% movement speed."
1267 #: simulation/data/technologies/siege_attack.jsondescription
1268 msgid "Advanced technologies improve siege efficiency."
1271 #: simulation/data/technologies/siege_attack.jsongenericName
1272 msgid "Advanced Siege"
1275 #: simulation/data/technologies/siege_attack.jsontooltip
1276 msgid "Siege Engines +25% attack crush damage."
1279 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1280 msgid "Improvement to projectile accuracy."
1283 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1284 msgid "Bolt Accuracy"
1287 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1288 msgid "Bolt Shooters −20% ranged attack spread."
1291 #: simulation/data/technologies/siege_cost_time.jsondescription
1292 msgid "The science or craft of laying or carrying out sieges."
1295 #: simulation/data/technologies/siege_cost_time.jsongenericName
1299 #: simulation/data/technologies/siege_cost_time.jsontooltip
1300 msgid "Siege Engines −20% construction time."
1303 #: simulation/data/technologies/siege_health.jsondescription
1305 "Cover the exterior with iron plates to protect against fire and projectiles."
1308 #: simulation/data/technologies/siege_health.jsongenericName
1309 msgid "Armor Plating"
1312 #: simulation/data/technologies/siege_health.jsontooltip
1313 msgid "Battering Rams and Siege Towers +25% health."
1316 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1317 msgid "Military engineers are responsible for improvements in siege engines."
1320 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1321 msgid "Military Engineers"
1324 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1325 msgid "Siege Engines –40% pack and unpack time."
1328 #: simulation/data/technologies/silk_road.jsongenericName
1332 #: simulation/data/technologies/silk_road.jsontooltip
1333 msgid "Traders +20% international trade bonus."
1336 #: simulation/data/technologies/silvershields.jsondescription
1338 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1339 "the Macedonian army."
1342 #: simulation/data/technologies/silvershields.jsongenericName
1343 msgid "Silver Shields Regiment"
1346 #: simulation/data/technologies/silvershields.jsontooltip
1348 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1349 "and attack damage."
1352 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1354 "Often, a soldier would carry a secondary weapon in addition to his primary "
1355 "weapon of choice, to be drawn when the primary weapon has failed or been "
1359 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1363 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1364 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1365 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1366 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1367 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1371 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1375 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1376 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1377 msgid "Soldiers +15% melee attack damage."
1380 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1381 msgid "Using iron instead of bronze gave weapons additional power."
1384 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1385 msgid "Iron Weapons"
1388 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1390 "By adding a small amount of carbon during the iron smelting process, a "
1391 "stronger material, steel, can be forged."
1394 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1395 msgid "Carburization"
1398 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1399 msgid "Soldiers +20% melee attack damage."
1402 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1404 "Secret steel working techniques give sword blades distinctive and beautiful "
1405 "markings. Not only that, but the steel's hardness is unparalleled."
1408 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1409 msgid "Steel Working"
1412 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1413 msgid "Toledo Steel"
1416 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1420 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1422 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1425 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1427 "Improving the fletching of arrows increases their stability and speed, and "
1428 "thus their penetration."
1431 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1432 msgid "Improved Fletching"
1435 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1436 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1437 msgid "Soldiers +15% ranged attack damage."
1440 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1441 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1444 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1445 msgid "Iron Arrowheads"
1448 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1449 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1452 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1453 msgid "Trilobate Arrowheads"
1456 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1457 msgid "Soldiers +20% ranged attack damage."
1460 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1461 msgid "Ranged Soldiers +25% promotion experience."
1464 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1465 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1468 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1469 msgid "Quilted Body Armor"
1472 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1473 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1474 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1475 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1476 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1480 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1481 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1482 msgid "Soldiers +1 hack resistance."
1485 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1486 msgid "Body armor made from laminated linen."
1489 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1490 msgid "Laminated Linen Body Armor"
1493 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1494 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1495 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1496 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1497 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1501 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1502 msgid "Body armor made of small metal rings linked together."
1505 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1506 msgid "Mail Body Armor"
1509 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1510 msgid "Soldiers +2 hack resistance."
1513 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1515 "Wooden shields are heavier but much better able to resist projectiles and "
1516 "blows than wicker-frame shields."
1519 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1520 msgid "Wooden Shield"
1523 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1524 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1525 msgid "Soldiers +1 pierce resistance."
