1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2022 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
7 # abdul-rahman sawalmah
10 # ibrahim mahfod ghamdi
12 # 82d666ab2c3e3a74246d877b0fa05d3d_cb0a7ff
13 # 425467bb0c9da71484550c3c99a0865a_432023a
20 "Project-Id-Version: 0 A.D.\n"
21 "POT-Creation-Date: 2022-03-04 08:09+0000\n"
22 "PO-Revision-Date: 2022-03-04 08:18+0000\n"
23 "Last-Translator: Transifex Bot\n"
24 "Language-Team: Arabic (http://www.transifex.com/wildfire-games/0ad/language/ar/)\n"
26 "Content-Type: text/plain; charset=UTF-8\n"
27 "Content-Transfer-Encoding: 8bit\n"
29 "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 && n%100<=10 ? 3 : n%100>=11 && n%100<=99 ? 4 : 5;\n"
31 #: simulation/data/technologies/agoge.jsondescription
33 "Spartans were housed and trained from a young age to be superlative warriors"
34 " and to endure any hardship a military life can give them."
37 #: simulation/data/technologies/agoge.jsongenericName
39 msgstr "بالنّظام الصّارم"
41 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
42 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
43 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
44 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
45 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
46 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
47 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
48 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
49 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
50 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
51 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
52 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
53 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
54 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
55 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
56 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
57 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
58 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
59 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
60 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
61 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
62 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
63 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
64 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
65 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
66 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
67 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
68 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
69 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
70 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
71 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
72 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
73 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
74 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
75 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
76 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
77 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
78 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
79 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
80 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
81 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
82 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
83 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
84 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
85 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
86 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
87 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
88 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
89 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
90 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
91 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
92 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
93 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
94 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
95 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsonrequirementsTooltip
96 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
97 msgid "Unlocked in City Phase."
98 msgstr "يُفتح في طَور المدينة."
100 #: simulation/data/technologies/agoge.jsontooltip
101 msgid "Champion Infantry Spearmen +25% health, but +5% training time."
104 #: simulation/data/technologies/archer_attack_spread.jsondescription
105 msgid "Encouraging soldiers to practice archery improves their accuracy."
108 #: simulation/data/technologies/archer_attack_spread.jsongenericName
109 msgid "Archery Training"
112 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
113 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
114 #: simulation/data/technologies/cavalry_cost_time.jsonrequirementsTooltip
115 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
116 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
117 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
118 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
119 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
120 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
121 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
122 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
123 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
124 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
125 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
126 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
127 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
128 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
129 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
130 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
131 #: simulation/data/technologies/infantry_cost_time.jsonrequirementsTooltip
132 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
133 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
134 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
135 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
136 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
137 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
138 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
139 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
140 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
141 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
142 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsonrequirementsTooltip
143 msgid "Unlocked in Town Phase."
144 msgstr "يُفتح في طَور البلدة."
146 #: simulation/data/technologies/archer_attack_spread.jsontooltip
147 msgid "Archers −20% ranged attack spread."
150 #: simulation/data/technologies/archery_tradition.jsondescription
152 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
153 " a penchant for using massed archers in battle."
156 #: simulation/data/technologies/archery_tradition.jsongenericName
157 msgid "Archery Tradition"
158 msgstr "تقليد السهاميين"
160 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
161 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
162 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
163 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
164 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
165 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
166 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
167 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
168 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
169 msgid "Unlocked in Village Phase."
170 msgstr "يزال قفله في مستوى القرية."
172 #: simulation/data/technologies/archery_tradition.jsontooltip
173 msgid "Archers +10 attack range."
176 #: simulation/data/technologies/architecture_kush.jsongenericName
177 msgid "Monumental Architecture"
180 #: simulation/data/technologies/architecture_kush.jsontooltip
182 "Civic Structures +20% build time, +20% health, and +20% capture points."
183 msgstr "المباني المدنية زيادة +20% من وقت البناء، +20% من الصحة، و +20% من نقاط السيطرة."
185 #: simulation/data/technologies/architecture_pers.jsondescription
187 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
188 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
189 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
190 "Elamite capital of Susa."
193 #: simulation/data/technologies/architecture_pers.jsongenericName
194 msgid "Persian Architecture"
195 msgstr "العمارة الفارسيّة"
197 #: simulation/data/technologies/architecture_pers.jsontooltip
198 msgid "Structures +25% health and capture points, but also +20% build time."
201 #: simulation/data/technologies/art_of_war.jsondescription
203 "This famous and most important work of the Seven Military Classics teaches "
204 "Chinese commanders everything about planning battles, maintaining armies, "
205 "and defeating one's enemies."
208 #: simulation/data/technologies/art_of_war.jsongenericName
209 msgid "Sun Tzu's \"The Art of War\""
212 #: simulation/data/technologies/art_of_war.jsonspecificName.han
216 #: simulation/data/technologies/art_of_war.jsontooltip
217 msgid "All Citizen-Soldiers -25% required promotion experience."
220 #: simulation/data/technologies/attack_soldiers_will.jsondescription
222 "The will to fight is crucial to victory. Inspire your troops with higher "
226 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
227 msgid "Will to Fight"
230 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
231 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
232 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
233 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
234 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
238 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
239 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
242 #: simulation/data/technologies/barracks_batch_training.jsondescription
244 "Significantly increase training speed of infantry by training them in large "
245 "batches or companies."
248 #: simulation/data/technologies/barracks_batch_training.jsongenericName
249 #: simulation/data/technologies/stable_batch_training.jsongenericName
251 msgstr "التجنيد الإلزامي."
253 #: simulation/data/technologies/barracks_batch_training.jsontooltip
254 msgid "Barracks −10% batch training time."
257 #: simulation/data/technologies/cavalry_cost_time.jsondescription
259 "Calling up cavalry levies in time of war helps bolster the ranks of a king's"
263 #: simulation/data/technologies/cavalry_cost_time.jsongenericName
267 #: simulation/data/technologies/cavalry_cost_time.jsontooltip
268 msgid "Cavalry −10% training time."
271 #: simulation/data/technologies/cavalry_health.jsondescription
272 msgid "Selectively breed better war horses."
275 #: simulation/data/technologies/cavalry_health.jsongenericName
276 msgid "Horse Breeding"
279 #: simulation/data/technologies/cavalry_health.jsontooltip
280 msgid "Cavalry +10% health."
283 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
284 msgid "Train your horses to move faster."
285 msgstr "درب احصنتك لكي تتجرك اسرع."
287 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
291 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
292 msgid "Cavalry +10% walk speed."
295 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
297 "Carthaginians built their city walls in three concentric circuits. These "
298 "walls were never breached. Even when the city was taken by the Romans, it "
299 "was via the city's harbor, not by storming its walls."
302 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
304 msgstr "الأسوار الثلاثية"
306 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
307 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
310 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
311 msgid "Celtic structures were mostly made of wood with rubble foundations."
314 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
315 msgid "Wooden Construction"
318 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
319 msgid "Structures −20% build time, −20% health, and −20% capture points."
322 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
324 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
325 "were in demand throughout the Mediterranean."
328 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
329 msgid "Superior Cavalry"
332 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
333 msgid "Cavalry +10% melee attack damage."
336 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
337 msgid "The Greeks used stone construction from early Mycenaean times."
338 msgstr "يبني اليونانيون بالحجر منذ العصور البرونزية الأخيرة."
340 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
341 msgid "Hellenic Architecture"
344 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
345 msgid "Structures +10% health and +10% capture points."
346 msgstr "المباني +10% صحة و +10% نقاط السيطرة."
348 #: simulation/data/technologies/civbonuses/han_popcap.jsondescription
350 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
351 "people, one of the largest empires of antiquity by population."
354 #: simulation/data/technologies/civbonuses/han_popcap.jsongenericName
355 msgid "Federated States"
358 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
359 msgid "Han built massive walls, the great wall."
362 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
366 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
367 msgid "City Walls +50% health."
370 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
372 "India is the land of the elephants. Elephant warfare originated in India and"
373 " continued for millennia. It was also the source of elephants for the "
374 "eastern Mediterranean. Indian kings were able to field large numbers of war "
378 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
379 msgid "Elephant Tradition"
382 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
383 msgid "Elephants −30% training time."
386 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
388 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
389 "an area of 5 million square kilometers, with a population of close to 60 "
390 "million people. The Mauryan regents held the title Emperor of Emperors and "
391 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
392 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
394 msgstr "شملت الإمبراطوريّة الماوريّة عشرات الممالك المستقلّة (سابقًا) وأخذت حوالي ٥ ملايين كيلومتر مربّع، حيث بلغ عدد السكّان حوالي ٦٠ مليون نسمة. لُقّب حاكم الماوريّة بلقب ”إمبراطور الأباطرة“ وقاد جيشًا يتألّف من ٦٠٠٬٠٠٠ جندي مشاة، و٩٠٠٠ فيل، و٨٠٠٠ عربة، و٣٠٬٠٠٠ خيّالة، ما يمكّننا من القول أنّه كان أكبر جيش في تلك الفترة."
396 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
397 msgid "Emperor of Emperors"
398 msgstr "إمبراطور الأباطرة"
400 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
401 msgid "Chakravarti Samrāt"
404 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
405 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
406 msgid "+10% maximum population limit."
409 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
411 "The Mauryas built their city walls out of wood, an abundant natural resource"
415 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
419 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
420 msgid "City Walls −20% build time and −20% health."
423 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
425 "The Persians could and did levy a large number of infantry during wartime "
426 "due to the sheer size of the Achaemenid Empire and the way in which it was "
427 "set-up. In general the Persian infantry was well trained and fought with "
428 "great tenacity. However while this was true the infantry were poor hand-to-"
429 "hand, close combat fighters. Also, with the exception of the elite "
430 "regiments, the Persian infantry was not a standing professional force."
431 msgstr "استطاع الفُرس تجنيد عدد ضخم من الخيّالة أثناء الحروب وذلك بسبب الحجم الكبير للإمبراطوريّة الأخمينيّة والطريقة التي كانت تقوم عليها. يمكن القول بشكل عام أنّ الخيّالة الفارسيّة كانت مدرّبة جيّدًا وقد حاربت بصلابة عالية، إلّا أن (ورغم صحّة ما قيل) الخيّالة كانت ضعيفة إن تحدّثنا عن القتال اليدويّ أو القتال بالاشتباك. كما وأنّ الخيّالة الفارسيّة (وباستثناء أفواج النخبة) لم تكن قوّة احترافيّة ذات مكانة."
433 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
434 msgid "Great King's Levy"
435 msgstr "جند الملك العظيم"
437 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
439 "Sun-dried mud bricks were a common building material in hot and dry areas, "
440 "especially where wood was scarce. Although not as strong and durable as "
441 "fired bricks or natural stone and vulnerable to constant rains and heavy "
442 "floods, mud bricks have the advantage they are cheap and easy to produce."
445 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
446 msgid "Sun-dried Mud Bricks"
449 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
450 msgid "Houses and Economic Structures −40% wood cost and health."
453 #: simulation/data/technologies/civil_engineering_01.jsongenericName
454 msgid "Civil Engineering - Level 1"
457 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
458 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
462 #: simulation/data/technologies/civil_engineering_01.jsontooltip
463 msgid "All structures -15% build time, +10% health and -5% cost."
466 #: simulation/data/technologies/civil_engineering_02.jsongenericName
467 msgid "Civil Engineering - Level 2"
470 #: simulation/data/technologies/civil_engineering_02.jsontooltip
471 msgid "All structures -25% build time, +20% health and -5% cost."
