[i18n] Updated POT and PO files.
[0ad.git] / binaries / data / mods / public / l10n / ar.public-simulation-technologies.po
blob48acf8aa393f902d8626e853a0d38e85ec7f5bc8
1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2022 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
4 # project.
5 # Translators:
6 # Abdallatif Sulaiman
7 # abdul-rahman sawalmah
8 # Ahmed Alkurbi
9 # Ahmed Mutwalli
10 # ibrahim mahfod ghamdi
11 # Mohamed Moanis
12 # 82d666ab2c3e3a74246d877b0fa05d3d_cb0a7ff
13 # 425467bb0c9da71484550c3c99a0865a_432023a
14 # nitro361
15 # Xxx600
16 # Youssef Aharbil
17 # صفا الفليج
18 msgid ""
19 msgstr ""
20 "Project-Id-Version: 0 A.D.\n"
21 "POT-Creation-Date: 2022-03-04 08:09+0000\n"
22 "PO-Revision-Date: 2022-03-04 08:18+0000\n"
23 "Last-Translator: Transifex Bot\n"
24 "Language-Team: Arabic (http://www.transifex.com/wildfire-games/0ad/language/ar/)\n"
25 "MIME-Version: 1.0\n"
26 "Content-Type: text/plain; charset=UTF-8\n"
27 "Content-Transfer-Encoding: 8bit\n"
28 "Language: ar\n"
29 "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 && n%100<=10 ? 3 : n%100>=11 && n%100<=99 ? 4 : 5;\n"
31 #: simulation/data/technologies/agoge.jsondescription
32 msgid ""
33 "Spartans were housed and trained from a young age to be superlative warriors"
34 " and to endure any hardship a military life can give them."
35 msgstr ""
37 #: simulation/data/technologies/agoge.jsongenericName
38 msgid "The Agoge"
39 msgstr "بالنّظام الصّارم"
41 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
42 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
43 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
44 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
45 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
46 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
47 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
48 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
49 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
50 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
51 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
52 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
53 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
54 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
55 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
56 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
57 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
58 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
59 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
60 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
61 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
62 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
63 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
64 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
65 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
66 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
67 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
68 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
69 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
70 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
71 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
72 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
73 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
74 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
75 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
76 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
77 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
78 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
79 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
80 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
81 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
82 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
83 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
84 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
85 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
86 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
87 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
88 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
89 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
90 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
91 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
92 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
93 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
94 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
95 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsonrequirementsTooltip
96 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
97 msgid "Unlocked in City Phase."
98 msgstr "يُفتح في طَور المدينة."
100 #: simulation/data/technologies/agoge.jsontooltip
101 msgid "Champion Infantry Spearmen +25% health, but +5% training time."
102 msgstr ""
104 #: simulation/data/technologies/archer_attack_spread.jsondescription
105 msgid "Encouraging soldiers to practice archery improves their accuracy."
106 msgstr ""
108 #: simulation/data/technologies/archer_attack_spread.jsongenericName
109 msgid "Archery Training"
110 msgstr ""
112 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
113 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
114 #: simulation/data/technologies/cavalry_cost_time.jsonrequirementsTooltip
115 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
116 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
117 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
118 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
119 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
120 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
121 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
122 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
123 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
124 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
125 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
126 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
127 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
128 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
129 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
130 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
131 #: simulation/data/technologies/infantry_cost_time.jsonrequirementsTooltip
132 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
133 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
134 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
135 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
136 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
137 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
138 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
139 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
140 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
141 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
142 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsonrequirementsTooltip
143 msgid "Unlocked in Town Phase."
144 msgstr "يُفتح في طَور البلدة."
146 #: simulation/data/technologies/archer_attack_spread.jsontooltip
147 msgid "Archers −20% ranged attack spread."
148 msgstr ""
150 #: simulation/data/technologies/archery_tradition.jsondescription
151 msgid ""
152 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
153 " a penchant for using massed archers in battle."
154 msgstr ""
156 #: simulation/data/technologies/archery_tradition.jsongenericName
157 msgid "Archery Tradition"
158 msgstr "تقليد السهاميين"
160 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
161 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
162 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
163 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
164 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
165 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
166 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
167 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
168 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
169 msgid "Unlocked in Village Phase."
170 msgstr "يزال قفله في مستوى القرية."
172 #: simulation/data/technologies/archery_tradition.jsontooltip
173 msgid "Archers +10 attack range."
174 msgstr ""
176 #: simulation/data/technologies/architecture_kush.jsongenericName
177 msgid "Monumental Architecture"
178 msgstr ""
180 #: simulation/data/technologies/architecture_kush.jsontooltip
181 msgid ""
182 "Civic Structures +20% build time, +20% health, and +20% capture points."
183 msgstr "المباني المدنية زيادة +20% من وقت البناء، +20% من الصحة، و +20% من نقاط السيطرة."
185 #: simulation/data/technologies/architecture_pers.jsondescription
186 msgid ""
187 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
188 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
189 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
190 "Elamite capital of Susa."
191 msgstr ""
193 #: simulation/data/technologies/architecture_pers.jsongenericName
194 msgid "Persian Architecture"
195 msgstr "العمارة الفارسيّة"
197 #: simulation/data/technologies/architecture_pers.jsontooltip
198 msgid "Structures +25% health and capture points, but also +20% build time."
199 msgstr ""
201 #: simulation/data/technologies/art_of_war.jsondescription
202 msgid ""
203 "This famous and most important work of the Seven Military Classics teaches "
204 "Chinese commanders everything about planning battles, maintaining armies, "
205 "and defeating one's enemies."
206 msgstr ""
208 #: simulation/data/technologies/art_of_war.jsongenericName
209 msgid "Sun Tzu's \"The Art of War\""
210 msgstr ""
212 #: simulation/data/technologies/art_of_war.jsonspecificName.han
213 msgid "Sūnzǐ BīngFǎ"
214 msgstr ""
216 #: simulation/data/technologies/art_of_war.jsontooltip
217 msgid "All Citizen-Soldiers -25% required promotion experience."
218 msgstr ""
220 #: simulation/data/technologies/attack_soldiers_will.jsondescription
221 msgid ""
222 "The will to fight is crucial to victory. Inspire your troops with higher "
223 "pay."
224 msgstr ""
226 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
227 msgid "Will to Fight"
228 msgstr ""
230 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
231 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
232 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
233 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
234 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
235 msgid "Dynamis"
236 msgstr "Dynamis"
238 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
239 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
240 msgstr ""
242 #: simulation/data/technologies/barracks_batch_training.jsondescription
243 msgid ""
244 "Significantly increase training speed of infantry by training them in large "
245 "batches or companies."
246 msgstr ""
248 #: simulation/data/technologies/barracks_batch_training.jsongenericName
249 #: simulation/data/technologies/stable_batch_training.jsongenericName
250 msgid "Conscription"
251 msgstr "التجنيد الإلزامي."
253 #: simulation/data/technologies/barracks_batch_training.jsontooltip
254 msgid "Barracks −10% batch training time."
255 msgstr ""
257 #: simulation/data/technologies/cavalry_cost_time.jsondescription
258 msgid ""
259 "Calling up cavalry levies in time of war helps bolster the ranks of a king's"
260 " army."
261 msgstr ""
263 #: simulation/data/technologies/cavalry_cost_time.jsongenericName
264 msgid "Levy Cavalry"
265 msgstr ""
267 #: simulation/data/technologies/cavalry_cost_time.jsontooltip
268 msgid "Cavalry −10% training time."
269 msgstr ""
271 #: simulation/data/technologies/cavalry_health.jsondescription
272 msgid "Selectively breed better war horses."
273 msgstr ""
275 #: simulation/data/technologies/cavalry_health.jsongenericName
276 msgid "Horse Breeding"
277 msgstr ""
279 #: simulation/data/technologies/cavalry_health.jsontooltip
280 msgid "Cavalry +10% health."
281 msgstr ""
283 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
284 msgid "Train your horses to move faster."
285 msgstr "درب احصنتك لكي تتجرك اسرع."
287 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
288 msgid "Horse Racing"
289 msgstr ""
291 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
292 msgid "Cavalry +10% walk speed."
293 msgstr ""
295 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
296 msgid ""
297 "Carthaginians built their city walls in three concentric circuits. These "
298 "walls were never breached. Even when the city was taken by the Romans, it "
299 "was via the city's harbor, not by storming its walls."
300 msgstr ""
302 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
303 msgid "Triple Walls"
304 msgstr "الأسوار الثلاثية"
306 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
307 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
308 msgstr ""
310 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
311 msgid "Celtic structures were mostly made of wood with rubble foundations."
312 msgstr ""
314 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
315 msgid "Wooden Construction"
316 msgstr "بناء خشبي"
318 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
319 msgid "Structures −20% build time, −20% health, and −20% capture points."
320 msgstr ""
322 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
323 msgid ""
324 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
325 "were in demand throughout the Mediterranean."
326 msgstr ""
328 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
329 msgid "Superior Cavalry"
330 msgstr ""
332 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
333 msgid "Cavalry +10% melee attack damage."
334 msgstr ""
336 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
337 msgid "The Greeks used stone construction from early Mycenaean times."
338 msgstr "يبني اليونانيون بالحجر منذ العصور البرونزية الأخيرة."
340 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
341 msgid "Hellenic Architecture"
342 msgstr ""
344 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
345 msgid "Structures +10% health and +10% capture points."
346 msgstr "المباني  +10% صحة و +10% نقاط السيطرة."
348 #: simulation/data/technologies/civbonuses/han_popcap.jsondescription
349 msgid ""
350 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
351 "people, one of the largest empires of antiquity by population."
352 msgstr ""
354 #: simulation/data/technologies/civbonuses/han_popcap.jsongenericName
355 msgid "Federated States"
356 msgstr ""
358 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
359 msgid "Han built massive walls, the great wall."
360 msgstr ""
362 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
363 msgid "Great Wall"
364 msgstr ""
366 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
367 msgid "City Walls +50% health."
368 msgstr ""
370 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
371 msgid ""
372 "India is the land of the elephants. Elephant warfare originated in India and"
373 " continued for millennia. It was also the source of elephants for the "
374 "eastern Mediterranean. Indian kings were able to field large numbers of war "
375 "elephants."
376 msgstr ""
378 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
379 msgid "Elephant Tradition"
380 msgstr ""
382 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
383 msgid "Elephants −30% training time."
384 msgstr ""
386 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
387 msgid ""
388 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
389 "an area of 5 million square kilometers, with a population of close to 60 "
390 "million people. The Mauryan regents held the title Emperor of Emperors and "
391 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
392 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
393 "time."
394 msgstr "شملت الإمبراطوريّة الماوريّة عشرات الممالك المستقلّة (سابقًا) وأخذت حوالي ٥ ملايين كيلومتر مربّع، حيث بلغ عدد السكّان حوالي ٦٠ مليون نسمة. لُقّب حاكم الماوريّة بلقب ”إمبراطور الأباطرة“ وقاد جيشًا يتألّف من ٦٠٠٬٠٠٠ جندي مشاة، و٩٠٠٠ فيل، و٨٠٠٠ عربة، و٣٠٬٠٠٠ خيّالة، ما يمكّننا من القول أنّه كان أكبر جيش في تلك الفترة."
396 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
397 msgid "Emperor of Emperors"
398 msgstr "إمبراطور الأباطرة"
400 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
401 msgid "Chakravarti Samrāt"
402 msgstr ""
404 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
405 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
406 msgid "+10% maximum population limit."
407 msgstr ""
409 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
410 msgid ""
411 "The Mauryas built their city walls out of wood, an abundant natural resource"
412 " in India."
413 msgstr ""
415 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
416 msgid "Wooden Walls"
417 msgstr "جدران خشبية"
419 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
420 msgid "City Walls −20% build time and −20% health."
421 msgstr ""
423 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
424 msgid ""
425 "The Persians could and did levy a large number of infantry during wartime "
426 "due to the sheer size of the Achaemenid Empire and the way in which it was "
427 "set-up. In general the Persian infantry was well trained and fought with "
428 "great tenacity. However while this was true the infantry were poor hand-to-"
429 "hand, close combat fighters. Also, with the exception of the elite "
430 "regiments, the Persian infantry was not a standing professional force."
431 msgstr "استطاع الفُرس تجنيد عدد ضخم من الخيّالة أثناء الحروب وذلك بسبب الحجم الكبير للإمبراطوريّة الأخمينيّة والطريقة التي كانت تقوم عليها. يمكن القول بشكل عام أنّ الخيّالة الفارسيّة كانت مدرّبة جيّدًا وقد حاربت بصلابة عالية، إلّا أن (ورغم صحّة ما قيل) الخيّالة كانت ضعيفة إن تحدّثنا عن القتال اليدويّ أو القتال بالاشتباك. كما وأنّ الخيّالة الفارسيّة (وباستثناء أفواج النخبة) لم تكن قوّة احترافيّة ذات مكانة."
433 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
434 msgid "Great King's Levy"
435 msgstr "جند الملك العظيم"
437 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
438 msgid ""
439 "Sun-dried mud bricks were a common building material in hot and dry areas, "
440 "especially where wood was scarce. Although not as strong and durable as "
441 "fired bricks or natural stone and vulnerable to constant rains and heavy "
442 "floods, mud bricks have the advantage they are cheap and easy to produce."
443 msgstr ""
445 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
446 msgid "Sun-dried Mud Bricks"
447 msgstr ""
449 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
450 msgid "Houses and Economic Structures −40% wood cost and health."
451 msgstr ""
453 #: simulation/data/technologies/civil_engineering_01.jsongenericName
454 msgid "Civil Engineering - Level 1"
455 msgstr ""
457 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
458 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
459 msgid "Gōngchéng"
460 msgstr ""
462 #: simulation/data/technologies/civil_engineering_01.jsontooltip
463 msgid "All structures -15% build time, +10% health and -5% cost."
464 msgstr ""
466 #: simulation/data/technologies/civil_engineering_02.jsongenericName
467 msgid "Civil Engineering - Level 2"
468 msgstr ""
470 #: simulation/data/technologies/civil_engineering_02.jsontooltip
471 msgid "All structures -25% build time, +20% health and -5% cost."
472 msgstr ""
474 #: simulation/data/technologies/civil_service_01.jsongenericName
475 msgid "Civil Service - Level 1"
476 msgstr ""
478 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
479 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
480 msgid "Guānliáo"
481 msgstr ""
483 #: simulation/data/technologies/civil_service_01.jsontooltip
484 #: simulation/data/technologies/civil_service_02.jsontooltip
485 msgid ""
486 "Technologies at all buildings, except the Blacksmith, -15% cost and -15% "
487 "research time."
488 msgstr ""
490 #: simulation/data/technologies/civil_service_02.jsongenericName
491 msgid "Civil Service - Level 2"
492 msgstr ""
494 #: simulation/data/technologies/colonization.jsondescription
495 msgid ""
496 "Carthaginians established many trading centers as colonies and ultimately "
497 "held dominion over 300 cities and towns in North Africa alone."
498 msgstr "أنشأ القرطاجيون عدة مراكز تجارية كمستعمرات، وفي النهاية حققوا السيادة على 300 مدينة وبلدة في شمال أفريقيا وحدها."
500 #: simulation/data/technologies/colonization.jsongenericName
501 msgid "Colonization"
502 msgstr "الاستعمار"
504 #: simulation/data/technologies/colonization.jsontooltip
505 msgid "Civic Structures −25% build time and resources cost"
506 msgstr ""
508 #: simulation/data/technologies/crossbow_training.jsondescription
509 msgid ""
510 "The Chinese had a tradition of fine archery and a penchant for using massed "
511 "crossbowmen in battle."
512 msgstr ""
514 #: simulation/data/technologies/crossbow_training.jsongenericName
515 msgid "Crossbow Training"
516 msgstr ""
518 #: simulation/data/technologies/crossbow_training.jsontooltip
519 msgid "Crossbow Infantry and Cavalry −20% firing time −20% train time."
520 msgstr ""
522 #: simulation/data/technologies/equine_transports.jsondescription
523 msgid ""
524 "Early Achaemenid rulers acted towards making Persia the first great Asian "
525 "empire to rule the seas. The Great King behaved favourably towards the "
526 "various sea peoples in order to secure their services, but also carried out "
527 "various marine initiatives. During the reign of Darius the Great, for "
528 "example, a canal was built in Egypt and a Persian navy was sent exploring "
529 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
530 "were retrofitted to carry horses and their riders."
531 msgstr ""
533 #: simulation/data/technologies/equine_transports.jsongenericName
534 msgid "Equine Transports"
535 msgstr ""
537 #: simulation/data/technologies/equine_transports.jsontooltip
538 msgid "Phoenician Triremes gain the ability to train Cavalry."
539 msgstr ""
541 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
542 msgid "Salting allows to preserve fish longer."
543 msgstr "التمليح يسمح بحفظ السمك فترة أطول."
545 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
546 msgid "Salting Fish"
547 msgstr "تمليح السمك"
549 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
550 msgid "Fishing Boats +20 food capacity."
551 msgstr "+20 من سعة الطعام لقوارب الصيد."
553 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
554 msgid "Use nets to improve the productivity of fishing boats."
555 msgstr ""
557 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
558 msgid "Fishing Net"
559 msgstr "شبكة صيد"
561 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
562 msgid "Fishing Boats +30% fish gather rate."
563 msgstr ""
565 #: simulation/data/technologies/garrison_heal.jsondescription
566 msgid "Units regain health over time while garrisoned."
567 msgstr ""
569 #: simulation/data/technologies/garrison_heal.jsongenericName
570 msgid "Living Conditions"
571 msgstr "شروط البقاء:"
573 #: simulation/data/technologies/garrison_heal.jsontooltip
574 msgid "Structures +1 garrison heal rate."
575 msgstr ""
577 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
578 msgid "Breed livestock to slaughter for meat."
579 msgstr ""
581 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
582 msgid "Stockbreeding"
583 msgstr "تربية الماشية"
585 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
586 msgid "Domestic Animals −25% breeding time."
587 msgstr ""
589 #: simulation/data/technologies/gather_capacity_basket.jsondescription
590 msgid "Workers use baskets. Increases shuttling capacity for all resources."
591 msgstr ""
593 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
594 msgid "Baskets"
595 msgstr "سلال"
597 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
598 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
599 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
600 msgid "Workers +5 resource capacity."
601 msgstr ""
603 #: simulation/data/technologies/gather_capacity_carts.jsondescription
604 msgid ""
605 "Workers use horse-drawn carts. Increases shuttling capacity for all "
606 "resources."
607 msgstr ""
609 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
610 msgid "Horse-drawn Carts"
611 msgstr "عربات تجرّها الخيول"
613 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
614 msgid ""
615 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
616 msgstr ""
618 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
619 msgid "Wheelbarrow"
620 msgstr "عربة يد"
622 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
623 msgid "Install a chain pump for improved irrigation."
624 msgstr ""
626 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
627 msgid "Chain Pump"
628 msgstr ""
630 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
631 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
632 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
633 msgid "Workers +25% rice gather rate."
634 msgstr ""
636 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
637 msgid "Extra nutrients for farms."
638 msgstr "مغذيات إضافية للمزارع."
640 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
641 msgid "Fertilizer"
642 msgstr "سماد"
644 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
645 #: simulation/data/technologies/gather_farming_plows.jsontooltip
646 #: simulation/data/technologies/gather_farming_training.jsontooltip
647 msgid "Workers +20% grain gather rate."
648 msgstr ""
650 #: simulation/data/technologies/gather_farming_harvester.jsondescription
651 msgid ""
652 "The Gauls invented an harvesting machine, making it much easier to harvest "
653 "grain."
654 msgstr "اخترع الغاليون الة للجمع، مما سهل بشكل كبير جمع الحبوب."
656 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
657 msgid "Harvesting Machine"
658 msgstr "الة الجمع."
660 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
661 msgid "Workers +10% grain gather rate."
662 msgstr ""
664 #: simulation/data/technologies/gather_farming_plows.jsondescription
665 msgid ""
666 "Equip your workers with iron plows, animal-drawn instruments to turn the "
667 "sod."
668 msgstr ""
670 #: simulation/data/technologies/gather_farming_plows.jsongenericName
671 msgid "Iron Plow"
672 msgstr "محراث حديدي"
674 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
675 msgid "Equip your workers with seed drills."
676 msgstr ""
678 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
679 msgid "Seed Drill"
680 msgstr ""
682 #: simulation/data/technologies/gather_farming_training.jsondescription
683 msgid "Training for workers to increase farm gathering speed."
684 msgstr "تدريب للعمال من أجل زيادة سرعة الجمع من المزارع."
686 #: simulation/data/technologies/gather_farming_training.jsongenericName
687 msgid "Gather Training"
688 msgstr "التّدرّب على الجمع"
690 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
691 msgid "Grow water weeds to to supply rice plants with nutricients."
692 msgstr ""
694 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
695 msgid "Water Weeding"
696 msgstr ""
698 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
699 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
700 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
701 msgid "Increases wood gathering rates for trees."
702 msgstr "تزيد معدّلات جمع خشب الأشجار."
704 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
705 msgid "Iron Axe Heads"
706 msgstr ""
708 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
709 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
710 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
711 msgid "Workers +25% wood gather rate."
712 msgstr ""
714 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
715 msgid "Sharp Axe Heads"
716 msgstr ""
718 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
719 msgid "Stronger Axe"
720 msgstr ""
722 #: simulation/data/technologies/gather_mining_serfs.jsondescription
723 msgid ""
724 "Compel serfs to help your workers quarry stone. Increases stone gathering "
725 "rates."
726 msgstr ""
728 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
729 msgid "Serfs"
730 msgstr "عبيد"
732 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
733 msgid "Heilōtes"
734 msgstr ""
736 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
737 #: simulation/data/technologies/gather_mining_servants.jsontooltip
738 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
739 msgid "Workers +25% stone gather rate."
740 msgstr ""
742 #: simulation/data/technologies/gather_mining_servants.jsondescription
743 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
744 msgstr ""
746 #: simulation/data/technologies/gather_mining_servants.jsongenericName
747 msgid "Servants"
748 msgstr "خدم"
750 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
751 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
752 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
753 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
754 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
755 msgid "Douloi"
756 msgstr ""
758 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
759 msgid "Develop shaft mining. Increases metal gathering rates."
760 msgstr ""
762 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
763 msgid "Shaft Mining"
764 msgstr "التعدين العمودي"
766 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
767 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
768 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
769 msgid "Workers +25% metal gather rate."
770 msgstr ""
772 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
773 msgid "Strike a vein of precious silver. Increases metal gathering rates."
774 msgstr ""
776 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
777 msgid "Silver Mining"
778 msgstr "تعدين الفضة"
780 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
781 msgid "Mines of Laureion"
782 msgstr "مناجم  لاوريون"
784 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
785 msgid "Mines of Krenides"
786 msgstr "مناجم كرينيديس"
788 #: simulation/data/technologies/gather_mining_slaves.jsondescription
789 msgid ""
790 "Buy slaves to help your workers quarry stone. Increases stone gathering "
791 "rates."
792 msgstr ""
794 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
795 msgid "Slaves"
796 msgstr "عبيد"
798 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
799 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
800 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
801 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
802 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
803 msgid "Andrapoda"
804 msgstr ""
806 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
807 msgid "Servi"
808 msgstr ""
810 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
811 msgid ""
812 "Equip your workers with helpful tools. Increases metal gathering rates."
813 msgstr ""
815 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
816 msgid "Wedge and Mallet"
817 msgstr "وتد ومطرقة"
819 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
820 msgid "Equip your foragers with wicker baskets for foraging."
821 msgstr ""
823 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
824 msgid "Wicker Baskets"
825 msgstr "سلة قش"
827 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
828 msgid "Workers +50% fruit gather rate."
829 msgstr ""
831 #: simulation/data/technologies/heal_range.jsondescription
832 #: simulation/data/technologies/heal_range_2.jsondescription
833 msgid "Increases the healing and vision range of all healers."
834 msgstr "زيادة مجال الشفاء والرؤية لكل المعالجين."
836 #: simulation/data/technologies/heal_range.jsongenericName
837 msgid "Healing Range"
838 msgstr "مجال الشفاء"
840 #: simulation/data/technologies/heal_range.jsonspecificName.athen
841 #: simulation/data/technologies/heal_range.jsonspecificName.mace
842 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
843 #: simulation/data/technologies/heal_range.jsonspecificName.sele
844 #: simulation/data/technologies/heal_range.jsonspecificName.spart
845 msgid "Olympic Pantheon"
846 msgstr "البانتيون الاوليمبية"
848 #: simulation/data/technologies/heal_range.jsontooltip
849 #: simulation/data/technologies/heal_range_2.jsontooltip
850 msgid "Healers +5 healing range."
851 msgstr ""
853 #: simulation/data/technologies/heal_range_2.jsongenericName
854 msgid "Healing Range 2"
855 msgstr "مجال الشفاء 2"
857 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
858 msgid "Akadēmeia"
859 msgstr ""
861 #: simulation/data/technologies/heal_rate.jsondescription
862 #: simulation/data/technologies/heal_rate_2.jsondescription
863 msgid "Increases the healing rate of all healers."
864 msgstr ""
866 #: simulation/data/technologies/heal_rate.jsongenericName
867 msgid "Healing Rate"
868 msgstr "معدل الشفاء"
870 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
871 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
872 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
873 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
874 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
875 msgid "Sphagia"
876 msgstr "سفاچيا"
878 #: simulation/data/technologies/heal_rate.jsontooltip
879 #: simulation/data/technologies/heal_rate_2.jsontooltip
880 msgid "Healers −20% healing time."
881 msgstr ""
883 #: simulation/data/technologies/heal_rate_2.jsongenericName
884 msgid "Healing Rate 2"
885 msgstr "معدل الشفاء 2"
887 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
888 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
889 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
890 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
891 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
892 msgid "Hippocratic Oath"
893 msgstr "قسم أبقراط الطبي"
895 #: simulation/data/technologies/health_females_01.jsondescription
896 msgid ""
897 "The loom allowed the creation of finer clothing for settlers. Women of the "
898 "household were taught from a young age how to weave on the loom, and "
899 "subsequently spent a large share of their lives working with it."
900 msgstr ""
902 #: simulation/data/technologies/health_females_01.jsongenericName
903 msgid "The Loom"
904 msgstr "النول"
906 #: simulation/data/technologies/health_females_01.jsontooltip
907 msgid "Female Citizens +100% health."
908 msgstr ""
910 #: simulation/data/technologies/health_regen_units.jsondescription
911 msgid "Organic units will slowly regenerate health over time when idle."
912 msgstr "الوحدات الطبيعية ببطء سوف يستعيدون نقاط حياتهم مع الوقت حينما يكونون لاعمل لهم."
914 #: simulation/data/technologies/health_regen_units.jsongenericName
915 msgid "Battlefield Medicine"
916 msgstr "معالج ساحة المعركة"
918 #: simulation/data/technologies/health_regen_units.jsontooltip
919 msgid "Idle Organic units +0.5 health regeneration rate."
920 msgstr ""
922 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
923 msgid ""
924 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
925 "throughout their empires, where Greek culture and art blended with local "
926 "customs to create the motley Hellenistic civilization."
927 msgstr "بدءاً بالإسكندر، أسس الملوك الهيلينستيون مدناً عدة في كافة أنحاء مستعمراتهم، حيث اندمجت الثقافة والفن الإغريقي مع العادات المحلية لتنشأ بذلك الحضارة الهيلينية مزيجاً من عناصر عدة."
929 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
930 msgid "Hellenistic Metropolis"
931 msgstr ""
933 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
934 msgid "Civic Centers +100% health and capture points, double default arrows."
935 msgstr ""
937 #: simulation/data/technologies/hoplite_tradition.jsondescription
938 msgid "Hoplite soldiers constituted most of the armies of Greece."
939 msgstr ""
941 #: simulation/data/technologies/hoplite_tradition.jsongenericName
942 msgid "Hoplite Tradition"
943 msgstr ""
945 #: simulation/data/technologies/hoplite_tradition.jsontooltip
946 msgid "Hoplites −25% training time and −50% promotion experience."
947 msgstr ""
949 #: simulation/data/technologies/immortals.jsondescription
950 msgid ""
951 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
952 "Athanatoi (“Immortals”) by Greek authors."
953 msgstr ""
955 #: simulation/data/technologies/immortals.jsongenericName
956 msgid "Immortals"
957 msgstr "الخالدين"
959 #: simulation/data/technologies/immortals.jsontooltip
960 msgid "Immortals −50% training time, but −10% health."
961 msgstr ""
963 #: simulation/data/technologies/infantry_cost_time.jsondescription
964 msgid ""
965 "Calling up infantry levies in time of war helps bolster the ranks of a "
966 "king's army."
967 msgstr ""
969 #: simulation/data/technologies/infantry_cost_time.jsongenericName
970 msgid "Levy Infantry"
971 msgstr "مشاة مجندون"
973 #: simulation/data/technologies/infantry_cost_time.jsontooltip
974 msgid "Infantry −10% training time."
975 msgstr ""
977 #: simulation/data/technologies/iphicratean_reforms.jsondescription
978 msgid ""
979 "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan "
980 "Mercenary Archers (Toxotes Kretikos)."
981 msgstr ""
983 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
984 msgid "Iphicratean Reforms"
985 msgstr "الإصلاحات الإفقراطية"
987 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
988 msgid "Athenian Triremes can train Marines and Cretan Mercenary Archers."
989 msgstr ""
991 #: simulation/data/technologies/long_walls.jsondescription
992 msgid ""
993 "The Long Walls of Athens were constructed under the auspices of the wily "
994 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
995 "secured the city's sea supply routes and prevented an enemy from starving "
996 "out the city during a siege."
997 msgstr "أنشئت أسوار أثينا الطويلة بفضل مكائد ثيميستوكليس الماكر وامتدت 6 كيلومترات من المدينة إلى ميناء بيرايوس. وقد أمّن هذا طرق الإمداد البحري للمدينة ومن العدو من تجويع المدينة أثناء الحصار."
999 #: simulation/data/technologies/long_walls.jsongenericName
1000 msgid "Athenian Long Walls"
1001 msgstr "الأسوار الطويلة الأثينية"
1003 #: simulation/data/technologies/long_walls.jsontooltip
1004 msgid "Build Walls in own or neutral territory."
1005 msgstr ""
1007 #: simulation/data/technologies/nisean_horses.jsondescription
1008 msgid ""
1009 "The now-extinct Nisian breed of horse was one of the largest and robust "
1010 "horses of ancient times. They were highly sought after by the Seleucids and "
1011 "Persians as both rider and mount gained heavier armor as time progressed."
1012 msgstr ""
1014 #: simulation/data/technologies/nisean_horses.jsongenericName
1015 msgid "Nisean War Horses"
1016 msgstr ""
1018 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1019 msgid "Nisioi"
1020 msgstr ""
1022 #: simulation/data/technologies/nisean_horses.jsontooltip
1023 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1024 msgstr ""
1026 #: simulation/data/technologies/outpost_vision.jsondescription
1027 msgid "Increases outpost vision."
1028 msgstr ""
1030 #: simulation/data/technologies/outpost_vision.jsongenericName
1031 msgid "Carrier Pigeons"
1032 msgstr "الحمام الزاجل"
1034 #: simulation/data/technologies/outpost_vision.jsontooltip
1035 msgid "Outposts +33% vision range."
1036 msgstr ""
1038 #: simulation/data/technologies/pair_unlock_arrows_type.jsongenericName
1039 msgid "Fire Arrows vs Poison Arrows"
1040 msgstr ""
1042 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1043 msgid "Traditional Army vs Reform Army"
1044 msgstr ""
1046 #: simulation/data/technologies/parade_of_daphne.jsondescription
1047 msgid ""
1048 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1049 "thousands of well-equipped troops participated in the opening procession."
1050 msgstr ""
1052 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1053 msgid "Parade of Daphne"
1054 msgstr ""
1056 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1057 msgid "Champions −20% training time."
1058 msgstr ""
1060 #: simulation/data/technologies/phase_city.jsondescription
1061 msgid ""
1062 "Dummy technology for use in templates requirements, replaced by "
1063 "phase_city_generic or phase_city_{civ}."
1064 msgstr ""
1066 #: simulation/data/technologies/phase_city.jsongenericName
1067 #: simulation/data/technologies/phase_city_athen.jsongenericName
1068 #: simulation/data/technologies/phase_city_generic.jsongenericName
1069 msgid "City Phase"
1070 msgstr "طُور المدينة"
1072 #: simulation/data/technologies/phase_city_athen.jsondescription
1073 msgid ""
1074 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1075 " of modern technology. This is the Athenian city phase, where metal "
1076 "gathering rates are boosted because of the 'Silver Owls' bonus."
1077 msgstr ""
1079 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1080 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1081 msgid "Requires three Town Structures."
1082 msgstr ""
1084 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1085 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1086 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1087 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1088 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1089 msgid "Megalopolis"
1090 msgstr ""
1092 #: simulation/data/technologies/phase_city_athen.jsontooltip
1093 msgid ""
1094 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1095 "Centers +50% territory influence radius. Structures +9 capture points "
1096 "regeneration rate per garrisoned unit. Workers +10% metal gather rate."
1097 msgstr ""
1099 #: simulation/data/technologies/phase_city_generic.jsondescription
1100 msgid ""
1101 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1102 " of modern technology."
1103 msgstr "تقدم من مدينة هايجة إلى مدينة حقيقية، مليئة بالاعجوبات من التقنيات الحديثة."
1105 #: simulation/data/technologies/phase_city_generic.jsontooltip
1106 msgid ""
1107 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1108 "Centers +50% territory influence radius. Structures +9 capture points "
1109 "regeneration rate per garrisoned unit."
1110 msgstr ""
1112 #: simulation/data/technologies/phase_town.jsondescription
1113 msgid ""
1114 "Dummy technology for use in templates requirements, replaced by "
1115 "phase_town_generic or phase_town_{civ}."
1116 msgstr ""
1118 #: simulation/data/technologies/phase_town.jsongenericName
1119 #: simulation/data/technologies/phase_town_athen.jsongenericName
1120 #: simulation/data/technologies/phase_town_generic.jsongenericName
1121 msgid "Town Phase"
1122 msgstr "طَور البلدة"
1124 #: simulation/data/technologies/phase_town_athen.jsondescription
1125 msgid ""
1126 "Advances from a small village to a bustling town, ready to expand rapidly. "
1127 "This is the Athenian town phase, where metal gathering rates are boosted "
1128 "because of the 'Silver Owls' bonus."
1129 msgstr ""
1131 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1132 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1133 msgid "Requires five Village Structures."
1134 msgstr ""
1136 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1137 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1138 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1139 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1140 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1141 msgid "Kōmopolis"
1142 msgstr ""
1144 #: simulation/data/technologies/phase_town_athen.jsontooltip
1145 msgid ""
1146 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1147 "Centers +30% territory influence radius. Structures +7 capture points "
1148 "regeneration rate per garrisoned unit. Workers +10% metal gather rate."
1149 msgstr ""
1151 #: simulation/data/technologies/phase_town_generic.jsondescription
1152 msgid ""
1153 "Advances from a small village to a bustling town, ready to expand rapidly."
1154 msgstr ""
1156 #: simulation/data/technologies/phase_town_generic.jsontooltip
1157 msgid ""
1158 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1159 "Centers +30% territory influence radius. Structures +7 capture points "
1160 "regeneration rate per garrisoned unit."
1161 msgstr ""
1163 #: simulation/data/technologies/phase_village.jsongenericName
1164 msgid "Village Phase"
1165 msgstr "طور القرية"
1167 #: simulation/data/technologies/poison_arrows.jsongenericName
1168 msgid "Poison Arrows"
1169 msgstr ""
1171 #: simulation/data/technologies/poison_arrows.jsontooltip
1172 msgid "Ranged Soldiers +20% attack damage."
1173 msgstr ""
1175 #: simulation/data/technologies/poison_blades.jsongenericName
1176 msgid "Poison Blades"
1177 msgstr ""
1179 #: simulation/data/technologies/poison_blades.jsontooltip
1180 msgid "Melee Soldiers +20% attack damage."
1181 msgstr ""
1183 #: simulation/data/technologies/pop_house_01.jsondescription
1184 msgid ""
1185 "Home gardens ranged from simple fenced-in areas to large manicured and "
1186 "colonnaded enclosures."
1187 msgstr ""
1189 #: simulation/data/technologies/pop_house_01.jsongenericName
1190 msgid "Home Garden"
1191 msgstr "حديقة المنزل"
1193 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1194 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1195 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1196 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1197 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1198 msgid "Peristylon"
1199 msgstr ""
1201 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1202 msgid "Paradaidām"
1203 msgstr ""
1205 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1206 msgid "Peristylium"
1207 msgstr ""
1209 #: simulation/data/technologies/pop_house_01.jsontooltip
1210 #: simulation/data/technologies/pop_house_02.jsontooltip
1211 msgid "Houses +20% population bonus."
1212 msgstr ""
1214 #: simulation/data/technologies/pop_house_02.jsondescription
1215 msgid ""
1216 "Homes tended to expand as the wealth and population of a settlement grew."
1217 msgstr ""
1219 #: simulation/data/technologies/pop_house_02.jsongenericName
1220 msgid "Manors"
1221 msgstr "عزبات"
1223 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1224 msgid "Insulae"
1225 msgstr "الجزر"
1227 #: simulation/data/technologies/reformed_army_sele.jsondescription
1228 msgid "The Roman-style core of the Seleucid army."
1229 msgstr ""
1231 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1232 msgid "Reform Army"
1233 msgstr "جيش منظم"
1235 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1236 msgid "Unlock the Champion Infantry Swordsman."
1237 msgstr ""
1239 #: simulation/data/technologies/ship_cost_time.jsondescription
1240 msgid ""
1241 "Employ skilled shipwrights with specialized tools to speed up ship "
1242 "construction."
1243 msgstr ""
1245 #: simulation/data/technologies/ship_cost_time.jsongenericName
1246 msgid "Naval Architects"
1247 msgstr "بناءون بحريون"
1249 #: simulation/data/technologies/ship_cost_time.jsontooltip
1250 msgid "Ships −20% construction time."
1251 msgstr ""
1253 #: simulation/data/technologies/ship_health.jsondescription
1254 msgid "Wooden reinforcement beams for ship hulls."
1255 msgstr "حزم التدعيم الخشبية لهياكل السفن."
1257 #: simulation/data/technologies/ship_health.jsongenericName
1258 msgid "Reinforced hull"
1259 msgstr "هيكل مدعم."
1261 #: simulation/data/technologies/ship_health.jsontooltip
1262 msgid "Ships +25% health."
1263 msgstr ""
1265 #: simulation/data/technologies/ship_movement_speed.jsondescription
1266 msgid ""
1267 "Train your oarsmen and sailors to move more efficiently and speed up your "
1268 "ships."
1269 msgstr ""
1271 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1272 msgid "Experienced Crews"
1273 msgstr ""
1275 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1276 msgid "Ships +10% movement speed."
1277 msgstr ""
1279 #: simulation/data/technologies/siege_attack.jsondescription
1280 msgid "Advanced technologies improve siege efficiency."
1281 msgstr ""
1283 #: simulation/data/technologies/siege_attack.jsongenericName
1284 msgid "Advanced Siege"
1285 msgstr "حصار متطور"
1287 #: simulation/data/technologies/siege_attack.jsontooltip
1288 msgid "Siege Engines +25% attack crush damage."
1289 msgstr ""
1291 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1292 msgid "Improvement to projectile accuracy."
1293 msgstr ""
1295 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1296 msgid "Bolt Accuracy"
1297 msgstr "دقة الأسهم الصغيرة"
1299 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1300 msgid "Bolt Shooters −20% ranged attack spread."
1301 msgstr ""
1303 #: simulation/data/technologies/siege_cost_time.jsondescription
1304 msgid "The science or craft of laying or carrying out sieges."
1305 msgstr ""
1307 #: simulation/data/technologies/siege_cost_time.jsongenericName
1308 msgid "Siegecraft"
1309 msgstr ""
1311 #: simulation/data/technologies/siege_cost_time.jsontooltip
1312 msgid "Siege Engines −20% construction time."
1313 msgstr ""
1315 #: simulation/data/technologies/siege_health.jsondescription
1316 msgid ""
1317 "Cover the exterior with iron plates to protect against fire and projectiles."
1318 msgstr ""
1320 #: simulation/data/technologies/siege_health.jsongenericName
1321 msgid "Armor Plating"
1322 msgstr ""
1324 #: simulation/data/technologies/siege_health.jsontooltip
1325 msgid "Battering Rams and Siege Towers +25% health."
1326 msgstr ""
1328 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1329 msgid "Military engineers are responsible for improvements in siege engines."
1330 msgstr ""
1332 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1333 msgid "Military Engineers"
1334 msgstr "المهندسون العسكريون"
1336 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1337 msgid "Siege Engines –40% pack and unpack time."
1338 msgstr ""
1340 #: simulation/data/technologies/silk_road.jsongenericName
1341 msgid "Silk Road"
1342 msgstr ""
1344 #: simulation/data/technologies/silk_road.jsontooltip
1345 msgid "Traders +20% international trade bonus."
1346 msgstr ""
1348 #: simulation/data/technologies/silvershields.jsondescription
1349 msgid ""
1350 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1351 "the Macedonian army."
1352 msgstr ""
1354 #: simulation/data/technologies/silvershields.jsongenericName
1355 msgid "Silver Shields Regiment"
1356 msgstr "تروس فضية"
1358 #: simulation/data/technologies/silvershields.jsontooltip
1359 msgid ""
1360 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1361 "and attack damage."
1362 msgstr ""
1364 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1365 msgid ""
1366 "Often, a soldier would carry a secondary weapon in addition to his primary "
1367 "weapon of choice, to be drawn when the primary weapon has failed or been "
1368 "broken."
1369 msgstr ""
1371 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1372 msgid "Side Arms"
1373 msgstr "سلاح ثانوي "
1375 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1376 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1377 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1378 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1379 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1380 msgid "Xiphos"
1381 msgstr ""
1383 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1384 msgid "Pugio"
1385 msgstr "بيجو"
1387 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1388 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1389 msgid "Soldiers +15% melee attack damage."
1390 msgstr ""
1392 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1393 msgid "Using iron instead of bronze gave weapons additional power."
1394 msgstr "استخدام الحديد بدلاً من البرونز أعطى الأسلحة قوة أكبر"
1396 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1397 msgid "Iron Weapons"
1398 msgstr "أسلحة حديدية"
1400 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1401 msgid ""
1402 "By adding a small amount of carbon during the iron smelting process, a "
1403 "stronger material, steel, can be forged."
1404 msgstr ""
1406 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1407 msgid "Carburization"
1408 msgstr ""
1410 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1411 msgid "Soldiers +20% melee attack damage."
1412 msgstr ""
1414 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1415 msgid ""
1416 "Secret steel working techniques give sword blades distinctive and beautiful "
1417 "markings. Not only that, but the steel's hardness is unparalleled."
1418 msgstr "تقنيات العمل السري الصلب تعطي شفرات السيف علامات مميزة وجميلة. ليس ذلك فحسب، ولكن صلابة الفولاذ هو شيء لا مثيل له."
1420 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1421 msgid "Steel Working"
1422 msgstr "تشكيل الفولاذ"
1424 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1425 msgid "Toledo Steel"
1426 msgstr "الصلب اﻷسيانى"
1428 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1429 msgid "Wootz Steel"
1430 msgstr "فولاذ الووتز"
1432 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1433 msgid ""
1434 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1435 msgstr ""
1437 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1438 msgid ""
1439 "Improving the fletching of arrows increases their stability and speed, and "
1440 "thus their penetration."
1441 msgstr ""
1443 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1444 msgid "Improved Fletching"
1445 msgstr ""
1447 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1448 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1449 msgid "Soldiers +15% ranged attack damage."
1450 msgstr ""
1452 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1453 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1454 msgstr ""
1456 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1457 msgid "Iron Arrowheads"
1458 msgstr ""
1460 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1461 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1462 msgstr ""
1464 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1465 msgid "Trilobate Arrowheads"
1466 msgstr ""
1468 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1469 msgid "Soldiers +20% ranged attack damage."
1470 msgstr ""
1472 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1473 msgid "Ranged Soldiers +25% promotion experience."
1474 msgstr ""
1476 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1477 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1478 msgstr ""
1480 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1481 msgid "Quilted Body Armor"
1482 msgstr "درع مبطن للجسم"
1484 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1485 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1486 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1487 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1488 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1489 msgid "Spolas"
1490 msgstr "سبولس"
1492 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1493 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1494 msgid "Soldiers +1 hack resistance."
1495 msgstr ""
1497 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1498 msgid "Body armor made from laminated linen."
1499 msgstr ""
1501 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1502 msgid "Laminated Linen Body Armor"
1503 msgstr "درع كتاني مصفح للجسم."
1505 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1506 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1507 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1508 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1509 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1510 msgid "Linothōrax"
1511 msgstr ""
1513 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1514 msgid "Body armor made of small metal rings linked together."
1515 msgstr ""
1517 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1518 msgid "Mail Body Armor"
1519 msgstr ""
1521 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1522 msgid "Soldiers +2 hack resistance."
1523 msgstr ""
1525 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1526 msgid ""
1527 "Wooden shields are heavier but much better able to resist projectiles and "
1528 "blows than wicker-frame shields."
1529 msgstr ""
1531 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1532 msgid "Wooden Shield"
1533 msgstr ""
1535 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1536 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1537 msgid "Soldiers +1 pierce resistance."
1538 msgstr ""
1540 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1541 msgid "Strengthen shields with a metal rim or spine."
1542 msgstr ""
1544 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1545 msgid "Metal Rim"
1546 msgstr ""
1548 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1549 msgid "Strengthen shields further with stronger metal alloys."
1550 msgstr ""
1552 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1553 msgid "Improved Shield Alloys"
1554 msgstr ""
1556 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1557 msgid "Soldiers +2 pierce resistance."
1558 msgstr ""
1560 #: simulation/data/technologies/spy_counter.jsondescription
1561 msgid "Recruit a network of informants to watch over your people."
1562 msgstr "جنّد شبكة من المخبرين لتراقب بهم شعبك."
1564 #: simulation/data/technologies/spy_counter.jsongenericName
1565 msgid "Counterintelligence"
1566 msgstr "مكافحة التجسس"
1568 #: simulation/data/technologies/spy_counter.jsontooltip
1569 msgid "Make your units 50% more expensive to bribe."
1570 msgstr ""
1572 #: simulation/data/technologies/stable_batch_training.jsondescription
1573 msgid ""
1574 "Significantly increase training speed of cavalry by training them in large "
1575 "batches or squadrons."
1576 msgstr ""
1578 #: simulation/data/technologies/stable_batch_training.jsontooltip
1579 msgid "Stables −10% batch training time."
1580 msgstr ""
1582 #: simulation/data/technologies/tower_crenellations.jsondescription
1583 msgid ""
1584 "Crenellations on the battlements allow soldiers wider range of fire in "
1585 "defending a keep."
1586 msgstr "توفر شرف الأبراج المحصنة للجنود مدًى أوسع للإطلاق خلال دفاعهم عن القوت"
1588 #: simulation/data/technologies/tower_crenellations.jsongenericName
1589 msgid "Crenellations"
1590 msgstr "شرفات الحصون"
1592 #: simulation/data/technologies/tower_crenellations.jsontooltip
1593 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1594 msgstr ""
1596 #: simulation/data/technologies/tower_health.jsondescription
1597 msgid "Reinforce the foundations in preparation of an attack."
1598 msgstr "تعزز الأسس في الاعداد للهجوم"
1600 #: simulation/data/technologies/tower_health.jsongenericName
1601 msgid "Sturdy Foundations"
1602 msgstr "أسس متيِنة"
1604 #: simulation/data/technologies/tower_health.jsontooltip
1605 msgid "Towers +25% health."
1606 msgstr ""
1608 #: simulation/data/technologies/tower_murderholes.jsondescription
1609 msgid "Murder holes allow hitting enemies at the foot of the tower."
1610 msgstr "تسمح فتحات القتل بضرب الأعداء على القدم عند قاع البرج"
1612 #: simulation/data/technologies/tower_murderholes.jsongenericName
1613 msgid "Murder Holes"
1614 msgstr "فتحات قتل"
1616 #: simulation/data/technologies/tower_murderholes.jsontooltip
1617 msgid "Sentry and Stone Towers have 0 minimum attack range."
1618 msgstr ""
1620 #: simulation/data/technologies/tower_range.jsondescription
1621 msgid "Arrow shooters increase the maximum range of the fire arrows."
1622 msgstr "زيادة مدى رماة الاسهم "
1624 #: simulation/data/technologies/tower_range.jsongenericName
1625 msgid "Arrow Shooters"
1626 msgstr "مطلقي الاسهم"
1628 #: simulation/data/technologies/tower_range.jsontooltip
1629 msgid "Sentry and Stone Towers +8 attack range."
1630 msgstr ""
1632 #: simulation/data/technologies/tower_watch.jsondescription
1633 msgid "A night's watch increases vigilance."
1634 msgstr "الحارس الليلى يزيد اليقظه"
1636 #: simulation/data/technologies/tower_watch.jsongenericName
1637 msgid "Sentries"
1638 msgstr "خفر"
1640 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1641 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1642 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1643 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1644 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1645 msgid "Nyktophylakes"
1646 msgstr ""
1648 #: simulation/data/technologies/tower_watch.jsonspecificName.han
1649 msgid "Shàobīng"
1650 msgstr ""
1652 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1653 msgid "Vigiles"
1654 msgstr "حراس المدينة"
1656 #: simulation/data/technologies/tower_watch.jsontooltip
1657 msgid "Sentry and Stone Towers +1 default arrow count."
1658 msgstr ""
1660 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1661 msgid "Improve the international trading profit."
1662 msgstr "تحسين ربح التجارة الدولية."
1664 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1665 msgid "Commercial Treaty"
1666 msgstr "اتفاقية تجارية"
1668 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1669 msgid "Traders +10% trade profit between allies."
1670 msgstr ""
1672 #: simulation/data/technologies/trade_gain_01.jsondescription
1673 #: simulation/data/technologies/trade_gain_02.jsondescription
1674 msgid "The progress in handicraft improves the trading profit."
1675 msgstr ""
1677 #: simulation/data/technologies/trade_gain_01.jsongenericName
1678 msgid "Handicraft"
1679 msgstr "حرفي"
1681 #: simulation/data/technologies/trade_gain_01.jsontooltip
1682 #: simulation/data/technologies/trade_gain_02.jsontooltip
1683 msgid "Traders +15% trade gain."
1684 msgstr ""
1686 #: simulation/data/technologies/trade_gain_02.jsongenericName
1687 msgid "Advanced Handicraft"
1688 msgstr ""
1690 #: simulation/data/technologies/trader_health.jsondescription
1691 msgid "Traders traveling together in caravans are less vulnerable."
1692 msgstr ""
1694 #: simulation/data/technologies/trader_health.jsongenericName
1695 msgid "Trade Caravan"
1696 msgstr ""
1698 #: simulation/data/technologies/trader_health.jsontooltip
1699 msgid "Land Traders +50% health."
1700 msgstr ""
1702 #: simulation/data/technologies/traditional_army_sele.jsondescription
1703 msgid "The Macedonian-style core of the Seleucid army."
1704 msgstr ""
1706 #: simulation/data/technologies/traditional_army_sele.jsongenericName
1707 msgid "Traditional Army"
1708 msgstr "جيش تقليدى"
1710 #: simulation/data/technologies/traditional_army_sele.jsontooltip
1711 msgid "Unlock the Champion Infantry Pikeman."
1712 msgstr ""
1714 #: simulation/data/technologies/unit_advanced.jsontooltip
1715 msgid ""
1716 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
1717 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
1718 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
1719 "damage; Ranged units −20% spread."
1720 msgstr ""
1722 #: simulation/data/technologies/unit_elephant_african.jsontooltip
1723 msgid ""
1724 "African Elephants −10% resource costs, training time, health, attack damage,"
1725 " and loot."
1726 msgstr ""
1728 #: simulation/data/technologies/unit_elephant_indian.jsontooltip
1729 msgid ""
1730 "Indian Elephants +10% resource costs, training time, health, attack damage, "
1731 "and loot."
1732 msgstr ""
1734 #: simulation/data/technologies/unit_elite.jsontooltip
1735 msgid ""
1736 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
1737 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
1738 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
1739 "spread."
1740 msgstr ""
1742 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
1743 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
1744 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
1745 msgid ""
1746 "Guard units (Champions) are professionals who wield the best weapons and "
1747 "have the best training."
1748 msgstr ""
1750 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
1751 msgid "Unlock Champion Cavalry"
1752 msgstr ""
1754 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
1755 msgid "Unlock Champion Cavalry at the Stable."
1756 msgstr ""
1758 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
1759 msgid "Unlock Champion Chariots"
1760 msgstr ""
1762 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
1763 msgid "Unlock Champion Chariots at the Stable."
1764 msgstr ""
1766 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
1767 msgid "Unlock Champion Infantry"
1768 msgstr ""
1770 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
1771 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
1772 msgid "Agēma"
1773 msgstr ""
1775 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
1776 msgid "Regio Cohors"
1777 msgstr ""
1779 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
1780 msgid "Unlock Champions Infantry at the Barracks."
1781 msgstr ""
1783 #: simulation/data/technologies/unlock_females_house.jsondescription
1784 msgid "A festival attended by women-only, to celebrate female fertility."
1785 msgstr ""
1787 #: simulation/data/technologies/unlock_females_house.jsongenericName
1788 msgid "Fertility Festival"
1789 msgstr "عيد الخصوبة"
1791 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1792 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1793 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
1794 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
1795 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1796 msgid "Thesmophoria"
1797 msgstr ""
1799 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1800 msgid "Bona Dea"
1801 msgstr "Bona Dea"
1803 #: simulation/data/technologies/unlock_females_house.jsontooltip
1804 msgid "Unlock the ability to train women from houses."
1805 msgstr ""
1807 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1808 msgid ""
1809 "The extension of trade leads to the permanent establishment of storekeepers "
1810 "and their families in foreign countries, allowing them to exploit the wealth"
1811 " of these countries."
1812 msgstr ""
1814 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1815 msgid "Diaspora"
1816 msgstr ""
1818 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1819 msgid "Requires three Traders"
1820 msgstr ""
1822 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1823 msgid "Allows using allied dropsites."
1824 msgstr ""
1826 #: simulation/data/technologies/unlock_shared_los.jsondescription
1827 msgid ""
1828 "By means of trading and travelling people explored beyond the boundaries of "
1829 "their lands and drew maps of it in order to share and memorize their "
1830 "discoveries."
1831 msgstr ""
1833 #: simulation/data/technologies/unlock_shared_los.jsongenericName
1834 msgid "Cartography"
1835 msgstr "علم رسم الخرائط"
1837 #: simulation/data/technologies/unlock_shared_los.jsontooltip
1838 msgid ""
1839 "See what your allies see, browse their summary and check their resources and"
1840 " population count in the top panel."
1841 msgstr ""
1843 #: simulation/data/technologies/unlock_spies.jsondescription
1844 msgid ""
1845 "Merchants' first goal was trading, but they also gathered information about "
1846 "the countries they crossed."
1847 msgstr ""
1849 #: simulation/data/technologies/unlock_spies.jsongenericName
1850 msgid "Espionage"
1851 msgstr "التجسس"
1853 #: simulation/data/technologies/unlock_spies.jsontooltip
1854 msgid ""
1855 "Allows bribing the units of other players in order to share their vision."
1856 msgstr "يتيح رشوة وحدات اللاعبين الاخرين لمشاركة ما يرون."
1858 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsondescription
1859 msgid "Upgrade all of your citizen crossbowmen to Advanced rank."
1860 msgstr ""
1862 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsongenericName
1863 msgid "Advanced Crossbow Infantry and Cavalry"
1864 msgstr ""
1866 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsontooltip
1867 msgid "Upgrade all of your Crossbow Infantry and Cavalry to Advanced rank."
1868 msgstr ""
1870 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
1871 msgid "Hire professional mercenaries to fight in your army."
1872 msgstr "استاجر مرتزقة محترفين للقتال في جيشك."
1874 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
1875 msgid "Expertise In War"
1876 msgstr "خبرات الحرب"
1878 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
1879 msgid "Mercenaries start at Advanced rank."
1880 msgstr ""
1882 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsondescription
1883 msgid "Upgrade all of your citizen crossbowmen to Elite rank."
1884 msgstr ""
1886 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsongenericName
1887 msgid "Elite Crossbow Infantry and Cavalry"
1888 msgstr ""
1890 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsontooltip
1891 msgid "Upgrade all of your Crossbow Infantry and Cavalry to Elite rank."
1892 msgstr ""
1894 #: simulation/data/technologies/wonder_population_cap.jsondescription
1895 msgid "The wonder attracts many more people to your civilization."
1896 msgstr ""
1898 #: simulation/data/technologies/wonder_population_cap.jsongenericName
1899 msgid "Glorious Expansion"
1900 msgstr "التوسع العظيم"
1902 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
1903 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
1904 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
1905 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
1906 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
1907 msgid "Peristasis"
1908 msgstr ""
1910 #: simulation/data/technologies/wonder_population_cap.jsontooltip
1911 msgid ""
1912 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "
1913 "Wonder owned."
1914 msgstr ""