1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
6 # Charon De Beukelaer <charondb@gmail.com>, 2015
7 # Christof Verhoeven <christof.verhoeven@gmail.com>, 2016
8 # Damion Wolters <firewallscape@gmail.com>, 2016
10 # mat jojo <matthias.sleurink@gmail.com>, 2015
11 # Mike vdw <cod4ever_Zypho@msn.com>, 2015
12 # niektb <niektb95@gmail.com>, 2014
13 # Peter Erinkveld <peter.erinkveld@gmail.com>, 2015
14 # haldir <pieter.ad@gmail.com>, 2015
15 # Sander Deryckere, 2014-2016
16 # Sven Witte <sveno36nl@gmail.com>, 2015
17 # tanguy lesseliers <tanguylesseliers+trsfex@gmail.com>, 2014
20 "Project-Id-Version: 0 A.D.\n"
21 "POT-Creation-Date: 2016-09-30 09:01+0200\n"
22 "PO-Revision-Date: 2016-09-30 19:14+0000\n"
23 "Last-Translator: Christof Verhoeven <christof.verhoeven@gmail.com>\n"
24 "Language-Team: Dutch (http://www.transifex.com/wildfire-games/0ad/language/nl/)\n"
26 "Content-Type: text/plain; charset=UTF-8\n"
27 "Content-Transfer-Encoding: 8bit\n"
29 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
31 #: simulation/templates/template_structure_civic.xml:14
32 msgid "Civic Structure"
33 msgstr "Civiel gebouw"
35 #: simulation/templates/template_structure_civic.xml:15
39 #: simulation/templates/template_structure_civic_civil_centre.xml:73
41 msgstr "Beschavingscentrum"
43 #: simulation/templates/template_structure_civic_civil_centre.xml:74
44 msgid "Build to acquire large tracts of territory. Train citizens."
45 msgstr "Bouw om grote delen territorium te verkrijgen. Rekruteer burgers."
47 #: simulation/templates/template_structure_civic_civil_centre.xml:76
48 #: simulation/templates/template_structure_civic_civil_centre.xml:38
50 msgstr "Beschavingscentrum"
52 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:12
56 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:33
57 #: simulation/templates/structures/ptol_military_colony.xml:9
58 msgid "Military Colony"
59 msgstr "Militaire kolonie"
61 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:34
65 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:25
69 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:26
70 msgid "Hellenic Royal Stoa"
71 msgstr "Griekse koninklijke stoa"
73 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:28
74 msgid "Recruit special units."
75 msgstr "Rekruteer speciale eenheden."
77 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:31
78 #: simulation/templates/template_structure_civic_temple.xml:33
79 #: simulation/templates/template_structure_defense_defense_tower.xml:57
80 #: simulation/templates/template_structure_economic_market.xml:24
81 #: simulation/templates/template_structure_military_blacksmith.xml:32
82 #: simulation/templates/template_structure_military_embassy.xml:24
83 #: simulation/templates/structures/brit_blacksmith.xml:11
84 #: simulation/templates/structures/brit_kennel.xml:35
85 #: simulation/templates/structures/cart_super_dock.xml:37
86 #: simulation/templates/structures/gaul_blacksmith.xml:11
87 #: simulation/templates/structures/gaul_tavern.xml:29
88 #: simulation/templates/structures/maur_elephant_stables.xml:29
89 #: simulation/templates/structures/ptol_lighthouse.xml:20
93 #: simulation/templates/template_structure_civic_house.xml:34
94 msgid "Increase the population limit."
95 msgstr "Vergroot de bevolkingslimiet."
97 #: simulation/templates/template_structure_civic_house.xml:36
98 #: simulation/templates/template_structure_defense_outpost.xml:65
99 #: simulation/templates/template_structure_defense_wooden_tower.xml:42
100 #: simulation/templates/template_structure_economic_farmstead.xml:27
101 #: simulation/templates/template_structure_economic_storehouse.xml:27
102 #: simulation/templates/template_structure_military_barracks.xml:31
103 #: simulation/templates/template_structure_military_dock.xml:27
104 #: simulation/templates/template_structure_resource_corral.xml:20
108 #: simulation/templates/template_structure_civic_house.xml:36
109 #: simulation/templates/template_structure_civic_house.xml:33
113 #: simulation/templates/template_structure_civic_temple.xml:32
115 "Train healers. Garrison units to heal them at a quick rate (3 HP per "
116 "second). Research healing and religious improvements."
117 msgstr "Rekruteer helers. Genees eenheden aan een snel tempo (3 HP per seconde). Onderzoek geneeskundige technologieën en religie."
119 #: simulation/templates/template_structure_civic_temple.xml:33
120 #: simulation/templates/template_structure_civic_temple.xml:31
124 #: simulation/templates/template_structure_defense.xml:14
125 msgid "Defensive Structure"
126 msgstr "Defensieve structuur"
128 #: simulation/templates/template_structure_defense_defense_tower.xml:54
129 msgid "Defense Tower"
130 msgstr "Verdedigingstoren"
132 #: simulation/templates/template_structure_defense_defense_tower.xml:55
134 "Shoots arrows. Garrison to provide extra defense. Needs the murder holes "
135 "tech to protect its foot."
136 msgstr "Schiet pijlen. Beman met extra soldaten voor een betere verdediging. Je hebt moordgaten nodig om de voet van de toren te beschermen."
138 #: simulation/templates/template_structure_defense_defense_tower.xml:57
139 #: simulation/templates/template_structure_defense_defense_tower.xml:26
141 msgstr "Defensietoren"
143 #: simulation/templates/template_structure_defense_outpost.xml:63
145 "Build in neutral and own territories to scout areas of the map. Slowly "
146 "converts to Gaia while in neutral territory."
147 msgstr "Bouw op neutrale of eigen territorium om delen van de kaart te herkennen. Als je op neutraal gebied bouwt, verlies je geleidelijk aan je sterkte"
149 #: simulation/templates/template_structure_defense_outpost.xml:65
150 #: simulation/templates/template_structure_defense_outpost.xml:33
151 #: simulation/templates/template_structure_defense_outpost.xml:62
155 #: simulation/templates/template_structure_defense_wall.xml:24
159 #: simulation/templates/template_structure_defense_wall.xml:25
160 #: simulation/templates/template_structure_defense_wallset.xml:11
161 msgid "Wall off your town for a stout defense."
162 msgstr "Omwal je stad voor een sterke defensie."
164 #: simulation/templates/template_structure_defense_wall_gate.xml:9
168 #: simulation/templates/template_structure_defense_wall_gate.xml:10
170 "Allow units access through a city wall. Can be locked to prevent access."
171 msgstr "Bouw een poort om een uitweg door een stadsmuur te hebben. Poorten kunnen gesloten worden tegen indringers."
173 #: simulation/templates/template_structure_defense_wall_long.xml:40
174 msgid "Long wall segments can be converted to gates."
175 msgstr "Lange muursegmenten kunnen omgebouwd worden tot poorten."
177 #: simulation/templates/template_structure_defense_wall_long.xml:45
179 "This will allow you to let units circulate through your fortifications."
180 msgstr "Dit laat je toe om eenheden doorheen je versterkingen te laten bewegen."
182 #: simulation/templates/template_structure_defense_wall_tower.xml:50
186 #: simulation/templates/template_structure_defense_wall_tower.xml:51
187 msgid "Shoots arrows. Garrison to defend a city wall against attackers."
188 msgstr "Schiet pijlen. Beman met extra soldaten om het aantal pijlen te verhogen."
190 #: simulation/templates/template_structure_defense_wallset.xml:10
194 #: simulation/templates/template_structure_defense_wooden_tower.xml:39
195 #: simulation/templates/template_structure_defense_wooden_tower.xml:38
199 #: simulation/templates/template_structure_defense_wooden_tower.xml:67
200 msgid "Reinforce with stone and upgrade to a defense tower."
201 msgstr "Versterk met steen en bouw om naar een verdedigingstoren."
203 #: simulation/templates/template_structure_economic.xml:14
204 msgid "Economic Structure"
205 msgstr "Economisch gebouw"
207 #: simulation/templates/template_structure_economic.xml:15
208 #: simulation/templates/template_structure_military_dock.xml:27
212 #: simulation/templates/template_structure_economic_farmstead.xml:25
213 msgid "Dropsite for the food resource. Research food gathering improvements."
214 msgstr "Pakhuis voor voedsel. Onderzoek technologieën i.v.m. voedselproductie."
216 #: simulation/templates/template_structure_economic_farmstead.xml:27
217 #: simulation/templates/template_structure_economic_farmstead.xml:24
221 #: simulation/templates/template_structure_economic_market.xml:22
223 "Create trade units to trade between other markets. Barter resources. "
224 "Research trading and bartering improvements."
225 msgstr "Creëer handelaars om tussen twee markten te handelen. Ruil goederen. Onderzoek handel- en ruilverbeteringen."
227 #: simulation/templates/template_structure_economic_market.xml:24
228 #: simulation/templates/template_structure_economic_market.xml:21
229 #: simulation/templates/template_structure_military_dock.xml:27
233 #: simulation/templates/template_structure_economic_storehouse.xml:25
235 "Dropsite for wood, stone, and metal resources. Research gathering "
236 "improvements for these resources."
237 msgstr "Pakhuis voor de grondstoffen hout, steen en metaal. Onderzoek verbeteringen voor het verzamelen van deze grondstoffen."
239 #: simulation/templates/template_structure_economic_storehouse.xml:27
240 #: simulation/templates/template_structure_economic_storehouse.xml:24
244 #: simulation/templates/template_structure_gaia_settlement.xml:9
245 #: simulation/templates/template_structure_gaia_settlement.xml:10
247 msgstr "Nederzetting"
249 #: simulation/templates/template_structure_gaia_settlement.xml:11
250 msgid "Build a Civic Center at this location to expand your territory."
251 msgstr "Bouw hier een beschavingscentrum om je territorium uit te breiden."
253 #: simulation/templates/template_structure_military.xml:14
254 msgid "Military Structure"
255 msgstr "Militair gebouw"
257 #: simulation/templates/template_structure_military.xml:15
261 #: simulation/templates/template_structure_military_barracks.xml:30
262 msgid "Train citizen-soldiers. Research training improvements."
263 msgstr "Rekruteer burgersoldaten. Onderzoek verbeterde trainingsmethodes."
265 #: simulation/templates/template_structure_military_barracks.xml:31
266 #: simulation/templates/template_structure_military_barracks.xml:29
270 #: simulation/templates/template_structure_military_blacksmith.xml:30
271 msgid "Research weapons and armor improvements."
272 msgstr "Onderzoek bewapeningsverbeteringen."
274 #: simulation/templates/template_structure_military_blacksmith.xml:32
275 #: simulation/templates/template_structure_military_blacksmith.xml:29
279 #: simulation/templates/template_structure_military_dock.xml:25
281 "Build upon a shoreline to construct naval vessels and to open sea trade. "
282 "Research naval improvements."
283 msgstr "Bouw langs een kustlijn om schepen te bouwen en zeehandel te starten. Onderzoek maritieme verbeteringen."
285 #: simulation/templates/template_structure_military_dock.xml:27
286 #: simulation/templates/template_structure_military_dock.xml:24
290 #: simulation/templates/template_structure_military_embassy.xml:24
291 #: simulation/templates/template_structure_military_embassy.xml:25
292 #: simulation/templates/structures/cart_embassy.xml:19
293 #: simulation/templates/structures/cart_embassy.xml:20
297 #: simulation/templates/template_structure_military_fortress.xml:29
298 #: simulation/templates/template_structure_military_fortress.xml:62
302 #: simulation/templates/template_structure_military_fortress.xml:63
304 "Train heroes, champions, and siege weapons. Research siege weapon "
306 msgstr "Train helden, kampioenen en bouw belegeringswapens. Onderzoek verbeteringen voor de belegeringswapens."
308 #: simulation/templates/template_structure_military_fortress.xml:65
309 #: simulation/templates/template_structure_special.xml:45
310 #: simulation/templates/template_structure_wonder.xml:49
314 #: simulation/templates/template_structure_resource.xml:17
315 msgid "Resource Structure"
316 msgstr "Grondstoffengebouw"
318 #: simulation/templates/template_structure_resource.xml:19
322 #: simulation/templates/template_structure_resource_corral.xml:19
324 "Raise herd animals for food. Task domestic animals here to gain a trickle of"
325 " food or other bonus (Not yet implemented)."
326 msgstr "Fok kuddedieren voor extra voedsel. Leid tamme dieren naar hier voor een continue, maar kleine, voedselbonus of andere bonus (nog niet geïmplementeerd)."
328 #: simulation/templates/template_structure_resource_corral.xml:20
329 #: simulation/templates/template_structure_resource_corral.xml:18
333 #: simulation/templates/template_structure_resource_field.xml:28
334 #: simulation/templates/template_structure_resource_field.xml:27
338 #: simulation/templates/template_structure_resource_field.xml:29
339 msgid "Harvest vegetables for food. Max gatherers: 5."
340 msgstr "Oogst groenten voor voedsel. Max. 5 verzamelaars."
342 #: simulation/templates/template_structure_special.xml:42
343 #: simulation/templates/structures/brit_kennel.xml:32
344 msgid "Special Building"
345 msgstr "Speciaal Gebouw"
347 #: simulation/templates/template_structure_special.xml:43
348 msgid "This is a special building unique to a particular civilization."
349 msgstr "Dit is een speciaal gebouw, uniek voor een bepaalde beschaving."
351 #: simulation/templates/template_structure_special_library.xml:15
355 #: simulation/templates/template_structure_special_library.xml:17
356 msgid "Research special technologies."
357 msgstr "Onderzoek speciale technologieën."
359 #: simulation/templates/template_structure_special_rotarymill.xml:20
363 #: simulation/templates/template_structure_special_rotarymill.xml:21
367 #: simulation/templates/template_structure_special_theatron.xml:23
368 msgid "Greek Theater"
369 msgstr "Grieks theater"
371 #: simulation/templates/template_structure_special_theatron.xml:24
375 #: simulation/templates/template_structure_wonder.xml:48
377 "Bring glory to your civilization and add large tracts of land to your "
379 msgstr "Breng glorie voor je beschaving en voeg grote delen land toe aan je rijk."
381 #: simulation/templates/template_structure_wonder.xml:49
382 #: simulation/templates/template_structure_wonder.xml:47
386 #: simulation/templates/structures/athen_barracks.xml:18
387 #: simulation/templates/structures/mace_barracks.xml:18
388 #: simulation/templates/structures/spart_barracks.xml:18
392 #: simulation/templates/structures/athen_blacksmith.xml:5
393 #: simulation/templates/structures/spart_blacksmith.xml:5
397 #: simulation/templates/structures/athen_civil_centre.xml:8
398 #: simulation/templates/structures/mace_civil_centre.xml:8
399 #: simulation/templates/structures/spart_civil_centre.xml:8
403 #: simulation/templates/structures/athen_corral.xml:12
404 #: simulation/templates/structures/mace_corral.xml:12
405 #: simulation/templates/structures/sele_corral.xml:12
406 #: simulation/templates/structures/spart_corral.xml:12
410 #: simulation/templates/structures/athen_defense_tower.xml:9
411 #: simulation/templates/structures/mace_defense_tower.xml:9
412 #: simulation/templates/structures/sele_defense_tower.xml:9
413 #: simulation/templates/structures/spart_defense_tower.xml:9
417 #: simulation/templates/structures/athen_dock.xml:12
418 #: simulation/templates/structures/mace_dock.xml:12
419 #: simulation/templates/structures/spart_dock.xml:12
423 #: simulation/templates/structures/athen_farmstead.xml:12
424 #: simulation/templates/structures/mace_farmstead.xml:12
425 #: simulation/templates/structures/spart_farmstead.xml:12
429 #: simulation/templates/structures/athen_field.xml:5
430 #: simulation/templates/structures/mace_field.xml:5
431 #: simulation/templates/structures/sele_field.xml:5
432 #: simulation/templates/structures/spart_field.xml:5
436 #: simulation/templates/structures/athen_fortress.xml:9
438 msgstr "Epiteíkhisma"
440 #: simulation/templates/structures/athen_fortress.xml:10
441 msgid "Build siege engines. Garrison soldiers inside for stout defense."
442 msgstr "Bouw belegeringswapens. Beman met soldaten voor een sterke verdediging."
444 #: simulation/templates/structures/athen_gymnasion.xml:20
448 #: simulation/templates/structures/athen_gymnasion.xml:21
452 #: simulation/templates/structures/athen_gymnasion.xml:22
453 msgid "Train champion units."
454 msgstr "Rekruteer kampioenen."
456 #: simulation/templates/structures/athen_house.xml:5
457 #: simulation/templates/structures/mace_house.xml:5
458 #: simulation/templates/structures/sele_house.xml:5
459 #: simulation/templates/structures/spart_house.xml:5
463 #: simulation/templates/structures/athen_market.xml:5
464 #: simulation/templates/structures/mace_market.xml:5
465 #: simulation/templates/structures/spart_market.xml:5
469 #: simulation/templates/structures/athen_outpost.xml:5
470 #: simulation/templates/structures/mace_outpost.xml:5
471 #: simulation/templates/structures/spart_outpost.xml:5
472 msgid "Greek Outpost"
473 msgstr "Griekse voorpost"
475 #: simulation/templates/structures/athen_outpost.xml:6
476 #: simulation/templates/structures/mace_outpost.xml:6
477 #: simulation/templates/structures/spart_outpost.xml:6
481 #: simulation/templates/structures/athen_prytaneion.xml:24
482 msgid "Council Chamber"
485 #: simulation/templates/structures/athen_prytaneion.xml:25
489 #: simulation/templates/structures/athen_prytaneion.xml:26
490 msgid "Train heroes. Research special technologies."
491 msgstr "Rekruteer helden. Onderzoek speciale technologieën."
493 #: simulation/templates/structures/athen_storehouse.xml:5
494 #: simulation/templates/structures/mace_storehouse.xml:5
495 #: simulation/templates/structures/sele_storehouse.xml:5
496 #: simulation/templates/structures/spart_storehouse.xml:5
500 #: simulation/templates/structures/athen_temple.xml:9
504 #: simulation/templates/structures/athen_wall_gate.xml:9
505 #: simulation/templates/structures/mace_wall_gate.xml:9
506 #: simulation/templates/structures/sele_wall_gate.xml:9
507 #: simulation/templates/structures/spart_wall_gate.xml:9
511 #: simulation/templates/structures/athen_wall_long.xml:10
512 #: simulation/templates/structures/athen_wall_medium.xml:10
513 #: simulation/templates/structures/athen_wall_short.xml:10
514 #: simulation/templates/structures/athen_wallset_stone.xml:5
515 #: simulation/templates/structures/mace_wall_long.xml:10
516 #: simulation/templates/structures/mace_wall_medium.xml:10
517 #: simulation/templates/structures/mace_wall_short.xml:10
518 #: simulation/templates/structures/mace_wallset_stone.xml:5
519 #: simulation/templates/structures/sele_wall_long.xml:10
520 #: simulation/templates/structures/sele_wall_medium.xml:10
521 #: simulation/templates/structures/sele_wall_short.xml:10
522 #: simulation/templates/structures/sele_wallset_stone.xml:5
523 #: simulation/templates/structures/spart_wall_long.xml:10
524 #: simulation/templates/structures/spart_wall_medium.xml:10
525 #: simulation/templates/structures/spart_wall_short.xml:10
526 #: simulation/templates/structures/spart_wallset_stone.xml:5
530 #: simulation/templates/structures/athen_wall_tower.xml:9
531 #: simulation/templates/structures/mace_wall_tower.xml:9
532 #: simulation/templates/structures/sele_wall_tower.xml:9
533 #: simulation/templates/structures/spart_wall_tower.xml:9
537 #: simulation/templates/structures/athen_wonder.xml:15
538 #: simulation/templates/structures/mace_wonder.xml:15
539 #: simulation/templates/structures/spart_wonder.xml:15
540 msgid "Naós Parthenṓn"
541 msgstr "Naós Parthenṓn"
543 #: simulation/templates/structures/athen_wonder.xml:17
544 #: simulation/templates/structures/cart_wonder.xml:17
545 #: simulation/templates/structures/mace_wonder.xml:17
546 #: simulation/templates/structures/ptol_wonder.xml:17
547 #: simulation/templates/structures/rome_wonder.xml:16
549 "Bring glory to your civilization and add large tracts of land to your "
550 "empire. Garrison units to heal them at an extremely quick rate."
551 msgstr "Breng glorie aan jouw beschaving en voeg grote landerijen toe aan jouw rijk. Genees eenheden aan een extreem snel tempo."
553 #: simulation/templates/structures/brit_barracks.xml:15
554 #: simulation/templates/structures/gaul_barracks.xml:15
558 #: simulation/templates/structures/brit_blacksmith.xml:8
559 #: simulation/templates/structures/gaul_blacksmith.xml:8
563 #: simulation/templates/structures/brit_civil_centre.xml:12
564 #: simulation/templates/structures/gaul_civil_centre.xml:12
568 #: simulation/templates/structures/brit_corral.xml:9
569 #: simulation/templates/structures/gaul_corral.xml:9
573 #: simulation/templates/structures/brit_crannog.xml:13
574 msgid "Island Settlement"
575 msgstr "Eilandsnederzetting"
577 #: simulation/templates/structures/brit_crannog.xml:17
578 msgid "Increase population limit and defend waterways."
579 msgstr "Verhoog de bevolkingslimiet en verdedig waterwegen."
581 #: simulation/templates/structures/brit_crannog.xml:18
582 #: simulation/templates/structures/brit_dock.xml:15
583 #: simulation/templates/structures/gaul_dock.xml:15
587 #: simulation/templates/structures/brit_defense_tower.xml:9
588 #: simulation/templates/structures/brit_wall_tower.xml:11
589 #: simulation/templates/structures/gaul_defense_tower.xml:9
590 #: simulation/templates/structures/gaul_wall_tower.xml:11
594 #: simulation/templates/structures/brit_farmstead.xml:8
595 #: simulation/templates/structures/gaul_farmstead.xml:12
599 #: simulation/templates/structures/brit_field.xml:5
600 #: simulation/templates/structures/gaul_field.xml:5
604 #: simulation/templates/structures/brit_fortress.xml:21
605 msgid "Brythonic Broch"
606 msgstr "Brythonische broch"
608 #: simulation/templates/structures/brit_fortress.xml:22
609 msgid "Train Brythonic heroes and champions. Construct siege rams."
610 msgstr "Rekruteer Brythonische helden en kampioenen. Bouw stormrammen."
612 #: simulation/templates/structures/brit_house.xml:9
613 #: simulation/templates/structures/gaul_house.xml:9
617 #: simulation/templates/structures/brit_kennel.xml:33
621 #: simulation/templates/structures/brit_kennel.xml:36
622 msgid "Train Celtic war dogs."
623 msgstr "Train keltische oorlogshonden"
625 #: simulation/templates/structures/brit_market.xml:15
626 #: simulation/templates/structures/gaul_market.xml:15
630 #: simulation/templates/structures/brit_outpost.xml:5
631 msgid "Brythonic Outpost"
632 msgstr "Brythonische voorpost"
634 #: simulation/templates/structures/brit_storehouse.xml:8
635 #: simulation/templates/structures/gaul_storehouse.xml:8
639 #: simulation/templates/structures/brit_temple.xml:19
640 #: simulation/templates/structures/gaul_temple.xml:19
644 #: simulation/templates/structures/brit_wall_gate.xml:9
648 #: simulation/templates/structures/brit_wall_long.xml:29
649 #: simulation/templates/structures/brit_wall_medium.xml:23
650 #: simulation/templates/structures/brit_wall_short.xml:10
651 #: simulation/templates/structures/brit_wallset_stone.xml:5
652 #: simulation/templates/structures/gaul_wall_long.xml:29
653 #: simulation/templates/structures/gaul_wall_medium.xml:23
654 #: simulation/templates/structures/gaul_wall_short.xml:10
655 #: simulation/templates/structures/gaul_wallset_stone.xml:5
657 msgstr "Gwarchglawdd"
659 #: simulation/templates/structures/brit_wall_tower.xml:13
660 #: simulation/templates/structures/gaul_wall_tower.xml:13
661 msgid "Does not shoot or garrison."
662 msgstr "Kan geen pijlen schieten of bemanning bevatten."
664 #: simulation/templates/structures/brit_wonder.xml:9
665 #: simulation/templates/structures/gaul_wonder.xml:9
669 #: simulation/templates/structures/cart_barracks.xml:18
673 #: simulation/templates/structures/cart_barracks.xml:20
675 "Train North African citizen-soldiers. Research improvements for North "
677 msgstr "Rekruteer Noord-Afrikaanse burgersoldaten. Onderzoek verbeteringen voor Noord-Afrikaanse eenheden."
679 #: simulation/templates/structures/cart_blacksmith.xml:5
680 #: simulation/templates/structures/ptol_blacksmith.xml:5
681 #: simulation/templates/structures/ptol_field.xml:5
682 #: simulation/templates/structures/ptol_temple.xml:12
686 #: simulation/templates/structures/cart_civil_centre.xml:8
690 #: simulation/templates/structures/cart_corral.xml:12
694 #: simulation/templates/structures/cart_defense_tower.xml:9
695 #: simulation/templates/structures/cart_wall_tower.xml:12
699 #: simulation/templates/structures/cart_dock.xml:17
700 msgid "Commercial Port"
701 msgstr "Commerciële haven"
703 #: simulation/templates/structures/cart_dock.xml:18
707 #: simulation/templates/structures/cart_dock.xml:20
709 "Construct fishing boats to gather meat and merchant ships to trade with "
711 msgstr "Construeer vissersboten om te vissen, en handelsschepen om grondstoffen te verhandelen met andere dokken."
713 #: simulation/templates/structures/cart_embassy.xml:22
714 msgid "Hire mercenaries."
715 msgstr "Rekruteer huurlingen."
717 #: simulation/templates/structures/cart_embassy_celtic.xml:20
718 msgid "Celtic Embassy"
719 msgstr "Keltische ambassade"
721 #: simulation/templates/structures/cart_embassy_celtic.xml:22
722 msgid "Hire Celtic mercenaries. Research improvements for these mercenaries."
723 msgstr "Rekruteer Keltische huurlingen. Onderzoek verbeteringen voor deze huurlingen."
725 #: simulation/templates/structures/cart_embassy_iberian.xml:13
726 msgid "Iberian Embassy"
727 msgstr "Iberische ambassade"
729 #: simulation/templates/structures/cart_embassy_iberian.xml:15
730 msgid "Hire Iberian mercenaries. Research improvements for these mercenaries."
731 msgstr "Rekruteer Iberische huurlingen. Onderzoek verbeteringen voor deze huurlingen."
733 #: simulation/templates/structures/cart_embassy_italiote.xml:20
734 msgid "Italian Embassy"
735 msgstr "Italiaanse ambassade"
737 #: simulation/templates/structures/cart_embassy_italiote.xml:22
738 msgid "Hire Italian mercenaries. Research improvements for these mercenaries."
739 msgstr "Rekruteer Italiaanse huurlingen. Onderzoek verbeteringen voor deze huurlingen."
741 #: simulation/templates/structures/cart_farmstead.xml:9
745 #: simulation/templates/structures/cart_field.xml:5
749 #: simulation/templates/structures/cart_fortress.xml:9
750 msgid "Blockhouse Fort"
751 msgstr "Blokhuis fort"
753 #: simulation/templates/structures/cart_fortress.xml:10
757 #: simulation/templates/structures/cart_house.xml:9
761 #: simulation/templates/structures/cart_market.xml:12
765 #: simulation/templates/structures/cart_outpost.xml:5
766 msgid "Carthaginian Outpost"
767 msgstr "Carthaagse voorpost"
769 #: simulation/templates/structures/cart_storehouse.xml:9
773 #: simulation/templates/structures/cart_super_dock.xml:35
774 msgid "Naval Shipyard"
777 #: simulation/templates/structures/cart_super_dock.xml:36
781 #: simulation/templates/structures/cart_super_dock.xml:37
785 #: simulation/templates/structures/cart_super_dock.xml:39
786 msgid "Construct and repair mighty warships."
787 msgstr "Construeer en repareer krachtige oorlogsschepen."
789 #: simulation/templates/structures/cart_temple.xml:14
793 #: simulation/templates/structures/cart_temple.xml:16
795 "Train priestesses to heal your troops. Train Sacred Band pikemen. Garrison "
796 "units to heal them at a quick rate."
797 msgstr "Rekruteer priesteressen om je troepen te helen. Rekruteer piekeniers van de orde van de Heilige Schare. Genees eenheden aan een snel tempo."
799 #: simulation/templates/structures/cart_wall.xml:9
800 #: simulation/templates/structures/cart_wallset_stone.xml:5
804 #: simulation/templates/structures/cart_wall_gate.xml:9
806 msgstr "Mijdil-šaʿar"
808 #: simulation/templates/structures/cart_wall_long.xml:29
809 #: simulation/templates/structures/cart_wall_medium.xml:23
810 #: simulation/templates/structures/cart_wall_short.xml:10
814 #: simulation/templates/structures/cart_wonder.xml:15
815 msgid "Temple of Ba'al Hammon"
816 msgstr "Tempel van Ba'al Hammon"
818 #: simulation/templates/structures/gaul_fortress.xml:8
820 msgstr "Gallische vesting"
822 #: simulation/templates/structures/gaul_fortress.xml:9
823 msgid "Train Gallic heroes and champions. Construct siege rams."
824 msgstr "Rekruteer Gallische helden en kampioenen. Bouw stormrammen."
826 #: simulation/templates/structures/gaul_outpost.xml:5
827 msgid "Gallic Outpost"
828 msgstr "Gallische voorpost"
830 #: simulation/templates/structures/gaul_tavern.xml:23
834 #: simulation/templates/structures/gaul_tavern.xml:24
838 #: simulation/templates/structures/gaul_tavern.xml:26
839 msgid "Recruit Naked Fanatics."
840 msgstr "Rekruteer naakte fanatiekelingen."
842 #: simulation/templates/structures/gaul_wall_gate.xml:9
846 #: simulation/templates/structures/iber_barracks.xml:11
850 #: simulation/templates/structures/iber_blacksmith.xml:5
854 #: simulation/templates/structures/iber_civil_centre.xml:8
858 #: simulation/templates/structures/iber_corral.xml:12
862 #: simulation/templates/structures/iber_defense_tower.xml:32
863 #: simulation/templates/structures/iber_wall_tower.xml:9
867 #: simulation/templates/structures/iber_dock.xml:12
871 #: simulation/templates/structures/iber_farmstead.xml:5
875 #: simulation/templates/structures/iber_field.xml:5
879 #: simulation/templates/structures/iber_fortress.xml:15
883 #: simulation/templates/structures/iber_house.xml:12
887 #: simulation/templates/structures/iber_market.xml:12
891 #: simulation/templates/structures/iber_monument.xml:28
892 msgid "Revered Monument"
893 msgstr "Geëerd monument"
895 #: simulation/templates/structures/iber_monument.xml:29
896 msgid "Gur Oroigarri"
897 msgstr "Gur Oroigarri"
899 #: simulation/templates/structures/iber_monument.xml:32
901 "All units within vision of this monument will fight harder. Buildings in the"
902 " territory of the monument do not decay."
903 msgstr "Alle eenheden in het zicht van dit monument vechten harder. Gebouwen in dit territorium zullen niet vervallen."
905 #: simulation/templates/structures/iber_outpost.xml:5
906 msgid "Iberian Outpost"
907 msgstr "Iberische voorpost"
909 #: simulation/templates/structures/iber_storehouse.xml:5
913 #: simulation/templates/structures/iber_temple.xml:12
917 #: simulation/templates/structures/iber_wall.xml:9
918 #: simulation/templates/structures/iber_wall_long.xml:29
919 #: simulation/templates/structures/iber_wall_medium.xml:23
920 #: simulation/templates/structures/iber_wall_short.xml:10
921 #: simulation/templates/structures/iber_wallset_stone.xml:5
925 #: simulation/templates/structures/iber_wall_gate.xml:9
927 msgstr "Biko Sarbide"
929 #: simulation/templates/structures/iber_wonder.xml:9
931 msgstr "Cancho Roano"
933 #: simulation/templates/structures/mace_blacksmith.xml:5
934 msgid "Sidērourgeîon"
935 msgstr "Sidērourgeîon"
937 #: simulation/templates/structures/mace_fortress.xml:15
941 #: simulation/templates/structures/mace_fortress.xml:16
943 "Train Champions and Heroes. Garrison soldiers inside for stout defense."
944 msgstr "Train kampioenen en helden. Beman met soldaten voor een sterke verdediging."
946 #: simulation/templates/structures/mace_library.xml:5
947 #: simulation/templates/structures/ptol_library.xml:5
951 #: simulation/templates/structures/mace_siege_workshop.xml:17
952 msgid "Synergeîon Poliorkētṓn"
953 msgstr "Synergeîon Poliorkētṓn"
955 #: simulation/templates/structures/mace_siege_workshop.xml:18
956 msgid "Siege Workshop"
957 msgstr "Assemblage voor belegeringswapens"
959 #: simulation/templates/structures/mace_siege_workshop.xml:20
960 msgid "Build siege engines. Research siege technologies."
961 msgstr "Bouw belegeringsmachines, onderzoek belegeringstechnologieën."
963 #: simulation/templates/structures/mace_temple.xml:9
964 #: simulation/templates/structures/spart_temple.xml:9
968 #: simulation/templates/structures/maur_barracks.xml:9
972 #: simulation/templates/structures/maur_blacksmith.xml:5
976 #: simulation/templates/structures/maur_civil_centre.xml:12
980 #: simulation/templates/structures/maur_corral.xml:12
984 #: simulation/templates/structures/maur_defense_tower.xml:5
988 #: simulation/templates/structures/maur_dock.xml:9
989 msgid "Naukasthanaka"
990 msgstr "Naukasthanaka"
992 #: simulation/templates/structures/maur_elephant_stables.xml:24
993 msgid "Elephant Stables"
994 msgstr "Olifantenstallen"
996 #: simulation/templates/structures/maur_elephant_stables.xml:25
1000 #: simulation/templates/structures/maur_elephant_stables.xml:28
1001 msgid "Train elephant units."
1002 msgstr "Rekruteer olifanten."
1004 #: simulation/templates/structures/maur_farmstead.xml:12
1008 #: simulation/templates/structures/maur_field.xml:5
1012 #: simulation/templates/structures/maur_fortress.xml:5
1016 #: simulation/templates/structures/maur_fortress.xml:6
1017 msgid "Train heroes and champion units."
1018 msgstr "Rekruteer helden en kampioenen."
1020 #: simulation/templates/structures/maur_house.xml:9
1024 #: simulation/templates/structures/maur_market.xml:12
1028 #: simulation/templates/structures/maur_outpost.xml:5
1032 #: simulation/templates/structures/maur_pillar_ashoka.xml:27
1033 msgid "Edict Pillar of Ashoka"
1034 msgstr "Beschreven Pilaar van Ashoka"
1036 #: simulation/templates/structures/maur_pillar_ashoka.xml:28
1037 msgid "Śāsana Stambha Aśokā"
1038 msgstr "Śāsana Stambha Aśokā"
1040 #: simulation/templates/structures/maur_pillar_ashoka.xml:31
1042 "The famous pillar of Ashoka. Increases the walk speed of traders. Buildings "
1043 "in the territory of the monument do not decay."
1044 msgstr "De beroemde pilaar van Ashoka. Dit monument verhoogt de wandelsnelheid van koopmannen, en gebouwen binnen dit territorium zullen niet vervallen."
1046 #: simulation/templates/structures/maur_storehouse.xml:5
1050 #: simulation/templates/structures/maur_temple.xml:12
1054 #: simulation/templates/structures/maur_wall.xml:9
1055 #: simulation/templates/structures/maur_wall_long.xml:35
1056 #: simulation/templates/structures/maur_wall_medium.xml:29
1057 #: simulation/templates/structures/maur_wall_short.xml:16
1058 #: simulation/templates/structures/maur_wallset_stone.xml:5
1062 #: simulation/templates/structures/maur_wall_gate.xml:9
1066 #: simulation/templates/structures/maur_wall_tower.xml:18
1070 #: simulation/templates/structures/maur_wonder.xml:9
1072 msgstr "Great Stupa"
1074 #: simulation/templates/structures/merc_camp_egyptian.xml:7
1075 #: simulation/templates/structures/ptol_mercenary_camp.xml:7
1076 msgid "MercenaryCamp"
1077 msgstr "Huurlingenkamp"
1079 #: simulation/templates/structures/merc_camp_egyptian.xml:29
1080 msgid "Mercenary Camp (Egyptian)"
1081 msgstr "Huurlingenkamp (Egyptisch)"
1083 #: simulation/templates/structures/merc_camp_egyptian.xml:30
1084 msgid "Stratópedo Misthophóron Aigyptiakós"
1085 msgstr "Stratópedo Misthophóron Aigyptiakós"
1087 #: simulation/templates/structures/merc_camp_egyptian.xml:33
1088 msgid "Capture this structure to train mercenaries from Hellenistic Egypt."
1089 msgstr "Verover dit gebouw om Hellenistische huurlingen van Egypte te rekruteren."
1091 #: simulation/templates/structures/pers_apadana.xml:26
1092 #: simulation/templates/structures/pers_palace.xml:23
1093 msgid "Persian Palace"
1094 msgstr "Perzisch Paleis"
1096 #: simulation/templates/structures/pers_apadana.xml:27
1100 #: simulation/templates/structures/pers_apadana.xml:31
1102 "\"Satrapy Tribute\": Gain a trickle of food, wood, stone, and metal "
1103 "resources. Train Persian heroes and their \"Immortals\" bodyguards."
1104 msgstr "\"Satrapie belasting\": Krijg een kleine maar constante belasting in de vorm van grondstoffen.\nTrain Perzische helden en hun \"onsterfelijke\" bodyguards."
1106 #: simulation/templates/structures/pers_barracks.xml:5
1110 #: simulation/templates/structures/pers_barracks.xml:7
1111 msgid "Levy citizen-infantry units."
1112 msgstr "Rekruteer burgerinfanterie."
1114 #: simulation/templates/structures/pers_blacksmith.xml:5
1118 #: simulation/templates/structures/pers_civil_centre.xml:8
1119 msgid "Provincial Governor"
1120 msgstr "Provenciale gouverneur"
1122 #: simulation/templates/structures/pers_civil_centre.xml:9
1126 #: simulation/templates/structures/pers_corral.xml:12
1130 #: simulation/templates/structures/pers_defense_tower.xml:5
1131 #: simulation/templates/structures/pers_wall_tower.xml:9
1135 #: simulation/templates/structures/pers_dock.xml:12
1139 #: simulation/templates/structures/pers_farmstead.xml:12
1143 #: simulation/templates/structures/pers_field.xml:5
1147 #: simulation/templates/structures/pers_fortress.xml:5
1151 #: simulation/templates/structures/pers_fortress.xml:7
1152 msgid "Train Champion Cavalry and Construct Siege Rams."
1153 msgstr "Rekruteer kampioenruiters en bouw stormrammen."
1155 #: simulation/templates/structures/pers_hall.xml:25
1156 msgid "Persian Hall"
1157 msgstr "Perzische hal"
1159 #: simulation/templates/structures/pers_hall.xml:26
1160 msgid "Duvarthi Visadahyu"
1161 msgstr "Duvarthi Visadahyu"
1163 #: simulation/templates/structures/pers_hall.xml:28
1164 msgid "Train War Elephants and Kardakes mercenaries."
1165 msgstr "Train krijgsolifanten en Kardakes huurlingen."
1167 #: simulation/templates/structures/pers_house.xml:9
1171 #: simulation/templates/structures/pers_ishtar_gate.xml:25
1172 msgid "Persian Special Building"
1173 msgstr "Perzisch speciaal gebouw"
1175 #: simulation/templates/structures/pers_ishtar_gate.xml:26
1176 msgid "Ishtar Gate of Babylon"
1177 msgstr "Ishtar poort van Babylon"
1179 #: simulation/templates/structures/pers_ishtar_gate.xml:27
1181 "Increases the loyalty regeneration of nearby structures, making them harder "
1183 msgstr "Maak nabije gebouwen moeilijker om veroveren door de regeneratie van veroverpunten te verhogen."
1185 #: simulation/templates/structures/pers_market.xml:12
1189 #: simulation/templates/structures/pers_outpost.xml:5
1193 #: simulation/templates/structures/pers_palace.xml:24
1197 #: simulation/templates/structures/pers_stables.xml:18
1198 msgid "Cavalry Stables"
1199 msgstr "Paardenstallen"
1201 #: simulation/templates/structures/pers_stables.xml:19
1205 #: simulation/templates/structures/pers_stables.xml:20
1209 #: simulation/templates/structures/pers_stables.xml:22
1210 msgid "Train citizen-cavalry units."
1211 msgstr "Rekruteer ruiters."
1213 #: simulation/templates/structures/pers_storehouse.xml:5
1217 #: simulation/templates/structures/pers_temple.xml:12
1221 #: simulation/templates/structures/pers_wall.xml:9
1222 #: simulation/templates/structures/pers_wall_long.xml:29
1223 #: simulation/templates/structures/pers_wall_medium.xml:23
1224 #: simulation/templates/structures/pers_wall_short.xml:10
1225 #: simulation/templates/structures/pers_wallset_stone.xml:5
1229 #: simulation/templates/structures/pers_wall_gate.xml:9
1230 msgid "Duvitaparnam"
1231 msgstr "Duvitaparnam"
1233 #: simulation/templates/structures/pers_wonder.xml:12
1234 msgid "Hanging Gardens of Babylon"
1235 msgstr "Hangende tuinen van Babylon"
1237 #: simulation/templates/structures/ptol_barracks.xml:17
1241 #: simulation/templates/structures/ptol_barracks.xml:18
1243 "Train Egyptian and Middle-Eastern citizen-soldiers. Research training "
1245 msgstr "Rekruteer burgersoldaten uit Egypte en het Midden-Oosten. Onderzoek verbeterde trainingsmethodes."
1247 #: simulation/templates/structures/ptol_civil_centre.xml:12
1251 #: simulation/templates/structures/ptol_corral.xml:19
1255 #: simulation/templates/structures/ptol_defense_tower.xml:9
1259 #: simulation/templates/structures/ptol_dock.xml:12
1261 msgstr "ḥwt-n-dpt.w"
1263 #: simulation/templates/structures/ptol_farmstead.xml:19
1267 #: simulation/templates/structures/ptol_fortress.xml:9
1271 #: simulation/templates/structures/ptol_house.xml:19
1275 #: simulation/templates/structures/ptol_house.xml:20
1277 "Increase the population limit. Since they are made of mud brick, Egyptian "
1278 "houses are free of cost, but are very weak."
1279 msgstr "Verhoog de bevolkingslimiet. Aangezien de Egypische huizen gemaakt zijn uit modderwerk, zijn de huizen gratis maar ook makkelijk te vernielen."
1281 #: simulation/templates/structures/ptol_lighthouse.xml:17
1285 #: simulation/templates/structures/ptol_lighthouse.xml:18
1289 #: simulation/templates/structures/ptol_lighthouse.xml:21
1291 "Build along the shore to reveal the shorelines over the entire map. Very "
1292 "large vision range: 180 meters."
1293 msgstr "Bouw langs de kust om alle kustlijnen over de volledige kaart te kunnen zien. Heel groot gezichtsveld: 180 meter."
1295 #: simulation/templates/structures/ptol_market.xml:9
1296 msgid "ḥwt-n-ḫt.w-wḫa.w"
1297 msgstr "ḥwt-n-ḫt.w-wḫa.w"
1299 #: simulation/templates/structures/ptol_mercenary_camp.xml:29
1300 msgid "Mercenary Camp"
1301 msgstr "Huurlingenkamp"
1303 #: simulation/templates/structures/ptol_mercenary_camp.xml:30
1304 msgid "Stratopedeía Misthophórōn"
1305 msgstr "Stratopedeía Misthophórōn"
1307 #: simulation/templates/structures/ptol_mercenary_camp.xml:33
1309 "Cheap barracks-like structure that is buildable in neutral territory, but "
1310 "casts no territory influence. Train Mercenaries."
1311 msgstr "Goedkoop kazernegebouw dat gebouwd kan worden in neutraal gebied, maar geen eigen territorium creëert. Rekruteer huurlingen."
1313 #: simulation/templates/structures/ptol_military_colony.xml:10
1317 #: simulation/templates/structures/ptol_military_colony.xml:12
1319 "This is the Ptolemaic expansion building, similar to Civic Centers for other"
1320 " factions. It is weaker and carries a smaller territory influence, but is "
1321 "cheaper and built faster. Train settler-soldiers of various nationalities."
1322 msgstr "Dit is het Ptolemaeïsch expansiegebouw, gelijkaardig aan de beschavingscentra voor andere facties. Het is minder sterk, en veroorzaakt een kleiner territorium, maar het is goedkoper en sneller te bouwen. Rekruteer immigrant-soldaten van verschillende nationaliteiten. "
1324 #: simulation/templates/structures/ptol_outpost.xml:5
1328 #: simulation/templates/structures/ptol_storehouse.xml:18
1332 #: simulation/templates/structures/ptol_wall_gate.xml:9
1336 #: simulation/templates/structures/ptol_wall_long.xml:30
1337 #: simulation/templates/structures/ptol_wall_medium.xml:24
1338 #: simulation/templates/structures/ptol_wall_short.xml:11
1339 #: simulation/templates/structures/ptol_wallset_stone.xml:5
1343 #: simulation/templates/structures/ptol_wall_tower.xml:9
1347 #: simulation/templates/structures/ptol_wonder.xml:15
1348 msgid "Temple of Edfu"
1349 msgstr "Tempel van Edfu"
1351 #: simulation/templates/structures/rome_arch.xml:22
1352 msgid "Triumphal Arch"
1355 #: simulation/templates/structures/rome_arch.xml:23
1356 msgid "Special Imperial Roman building."
1357 msgstr "Special Romeins imperiaal gebouw."
1359 #: simulation/templates/structures/rome_army_camp.xml:59
1360 msgid "Entrenched Army Camp"
1361 msgstr "Ingegraven oorlogskamp"
1363 #: simulation/templates/structures/rome_army_camp.xml:60
1364 msgid "Castrum Vallum"
1365 msgstr "Castrum Vallum"
1367 #: simulation/templates/structures/rome_army_camp.xml:63
1369 "Build anywhere on the map, even in enemy territory. Construct siege weapons "
1370 "and train citizen-soldiers. Heal garrisoned units slowly."
1371 msgstr "Bouw dit overal op de kaart, zelfs in vijandelijk gebied. Bouw belegeringswapens en rekruteer burgersoldaten. Genees de bemanning traag."
1373 #: simulation/templates/structures/rome_barracks.xml:18
1377 #: simulation/templates/structures/rome_blacksmith.xml:5
1378 msgid "Armamentarium"
1379 msgstr "Armamentarium"
1381 #: simulation/templates/structures/rome_civil_centre.xml:12
1385 #: simulation/templates/structures/rome_corral.xml:12
1389 #: simulation/templates/structures/rome_defense_tower.xml:9
1390 msgid "Turris Lignea"
1391 msgstr "Turris Lignea"
1393 #: simulation/templates/structures/rome_dock.xml:12
1397 #: simulation/templates/structures/rome_farmstead.xml:12
1401 #: simulation/templates/structures/rome_field.xml:5
1405 #: simulation/templates/structures/rome_fortress.xml:5
1409 #: simulation/templates/structures/rome_house.xml:5
1413 #: simulation/templates/structures/rome_market.xml:12
1417 #: simulation/templates/structures/rome_outpost.xml:5
1421 #: simulation/templates/structures/rome_siege_wall_gate.xml:25
1422 msgid "Siege Wall Gate"
1423 msgstr "Poort voor belegeringsmuur"
1425 #: simulation/templates/structures/rome_siege_wall_gate.xml:26
1426 msgid "Porta Circummunitionis"
1427 msgstr "Porta Circummunitionis"
1429 #: simulation/templates/structures/rome_siege_wall_long.xml:51
1430 #: simulation/templates/structures/rome_siege_wall_medium.xml:45
1431 #: simulation/templates/structures/rome_siege_wall_short.xml:32
1432 #: simulation/templates/structures/rome_wallset_siege.xml:5
1434 msgstr "Belegeringsmuur"
1436 #: simulation/templates/structures/rome_siege_wall_long.xml:52
1437 #: simulation/templates/structures/rome_siege_wall_medium.xml:46
1438 #: simulation/templates/structures/rome_siege_wall_short.xml:33
1439 msgid "Murus Circummunitionis"
1440 msgstr "Murus Circummunitionis"
1442 #: simulation/templates/structures/rome_siege_wall_long.xml:55
1443 #: simulation/templates/structures/rome_siege_wall_medium.xml:49
1444 #: simulation/templates/structures/rome_siege_wall_short.xml:36
1445 #: simulation/templates/structures/rome_wallset_siege.xml:8
1446 msgid "A wooden and turf palisade buildable in enemy and neutral territories."
1447 msgstr "Een houten muur. Kan gebouwd worden in neutraal en zelfs vijandig territorium."
1449 #: simulation/templates/structures/rome_siege_wall_tower.xml:31
1450 msgid "Siege Wall Tower"
1451 msgstr "Toren voor belegeringsmuur"
1453 #: simulation/templates/structures/rome_siege_wall_tower.xml:32
1454 msgid "Turris Circummunitionis"
1455 msgstr "Turris Circummunitionis"
1457 #: simulation/templates/structures/rome_storehouse.xml:5
1458 msgid "Receptaculum"
1459 msgstr "Receptaculum"
1461 #: simulation/templates/structures/rome_temple.xml:9
1465 #: simulation/templates/structures/rome_temple_mars.xml:12
1466 msgid "Temple of Mars"
1467 msgstr "Tempel van Mars"
1469 #: simulation/templates/structures/rome_temple_mars.xml:13
1470 msgid "Aedes Martis"
1471 msgstr "Aedes Martis"
1473 #: simulation/templates/structures/rome_temple_mars.xml:15
1474 msgid "Train healers. Garrison units to heal them at a quick rate."
1475 msgstr "Rekruteer helers. Genees eenheden aan een snel tempo."
1477 #: simulation/templates/structures/rome_temple_vesta.xml:15
1478 msgid "Temple of Vesta"
1479 msgstr "Tempel van Vesta"
1481 #: simulation/templates/structures/rome_temple_vesta.xml:17
1482 msgid "Aedes Vestae"
1483 msgstr "Aedes Vestae"
1485 #: simulation/templates/structures/rome_tent.xml:29
1489 #: simulation/templates/structures/rome_tent.xml:30
1490 msgid "Tabernāculum"
1491 msgstr "Tabernāculum"
1493 #: simulation/templates/structures/rome_tent.xml:32
1494 msgid "A temporary shelter for soldiers."
1495 msgstr "Een tijdelijk onderdak voor soldaten."
1497 #: simulation/templates/structures/rome_wall.xml:9
1498 #: simulation/templates/structures/rome_wall_long.xml:29
1499 #: simulation/templates/structures/rome_wall_medium.xml:23
1500 #: simulation/templates/structures/rome_wall_short.xml:10
1501 #: simulation/templates/structures/rome_wallset_stone.xml:5
1505 #: simulation/templates/structures/rome_wall_gate.xml:9
1509 #: simulation/templates/structures/rome_wall_tower.xml:9
1510 msgid "Turris Lapidea"
1511 msgstr "Turris Lapidea"
1513 #: simulation/templates/structures/rome_wallset_siege.xml:6
1514 msgid "Murus Latericius"
1515 msgstr "Murus Latericius"
1517 #: simulation/templates/structures/rome_wonder.xml:15
1518 msgid "Aedes Iovis Optimi Maximi"
1519 msgstr "Aedes Iovis Optimi Maximi"
1521 #: simulation/templates/structures/sele_barracks.xml:18
1525 #: simulation/templates/structures/sele_blacksmith.xml:5
1526 msgid "Sidirourgeíon"
1527 msgstr "Sidirourgeíon"
1529 #: simulation/templates/structures/sele_civil_centre.xml:8
1533 #: simulation/templates/structures/sele_dock.xml:12
1537 #: simulation/templates/structures/sele_farmstead.xml:12
1541 #: simulation/templates/structures/sele_fortress.xml:9
1545 #: simulation/templates/structures/sele_fortress.xml:10
1547 "Build siege engines and train Champions. Garrison soldiers inside for stout "
1549 msgstr "Bouw belegeringswapens en rekruteer kampioenen. Beman met soldaten voor een sterke verdediging."
1551 #: simulation/templates/structures/sele_library.xml:9
1552 msgid "Bibliothikon"
1553 msgstr "Bibliothikon"
1555 #: simulation/templates/structures/sele_market.xml:5
1559 #: simulation/templates/structures/sele_military_colony.xml:10
1561 "This is the Seleucid expansion building, similar to Civic Centers for other "
1562 "factions. It is weaker and carries a smaller territory influence, but is "
1563 "cheaper and built faster. Train settler-soldiers of various nationalities."
1564 msgstr "Dit is het Seleucidische expansiegebouw, gelijkaardig aan de beschavingscentra voor andere facties. Het is minder sterk, en veroorzaakt een kleiner territorium, maar het is goedkoper en sneller te bouwen. Rekruteer immigrant-soldaten van verschillende nationaliteiten."
1566 #: simulation/templates/structures/sele_outpost.xml:5
1570 #: simulation/templates/structures/sele_temple.xml:9
1574 #: simulation/templates/structures/sele_wonder.xml:12
1575 msgid "Temple of Pythian Apollo"
1576 msgstr "Tempel van Apollon Pythios"
1578 #: simulation/templates/structures/spart_fortress.xml:9
1582 #: simulation/templates/structures/spart_fortress.xml:10
1584 "Build siege engines. Garrison up to 20 soldiers inside for stout defense."
1585 msgstr "Bouw belegeringswapens. Beman met 20 soldaten voor een sterke verdediging."
1587 #: simulation/templates/structures/spart_gerousia.xml:21
1588 msgid "Spartan Senate"
1589 msgstr "Spartaans senaat"
1591 #: simulation/templates/structures/spart_gerousia.xml:22
1595 #: simulation/templates/structures/spart_gerousia.xml:23
1596 msgid "Train heroes."
1597 msgstr "Rekruteer helden."
1599 #: simulation/templates/structures/spart_syssiton.xml:21
1600 msgid "Military Mess Hall"
1601 msgstr "Militaire ceremoniehal"
1603 #: simulation/templates/structures/spart_syssiton.xml:22
1607 #: simulation/templates/structures/spart_syssiton.xml:24
1608 msgid "Train Spartan heroes and Spartiate champion hoplites."
1609 msgstr "Rekruteer Spartaanse helden en Spartaanse kampioen hoplieten."
1611 #: simulation/templates/structures/spart_wonder.xml:17
1613 "Bring glory to your civilization and add large tracts of land to your "
1614 "empire. Garrison units to heal them at a quick rate."
1615 msgstr "Breng glorie aan jouw beschaving en voeg grote landerijen toe aan jouw rijk. Genees eenheden aan een snel tempo."