1528 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1529 msgid "Strengthen shields with a metal rim or spine."
1532 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1536 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1537 msgid "Strengthen shields further with stronger metal alloys."
1540 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1541 msgid "Improved Shield Alloys"
1544 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1545 msgid "Soldiers +2 pierce resistance."
1548 #: simulation/data/technologies/spy_counter.jsondescription
1549 msgid "Recruit a network of informants to watch over your people."
1552 #: simulation/data/technologies/spy_counter.jsongenericName
1553 msgid "Counterintelligence"
1556 #: simulation/data/technologies/spy_counter.jsontooltip
1557 msgid "Make your units 50% more expensive to bribe."
1560 #: simulation/data/technologies/stable_batch_training.jsondescription
1562 "Significantly increase training speed of cavalry by training them in large "
1563 "batches or squadrons."
1566 #: simulation/data/technologies/stable_batch_training.jsontooltip
1567 msgid "Stables −10% batch training time."
1570 #: simulation/data/technologies/tower_crenellations.jsondescription
1572 "Crenellations on the battlements allow soldiers wider range of fire in "
1576 #: simulation/data/technologies/tower_crenellations.jsongenericName
1577 msgid "Crenellations"
1580 #: simulation/data/technologies/tower_crenellations.jsontooltip
1581 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1584 #: simulation/data/technologies/tower_health.jsondescription
1585 msgid "Reinforce the foundations in preparation of an attack."
1588 #: simulation/data/technologies/tower_health.jsongenericName
1589 msgid "Sturdy Foundations"
1592 #: simulation/data/technologies/tower_health.jsontooltip
1593 msgid "Towers +25% health."
1596 #: simulation/data/technologies/tower_murderholes.jsondescription
1597 msgid "Murder holes allow hitting enemies at the foot of the tower."
1600 #: simulation/data/technologies/tower_murderholes.jsongenericName
1601 msgid "Murder Holes"
1604 #: simulation/data/technologies/tower_murderholes.jsontooltip
1605 msgid "Sentry and Stone Towers have 0 minimum attack range."
1608 #: simulation/data/technologies/tower_range.jsondescription
1609 msgid "Arrow shooters increase the maximum range of the fire arrows."
1612 #: simulation/data/technologies/tower_range.jsongenericName
1613 msgid "Arrow Shooters"
1616 #: simulation/data/technologies/tower_range.jsontooltip
1617 msgid "Sentry and Stone Towers +8 attack range."
1620 #: simulation/data/technologies/tower_watch.jsondescription
1621 msgid "A night's watch increases vigilance."
1624 #: simulation/data/technologies/tower_watch.jsongenericName
1628 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1629 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1630 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1631 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1632 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1633 msgid "Nyktophylakes"
1636 #: simulation/data/technologies/tower_watch.jsonspecificName.han
1640 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1644 #: simulation/data/technologies/tower_watch.jsontooltip
1645 msgid "Sentry and Stone Towers +1 default arrow count."
1648 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1649 msgid "Improve the international trading profit."
1652 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1653 msgid "Commercial Treaty"
1656 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1657 msgid "Traders +10% trade profit between allies."
1660 #: simulation/data/technologies/trade_gain_01.jsondescription
1661 #: simulation/data/technologies/trade_gain_02.jsondescription
1662 msgid "The progress in handicraft improves the trading profit."
1665 #: simulation/data/technologies/trade_gain_01.jsongenericName
1669 #: simulation/data/technologies/trade_gain_01.jsontooltip
1670 #: simulation/data/technologies/trade_gain_02.jsontooltip
1671 msgid "Traders +15% trade gain."
1674 #: simulation/data/technologies/trade_gain_02.jsongenericName
1675 msgid "Advanced Handicraft"
1678 #: simulation/data/technologies/trader_health.jsondescription
1679 msgid "Traders traveling together in caravans are less vulnerable."
1682 #: simulation/data/technologies/trader_health.jsongenericName
1683 msgid "Trade Caravan"
1686 #: simulation/data/technologies/trader_health.jsontooltip
1687 msgid "Land Traders +50% health."
1690 #: simulation/data/technologies/traditional_army_sele.jsondescription
1691 msgid "The Macedonian-style core of the Seleucid army."
1694 #: simulation/data/technologies/traditional_army_sele.jsongenericName
1695 msgid "Traditional Army"
1698 #: simulation/data/technologies/traditional_army_sele.jsontooltip
1699 msgid "Unlock the Champion Infantry Pikeman."
1702 #: simulation/data/technologies/unit_advanced.jsontooltip
1704 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
1705 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
1706 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
1707 "damage; Ranged units −20% spread."
1710 #: simulation/data/technologies/unit_elephant_african.jsontooltip
1712 "African Elephants −10% resource costs, training time, health, attack damage,"
1716 #: simulation/data/technologies/unit_elephant_indian.jsontooltip
1718 "Indian Elephants +10% resource costs, training time, health, attack damage, "
1722 #: simulation/data/technologies/unit_elite.jsontooltip
1724 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
1725 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
1726 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
1730 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
1731 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
1732 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
1734 "Guard units (Champions) are professionals who wield the best weapons and "
1735 "have the best training."
1738 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
1739 msgid "Unlock Champion Cavalry"
1742 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
1743 msgid "Unlock Champion Cavalry at the Stable."
1746 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
1747 msgid "Unlock Champion Chariots"
1750 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
1751 msgid "Unlock Champion Chariots at the Stable."
1754 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
1755 msgid "Unlock Champion Infantry"
1758 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
1759 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
1763 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
1764 msgid "Regio Cohors"
1767 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
1768 msgid "Unlock Champions Infantry at the Barracks."
1771 #: simulation/data/technologies/unlock_females_house.jsondescription
1772 msgid "A festival attended by women-only, to celebrate female fertility."
1775 #: simulation/data/technologies/unlock_females_house.jsongenericName
1776 msgid "Fertility Festival"
1779 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1780 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1781 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
1782 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
1783 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1784 msgid "Thesmophoria"
1787 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1791 #: simulation/data/technologies/unlock_females_house.jsontooltip
1792 msgid "Unlock the ability to train women from houses."
1795 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1797 "The extension of trade leads to the permanent establishment of storekeepers "
1798 "and their families in foreign countries, allowing them to exploit the wealth"
1799 " of these countries."
1802 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1806 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1807 msgid "Requires three Traders"
1810 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1811 msgid "Allows using allied dropsites."
1814 #: simulation/data/technologies/unlock_shared_los.jsondescription
1816 "By means of trading and travelling people explored beyond the boundaries of "
1817 "their lands and drew maps of it in order to share and memorize their "
1821 #: simulation/data/technologies/unlock_shared_los.jsongenericName
1825 #: simulation/data/technologies/unlock_shared_los.jsontooltip
1827 "See what your allies see, browse their summary and check their resources and"
1828 " population count in the top panel."
1831 #: simulation/data/technologies/unlock_spies.jsondescription
1833 "Merchants' first goal was trading, but they also gathered information about "
1834 "the countries they crossed."
1837 #: simulation/data/technologies/unlock_spies.jsongenericName
1841 #: simulation/data/technologies/unlock_spies.jsontooltip
1843 "Allows bribing the units of other players in order to share their vision."
1846 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsondescription
1847 msgid "Upgrade all of your citizen crossbowmen to Advanced rank."
1850 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsongenericName
1851 msgid "Advanced Crossbow Infantry and Cavalry"
1854 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsontooltip
1855 msgid "Upgrade all of your Crossbow Infantry and Cavalry to Advanced rank."
1858 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
1859 msgid "Hire professional mercenaries to fight in your army."
1862 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
1863 msgid "Expertise In War"
1866 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
1867 msgid "Mercenaries start at Advanced rank."
1870 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsondescription
1871 msgid "Upgrade all of your citizen crossbowmen to Elite rank."
1874 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsongenericName
1875 msgid "Elite Crossbow Infantry and Cavalry"
1878 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsontooltip
1879 msgid "Upgrade all of your Crossbow Infantry and Cavalry to Elite rank."
1882 #: simulation/data/technologies/wonder_population_cap.jsondescription
1883 msgid "The wonder attracts many more people to your civilization."
1886 #: simulation/data/technologies/wonder_population_cap.jsongenericName
1887 msgid "Glorious Expansion"
1888 msgstr "গৌরবময় সম্প্রসারণ "
1890 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
1891 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
1892 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
1893 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
1894 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
1898 #: simulation/data/technologies/wonder_population_cap.jsontooltip
1900 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "