1 /* Copyright (C) 2020 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef INCLUDED_COMPRESS
19 #define INCLUDED_COMPRESS
25 * Simple (non-streaming) compression functions.
28 void CompressZLib(const std::string
& data
, std::string
& out
, bool includeLengthHeader
);
30 void DecompressZLib(const std::string
& data
, std::string
& out
, bool includeLengthHeader
);
32 #endif // INCLUDED_COMPRESS