474 #: simulation/data/technologies/civil_service_01.jsongenericName
475 msgid "Civil Service - Level 1"
478 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
479 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
483 #: simulation/data/technologies/civil_service_01.jsontooltip
484 #: simulation/data/technologies/civil_service_02.jsontooltip
486 "Technologies at all buildings, except the Blacksmith, -15% cost and -15% "
490 #: simulation/data/technologies/civil_service_02.jsongenericName
491 msgid "Civil Service - Level 2"
494 #: simulation/data/technologies/colonization.jsondescription
496 "Carthaginians established many trading centers as colonies and ultimately "
497 "held dominion over 300 cities and towns in North Africa alone."
498 msgstr "أنشأ القرطاجيون عدة مراكز تجارية كمستعمرات، وفي النهاية حققوا السيادة على 300 مدينة وبلدة في شمال أفريقيا وحدها."
500 #: simulation/data/technologies/colonization.jsongenericName
504 #: simulation/data/technologies/colonization.jsontooltip
505 msgid "Civic Structures −25% build time and resources cost"
508 #: simulation/data/technologies/crossbow_training.jsondescription
510 "The Chinese had a tradition of fine archery and a penchant for using massed "
511 "crossbowmen in battle."
514 #: simulation/data/technologies/crossbow_training.jsongenericName
515 msgid "Crossbow Training"
518 #: simulation/data/technologies/crossbow_training.jsontooltip
519 msgid "Crossbow Infantry and Cavalry −20% firing time −20% train time."
522 #: simulation/data/technologies/equine_transports.jsondescription
524 "Early Achaemenid rulers acted towards making Persia the first great Asian "
525 "empire to rule the seas. The Great King behaved favourably towards the "
526 "various sea peoples in order to secure their services, but also carried out "
527 "various marine initiatives. During the reign of Darius the Great, for "
528 "example, a canal was built in Egypt and a Persian navy was sent exploring "
529 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
530 "were retrofitted to carry horses and their riders."
533 #: simulation/data/technologies/equine_transports.jsongenericName
534 msgid "Equine Transports"
537 #: simulation/data/technologies/equine_transports.jsontooltip
538 msgid "Phoenician Triremes gain the ability to train Cavalry."
541 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
542 msgid "Salting allows to preserve fish longer."
543 msgstr "التمليح يسمح بحفظ السمك فترة أطول."
545 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
549 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
550 msgid "Fishing Boats +20 food capacity."
551 msgstr "+20 من سعة الطعام لقوارب الصيد."
553 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
554 msgid "Use nets to improve the productivity of fishing boats."
557 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
561 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
562 msgid "Fishing Boats +30% fish gather rate."
565 #: simulation/data/technologies/garrison_heal.jsondescription
566 msgid "Units regain health over time while garrisoned."
569 #: simulation/data/technologies/garrison_heal.jsongenericName
570 msgid "Living Conditions"
571 msgstr "شروط البقاء:"
573 #: simulation/data/technologies/garrison_heal.jsontooltip
574 msgid "Structures +1 garrison heal rate."
577 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
578 msgid "Breed livestock to slaughter for meat."
581 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
582 msgid "Stockbreeding"
583 msgstr "تربية الماشية"
585 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
586 msgid "Domestic Animals −25% breeding time."
589 #: simulation/data/technologies/gather_capacity_basket.jsondescription
590 msgid "Workers use baskets. Increases shuttling capacity for all resources."
593 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
597 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
598 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
599 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
600 msgid "Workers +5 resource capacity."
603 #: simulation/data/technologies/gather_capacity_carts.jsondescription
605 "Workers use horse-drawn carts. Increases shuttling capacity for all "
609 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
610 msgid "Horse-drawn Carts"
611 msgstr "عربات تجرّها الخيول"
613 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
615 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
618 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
622 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
623 msgid "Install a chain pump for improved irrigation."
626 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
630 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
631 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
632 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
633 msgid "Workers +25% rice gather rate."
636 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
637 msgid "Extra nutrients for farms."
638 msgstr "مغذيات إضافية للمزارع."
640 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
644 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
645 #: simulation/data/technologies/gather_farming_plows.jsontooltip
646 #: simulation/data/technologies/gather_farming_training.jsontooltip
647 msgid "Workers +20% grain gather rate."
650 #: simulation/data/technologies/gather_farming_harvester.jsondescription
652 "The Gauls invented an harvesting machine, making it much easier to harvest "
654 msgstr "اخترع الغاليون الة للجمع، مما سهل بشكل كبير جمع الحبوب."
656 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
657 msgid "Harvesting Machine"
660 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
661 msgid "Workers +10% grain gather rate."
664 #: simulation/data/technologies/gather_farming_plows.jsondescription
666 "Equip your workers with iron plows, animal-drawn instruments to turn the "
670 #: simulation/data/technologies/gather_farming_plows.jsongenericName
674 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
675 msgid "Equip your workers with seed drills."
678 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
682 #: simulation/data/technologies/gather_farming_training.jsondescription
683 msgid "Training for workers to increase farm gathering speed."
684 msgstr "تدريب للعمال من أجل زيادة سرعة الجمع من المزارع."
686 #: simulation/data/technologies/gather_farming_training.jsongenericName
687 msgid "Gather Training"
688 msgstr "التّدرّب على الجمع"
690 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
691 msgid "Grow water weeds to to supply rice plants with nutricients."
694 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
695 msgid "Water Weeding"
698 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
699 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
700 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
701 msgid "Increases wood gathering rates for trees."
702 msgstr "تزيد معدّلات جمع خشب الأشجار."
704 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
705 msgid "Iron Axe Heads"
708 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
709 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
710 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
711 msgid "Workers +25% wood gather rate."
714 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
715 msgid "Sharp Axe Heads"
718 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
722 #: simulation/data/technologies/gather_mining_serfs.jsondescription
724 "Compel serfs to help your workers quarry stone. Increases stone gathering "
728 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
732 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
736 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
737 #: simulation/data/technologies/gather_mining_servants.jsontooltip
738 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
739 msgid "Workers +25% stone gather rate."
742 #: simulation/data/technologies/gather_mining_servants.jsondescription
743 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
746 #: simulation/data/technologies/gather_mining_servants.jsongenericName
750 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
751 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
752 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
753 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
754 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
758 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
759 msgid "Develop shaft mining. Increases metal gathering rates."
762 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
764 msgstr "التعدين العمودي"
766 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
767 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
768 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
769 msgid "Workers +25% metal gather rate."
772 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
773 msgid "Strike a vein of precious silver. Increases metal gathering rates."
776 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
777 msgid "Silver Mining"
780 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
781 msgid "Mines of Laureion"
782 msgstr "مناجم لاوريون"
784 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
785 msgid "Mines of Krenides"
786 msgstr "مناجم كرينيديس"
788 #: simulation/data/technologies/gather_mining_slaves.jsondescription
790 "Buy slaves to help your workers quarry stone. Increases stone gathering "
794 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
798 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
799 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
800 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
801 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
802 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
806 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
810 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
812 "Equip your workers with helpful tools. Increases metal gathering rates."
815 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
816 msgid "Wedge and Mallet"
819 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
820 msgid "Equip your foragers with wicker baskets for foraging."
823 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
824 msgid "Wicker Baskets"
827 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
828 msgid "Workers +50% fruit gather rate."
831 #: simulation/data/technologies/heal_range.jsondescription
832 #: simulation/data/technologies/heal_range_2.jsondescription
833 msgid "Increases the healing and vision range of all healers."
834 msgstr "زيادة مجال الشفاء والرؤية لكل المعالجين."
836 #: simulation/data/technologies/heal_range.jsongenericName
837 msgid "Healing Range"
840 #: simulation/data/technologies/heal_range.jsonspecificName.athen
841 #: simulation/data/technologies/heal_range.jsonspecificName.mace
842 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
843 #: simulation/data/technologies/heal_range.jsonspecificName.sele
844 #: simulation/data/technologies/heal_range.jsonspecificName.spart
845 msgid "Olympic Pantheon"
846 msgstr "البانتيون الاوليمبية"
848 #: simulation/data/technologies/heal_range.jsontooltip
849 #: simulation/data/technologies/heal_range_2.jsontooltip
850 msgid "Healers +5 healing range."
853 #: simulation/data/technologies/heal_range_2.jsongenericName
854 msgid "Healing Range 2"
855 msgstr "مجال الشفاء 2"
857 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
861 #: simulation/data/technologies/heal_rate.jsondescription
862 #: simulation/data/technologies/heal_rate_2.jsondescription
863 msgid "Increases the healing rate of all healers."
866 #: simulation/data/technologies/heal_rate.jsongenericName
870 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
871 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
872 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
873 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
874 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
878 #: simulation/data/technologies/heal_rate.jsontooltip
879 #: simulation/data/technologies/heal_rate_2.jsontooltip
880 msgid "Healers −20% healing time."
883 #: simulation/data/technologies/heal_rate_2.jsongenericName
884 msgid "Healing Rate 2"
885 msgstr "معدل الشفاء 2"
887 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
888 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
889 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
890 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
891 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
892 msgid "Hippocratic Oath"
893 msgstr "قسم أبقراط الطبي"
895 #: simulation/data/technologies/health_females_01.jsondescription
897 "The loom allowed the creation of finer clothing for settlers. Women of the "
898 "household were taught from a young age how to weave on the loom, and "
899 "subsequently spent a large share of their lives working with it."
902 #: simulation/data/technologies/health_females_01.jsongenericName
906 #: simulation/data/technologies/health_females_01.jsontooltip
907 msgid "Female Citizens +100% health."
910 #: simulation/data/technologies/health_regen_units.jsondescription
911 msgid "Organic units will slowly regenerate health over time when idle."
912 msgstr "الوحدات الطبيعية ببطء سوف يستعيدون نقاط حياتهم مع الوقت حينما يكونون لاعمل لهم."
914 #: simulation/data/technologies/health_regen_units.jsongenericName
915 msgid "Battlefield Medicine"
916 msgstr "معالج ساحة المعركة"
918 #: simulation/data/technologies/health_regen_units.jsontooltip
919 msgid "Idle Organic units +0.5 health regeneration rate."
922 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
924 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
925 "throughout their empires, where Greek culture and art blended with local "
926 "customs to create the motley Hellenistic civilization."
927 msgstr "بدءاً بالإسكندر، أسس الملوك الهيلينستيون مدناً عدة في كافة أنحاء مستعمراتهم، حيث اندمجت الثقافة والفن الإغريقي مع العادات المحلية لتنشأ بذلك الحضارة الهيلينية مزيجاً من عناصر عدة."
929 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
930 msgid "Hellenistic Metropolis"
933 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
934 msgid "Civic Centers +100% health and capture points, double default arrows."
937 #: simulation/data/technologies/hoplite_tradition.jsondescription
938 msgid "Hoplite soldiers constituted most of the armies of Greece."
941 #: simulation/data/technologies/hoplite_tradition.jsongenericName
942 msgid "Hoplite Tradition"
945 #: simulation/data/technologies/hoplite_tradition.jsontooltip
946 msgid "Hoplites −25% training time and −50% promotion experience."
949 #: simulation/data/technologies/immortals.jsondescription
951 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
952 "Athanatoi (“Immortals”) by Greek authors."
955 #: simulation/data/technologies/immortals.jsongenericName
959 #: simulation/data/technologies/immortals.jsontooltip
960 msgid "Immortals −50% training time, but −10% health."
963 #: simulation/data/technologies/infantry_cost_time.jsondescription
965 "Calling up infantry levies in time of war helps bolster the ranks of a "
969 #: simulation/data/technologies/infantry_cost_time.jsongenericName
970 msgid "Levy Infantry"
973 #: simulation/data/technologies/infantry_cost_time.jsontooltip
974 msgid "Infantry −10% training time."
977 #: simulation/data/technologies/iphicratean_reforms.jsondescription
979 "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan "
980 "Mercenary Archers (Toxotes Kretikos)."
983 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
984 msgid "Iphicratean Reforms"
985 msgstr "الإصلاحات الإفقراطية"
987 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
988 msgid "Athenian Triremes can train Marines and Cretan Mercenary Archers."
991 #: simulation/data/technologies/long_walls.jsondescription
993 "The Long Walls of Athens were constructed under the auspices of the wily "
994 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
995 "secured the city's sea supply routes and prevented an enemy from starving "
996 "out the city during a siege."
997 msgstr "أنشئت أسوار أثينا الطويلة بفضل مكائد ثيميستوكليس الماكر وامتدت 6 كيلومترات من المدينة إلى ميناء بيرايوس. وقد أمّن هذا طرق الإمداد البحري للمدينة ومن العدو من تجويع المدينة أثناء الحصار."
999 #: simulation/data/technologies/long_walls.jsongenericName
1000 msgid "Athenian Long Walls"
1001 msgstr "الأسوار الطويلة الأثينية"
1003 #: simulation/data/technologies/long_walls.jsontooltip
1004 msgid "Build Walls in own or neutral territory."
1007 #: simulation/data/technologies/nisean_horses.jsondescription
1009 "The now-extinct Nisian breed of horse was one of the largest and robust "
1010 "horses of ancient times. They were highly sought after by the Seleucids and "
1011 "Persians as both rider and mount gained heavier armor as time progressed."
1014 #: simulation/data/technologies/nisean_horses.jsongenericName
1015 msgid "Nisean War Horses"
1018 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1022 #: simulation/data/technologies/nisean_horses.jsontooltip
1023 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1026 #: simulation/data/technologies/outpost_vision.jsondescription
1027 msgid "Increases outpost vision."
1030 #: simulation/data/technologies/outpost_vision.jsongenericName
1031 msgid "Carrier Pigeons"
1032 msgstr "الحمام الزاجل"
1034 #: simulation/data/technologies/outpost_vision.jsontooltip
1035 msgid "Outposts +33% vision range."
1038 #: simulation/data/technologies/pair_unlock_arrows_type.jsongenericName
1039 msgid "Fire Arrows vs Poison Arrows"
1042 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1043 msgid "Traditional Army vs Reform Army"
1046 #: simulation/data/technologies/parade_of_daphne.jsondescription
1048 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1049 "thousands of well-equipped troops participated in the opening procession."
1052 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1053 msgid "Parade of Daphne"
1056 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1057 msgid "Champions −20% training time."
1060 #: simulation/data/technologies/phase_city.jsondescription
1062 "Dummy technology for use in templates requirements, replaced by "
1063 "phase_city_generic or phase_city_{civ}."
1066 #: simulation/data/technologies/phase_city.jsongenericName
1067 #: simulation/data/technologies/phase_city_athen.jsongenericName
1068 #: simulation/data/technologies/phase_city_generic.jsongenericName
1070 msgstr "طُور المدينة"
1072 #: simulation/data/technologies/phase_city_athen.jsondescription
1074 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1075 " of modern technology. This is the Athenian city phase, where metal "
1076 "gathering rates are boosted because of the 'Silver Owls' bonus."
1079 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1080 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1081 msgid "Requires three Town Structures."
1084 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1085 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1086 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1087 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1088 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1092 #: simulation/data/technologies/phase_city_athen.jsontooltip
1094 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1095 "Centers +50% territory influence radius. Structures +9 capture points "
1096 "regeneration rate per garrisoned unit. Workers +10% metal gather rate."
1099 #: simulation/data/technologies/phase_city_generic.jsondescription
1101 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1102 " of modern technology."
1103 msgstr "تقدم من مدينة هايجة إلى مدينة حقيقية، مليئة بالاعجوبات من التقنيات الحديثة."
1105 #: simulation/data/technologies/phase_city_generic.jsontooltip
1107 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1108 "Centers +50% territory influence radius. Structures +9 capture points "
1109 "regeneration rate per garrisoned unit."
1112 #: simulation/data/technologies/phase_town.jsondescription
1114 "Dummy technology for use in templates requirements, replaced by "
1115 "phase_town_generic or phase_town_{civ}."
1118 #: simulation/data/technologies/phase_town.jsongenericName
1119 #: simulation/data/technologies/phase_town_athen.jsongenericName
1120 #: simulation/data/technologies/phase_town_generic.jsongenericName
1122 msgstr "طَور البلدة"
1124 #: simulation/data/technologies/phase_town_athen.jsondescription
1126 "Advances from a small village to a bustling town, ready to expand rapidly. "
1127 "This is the Athenian town phase, where metal gathering rates are boosted "
1128 "because of the 'Silver Owls' bonus."
1131 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1132 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1133 msgid "Requires five Village Structures."
1136 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1137 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1138 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1139 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1140 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1144 #: simulation/data/technologies/phase_town_athen.jsontooltip
1146 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1147 "Centers +30% territory influence radius. Structures +7 capture points "
1148 "regeneration rate per garrisoned unit. Workers +10% metal gather rate."
1151 #: simulation/data/technologies/phase_town_generic.jsondescription
1153 "Advances from a small village to a bustling town, ready to expand rapidly."
1156 #: simulation/data/technologies/phase_town_generic.jsontooltip
1158 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1159 "Centers +30% territory influence radius. Structures +7 capture points "
1160 "regeneration rate per garrisoned unit."
1163 #: simulation/data/technologies/phase_village.jsongenericName
1164 msgid "Village Phase"
1167 #: simulation/data/technologies/poison_arrows.jsongenericName
1168 msgid "Poison Arrows"
1171 #: simulation/data/technologies/poison_arrows.jsontooltip
1172 msgid "Ranged Soldiers +20% attack damage."
1175 #: simulation/data/technologies/poison_blades.jsongenericName
1176 msgid "Poison Blades"
1179 #: simulation/data/technologies/poison_blades.jsontooltip
1180 msgid "Melee Soldiers +20% attack damage."
1183 #: simulation/data/technologies/pop_house_01.jsondescription
1185 "Home gardens ranged from simple fenced-in areas to large manicured and "
1186 "colonnaded enclosures."
1189 #: simulation/data/technologies/pop_house_01.jsongenericName
1191 msgstr "حديقة المنزل"
1193 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1194 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1195 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1196 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1197 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1201 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1205 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1209 #: simulation/data/technologies/pop_house_01.jsontooltip
1210 #: simulation/data/technologies/pop_house_02.jsontooltip
1211 msgid "Houses +20% population bonus."
1214 #: simulation/data/technologies/pop_house_02.jsondescription
1216 "Homes tended to expand as the wealth and population of a settlement grew."
1219 #: simulation/data/technologies/pop_house_02.jsongenericName
1223 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1227 #: simulation/data/technologies/reformed_army_sele.jsondescription
1228 msgid "The Roman-style core of the Seleucid army."
1231 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1235 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1236 msgid "Unlock the Champion Infantry Swordsman."
1239 #: simulation/data/technologies/ship_cost_time.jsondescription
1241 "Employ skilled shipwrights with specialized tools to speed up ship "
1245 #: simulation/data/technologies/ship_cost_time.jsongenericName
1246 msgid "Naval Architects"
1247 msgstr "بناءون بحريون"
1249 #: simulation/data/technologies/ship_cost_time.jsontooltip
1250 msgid "Ships −20% construction time."
1253 #: simulation/data/technologies/ship_health.jsondescription
1254 msgid "Wooden reinforcement beams for ship hulls."
1255 msgstr "حزم التدعيم الخشبية لهياكل السفن."
1257 #: simulation/data/technologies/ship_health.jsongenericName
1258 msgid "Reinforced hull"
1261 #: simulation/data/technologies/ship_health.jsontooltip
1262 msgid "Ships +25% health."
1265 #: simulation/data/technologies/ship_movement_speed.jsondescription
1267 "Train your oarsmen and sailors to move more efficiently and speed up your "
1271 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1272 msgid "Experienced Crews"
1275 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1276 msgid "Ships +10% movement speed."
1279 #: simulation/data/technologies/siege_attack.jsondescription
1280 msgid "Advanced technologies improve siege efficiency."
1283 #: simulation/data/technologies/siege_attack.jsongenericName
1284 msgid "Advanced Siege"
1287 #: simulation/data/technologies/siege_attack.jsontooltip
1288 msgid "Siege Engines +25% attack crush damage."
1291 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1292 msgid "Improvement to projectile accuracy."
1295 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1296 msgid "Bolt Accuracy"
1297 msgstr "دقة الأسهم الصغيرة"
1299 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1300 msgid "Bolt Shooters −20% ranged attack spread."
1303 #: simulation/data/technologies/siege_cost_time.jsondescription
1304 msgid "The science or craft of laying or carrying out sieges."
1307 #: simulation/data/technologies/siege_cost_time.jsongenericName
1311 #: simulation/data/technologies/siege_cost_time.jsontooltip
1312 msgid "Siege Engines −20% construction time."
1315 #: simulation/data/technologies/siege_health.jsondescription
1317 "Cover the exterior with iron plates to protect against fire and projectiles."
1320 #: simulation/data/technologies/siege_health.jsongenericName
1321 msgid "Armor Plating"
1324 #: simulation/data/technologies/siege_health.jsontooltip
1325 msgid "Battering Rams and Siege Towers +25% health."
1328 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1329 msgid "Military engineers are responsible for improvements in siege engines."
1332 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1333 msgid "Military Engineers"
1334 msgstr "المهندسون العسكريون"
1336 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1337 msgid "Siege Engines –40% pack and unpack time."
1340 #: simulation/data/technologies/silk_road.jsongenericName
1344 #: simulation/data/technologies/silk_road.jsontooltip
1345 msgid "Traders +20% international trade bonus."
1348 #: simulation/data/technologies/silvershields.jsondescription
1350 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1351 "the Macedonian army."
1354 #: simulation/data/technologies/silvershields.jsongenericName
1355 msgid "Silver Shields Regiment"
1358 #: simulation/data/technologies/silvershields.jsontooltip
1360 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1361 "and attack damage."
1364 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1366 "Often, a soldier would carry a secondary weapon in addition to his primary "
1367 "weapon of choice, to be drawn when the primary weapon has failed or been "
1371 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1373 msgstr "سلاح ثانوي "
1375 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1376 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1377 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1378 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1379 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1383 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1387 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1388 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1389 msgid "Soldiers +15% melee attack damage."
1392 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1393 msgid "Using iron instead of bronze gave weapons additional power."
1394 msgstr "استخدام الحديد بدلاً من البرونز أعطى الأسلحة قوة أكبر"
1396 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1397 msgid "Iron Weapons"
1398 msgstr "أسلحة حديدية"
1400 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1402 "By adding a small amount of carbon during the iron smelting process, a "
1403 "stronger material, steel, can be forged."
1406 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1407 msgid "Carburization"
1410 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1411 msgid "Soldiers +20% melee attack damage."
1414 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1416 "Secret steel working techniques give sword blades distinctive and beautiful "
1417 "markings. Not only that, but the steel's hardness is unparalleled."
1418 msgstr "تقنيات العمل السري الصلب تعطي شفرات السيف علامات مميزة وجميلة. ليس ذلك فحسب، ولكن صلابة الفولاذ هو شيء لا مثيل له."
1420 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1421 msgid "Steel Working"
1422 msgstr "تشكيل الفولاذ"
1424 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1425 msgid "Toledo Steel"
1426 msgstr "الصلب اﻷسيانى"
1428 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1430 msgstr "فولاذ الووتز"
1432 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1434 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1437 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1439 "Improving the fletching of arrows increases their stability and speed, and "
1440 "thus their penetration."
1443 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1444 msgid "Improved Fletching"
1447 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1448 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1449 msgid "Soldiers +15% ranged attack damage."
1452 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1453 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1456 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1457 msgid "Iron Arrowheads"
1460 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1461 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1464 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1465 msgid "Trilobate Arrowheads"
1468 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1469 msgid "Soldiers +20% ranged attack damage."
1472 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1473 msgid "Ranged Soldiers +25% promotion experience."
1476 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1477 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1480 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1481 msgid "Quilted Body Armor"
1482 msgstr "درع مبطن للجسم"
1484 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1485 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1486 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1487 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1488 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1492 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1493 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1494 msgid "Soldiers +1 hack resistance."
1497 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1498 msgid "Body armor made from laminated linen."
1501 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1502 msgid "Laminated Linen Body Armor"
1503 msgstr "درع كتاني مصفح للجسم."
1505 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1506 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1507 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1508 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1509 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1513 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1514 msgid "Body armor made of small metal rings linked together."
1517 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1518 msgid "Mail Body Armor"
1521 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1522 msgid "Soldiers +2 hack resistance."
1525 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1527 "Wooden shields are heavier but much better able to resist projectiles and "
1528 "blows than wicker-frame shields."
1531 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1532 msgid "Wooden Shield"
1535 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1536 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1537 msgid "Soldiers +1 pierce resistance."
1540 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1541 msgid "Strengthen shields with a metal rim or spine."
1544 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1548 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1549 msgid "Strengthen shields further with stronger metal alloys."
1552 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1553 msgid "Improved Shield Alloys"
1556 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1557 msgid "Soldiers +2 pierce resistance."
1560 #: simulation/data/technologies/spy_counter.jsondescription
1561 msgid "Recruit a network of informants to watch over your people."
1562 msgstr "جنّد شبكة من المخبرين لتراقب بهم شعبك."
1564 #: simulation/data/technologies/spy_counter.jsongenericName
1565 msgid "Counterintelligence"
1566 msgstr "مكافحة التجسس"
1568 #: simulation/data/technologies/spy_counter.jsontooltip
1569 msgid "Make your units 50% more expensive to bribe."
1572 #: simulation/data/technologies/stable_batch_training.jsondescription
1574 "Significantly increase training speed of cavalry by training them in large "
1575 "batches or squadrons."
1578 #: simulation/data/technologies/stable_batch_training.jsontooltip
1579 msgid "Stables −10% batch training time."
1582 #: simulation/data/technologies/tower_crenellations.jsondescription
1584 "Crenellations on the battlements allow soldiers wider range of fire in "
1586 msgstr "توفر شرف الأبراج المحصنة للجنود مدًى أوسع للإطلاق خلال دفاعهم عن القوت"
1588 #: simulation/data/technologies/tower_crenellations.jsongenericName
1589 msgid "Crenellations"
1590 msgstr "شرفات الحصون"
1592 #: simulation/data/technologies/tower_crenellations.jsontooltip
1593 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1596 #: simulation/data/technologies/tower_health.jsondescription
1597 msgid "Reinforce the foundations in preparation of an attack."
1598 msgstr "تعزز الأسس في الاعداد للهجوم"
1600 #: simulation/data/technologies/tower_health.jsongenericName
1601 msgid "Sturdy Foundations"
1604 #: simulation/data/technologies/tower_health.jsontooltip
1605 msgid "Towers +25% health."
1608 #: simulation/data/technologies/tower_murderholes.jsondescription
1609 msgid "Murder holes allow hitting enemies at the foot of the tower."
1610 msgstr "تسمح فتحات القتل بضرب الأعداء على القدم عند قاع البرج"
1612 #: simulation/data/technologies/tower_murderholes.jsongenericName
1613 msgid "Murder Holes"
1616 #: simulation/data/technologies/tower_murderholes.jsontooltip
1617 msgid "Sentry and Stone Towers have 0 minimum attack range."
1620 #: simulation/data/technologies/tower_range.jsondescription
1621 msgid "Arrow shooters increase the maximum range of the fire arrows."
1622 msgstr "زيادة مدى رماة الاسهم "
1624 #: simulation/data/technologies/tower_range.jsongenericName
1625 msgid "Arrow Shooters"
1626 msgstr "مطلقي الاسهم"
1628 #: simulation/data/technologies/tower_range.jsontooltip
1629 msgid "Sentry and Stone Towers +8 attack range."
1632 #: simulation/data/technologies/tower_watch.jsondescription
1633 msgid "A night's watch increases vigilance."
1634 msgstr "الحارس الليلى يزيد اليقظه"
1636 #: simulation/data/technologies/tower_watch.jsongenericName
1640 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1641 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1642 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1643 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1644 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1645 msgid "Nyktophylakes"
1648 #: simulation/data/technologies/tower_watch.jsonspecificName.han
1652 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1654 msgstr "حراس المدينة"
1656 #: simulation/data/technologies/tower_watch.jsontooltip
1657 msgid "Sentry and Stone Towers +1 default arrow count."
1660 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1661 msgid "Improve the international trading profit."
1662 msgstr "تحسين ربح التجارة الدولية."
1664 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1665 msgid "Commercial Treaty"
1666 msgstr "اتفاقية تجارية"
1668 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1669 msgid "Traders +10% trade profit between allies."
1672 #: simulation/data/technologies/trade_gain_01.jsondescription
1673 #: simulation/data/technologies/trade_gain_02.jsondescription
1674 msgid "The progress in handicraft improves the trading profit."
1677 #: simulation/data/technologies/trade_gain_01.jsongenericName
1681 #: simulation/data/technologies/trade_gain_01.jsontooltip
1682 #: simulation/data/technologies/trade_gain_02.jsontooltip
1683 msgid "Traders +15% trade gain."
1686 #: simulation/data/technologies/trade_gain_02.jsongenericName
1687 msgid "Advanced Handicraft"
1690 #: simulation/data/technologies/trader_health.jsondescription
1691 msgid "Traders traveling together in caravans are less vulnerable."
1694 #: simulation/data/technologies/trader_health.jsongenericName
1695 msgid "Trade Caravan"
1698 #: simulation/data/technologies/trader_health.jsontooltip
1699 msgid "Land Traders +50% health."
1702 #: simulation/data/technologies/traditional_army_sele.jsondescription
1703 msgid "The Macedonian-style core of the Seleucid army."
1706 #: simulation/data/technologies/traditional_army_sele.jsongenericName
1707 msgid "Traditional Army"
1710 #: simulation/data/technologies/traditional_army_sele.jsontooltip
1711 msgid "Unlock the Champion Infantry Pikeman."
1714 #: simulation/data/technologies/unit_advanced.jsontooltip
1716 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
1717 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
1718 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
1719 "damage; Ranged units −20% spread."
1722 #: simulation/data/technologies/unit_elephant_african.jsontooltip
1724 "African Elephants −10% resource costs, training time, health, attack damage,"
1728 #: simulation/data/technologies/unit_elephant_indian.jsontooltip
1730 "Indian Elephants +10% resource costs, training time, health, attack damage, "
1734 #: simulation/data/technologies/unit_elite.jsontooltip
1736 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
1737 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
1738 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
1742 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
1743 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
1744 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
1746 "Guard units (Champions) are professionals who wield the best weapons and "
1747 "have the best training."
1750 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
1751 msgid "Unlock Champion Cavalry"
1754 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
1755 msgid "Unlock Champion Cavalry at the Stable."
1758 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
1759 msgid "Unlock Champion Chariots"
1762 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
1763 msgid "Unlock Champion Chariots at the Stable."
1766 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
1767 msgid "Unlock Champion Infantry"
1770 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
1771 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
1775 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
1776 msgid "Regio Cohors"
1779 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
1780 msgid "Unlock Champions Infantry at the Barracks."
1783 #: simulation/data/technologies/unlock_females_house.jsondescription
1784 msgid "A festival attended by women-only, to celebrate female fertility."
1787 #: simulation/data/technologies/unlock_females_house.jsongenericName
1788 msgid "Fertility Festival"
1789 msgstr "عيد الخصوبة"
1791 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1792 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1793 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
1794 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
1795 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1796 msgid "Thesmophoria"
1799 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1803 #: simulation/data/technologies/unlock_females_house.jsontooltip
1804 msgid "Unlock the ability to train women from houses."
1807 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1809 "The extension of trade leads to the permanent establishment of storekeepers "
1810 "and their families in foreign countries, allowing them to exploit the wealth"
1811 " of these countries."
1814 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1818 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1819 msgid "Requires three Traders"
1822 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1823 msgid "Allows using allied dropsites."
1826 #: simulation/data/technologies/unlock_shared_los.jsondescription
1828 "By means of trading and travelling people explored beyond the boundaries of "
1829 "their lands and drew maps of it in order to share and memorize their "
1833 #: simulation/data/technologies/unlock_shared_los.jsongenericName
1835 msgstr "علم رسم الخرائط"
1837 #: simulation/data/technologies/unlock_shared_los.jsontooltip
1839 "See what your allies see, browse their summary and check their resources and"
1840 " population count in the top panel."
1843 #: simulation/data/technologies/unlock_spies.jsondescription
1845 "Merchants' first goal was trading, but they also gathered information about "
1846 "the countries they crossed."
1849 #: simulation/data/technologies/unlock_spies.jsongenericName
1853 #: simulation/data/technologies/unlock_spies.jsontooltip
1855 "Allows bribing the units of other players in order to share their vision."
1856 msgstr "يتيح رشوة وحدات اللاعبين الاخرين لمشاركة ما يرون."
1858 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsondescription
1859 msgid "Upgrade all of your citizen crossbowmen to Advanced rank."
1862 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsongenericName
1863 msgid "Advanced Crossbow Infantry and Cavalry"
1866 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsontooltip
1867 msgid "Upgrade all of your Crossbow Infantry and Cavalry to Advanced rank."
1870 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
1871 msgid "Hire professional mercenaries to fight in your army."
1872 msgstr "استاجر مرتزقة محترفين للقتال في جيشك."
1874 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
1875 msgid "Expertise In War"
1876 msgstr "خبرات الحرب"
1878 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
1879 msgid "Mercenaries start at Advanced rank."
1882 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsondescription
1883 msgid "Upgrade all of your citizen crossbowmen to Elite rank."
1886 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsongenericName
1887 msgid "Elite Crossbow Infantry and Cavalry"
1890 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsontooltip
1891 msgid "Upgrade all of your Crossbow Infantry and Cavalry to Elite rank."
1894 #: simulation/data/technologies/wonder_population_cap.jsondescription
1895 msgid "The wonder attracts many more people to your civilization."
1898 #: simulation/data/technologies/wonder_population_cap.jsongenericName
1899 msgid "Glorious Expansion"
1900 msgstr "التوسع العظيم"
1902 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
1903 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
1904 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
1905 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
1906 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
1910 #: simulation/data/technologies/wonder_population_cap.jsontooltip
1912 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "