Fix the removal of implicit conversions in libfmt 10 by using explicit casts.
[0ad.git] / source / maths / Frustum.h
blob66152c3bff25ee963778db6db280362df65bfc6b
1 /* Copyright (C) 2021 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
19 * CFrustum is a collection of planes which define a viewing space.
23 Usually associated with the camera, there are 6 planes which define the
24 view pyramid. But we allow more planes per frustum which may be used for
25 portal rendering, where a portal may have 3 or more edges.
28 #ifndef INCLUDED_FRUSTUM
29 #define INCLUDED_FRUSTUM
31 #include "maths/Plane.h"
33 class CBoundingBoxAligned;
34 class CMatrix3D;
36 class CFrustum
38 public:
39 CFrustum();
40 ~CFrustum();
42 // Set the number of planes to use for calculations. This is clamped to
43 // [0, MAX_NUM_FRUSTUM_PLANES].
44 void SetNumPlanes(size_t num);
46 size_t GetNumPlanes() const { return m_NumPlanes; }
48 void AddPlane(const CPlane& plane);
50 void Transform(const CMatrix3D& m);
52 // The following methods return true if the shape is
53 // partially or completely in front of the frustum planes.
54 bool IsPointVisible(const CVector3D& point) const;
55 bool DoesSegmentIntersect(const CVector3D& start, const CVector3D& end) const;
56 bool IsSphereVisible(const CVector3D& center, float radius) const;
57 bool IsBoxVisible(const CVector3D& position, const CBoundingBoxAligned& bounds) const;
58 bool IsBoxVisible(const CBoundingBoxAligned& bounds) const;
60 CPlane& operator[](size_t idx) { return m_Planes[idx]; }
61 const CPlane& operator[](size_t idx) const { return m_Planes[idx]; }
63 private:
64 static const size_t MAX_NUM_FRUSTUM_PLANES = 10;
66 CPlane m_Planes[MAX_NUM_FRUSTUM_PLANES];
67 size_t m_NumPlanes;
70 #endif // INCLUDED_FRUSTUM