1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
8 # Danny Reese <danny@angolateam.org>, 2016
9 # Iago Leandro de Abreu <iago.abr@outlook.com>, 2015
10 # Luis Neves <luisjneves@gmail.com>, 2015
12 # Nuno de Mendonça Raimundo <nnraimundo@outlook.com>, 2014
13 # Pedro matias <pmsm1100@gmail.com>, 2015
14 # Tiago Martins <tiguhmartins@gmail.com>, 2014
17 "Project-Id-Version: 0 A.D.\n"
18 "POT-Creation-Date: 2016-09-30 09:01+0200\n"
19 "PO-Revision-Date: 2016-09-30 09:49+0000\n"
20 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
21 "Language-Team: Portuguese (Portugal) (http://www.transifex.com/wildfire-games/0ad/language/pt_PT/)\n"
23 "Content-Type: text/plain; charset=UTF-8\n"
24 "Content-Transfer-Encoding: 8bit\n"
26 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
28 #: simulation/templates/template_structure_civic.xml:14
29 msgid "Civic Structure"
30 msgstr "Estrutura Cívica"
32 #: simulation/templates/template_structure_civic.xml:15
36 #: simulation/templates/template_structure_civic_civil_centre.xml:73
38 msgstr "Centro Cívico"
40 #: simulation/templates/template_structure_civic_civil_centre.xml:74
41 msgid "Build to acquire large tracts of territory. Train citizens."
44 #: simulation/templates/template_structure_civic_civil_centre.xml:76
45 #: simulation/templates/template_structure_civic_civil_centre.xml:38
49 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:12
53 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:33
54 #: simulation/templates/structures/ptol_military_colony.xml:9
55 msgid "Military Colony"
56 msgstr "Colónia militar"
58 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:34
62 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:25
66 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:26
67 msgid "Hellenic Royal Stoa"
70 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:28
71 msgid "Recruit special units."
74 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:31
75 #: simulation/templates/template_structure_civic_temple.xml:33
76 #: simulation/templates/template_structure_defense_defense_tower.xml:57
77 #: simulation/templates/template_structure_economic_market.xml:24
78 #: simulation/templates/template_structure_military_blacksmith.xml:32
79 #: simulation/templates/template_structure_military_embassy.xml:24
80 #: simulation/templates/structures/brit_blacksmith.xml:11
81 #: simulation/templates/structures/brit_kennel.xml:35
82 #: simulation/templates/structures/cart_super_dock.xml:37
83 #: simulation/templates/structures/gaul_blacksmith.xml:11
84 #: simulation/templates/structures/gaul_tavern.xml:29
85 #: simulation/templates/structures/maur_elephant_stables.xml:29
86 #: simulation/templates/structures/ptol_lighthouse.xml:20
90 #: simulation/templates/template_structure_civic_house.xml:34
91 msgid "Increase the population limit."
92 msgstr "Aumenta o limite populacional."
94 #: simulation/templates/template_structure_civic_house.xml:36
95 #: simulation/templates/template_structure_defense_outpost.xml:65
96 #: simulation/templates/template_structure_defense_wooden_tower.xml:42
97 #: simulation/templates/template_structure_economic_farmstead.xml:27
98 #: simulation/templates/template_structure_economic_storehouse.xml:27
99 #: simulation/templates/template_structure_military_barracks.xml:31
100 #: simulation/templates/template_structure_military_dock.xml:27
101 #: simulation/templates/template_structure_resource_corral.xml:20
105 #: simulation/templates/template_structure_civic_house.xml:36
106 #: simulation/templates/template_structure_civic_house.xml:33
110 #: simulation/templates/template_structure_civic_temple.xml:32
112 "Train healers. Garrison units to heal them at a quick rate (3 HP per "
113 "second). Research healing and religious improvements."
116 #: simulation/templates/template_structure_civic_temple.xml:33
117 #: simulation/templates/template_structure_civic_temple.xml:31
121 #: simulation/templates/template_structure_defense.xml:14
122 msgid "Defensive Structure"
123 msgstr "Edifício Defensivo"
125 #: simulation/templates/template_structure_defense_defense_tower.xml:54
126 msgid "Defense Tower"
127 msgstr "Torre de Defesa"
129 #: simulation/templates/template_structure_defense_defense_tower.xml:55
131 "Shoots arrows. Garrison to provide extra defense. Needs the murder holes "
132 "tech to protect its foot."
133 msgstr "Dispara flechas. Guarneça com unidades para defesa extra. Precisa da tecnologia de buracos de tiro para proteger a sua base."
135 #: simulation/templates/template_structure_defense_defense_tower.xml:57
136 #: simulation/templates/template_structure_defense_defense_tower.xml:26
140 #: simulation/templates/template_structure_defense_outpost.xml:63
142 "Build in neutral and own territories to scout areas of the map. Slowly "
143 "converts to Gaia while in neutral territory."
144 msgstr "Construir em territórios neutros e próprios para explorar áreas do mapa. Lentamente se converte em Gaia, enquanto em território neutro."
146 #: simulation/templates/template_structure_defense_outpost.xml:65
147 #: simulation/templates/template_structure_defense_outpost.xml:33
148 #: simulation/templates/template_structure_defense_outpost.xml:62
152 #: simulation/templates/template_structure_defense_wall.xml:24
154 msgstr "Muralha de Pedra"
156 #: simulation/templates/template_structure_defense_wall.xml:25
157 #: simulation/templates/template_structure_defense_wallset.xml:11
158 msgid "Wall off your town for a stout defense."
159 msgstr "Cerque a sua povoação com muralhas para uma defesa mais robusta."
161 #: simulation/templates/template_structure_defense_wall_gate.xml:9
163 msgstr "Porta da Cidade"
165 #: simulation/templates/template_structure_defense_wall_gate.xml:10
167 "Allow units access through a city wall. Can be locked to prevent access."
168 msgstr "Por onde todas as unidades podem atravessar a muralha. Pode ser encerrada para evitar o acesso."
170 #: simulation/templates/template_structure_defense_wall_long.xml:40
171 msgid "Long wall segments can be converted to gates."
172 msgstr "Segmentos de muralhas podem ser convertidos em portas."
174 #: simulation/templates/template_structure_defense_wall_long.xml:45
176 "This will allow you to let units circulate through your fortifications."
179 #: simulation/templates/template_structure_defense_wall_tower.xml:50
183 #: simulation/templates/template_structure_defense_wall_tower.xml:51
184 msgid "Shoots arrows. Garrison to defend a city wall against attackers."
185 msgstr "Dispara flechas. Guarneça com unidades para defender a muralha de ataques inimigos."
187 #: simulation/templates/template_structure_defense_wallset.xml:10
191 #: simulation/templates/template_structure_defense_wooden_tower.xml:39
192 #: simulation/templates/template_structure_defense_wooden_tower.xml:38
196 #: simulation/templates/template_structure_defense_wooden_tower.xml:67
197 msgid "Reinforce with stone and upgrade to a defense tower."
200 #: simulation/templates/template_structure_economic.xml:14
201 msgid "Economic Structure"
202 msgstr "Edifício Económico"
204 #: simulation/templates/template_structure_economic.xml:15
205 #: simulation/templates/template_structure_military_dock.xml:27
209 #: simulation/templates/template_structure_economic_farmstead.xml:25
210 msgid "Dropsite for the food resource. Research food gathering improvements."
211 msgstr "Armazém para comida. Desenvolve tecnologias para optimizar a obtenção de alimentos. "
213 #: simulation/templates/template_structure_economic_farmstead.xml:27
214 #: simulation/templates/template_structure_economic_farmstead.xml:24
218 #: simulation/templates/template_structure_economic_market.xml:22
220 "Create trade units to trade between other markets. Barter resources. "
221 "Research trading and bartering improvements."
222 msgstr "Cria mercadores para comercializar com outros mercados. Permite trocar recursos. Desenvolve tecnologias relativas a comércio e trocas."
224 #: simulation/templates/template_structure_economic_market.xml:24
225 #: simulation/templates/template_structure_economic_market.xml:21
226 #: simulation/templates/template_structure_military_dock.xml:27
230 #: simulation/templates/template_structure_economic_storehouse.xml:25
232 "Dropsite for wood, stone, and metal resources. Research gathering "
233 "improvements for these resources."
234 msgstr "Armazém de madeira, pedra e metal. Desenvolve tecnologias para optimizar a recolha destes recursos."
236 #: simulation/templates/template_structure_economic_storehouse.xml:27
237 #: simulation/templates/template_structure_economic_storehouse.xml:24
241 #: simulation/templates/template_structure_gaia_settlement.xml:9
242 #: simulation/templates/template_structure_gaia_settlement.xml:10
246 #: simulation/templates/template_structure_gaia_settlement.xml:11
247 msgid "Build a Civic Center at this location to expand your territory."
248 msgstr "Construa um Centro Cívico nesta localização para expandir o seu território."
250 #: simulation/templates/template_structure_military.xml:14
251 msgid "Military Structure"
252 msgstr "Edifício Militar"
254 #: simulation/templates/template_structure_military.xml:15
258 #: simulation/templates/template_structure_military_barracks.xml:30
259 msgid "Train citizen-soldiers. Research training improvements."
262 #: simulation/templates/template_structure_military_barracks.xml:31
263 #: simulation/templates/template_structure_military_barracks.xml:29
267 #: simulation/templates/template_structure_military_blacksmith.xml:30
268 msgid "Research weapons and armor improvements."
269 msgstr "Desenvolve melhoramentos para armaduras e armas."
271 #: simulation/templates/template_structure_military_blacksmith.xml:32
272 #: simulation/templates/template_structure_military_blacksmith.xml:29
276 #: simulation/templates/template_structure_military_dock.xml:25
278 "Build upon a shoreline to construct naval vessels and to open sea trade. "
279 "Research naval improvements."
280 msgstr "Tem de estar localizado na costa. Permite construir embarcações e fazer comércio marítimo. Desenvolve tecnologias navais."
282 #: simulation/templates/template_structure_military_dock.xml:27
283 #: simulation/templates/template_structure_military_dock.xml:24
287 #: simulation/templates/template_structure_military_embassy.xml:24
288 #: simulation/templates/template_structure_military_embassy.xml:25
289 #: simulation/templates/structures/cart_embassy.xml:19
290 #: simulation/templates/structures/cart_embassy.xml:20
294 #: simulation/templates/template_structure_military_fortress.xml:29
295 #: simulation/templates/template_structure_military_fortress.xml:62
299 #: simulation/templates/template_structure_military_fortress.xml:63
301 "Train heroes, champions, and siege weapons. Research siege weapon "
305 #: simulation/templates/template_structure_military_fortress.xml:65
306 #: simulation/templates/template_structure_special.xml:45
307 #: simulation/templates/template_structure_wonder.xml:49
311 #: simulation/templates/template_structure_resource.xml:17
312 msgid "Resource Structure"
313 msgstr "Edifício de Recursos"
315 #: simulation/templates/template_structure_resource.xml:19
319 #: simulation/templates/template_structure_resource_corral.xml:19
321 "Raise herd animals for food. Task domestic animals here to gain a trickle of"
322 " food or other bonus (Not yet implemented)."
323 msgstr "Cria animais para obter comida. Recolha animais domésticos neste edifício para obter mais comida e outras bonificações (funcionalidade ainda não implementada)."
325 #: simulation/templates/template_structure_resource_corral.xml:20
326 #: simulation/templates/template_structure_resource_corral.xml:18
330 #: simulation/templates/template_structure_resource_field.xml:28
331 #: simulation/templates/template_structure_resource_field.xml:27
335 #: simulation/templates/template_structure_resource_field.xml:29
336 msgid "Harvest vegetables for food. Max gatherers: 5."
337 msgstr "Colha vegetais para obter comida. Máximo de 5 unidades na colheita."
339 #: simulation/templates/template_structure_special.xml:42
340 #: simulation/templates/structures/brit_kennel.xml:32
341 msgid "Special Building"
342 msgstr "Edifício Especial"
344 #: simulation/templates/template_structure_special.xml:43
345 msgid "This is a special building unique to a particular civilization."
346 msgstr "Este é um edifício especial, exclusivo de uma civilização específica."
348 #: simulation/templates/template_structure_special_library.xml:15
352 #: simulation/templates/template_structure_special_library.xml:17
353 msgid "Research special technologies."
356 #: simulation/templates/template_structure_special_rotarymill.xml:20
358 msgstr "Moinho Giratório"
360 #: simulation/templates/template_structure_special_rotarymill.xml:21
364 #: simulation/templates/template_structure_special_theatron.xml:23
365 msgid "Greek Theater"
366 msgstr "Teatro Grego"
368 #: simulation/templates/template_structure_special_theatron.xml:24
372 #: simulation/templates/template_structure_wonder.xml:48
374 "Bring glory to your civilization and add large tracts of land to your "
376 msgstr "Glorifica a sua civilização e anexa uma grande porção de território ao seu império."
378 #: simulation/templates/template_structure_wonder.xml:49
379 #: simulation/templates/template_structure_wonder.xml:47
383 #: simulation/templates/structures/athen_barracks.xml:18
384 #: simulation/templates/structures/mace_barracks.xml:18
385 #: simulation/templates/structures/spart_barracks.xml:18
389 #: simulation/templates/structures/athen_blacksmith.xml:5
390 #: simulation/templates/structures/spart_blacksmith.xml:5
394 #: simulation/templates/structures/athen_civil_centre.xml:8
395 #: simulation/templates/structures/mace_civil_centre.xml:8
396 #: simulation/templates/structures/spart_civil_centre.xml:8
400 #: simulation/templates/structures/athen_corral.xml:12
401 #: simulation/templates/structures/mace_corral.xml:12
402 #: simulation/templates/structures/sele_corral.xml:12
403 #: simulation/templates/structures/spart_corral.xml:12
407 #: simulation/templates/structures/athen_defense_tower.xml:9
408 #: simulation/templates/structures/mace_defense_tower.xml:9
409 #: simulation/templates/structures/sele_defense_tower.xml:9
410 #: simulation/templates/structures/spart_defense_tower.xml:9
414 #: simulation/templates/structures/athen_dock.xml:12
415 #: simulation/templates/structures/mace_dock.xml:12
416 #: simulation/templates/structures/spart_dock.xml:12
420 #: simulation/templates/structures/athen_farmstead.xml:12
421 #: simulation/templates/structures/mace_farmstead.xml:12
422 #: simulation/templates/structures/spart_farmstead.xml:12
426 #: simulation/templates/structures/athen_field.xml:5
427 #: simulation/templates/structures/mace_field.xml:5
428 #: simulation/templates/structures/sele_field.xml:5
429 #: simulation/templates/structures/spart_field.xml:5
433 #: simulation/templates/structures/athen_fortress.xml:9
435 msgstr "Epiteíkhisma"
437 #: simulation/templates/structures/athen_fortress.xml:10
438 msgid "Build siege engines. Garrison soldiers inside for stout defense."
441 #: simulation/templates/structures/athen_gymnasion.xml:20
445 #: simulation/templates/structures/athen_gymnasion.xml:21
449 #: simulation/templates/structures/athen_gymnasion.xml:22
450 msgid "Train champion units."
451 msgstr "Recruta unidades de elite."
453 #: simulation/templates/structures/athen_house.xml:5
454 #: simulation/templates/structures/mace_house.xml:5
455 #: simulation/templates/structures/sele_house.xml:5
456 #: simulation/templates/structures/spart_house.xml:5
460 #: simulation/templates/structures/athen_market.xml:5
461 #: simulation/templates/structures/mace_market.xml:5
462 #: simulation/templates/structures/spart_market.xml:5
466 #: simulation/templates/structures/athen_outpost.xml:5
467 #: simulation/templates/structures/mace_outpost.xml:5
468 #: simulation/templates/structures/spart_outpost.xml:5
469 msgid "Greek Outpost"
470 msgstr "Atalaia Grega"
472 #: simulation/templates/structures/athen_outpost.xml:6
473 #: simulation/templates/structures/mace_outpost.xml:6
474 #: simulation/templates/structures/spart_outpost.xml:6
478 #: simulation/templates/structures/athen_prytaneion.xml:24
479 msgid "Council Chamber"
482 #: simulation/templates/structures/athen_prytaneion.xml:25
486 #: simulation/templates/structures/athen_prytaneion.xml:26
487 msgid "Train heroes. Research special technologies."
488 msgstr "Recruta heróis. Desenvolve tecnologias especiais."
490 #: simulation/templates/structures/athen_storehouse.xml:5
491 #: simulation/templates/structures/mace_storehouse.xml:5
492 #: simulation/templates/structures/sele_storehouse.xml:5
493 #: simulation/templates/structures/spart_storehouse.xml:5
497 #: simulation/templates/structures/athen_temple.xml:9
501 #: simulation/templates/structures/athen_wall_gate.xml:9
502 #: simulation/templates/structures/mace_wall_gate.xml:9
503 #: simulation/templates/structures/sele_wall_gate.xml:9
504 #: simulation/templates/structures/spart_wall_gate.xml:9
508 #: simulation/templates/structures/athen_wall_long.xml:10
509 #: simulation/templates/structures/athen_wall_medium.xml:10
510 #: simulation/templates/structures/athen_wall_short.xml:10
511 #: simulation/templates/structures/athen_wallset_stone.xml:5
512 #: simulation/templates/structures/mace_wall_long.xml:10
513 #: simulation/templates/structures/mace_wall_medium.xml:10
514 #: simulation/templates/structures/mace_wall_short.xml:10
515 #: simulation/templates/structures/mace_wallset_stone.xml:5
516 #: simulation/templates/structures/sele_wall_long.xml:10
517 #: simulation/templates/structures/sele_wall_medium.xml:10
518 #: simulation/templates/structures/sele_wall_short.xml:10
519 #: simulation/templates/structures/sele_wallset_stone.xml:5
520 #: simulation/templates/structures/spart_wall_long.xml:10
521 #: simulation/templates/structures/spart_wall_medium.xml:10
522 #: simulation/templates/structures/spart_wall_short.xml:10
523 #: simulation/templates/structures/spart_wallset_stone.xml:5
527 #: simulation/templates/structures/athen_wall_tower.xml:9
528 #: simulation/templates/structures/mace_wall_tower.xml:9
529 #: simulation/templates/structures/sele_wall_tower.xml:9
530 #: simulation/templates/structures/spart_wall_tower.xml:9
534 #: simulation/templates/structures/athen_wonder.xml:15
535 #: simulation/templates/structures/mace_wonder.xml:15
536 #: simulation/templates/structures/spart_wonder.xml:15
537 msgid "Naós Parthenṓn"
538 msgstr "Naós Parthenṓn"
540 #: simulation/templates/structures/athen_wonder.xml:17
541 #: simulation/templates/structures/cart_wonder.xml:17
542 #: simulation/templates/structures/mace_wonder.xml:17
543 #: simulation/templates/structures/ptol_wonder.xml:17
544 #: simulation/templates/structures/rome_wonder.xml:16
546 "Bring glory to your civilization and add large tracts of land to your "
547 "empire. Garrison units to heal them at an extremely quick rate."
550 #: simulation/templates/structures/brit_barracks.xml:15
551 #: simulation/templates/structures/gaul_barracks.xml:15
555 #: simulation/templates/structures/brit_blacksmith.xml:8
556 #: simulation/templates/structures/gaul_blacksmith.xml:8
560 #: simulation/templates/structures/brit_civil_centre.xml:12
561 #: simulation/templates/structures/gaul_civil_centre.xml:12
565 #: simulation/templates/structures/brit_corral.xml:9
566 #: simulation/templates/structures/gaul_corral.xml:9
570 #: simulation/templates/structures/brit_crannog.xml:13
571 msgid "Island Settlement"
574 #: simulation/templates/structures/brit_crannog.xml:17
575 msgid "Increase population limit and defend waterways."
576 msgstr "Aumentar limite de população e defender vias navegáveis."
578 #: simulation/templates/structures/brit_crannog.xml:18
579 #: simulation/templates/structures/brit_dock.xml:15
580 #: simulation/templates/structures/gaul_dock.xml:15
584 #: simulation/templates/structures/brit_defense_tower.xml:9
585 #: simulation/templates/structures/brit_wall_tower.xml:11
586 #: simulation/templates/structures/gaul_defense_tower.xml:9
587 #: simulation/templates/structures/gaul_wall_tower.xml:11
591 #: simulation/templates/structures/brit_farmstead.xml:8
592 #: simulation/templates/structures/gaul_farmstead.xml:12
596 #: simulation/templates/structures/brit_field.xml:5
597 #: simulation/templates/structures/gaul_field.xml:5
601 #: simulation/templates/structures/brit_fortress.xml:21
602 msgid "Brythonic Broch"
603 msgstr "Broch Bretão"
605 #: simulation/templates/structures/brit_fortress.xml:22
606 msgid "Train Brythonic heroes and champions. Construct siege rams."
607 msgstr "Recruta unidades de elite e heróis bretões. Constrói aríetes. "
609 #: simulation/templates/structures/brit_house.xml:9
610 #: simulation/templates/structures/gaul_house.xml:9
614 #: simulation/templates/structures/brit_kennel.xml:33
618 #: simulation/templates/structures/brit_kennel.xml:36
619 msgid "Train Celtic war dogs."
620 msgstr "Treina cães de guerra Célticos. "
622 #: simulation/templates/structures/brit_market.xml:15
623 #: simulation/templates/structures/gaul_market.xml:15
627 #: simulation/templates/structures/brit_outpost.xml:5
628 msgid "Brythonic Outpost"
629 msgstr "Atalaia Bretã"
631 #: simulation/templates/structures/brit_storehouse.xml:8
632 #: simulation/templates/structures/gaul_storehouse.xml:8
636 #: simulation/templates/structures/brit_temple.xml:19
637 #: simulation/templates/structures/gaul_temple.xml:19
641 #: simulation/templates/structures/brit_wall_gate.xml:9
645 #: simulation/templates/structures/brit_wall_long.xml:29
646 #: simulation/templates/structures/brit_wall_medium.xml:23
647 #: simulation/templates/structures/brit_wall_short.xml:10
648 #: simulation/templates/structures/brit_wallset_stone.xml:5
649 #: simulation/templates/structures/gaul_wall_long.xml:29
650 #: simulation/templates/structures/gaul_wall_medium.xml:23
651 #: simulation/templates/structures/gaul_wall_short.xml:10
652 #: simulation/templates/structures/gaul_wallset_stone.xml:5
654 msgstr "Gwarchglawdd"
656 #: simulation/templates/structures/brit_wall_tower.xml:13
657 #: simulation/templates/structures/gaul_wall_tower.xml:13
658 msgid "Does not shoot or garrison."
659 msgstr "Não dispara nem permite guarnição."
661 #: simulation/templates/structures/brit_wonder.xml:9
662 #: simulation/templates/structures/gaul_wonder.xml:9
666 #: simulation/templates/structures/cart_barracks.xml:18
670 #: simulation/templates/structures/cart_barracks.xml:20
672 "Train North African citizen-soldiers. Research improvements for North "
674 msgstr "Recruta cidadãos-soldados norte-africanos. Desenvolve melhoramentos para unidades norte-africanas."
676 #: simulation/templates/structures/cart_blacksmith.xml:5
677 #: simulation/templates/structures/ptol_blacksmith.xml:5
678 #: simulation/templates/structures/ptol_field.xml:5
679 #: simulation/templates/structures/ptol_temple.xml:12
683 #: simulation/templates/structures/cart_civil_centre.xml:8
687 #: simulation/templates/structures/cart_corral.xml:12
691 #: simulation/templates/structures/cart_defense_tower.xml:9
692 #: simulation/templates/structures/cart_wall_tower.xml:12
696 #: simulation/templates/structures/cart_dock.xml:17
697 msgid "Commercial Port"
698 msgstr "Porto Comercial"
700 #: simulation/templates/structures/cart_dock.xml:18
704 #: simulation/templates/structures/cart_dock.xml:20
706 "Construct fishing boats to gather meat and merchant ships to trade with "
708 msgstr "Constrói navios pesqueiros para obter comida e navios mercantes para comercializar com outros portos."
710 #: simulation/templates/structures/cart_embassy.xml:22
711 msgid "Hire mercenaries."
712 msgstr "Contrata mercenários."
714 #: simulation/templates/structures/cart_embassy_celtic.xml:20
715 msgid "Celtic Embassy"
716 msgstr "Embaixada Celta"
718 #: simulation/templates/structures/cart_embassy_celtic.xml:22
719 msgid "Hire Celtic mercenaries. Research improvements for these mercenaries."
720 msgstr "Contrata mercenários celtas e desenvolve tecnologias para estas unidades."
722 #: simulation/templates/structures/cart_embassy_iberian.xml:13
723 msgid "Iberian Embassy"
724 msgstr "Embaixada Ibérica"
726 #: simulation/templates/structures/cart_embassy_iberian.xml:15
727 msgid "Hire Iberian mercenaries. Research improvements for these mercenaries."
728 msgstr "Contrata mercenários ibéricos e desenvolve melhoramentos para estas unidades."
730 #: simulation/templates/structures/cart_embassy_italiote.xml:20
731 msgid "Italian Embassy"
732 msgstr "Embaixada Italiana"
734 #: simulation/templates/structures/cart_embassy_italiote.xml:22
735 msgid "Hire Italian mercenaries. Research improvements for these mercenaries."
736 msgstr "Contrata mercenários italiotas. Desenvolve tecnologias para estas unidades."
738 #: simulation/templates/structures/cart_farmstead.xml:9
742 #: simulation/templates/structures/cart_field.xml:5
746 #: simulation/templates/structures/cart_fortress.xml:9
747 msgid "Blockhouse Fort"
750 #: simulation/templates/structures/cart_fortress.xml:10
754 #: simulation/templates/structures/cart_house.xml:9
758 #: simulation/templates/structures/cart_market.xml:12
762 #: simulation/templates/structures/cart_outpost.xml:5
763 msgid "Carthaginian Outpost"
764 msgstr "Atalaia Cartaginesa"
766 #: simulation/templates/structures/cart_storehouse.xml:9
770 #: simulation/templates/structures/cart_super_dock.xml:35
771 msgid "Naval Shipyard"
772 msgstr "Estaleiro Naval"
774 #: simulation/templates/structures/cart_super_dock.xml:36
778 #: simulation/templates/structures/cart_super_dock.xml:37
782 #: simulation/templates/structures/cart_super_dock.xml:39
783 msgid "Construct and repair mighty warships."
784 msgstr "Constrói e repara poderosos navios de guerra."
786 #: simulation/templates/structures/cart_temple.xml:14
790 #: simulation/templates/structures/cart_temple.xml:16
792 "Train priestesses to heal your troops. Train Sacred Band pikemen. Garrison "
793 "units to heal them at a quick rate."
796 #: simulation/templates/structures/cart_wall.xml:9
797 #: simulation/templates/structures/cart_wallset_stone.xml:5
801 #: simulation/templates/structures/cart_wall_gate.xml:9
803 msgstr "Mijdil-šaʿar"
805 #: simulation/templates/structures/cart_wall_long.xml:29
806 #: simulation/templates/structures/cart_wall_medium.xml:23
807 #: simulation/templates/structures/cart_wall_short.xml:10
811 #: simulation/templates/structures/cart_wonder.xml:15
812 msgid "Temple of Ba'al Hammon"
813 msgstr "Templo de Baal Hammon"
815 #: simulation/templates/structures/gaul_fortress.xml:8
819 #: simulation/templates/structures/gaul_fortress.xml:9
820 msgid "Train Gallic heroes and champions. Construct siege rams."
821 msgstr "Recruta heróis e soldados de elite gauleses. Constrói aríetes. "
823 #: simulation/templates/structures/gaul_outpost.xml:5
824 msgid "Gallic Outpost"
825 msgstr "Atalaia gaulesa"
827 #: simulation/templates/structures/gaul_tavern.xml:23
831 #: simulation/templates/structures/gaul_tavern.xml:24
835 #: simulation/templates/structures/gaul_tavern.xml:26
836 msgid "Recruit Naked Fanatics."
839 #: simulation/templates/structures/gaul_wall_gate.xml:9
843 #: simulation/templates/structures/iber_barracks.xml:11
847 #: simulation/templates/structures/iber_blacksmith.xml:5
851 #: simulation/templates/structures/iber_civil_centre.xml:8
855 #: simulation/templates/structures/iber_corral.xml:12
859 #: simulation/templates/structures/iber_defense_tower.xml:32
860 #: simulation/templates/structures/iber_wall_tower.xml:9
864 #: simulation/templates/structures/iber_dock.xml:12
868 #: simulation/templates/structures/iber_farmstead.xml:5
872 #: simulation/templates/structures/iber_field.xml:5
876 #: simulation/templates/structures/iber_fortress.xml:15
880 #: simulation/templates/structures/iber_house.xml:12
884 #: simulation/templates/structures/iber_market.xml:12
888 #: simulation/templates/structures/iber_monument.xml:28
889 msgid "Revered Monument"
890 msgstr "Monumento Venerado"
892 #: simulation/templates/structures/iber_monument.xml:29
893 msgid "Gur Oroigarri"
894 msgstr "Gur Oroigarri"
896 #: simulation/templates/structures/iber_monument.xml:32
898 "All units within vision of this monument will fight harder. Buildings in the"
899 " territory of the monument do not decay."
902 #: simulation/templates/structures/iber_outpost.xml:5
903 msgid "Iberian Outpost"
904 msgstr "Atalaia Ibérica"
906 #: simulation/templates/structures/iber_storehouse.xml:5
910 #: simulation/templates/structures/iber_temple.xml:12
914 #: simulation/templates/structures/iber_wall.xml:9
915 #: simulation/templates/structures/iber_wall_long.xml:29
916 #: simulation/templates/structures/iber_wall_medium.xml:23
917 #: simulation/templates/structures/iber_wall_short.xml:10
918 #: simulation/templates/structures/iber_wallset_stone.xml:5
922 #: simulation/templates/structures/iber_wall_gate.xml:9
924 msgstr "Biko Sarbide"
926 #: simulation/templates/structures/iber_wonder.xml:9
928 msgstr "Cancho Roano"
930 #: simulation/templates/structures/mace_blacksmith.xml:5
931 msgid "Sidērourgeîon"
932 msgstr "Sidērourgeîon"
934 #: simulation/templates/structures/mace_fortress.xml:15
938 #: simulation/templates/structures/mace_fortress.xml:16
940 "Train Champions and Heroes. Garrison soldiers inside for stout defense."
943 #: simulation/templates/structures/mace_library.xml:5
944 #: simulation/templates/structures/ptol_library.xml:5
948 #: simulation/templates/structures/mace_siege_workshop.xml:17
949 msgid "Synergeîon Poliorkētṓn"
950 msgstr "Synergeîon Poliorkētṓn"
952 #: simulation/templates/structures/mace_siege_workshop.xml:18
953 msgid "Siege Workshop"
954 msgstr "Oficina de Maquinaria de Cerco"
956 #: simulation/templates/structures/mace_siege_workshop.xml:20
957 msgid "Build siege engines. Research siege technologies."
958 msgstr "Constrói maquinaria de cerco e desenvolve a sua tecnologia. "
960 #: simulation/templates/structures/mace_temple.xml:9
961 #: simulation/templates/structures/spart_temple.xml:9
965 #: simulation/templates/structures/maur_barracks.xml:9
969 #: simulation/templates/structures/maur_blacksmith.xml:5
973 #: simulation/templates/structures/maur_civil_centre.xml:12
977 #: simulation/templates/structures/maur_corral.xml:12
981 #: simulation/templates/structures/maur_defense_tower.xml:5
985 #: simulation/templates/structures/maur_dock.xml:9
986 msgid "Naukasthanaka"
987 msgstr "Naukasthanaka"
989 #: simulation/templates/structures/maur_elephant_stables.xml:24
990 msgid "Elephant Stables"
991 msgstr "Curral de Elefantes"
993 #: simulation/templates/structures/maur_elephant_stables.xml:25
997 #: simulation/templates/structures/maur_elephant_stables.xml:28
998 msgid "Train elephant units."
999 msgstr "Recruta unidades de elefantes."
1001 #: simulation/templates/structures/maur_farmstead.xml:12
1005 #: simulation/templates/structures/maur_field.xml:5
1009 #: simulation/templates/structures/maur_fortress.xml:5
1013 #: simulation/templates/structures/maur_fortress.xml:6
1014 msgid "Train heroes and champion units."
1015 msgstr "Recruta heróis e unidades de elite."
1017 #: simulation/templates/structures/maur_house.xml:9
1021 #: simulation/templates/structures/maur_market.xml:12
1025 #: simulation/templates/structures/maur_outpost.xml:5
1029 #: simulation/templates/structures/maur_pillar_ashoka.xml:27
1030 msgid "Edict Pillar of Ashoka"
1031 msgstr "Pilares de Asoka"
1033 #: simulation/templates/structures/maur_pillar_ashoka.xml:28
1034 msgid "Śāsana Stambha Aśokā"
1035 msgstr "Śāsana Stambha Aśokā"
1037 #: simulation/templates/structures/maur_pillar_ashoka.xml:31
1039 "The famous pillar of Ashoka. Increases the walk speed of traders. Buildings "
1040 "in the territory of the monument do not decay."
1041 msgstr "O famoso Pilar de Asoca. Aumenta a velocidade de comerciantes. Estruturas no território do monumento não sofrem deterioração."
1043 #: simulation/templates/structures/maur_storehouse.xml:5
1047 #: simulation/templates/structures/maur_temple.xml:12
1051 #: simulation/templates/structures/maur_wall.xml:9
1052 #: simulation/templates/structures/maur_wall_long.xml:35
1053 #: simulation/templates/structures/maur_wall_medium.xml:29
1054 #: simulation/templates/structures/maur_wall_short.xml:16
1055 #: simulation/templates/structures/maur_wallset_stone.xml:5
1059 #: simulation/templates/structures/maur_wall_gate.xml:9
1063 #: simulation/templates/structures/maur_wall_tower.xml:18
1067 #: simulation/templates/structures/maur_wonder.xml:9
1069 msgstr "Grande Stupa"
1071 #: simulation/templates/structures/merc_camp_egyptian.xml:7
1072 #: simulation/templates/structures/ptol_mercenary_camp.xml:7
1073 msgid "MercenaryCamp"
1074 msgstr "AcampamentoMercenário"
1076 #: simulation/templates/structures/merc_camp_egyptian.xml:29
1077 msgid "Mercenary Camp (Egyptian)"
1078 msgstr "Acampamento Mercenário (Egípcio)"
1080 #: simulation/templates/structures/merc_camp_egyptian.xml:30
1081 msgid "Stratópedo Misthophóron Aigyptiakós"
1082 msgstr "Stratópedo Misthophóron Aigyptiakós"
1084 #: simulation/templates/structures/merc_camp_egyptian.xml:33
1085 msgid "Capture this structure to train mercenaries from Hellenistic Egypt."
1086 msgstr "Capture este edifício para recrutar mercenários do Egipto Helenístico."
1088 #: simulation/templates/structures/pers_apadana.xml:26
1089 #: simulation/templates/structures/pers_palace.xml:23
1090 msgid "Persian Palace"
1091 msgstr "Palácio Persa"
1093 #: simulation/templates/structures/pers_apadana.xml:27
1097 #: simulation/templates/structures/pers_apadana.xml:31
1099 "\"Satrapy Tribute\": Gain a trickle of food, wood, stone, and metal "
1100 "resources. Train Persian heroes and their \"Immortals\" bodyguards."
1103 #: simulation/templates/structures/pers_barracks.xml:5
1107 #: simulation/templates/structures/pers_barracks.xml:7
1108 msgid "Levy citizen-infantry units."
1109 msgstr "Mobiliza unidades de infantaria de cidadãos."
1111 #: simulation/templates/structures/pers_blacksmith.xml:5
1115 #: simulation/templates/structures/pers_civil_centre.xml:8
1116 msgid "Provincial Governor"
1117 msgstr "Governo Civil"
1119 #: simulation/templates/structures/pers_civil_centre.xml:9
1123 #: simulation/templates/structures/pers_corral.xml:12
1127 #: simulation/templates/structures/pers_defense_tower.xml:5
1128 #: simulation/templates/structures/pers_wall_tower.xml:9
1132 #: simulation/templates/structures/pers_dock.xml:12
1136 #: simulation/templates/structures/pers_farmstead.xml:12
1140 #: simulation/templates/structures/pers_field.xml:5
1144 #: simulation/templates/structures/pers_fortress.xml:5
1148 #: simulation/templates/structures/pers_fortress.xml:7
1149 msgid "Train Champion Cavalry and Construct Siege Rams."
1150 msgstr "Recruta cavalaria de elite e constrói aríetes."
1152 #: simulation/templates/structures/pers_hall.xml:25
1153 msgid "Persian Hall"
1156 #: simulation/templates/structures/pers_hall.xml:26
1157 msgid "Duvarthi Visadahyu"
1160 #: simulation/templates/structures/pers_hall.xml:28
1161 msgid "Train War Elephants and Kardakes mercenaries."
1164 #: simulation/templates/structures/pers_house.xml:9
1168 #: simulation/templates/structures/pers_ishtar_gate.xml:25
1169 msgid "Persian Special Building"
1170 msgstr "Edifício especial persa"
1172 #: simulation/templates/structures/pers_ishtar_gate.xml:26
1173 msgid "Ishtar Gate of Babylon"
1174 msgstr "Porta de Ishtar"
1176 #: simulation/templates/structures/pers_ishtar_gate.xml:27
1178 "Increases the loyalty regeneration of nearby structures, making them harder "
1182 #: simulation/templates/structures/pers_market.xml:12
1186 #: simulation/templates/structures/pers_outpost.xml:5
1190 #: simulation/templates/structures/pers_palace.xml:24
1194 #: simulation/templates/structures/pers_stables.xml:18
1195 msgid "Cavalry Stables"
1196 msgstr "Cavalariças"
1198 #: simulation/templates/structures/pers_stables.xml:19
1202 #: simulation/templates/structures/pers_stables.xml:20
1206 #: simulation/templates/structures/pers_stables.xml:22
1207 msgid "Train citizen-cavalry units."
1208 msgstr "Recruta cidadãos-cavaleiros."
1210 #: simulation/templates/structures/pers_storehouse.xml:5
1214 #: simulation/templates/structures/pers_temple.xml:12
1218 #: simulation/templates/structures/pers_wall.xml:9
1219 #: simulation/templates/structures/pers_wall_long.xml:29
1220 #: simulation/templates/structures/pers_wall_medium.xml:23
1221 #: simulation/templates/structures/pers_wall_short.xml:10
1222 #: simulation/templates/structures/pers_wallset_stone.xml:5
1226 #: simulation/templates/structures/pers_wall_gate.xml:9
1227 msgid "Duvitaparnam"
1228 msgstr "Duvitaparnam"
1230 #: simulation/templates/structures/pers_wonder.xml:12
1231 msgid "Hanging Gardens of Babylon"
1232 msgstr "Jardins Suspensos da Babilónia"
1234 #: simulation/templates/structures/ptol_barracks.xml:17
1238 #: simulation/templates/structures/ptol_barracks.xml:18
1240 "Train Egyptian and Middle-Eastern citizen-soldiers. Research training "
1244 #: simulation/templates/structures/ptol_civil_centre.xml:12
1248 #: simulation/templates/structures/ptol_corral.xml:19
1252 #: simulation/templates/structures/ptol_defense_tower.xml:9
1256 #: simulation/templates/structures/ptol_dock.xml:12
1258 msgstr "ḥwt-n-dpt.w"
1260 #: simulation/templates/structures/ptol_farmstead.xml:19
1264 #: simulation/templates/structures/ptol_fortress.xml:9
1268 #: simulation/templates/structures/ptol_house.xml:19
1272 #: simulation/templates/structures/ptol_house.xml:20
1274 "Increase the population limit. Since they are made of mud brick, Egyptian "
1275 "houses are free of cost, but are very weak."
1278 #: simulation/templates/structures/ptol_lighthouse.xml:17
1282 #: simulation/templates/structures/ptol_lighthouse.xml:18
1286 #: simulation/templates/structures/ptol_lighthouse.xml:21
1288 "Build along the shore to reveal the shorelines over the entire map. Very "
1289 "large vision range: 180 meters."
1290 msgstr "Construir ao longo da costa para revelar as linhas costeiras ao longo de todo o mapa. Muito grande o campo de visão: 180 metros."
1292 #: simulation/templates/structures/ptol_market.xml:9
1293 msgid "ḥwt-n-ḫt.w-wḫa.w"
1294 msgstr "ḥwt-n-ḫt.w-wḫa.w"
1296 #: simulation/templates/structures/ptol_mercenary_camp.xml:29
1297 msgid "Mercenary Camp"
1298 msgstr "Acampamento Mercenário"
1300 #: simulation/templates/structures/ptol_mercenary_camp.xml:30
1301 msgid "Stratopedeía Misthophórōn"
1302 msgstr "Stratopedeía Misthophórōn"
1304 #: simulation/templates/structures/ptol_mercenary_camp.xml:33
1306 "Cheap barracks-like structure that is buildable in neutral territory, but "
1307 "casts no territory influence. Train Mercenaries."
1310 #: simulation/templates/structures/ptol_military_colony.xml:10
1314 #: simulation/templates/structures/ptol_military_colony.xml:12
1316 "This is the Ptolemaic expansion building, similar to Civic Centers for other"
1317 " factions. It is weaker and carries a smaller territory influence, but is "
1318 "cheaper and built faster. Train settler-soldiers of various nationalities."
1321 #: simulation/templates/structures/ptol_outpost.xml:5
1325 #: simulation/templates/structures/ptol_storehouse.xml:18
1329 #: simulation/templates/structures/ptol_wall_gate.xml:9
1333 #: simulation/templates/structures/ptol_wall_long.xml:30
1334 #: simulation/templates/structures/ptol_wall_medium.xml:24
1335 #: simulation/templates/structures/ptol_wall_short.xml:11
1336 #: simulation/templates/structures/ptol_wallset_stone.xml:5
1340 #: simulation/templates/structures/ptol_wall_tower.xml:9
1344 #: simulation/templates/structures/ptol_wonder.xml:15
1345 msgid "Temple of Edfu"
1346 msgstr "Templo de Edfu"
1348 #: simulation/templates/structures/rome_arch.xml:22
1349 msgid "Triumphal Arch"
1350 msgstr "Arco do Triunfo"
1352 #: simulation/templates/structures/rome_arch.xml:23
1353 msgid "Special Imperial Roman building."
1354 msgstr "Edifício especial do Império Romano."
1356 #: simulation/templates/structures/rome_army_camp.xml:59
1357 msgid "Entrenched Army Camp"
1358 msgstr "Acampamento Militar Entrincheirado"
1360 #: simulation/templates/structures/rome_army_camp.xml:60
1361 msgid "Castrum Vallum"
1362 msgstr "Castrum Vallum"
1364 #: simulation/templates/structures/rome_army_camp.xml:63
1366 "Build anywhere on the map, even in enemy territory. Construct siege weapons "
1367 "and train citizen-soldiers. Heal garrisoned units slowly."
1368 msgstr "Pode ser construído em qualquer ponto do mapa, até mesmo em território inimigo. Permite a construção de máquinas de cerco e o recrutamento de cidadãos-soldados. Cura lentamente as unidades nele guarnecidas."
1370 #: simulation/templates/structures/rome_barracks.xml:18
1374 #: simulation/templates/structures/rome_blacksmith.xml:5
1375 msgid "Armamentarium"
1376 msgstr "Armamentarium"
1378 #: simulation/templates/structures/rome_civil_centre.xml:12
1382 #: simulation/templates/structures/rome_corral.xml:12
1386 #: simulation/templates/structures/rome_defense_tower.xml:9
1387 msgid "Turris Lignea"
1388 msgstr "Turris Lignea"
1390 #: simulation/templates/structures/rome_dock.xml:12
1394 #: simulation/templates/structures/rome_farmstead.xml:12
1398 #: simulation/templates/structures/rome_field.xml:5
1402 #: simulation/templates/structures/rome_fortress.xml:5
1406 #: simulation/templates/structures/rome_house.xml:5
1410 #: simulation/templates/structures/rome_market.xml:12
1414 #: simulation/templates/structures/rome_outpost.xml:5
1418 #: simulation/templates/structures/rome_siege_wall_gate.xml:25
1419 msgid "Siege Wall Gate"
1422 #: simulation/templates/structures/rome_siege_wall_gate.xml:26
1423 msgid "Porta Circummunitionis"
1424 msgstr "Porta Circummunitionis"
1426 #: simulation/templates/structures/rome_siege_wall_long.xml:51
1427 #: simulation/templates/structures/rome_siege_wall_medium.xml:45
1428 #: simulation/templates/structures/rome_siege_wall_short.xml:32
1429 #: simulation/templates/structures/rome_wallset_siege.xml:5
1431 msgstr "Muralha de Cerco"
1433 #: simulation/templates/structures/rome_siege_wall_long.xml:52
1434 #: simulation/templates/structures/rome_siege_wall_medium.xml:46
1435 #: simulation/templates/structures/rome_siege_wall_short.xml:33
1436 msgid "Murus Circummunitionis"
1437 msgstr "Murus Circummunitionis"
1439 #: simulation/templates/structures/rome_siege_wall_long.xml:55
1440 #: simulation/templates/structures/rome_siege_wall_medium.xml:49
1441 #: simulation/templates/structures/rome_siege_wall_short.xml:36
1442 #: simulation/templates/structures/rome_wallset_siege.xml:8
1443 msgid "A wooden and turf palisade buildable in enemy and neutral territories."
1444 msgstr "Uma paliçada de madeira e terra que pode ser construída em territórios neutrais ou inimigos."
1446 #: simulation/templates/structures/rome_siege_wall_tower.xml:31
1447 msgid "Siege Wall Tower"
1448 msgstr "Torre de Vigia"
1450 #: simulation/templates/structures/rome_siege_wall_tower.xml:32
1451 msgid "Turris Circummunitionis"
1452 msgstr "Turris Circummunitionis"
1454 #: simulation/templates/structures/rome_storehouse.xml:5
1455 msgid "Receptaculum"
1456 msgstr "Receptaculum"
1458 #: simulation/templates/structures/rome_temple.xml:9
1462 #: simulation/templates/structures/rome_temple_mars.xml:12
1463 msgid "Temple of Mars"
1464 msgstr "Templo de Marte"
1466 #: simulation/templates/structures/rome_temple_mars.xml:13
1467 msgid "Aedes Martis"
1468 msgstr "Aedes Martis"
1470 #: simulation/templates/structures/rome_temple_mars.xml:15
1471 msgid "Train healers. Garrison units to heal them at a quick rate."
1474 #: simulation/templates/structures/rome_temple_vesta.xml:15
1475 msgid "Temple of Vesta"
1476 msgstr "Templo de Vesta"
1478 #: simulation/templates/structures/rome_temple_vesta.xml:17
1479 msgid "Aedes Vestae"
1480 msgstr "Aedes Vestae"
1482 #: simulation/templates/structures/rome_tent.xml:29
1486 #: simulation/templates/structures/rome_tent.xml:30
1487 msgid "Tabernāculum"
1488 msgstr "Tabernāculum"
1490 #: simulation/templates/structures/rome_tent.xml:32
1491 msgid "A temporary shelter for soldiers."
1494 #: simulation/templates/structures/rome_wall.xml:9
1495 #: simulation/templates/structures/rome_wall_long.xml:29
1496 #: simulation/templates/structures/rome_wall_medium.xml:23
1497 #: simulation/templates/structures/rome_wall_short.xml:10
1498 #: simulation/templates/structures/rome_wallset_stone.xml:5
1502 #: simulation/templates/structures/rome_wall_gate.xml:9
1506 #: simulation/templates/structures/rome_wall_tower.xml:9
1507 msgid "Turris Lapidea"
1508 msgstr "Turris Lapidea"
1510 #: simulation/templates/structures/rome_wallset_siege.xml:6
1511 msgid "Murus Latericius"
1512 msgstr "Murus Latericius"
1514 #: simulation/templates/structures/rome_wonder.xml:15
1515 msgid "Aedes Iovis Optimi Maximi"
1516 msgstr "Aedes Iovis Optimi Maximi"
1518 #: simulation/templates/structures/sele_barracks.xml:18
1522 #: simulation/templates/structures/sele_blacksmith.xml:5
1523 msgid "Sidirourgeíon"
1524 msgstr "Sidirourgeíon"
1526 #: simulation/templates/structures/sele_civil_centre.xml:8
1530 #: simulation/templates/structures/sele_dock.xml:12
1534 #: simulation/templates/structures/sele_farmstead.xml:12
1538 #: simulation/templates/structures/sele_fortress.xml:9
1542 #: simulation/templates/structures/sele_fortress.xml:10
1544 "Build siege engines and train Champions. Garrison soldiers inside for stout "
1548 #: simulation/templates/structures/sele_library.xml:9
1549 msgid "Bibliothikon"
1550 msgstr "Bibliothikon"
1552 #: simulation/templates/structures/sele_market.xml:5
1556 #: simulation/templates/structures/sele_military_colony.xml:10
1558 "This is the Seleucid expansion building, similar to Civic Centers for other "
1559 "factions. It is weaker and carries a smaller territory influence, but is "
1560 "cheaper and built faster. Train settler-soldiers of various nationalities."
1563 #: simulation/templates/structures/sele_outpost.xml:5
1567 #: simulation/templates/structures/sele_temple.xml:9
1571 #: simulation/templates/structures/sele_wonder.xml:12
1572 msgid "Temple of Pythian Apollo"
1575 #: simulation/templates/structures/spart_fortress.xml:9
1579 #: simulation/templates/structures/spart_fortress.xml:10
1581 "Build siege engines. Garrison up to 20 soldiers inside for stout defense."
1582 msgstr "Permite construir maquinaria de cerco. Guarneça até 20 soldados no seu interior para uma defesa robusta."
1584 #: simulation/templates/structures/spart_gerousia.xml:21
1585 msgid "Spartan Senate"
1586 msgstr "Senado de Esparta"
1588 #: simulation/templates/structures/spart_gerousia.xml:22
1592 #: simulation/templates/structures/spart_gerousia.xml:23
1593 msgid "Train heroes."
1594 msgstr "Recruta heróis."
1596 #: simulation/templates/structures/spart_syssiton.xml:21
1597 msgid "Military Mess Hall"
1600 #: simulation/templates/structures/spart_syssiton.xml:22
1604 #: simulation/templates/structures/spart_syssiton.xml:24
1605 msgid "Train Spartan heroes and Spartiate champion hoplites."
1606 msgstr "Recruta heróis e hoplitas de elite espartanos."
1608 #: simulation/templates/structures/spart_wonder.xml:17
1610 "Bring glory to your civilization and add large tracts of land to your "
1611 "empire. Garrison units to heal them at a quick rate."