1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
6 # Gagik Papikyan <gagspapikyan@gmail.com>, 2016
9 "Project-Id-Version: 0 A.D.\n"
10 "POT-Creation-Date: 2016-09-30 09:01+0200\n"
11 "PO-Revision-Date: 2016-09-30 09:49+0000\n"
12 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
13 "Language-Team: Armenian (http://www.transifex.com/wildfire-games/0ad/language/hy/)\n"
15 "Content-Type: text/plain; charset=UTF-8\n"
16 "Content-Transfer-Encoding: 8bit\n"
18 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
20 #: simulation/templates/template_structure_civic.xml:14
21 msgid "Civic Structure"
22 msgstr "Քաղաքացիական կառույց"
24 #: simulation/templates/template_structure_civic.xml:15
28 #: simulation/templates/template_structure_civic_civil_centre.xml:73
30 msgstr "Քաղաքացիական կենտրոն"
32 #: simulation/templates/template_structure_civic_civil_centre.xml:74
33 msgid "Build to acquire large tracts of territory. Train citizens."
34 msgstr "Կառուցել՝ մեծ տարածքնել ձեռք բերելու համար։ Քաղաքացիների ստեղծում։"
36 #: simulation/templates/template_structure_civic_civil_centre.xml:76
37 #: simulation/templates/template_structure_civic_civil_centre.xml:38
39 msgstr "Քաղաքացիական Կենտրոն"
41 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:12
45 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:33
46 #: simulation/templates/structures/ptol_military_colony.xml:9
47 msgid "Military Colony"
48 msgstr "Ռազմական գաղութ"
50 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:34
54 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:25
58 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:26
59 msgid "Hellenic Royal Stoa"
60 msgstr "Հունական արքայական ստոյա"
62 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:28
63 msgid "Recruit special units."
64 msgstr "Հատուկ միավորների վարժեցում։"
66 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:31
67 #: simulation/templates/template_structure_civic_temple.xml:33
68 #: simulation/templates/template_structure_defense_defense_tower.xml:57
69 #: simulation/templates/template_structure_economic_market.xml:24
70 #: simulation/templates/template_structure_military_blacksmith.xml:32
71 #: simulation/templates/template_structure_military_embassy.xml:24
72 #: simulation/templates/structures/brit_blacksmith.xml:11
73 #: simulation/templates/structures/brit_kennel.xml:35
74 #: simulation/templates/structures/cart_super_dock.xml:37
75 #: simulation/templates/structures/gaul_blacksmith.xml:11
76 #: simulation/templates/structures/gaul_tavern.xml:29
77 #: simulation/templates/structures/maur_elephant_stables.xml:29
78 #: simulation/templates/structures/ptol_lighthouse.xml:20
82 #: simulation/templates/template_structure_civic_house.xml:34
83 msgid "Increase the population limit."
84 msgstr "Բնակչության սահմանաչափի ավելացում։"
86 #: simulation/templates/template_structure_civic_house.xml:36
87 #: simulation/templates/template_structure_defense_outpost.xml:65
88 #: simulation/templates/template_structure_defense_wooden_tower.xml:42
89 #: simulation/templates/template_structure_economic_farmstead.xml:27
90 #: simulation/templates/template_structure_economic_storehouse.xml:27
91 #: simulation/templates/template_structure_military_barracks.xml:31
92 #: simulation/templates/template_structure_military_dock.xml:27
93 #: simulation/templates/template_structure_resource_corral.xml:20
97 #: simulation/templates/template_structure_civic_house.xml:36
98 #: simulation/templates/template_structure_civic_house.xml:33
102 #: simulation/templates/template_structure_civic_temple.xml:32
104 "Train healers. Garrison units to heal them at a quick rate (3 HP per "
105 "second). Research healing and religious improvements."
106 msgstr "Բուժակների վարժեցում։ Միավորների տեղակայում՝ արագ բուժելու նպատակով (վայրկյանում 3 ԿՄ)։ Բժշկական և կրոնական բարելավումների ուսումնասիրություն։"
108 #: simulation/templates/template_structure_civic_temple.xml:33
109 #: simulation/templates/template_structure_civic_temple.xml:31
113 #: simulation/templates/template_structure_defense.xml:14
114 msgid "Defensive Structure"
115 msgstr "Պաշտպանողական կառույց"
117 #: simulation/templates/template_structure_defense_defense_tower.xml:54
118 msgid "Defense Tower"
119 msgstr "Պաշտպանողական աշտարակ"
121 #: simulation/templates/template_structure_defense_defense_tower.xml:55
123 "Shoots arrows. Garrison to provide extra defense. Needs the murder holes "
124 "tech to protect its foot."
125 msgstr "Նետերի կրակում։ Տեղակայում՝ լրացուցիչ պաշտպանության նպատակով։ Անհրաժեշտ է սպանության անցքերի տեխնոլոգիան՝ անմիջապես ներքևը պաշտպանելու համար։"
127 #: simulation/templates/template_structure_defense_defense_tower.xml:57
128 #: simulation/templates/template_structure_defense_defense_tower.xml:26
130 msgstr "Պաշտպանողական Աշտարակ"
132 #: simulation/templates/template_structure_defense_outpost.xml:63
134 "Build in neutral and own territories to scout areas of the map. Slowly "
135 "converts to Gaia while in neutral territory."
136 msgstr "Կառուցել չեզոք և սեփական տարածքներում՝ քարտեզի տարածքները հետախուզելու նպատակով։ Դանդաղորեն անցնում է Գայաին՝ չեզոք տարածքում գտնվելու դեպքում։"
138 #: simulation/templates/template_structure_defense_outpost.xml:65
139 #: simulation/templates/template_structure_defense_outpost.xml:33
140 #: simulation/templates/template_structure_defense_outpost.xml:62
144 #: simulation/templates/template_structure_defense_wall.xml:24
148 #: simulation/templates/template_structure_defense_wall.xml:25
149 #: simulation/templates/template_structure_defense_wallset.xml:11
150 msgid "Wall off your town for a stout defense."
151 msgstr "Պարսպապատել սեփական քաղաքը՝ ամուր պաշտպանության նպատակով։"
153 #: simulation/templates/template_structure_defense_wall_gate.xml:9
155 msgstr "Քաղաքային դարպաս"
157 #: simulation/templates/template_structure_defense_wall_gate.xml:10
159 "Allow units access through a city wall. Can be locked to prevent access."
160 msgstr "Թույլատրել միավորներին անցնել քաղաքային պարիսպի միջով։ Կարող է կողպվել՝ անցումն արգելելու նպատակով։"
162 #: simulation/templates/template_structure_defense_wall_long.xml:40
163 msgid "Long wall segments can be converted to gates."
164 msgstr "Պարիսպի երկար հատվածների վերածում դարպասի։"
166 #: simulation/templates/template_structure_defense_wall_long.xml:45
168 "This will allow you to let units circulate through your fortifications."
169 msgstr "Հնարավորություն սեփական միավորների համար շրջել սեփական ամրություններով։"
171 #: simulation/templates/template_structure_defense_wall_tower.xml:50
173 msgstr "Պարսպային աշտարակ"
175 #: simulation/templates/template_structure_defense_wall_tower.xml:51
176 msgid "Shoots arrows. Garrison to defend a city wall against attackers."
177 msgstr "Նետերի բացթողում։ Կայազորում՝ քաղաքային պատը հարձակվողներից պաշտպանելու համար։"
179 #: simulation/templates/template_structure_defense_wallset.xml:10
181 msgstr "Քաղաքային պարիսպ"
183 #: simulation/templates/template_structure_defense_wooden_tower.xml:39
184 #: simulation/templates/template_structure_defense_wooden_tower.xml:38
188 #: simulation/templates/template_structure_defense_wooden_tower.xml:67
189 msgid "Reinforce with stone and upgrade to a defense tower."
192 #: simulation/templates/template_structure_economic.xml:14
193 msgid "Economic Structure"
194 msgstr "Տնտեսական կառույց"
196 #: simulation/templates/template_structure_economic.xml:15
197 #: simulation/templates/template_structure_military_dock.xml:27
201 #: simulation/templates/template_structure_economic_farmstead.xml:25
202 msgid "Dropsite for the food resource. Research food gathering improvements."
203 msgstr "Սննդի պաշարների հավաքավայր։ Սննդի հավաքչության բարեփոխումների ուսումնասիրություն։"
205 #: simulation/templates/template_structure_economic_farmstead.xml:27
206 #: simulation/templates/template_structure_economic_farmstead.xml:24
210 #: simulation/templates/template_structure_economic_market.xml:22
212 "Create trade units to trade between other markets. Barter resources. "
213 "Research trading and bartering improvements."
214 msgstr "Առևտրական միավորների ստեղծում՝ այլ շուկաների հետ առևտրի նպատակով։ Պաշարների փոխանակում։ Առևտրի և փոխանակման բարեփոխումների ուսումնասիրություն։"
216 #: simulation/templates/template_structure_economic_market.xml:24
217 #: simulation/templates/template_structure_economic_market.xml:21
218 #: simulation/templates/template_structure_military_dock.xml:27
222 #: simulation/templates/template_structure_economic_storehouse.xml:25
224 "Dropsite for wood, stone, and metal resources. Research gathering "
225 "improvements for these resources."
226 msgstr "Փայտի, քարի և մետաղի պաշարների հավաքավայր։ Հավաքման տեխնոլոգիաների ուսումնասիրություն տվյալ պաշարների համար։"
228 #: simulation/templates/template_structure_economic_storehouse.xml:27
229 #: simulation/templates/template_structure_economic_storehouse.xml:24
233 #: simulation/templates/template_structure_gaia_settlement.xml:9
234 #: simulation/templates/template_structure_gaia_settlement.xml:10
238 #: simulation/templates/template_structure_gaia_settlement.xml:11
239 msgid "Build a Civic Center at this location to expand your territory."
240 msgstr "Քաղաքային կենտրոնի կառուցում տվյալ վայրում՝ սեփական տարածքն ընդարձակելու նպատակով։"
242 #: simulation/templates/template_structure_military.xml:14
243 msgid "Military Structure"
244 msgstr "Ռազմական կառույց"
246 #: simulation/templates/template_structure_military.xml:15
250 #: simulation/templates/template_structure_military_barracks.xml:30
251 msgid "Train citizen-soldiers. Research training improvements."
252 msgstr "Քաղաքացիական զինվորների ստեղծում։ Ստեղծման բարեփոխումների ուսումնասիրություն։"
254 #: simulation/templates/template_structure_military_barracks.xml:31
255 #: simulation/templates/template_structure_military_barracks.xml:29
259 #: simulation/templates/template_structure_military_blacksmith.xml:30
260 msgid "Research weapons and armor improvements."
261 msgstr "Զենքի և զրահի բարեփոխումների ուսումնասիրություն։"
263 #: simulation/templates/template_structure_military_blacksmith.xml:32
264 #: simulation/templates/template_structure_military_blacksmith.xml:29
268 #: simulation/templates/template_structure_military_dock.xml:25
270 "Build upon a shoreline to construct naval vessels and to open sea trade. "
271 "Research naval improvements."
272 msgstr "Կառուցում ծովափին՝ ռազմանավերի ստեղծման և ծովային առևտրի հիմնման նպատակով։ Ծովային բարեփոխումների ուսումնասիրություն։"
274 #: simulation/templates/template_structure_military_dock.xml:27
275 #: simulation/templates/template_structure_military_dock.xml:24
279 #: simulation/templates/template_structure_military_embassy.xml:24
280 #: simulation/templates/template_structure_military_embassy.xml:25
281 #: simulation/templates/structures/cart_embassy.xml:19
282 #: simulation/templates/structures/cart_embassy.xml:20
286 #: simulation/templates/template_structure_military_fortress.xml:29
287 #: simulation/templates/template_structure_military_fortress.xml:62
291 #: simulation/templates/template_structure_military_fortress.xml:63
293 "Train heroes, champions, and siege weapons. Research siege weapon "
295 msgstr "Հերոսների, չեմպիոնների և պաշարողական տեխնիկայի ստեղծում։ Պաշարողական տեխնիկայի բարեփոխումների ուսումնասիրություն։"
297 #: simulation/templates/template_structure_military_fortress.xml:65
298 #: simulation/templates/template_structure_special.xml:45
299 #: simulation/templates/template_structure_wonder.xml:49
303 #: simulation/templates/template_structure_resource.xml:17
304 msgid "Resource Structure"
305 msgstr "Պաշարների կառույց"
307 #: simulation/templates/template_structure_resource.xml:19
311 #: simulation/templates/template_structure_resource_corral.xml:19
313 "Raise herd animals for food. Task domestic animals here to gain a trickle of"
314 " food or other bonus (Not yet implemented)."
315 msgstr "Ընտանի կենդանիների ստեղծում՝ սննդի համար։ Հրամայել ընտանի կենդանիներին գալ այստեղ՝ սննդի մեծ պաշարներ ստանալու կամ այլ բոնուսի նպատակով (Դեռևս անկատար)։"
317 #: simulation/templates/template_structure_resource_corral.xml:20
318 #: simulation/templates/template_structure_resource_corral.xml:18
322 #: simulation/templates/template_structure_resource_field.xml:28
323 #: simulation/templates/template_structure_resource_field.xml:27
327 #: simulation/templates/template_structure_resource_field.xml:29
328 msgid "Harvest vegetables for food. Max gatherers: 5."
329 msgstr "Բանջարեղենի հավաքում՝ սննդի համար։ Հավաքողների մաքսիմալ քանակ՝ 5։"
331 #: simulation/templates/template_structure_special.xml:42
332 #: simulation/templates/structures/brit_kennel.xml:32
333 msgid "Special Building"
334 msgstr "Հատուկ կառույց"
336 #: simulation/templates/template_structure_special.xml:43
337 msgid "This is a special building unique to a particular civilization."
338 msgstr "Սա հատուկ կառույց է՝ հատուկ միայն կոնկրետ քաղաքակրթությանը։"
340 #: simulation/templates/template_structure_special_library.xml:15
344 #: simulation/templates/template_structure_special_library.xml:17
345 msgid "Research special technologies."
346 msgstr "Հատուկ տեխնոլոգիաների ուսումնասիրություն։"
348 #: simulation/templates/template_structure_special_rotarymill.xml:20
350 msgstr "Պտուտական ջրաղաց"
352 #: simulation/templates/template_structure_special_rotarymill.xml:21
354 msgstr "Պտուտակային ջրաղաց"
356 #: simulation/templates/template_structure_special_theatron.xml:23
357 msgid "Greek Theater"
358 msgstr "Հունական թատրոն"
360 #: simulation/templates/template_structure_special_theatron.xml:24
364 #: simulation/templates/template_structure_wonder.xml:48
366 "Bring glory to your civilization and add large tracts of land to your "
368 msgstr "Հաղթանակ սեփական քաղաքակրթության համար և ընդարձակ տարածքներ՝ սեփական կայսրությանը։"
370 #: simulation/templates/template_structure_wonder.xml:49
371 #: simulation/templates/template_structure_wonder.xml:47
375 #: simulation/templates/structures/athen_barracks.xml:18
376 #: simulation/templates/structures/mace_barracks.xml:18
377 #: simulation/templates/structures/spart_barracks.xml:18
381 #: simulation/templates/structures/athen_blacksmith.xml:5
382 #: simulation/templates/structures/spart_blacksmith.xml:5
386 #: simulation/templates/structures/athen_civil_centre.xml:8
387 #: simulation/templates/structures/mace_civil_centre.xml:8
388 #: simulation/templates/structures/spart_civil_centre.xml:8
390 msgstr "Քաղաքային կենտրոն"
392 #: simulation/templates/structures/athen_corral.xml:12
393 #: simulation/templates/structures/mace_corral.xml:12
394 #: simulation/templates/structures/sele_corral.xml:12
395 #: simulation/templates/structures/spart_corral.xml:12
399 #: simulation/templates/structures/athen_defense_tower.xml:9
400 #: simulation/templates/structures/mace_defense_tower.xml:9
401 #: simulation/templates/structures/sele_defense_tower.xml:9
402 #: simulation/templates/structures/spart_defense_tower.xml:9
404 msgstr "Պաշտպանական աշտարակ"
406 #: simulation/templates/structures/athen_dock.xml:12
407 #: simulation/templates/structures/mace_dock.xml:12
408 #: simulation/templates/structures/spart_dock.xml:12
412 #: simulation/templates/structures/athen_farmstead.xml:12
413 #: simulation/templates/structures/mace_farmstead.xml:12
414 #: simulation/templates/structures/spart_farmstead.xml:12
418 #: simulation/templates/structures/athen_field.xml:5
419 #: simulation/templates/structures/mace_field.xml:5
420 #: simulation/templates/structures/sele_field.xml:5
421 #: simulation/templates/structures/spart_field.xml:5
425 #: simulation/templates/structures/athen_fortress.xml:9
429 #: simulation/templates/structures/athen_fortress.xml:10
430 msgid "Build siege engines. Garrison soldiers inside for stout defense."
431 msgstr "Պաշտպանողական տեխնիկայի ստեղծում։ Զինվորների կայազորում՝ ամուր պաշտպանության նպատակով։"
433 #: simulation/templates/structures/athen_gymnasion.xml:20
437 #: simulation/templates/structures/athen_gymnasion.xml:21
441 #: simulation/templates/structures/athen_gymnasion.xml:22
442 msgid "Train champion units."
443 msgstr "Չեմպիոնական միավորների ստեղծում։"
445 #: simulation/templates/structures/athen_house.xml:5
446 #: simulation/templates/structures/mace_house.xml:5
447 #: simulation/templates/structures/sele_house.xml:5
448 #: simulation/templates/structures/spart_house.xml:5
452 #: simulation/templates/structures/athen_market.xml:5
453 #: simulation/templates/structures/mace_market.xml:5
454 #: simulation/templates/structures/spart_market.xml:5
458 #: simulation/templates/structures/athen_outpost.xml:5
459 #: simulation/templates/structures/mace_outpost.xml:5
460 #: simulation/templates/structures/spart_outpost.xml:5
461 msgid "Greek Outpost"
462 msgstr "Հունական ուղեկալ"
464 #: simulation/templates/structures/athen_outpost.xml:6
465 #: simulation/templates/structures/mace_outpost.xml:6
466 #: simulation/templates/structures/spart_outpost.xml:6
470 #: simulation/templates/structures/athen_prytaneion.xml:24
471 msgid "Council Chamber"
472 msgstr "Դեսպանի պալատ"
474 #: simulation/templates/structures/athen_prytaneion.xml:25
476 msgstr "Դեսպանի պալատ"
478 #: simulation/templates/structures/athen_prytaneion.xml:26
479 msgid "Train heroes. Research special technologies."
480 msgstr "Հերոսների ստեղծում։ Հատուկ տեխնոլոգիաների ուսումնասիրություն։"
482 #: simulation/templates/structures/athen_storehouse.xml:5
483 #: simulation/templates/structures/mace_storehouse.xml:5
484 #: simulation/templates/structures/sele_storehouse.xml:5
485 #: simulation/templates/structures/spart_storehouse.xml:5
489 #: simulation/templates/structures/athen_temple.xml:9
493 #: simulation/templates/structures/athen_wall_gate.xml:9
494 #: simulation/templates/structures/mace_wall_gate.xml:9
495 #: simulation/templates/structures/sele_wall_gate.xml:9
496 #: simulation/templates/structures/spart_wall_gate.xml:9
500 #: simulation/templates/structures/athen_wall_long.xml:10
501 #: simulation/templates/structures/athen_wall_medium.xml:10
502 #: simulation/templates/structures/athen_wall_short.xml:10
503 #: simulation/templates/structures/athen_wallset_stone.xml:5
504 #: simulation/templates/structures/mace_wall_long.xml:10
505 #: simulation/templates/structures/mace_wall_medium.xml:10
506 #: simulation/templates/structures/mace_wall_short.xml:10
507 #: simulation/templates/structures/mace_wallset_stone.xml:5
508 #: simulation/templates/structures/sele_wall_long.xml:10
509 #: simulation/templates/structures/sele_wall_medium.xml:10
510 #: simulation/templates/structures/sele_wall_short.xml:10
511 #: simulation/templates/structures/sele_wallset_stone.xml:5
512 #: simulation/templates/structures/spart_wall_long.xml:10
513 #: simulation/templates/structures/spart_wall_medium.xml:10
514 #: simulation/templates/structures/spart_wall_short.xml:10
515 #: simulation/templates/structures/spart_wallset_stone.xml:5
519 #: simulation/templates/structures/athen_wall_tower.xml:9
520 #: simulation/templates/structures/mace_wall_tower.xml:9
521 #: simulation/templates/structures/sele_wall_tower.xml:9
522 #: simulation/templates/structures/spart_wall_tower.xml:9
524 msgstr "Պարիսպի աշտարակ"
526 #: simulation/templates/structures/athen_wonder.xml:15
527 #: simulation/templates/structures/mace_wonder.xml:15
528 #: simulation/templates/structures/spart_wonder.xml:15
529 msgid "Naós Parthenṓn"
532 #: simulation/templates/structures/athen_wonder.xml:17
533 #: simulation/templates/structures/cart_wonder.xml:17
534 #: simulation/templates/structures/mace_wonder.xml:17
535 #: simulation/templates/structures/ptol_wonder.xml:17
536 #: simulation/templates/structures/rome_wonder.xml:16
538 "Bring glory to your civilization and add large tracts of land to your "
539 "empire. Garrison units to heal them at an extremely quick rate."
540 msgstr "Հաղթանակ սեփական քաղաքակրթության համար և ընդարձակ տարածքներ՝ սեփական կայսրությանը։"
542 #: simulation/templates/structures/brit_barracks.xml:15
543 #: simulation/templates/structures/gaul_barracks.xml:15
547 #: simulation/templates/structures/brit_blacksmith.xml:8
548 #: simulation/templates/structures/gaul_blacksmith.xml:8
552 #: simulation/templates/structures/brit_civil_centre.xml:12
553 #: simulation/templates/structures/gaul_civil_centre.xml:12
555 msgstr "Քաղաքային կենտրոն"
557 #: simulation/templates/structures/brit_corral.xml:9
558 #: simulation/templates/structures/gaul_corral.xml:9
562 #: simulation/templates/structures/brit_crannog.xml:13
563 msgid "Island Settlement"
564 msgstr "Կղզու բնակավայր"
566 #: simulation/templates/structures/brit_crannog.xml:17
567 msgid "Increase population limit and defend waterways."
568 msgstr "Ավելացնել բնակչության սահմանաչափը և պաշտպանել ջրային ճանապարհները։"
570 #: simulation/templates/structures/brit_crannog.xml:18
571 #: simulation/templates/structures/brit_dock.xml:15
572 #: simulation/templates/structures/gaul_dock.xml:15
574 msgstr "Քաղաքային կենտրոն և նավաշինարան"
576 #: simulation/templates/structures/brit_defense_tower.xml:9
577 #: simulation/templates/structures/brit_wall_tower.xml:11
578 #: simulation/templates/structures/gaul_defense_tower.xml:9
579 #: simulation/templates/structures/gaul_wall_tower.xml:11
581 msgstr "Պաշտպանական աշտարակ"
583 #: simulation/templates/structures/brit_farmstead.xml:8
584 #: simulation/templates/structures/gaul_farmstead.xml:12
586 msgstr "Սննդի պահեստ"
588 #: simulation/templates/structures/brit_field.xml:5
589 #: simulation/templates/structures/gaul_field.xml:5
593 #: simulation/templates/structures/brit_fortress.xml:21
594 msgid "Brythonic Broch"
595 msgstr "Բրիտանական ամրոց"
597 #: simulation/templates/structures/brit_fortress.xml:22
598 msgid "Train Brythonic heroes and champions. Construct siege rams."
599 msgstr "Բրիտանական հերոսների և չեմպիոնների ստեղծում։ Պաշարողական տեխնիկայի կառուցում։"
601 #: simulation/templates/structures/brit_house.xml:9
602 #: simulation/templates/structures/gaul_house.xml:9
606 #: simulation/templates/structures/brit_kennel.xml:33
610 #: simulation/templates/structures/brit_kennel.xml:36
611 msgid "Train Celtic war dogs."
612 msgstr "Կելտական ռազմական շների վարժեցում։"
614 #: simulation/templates/structures/brit_market.xml:15
615 #: simulation/templates/structures/gaul_market.xml:15
619 #: simulation/templates/structures/brit_outpost.xml:5
620 msgid "Brythonic Outpost"
621 msgstr "Բրիտանական ուղեկալ"
623 #: simulation/templates/structures/brit_storehouse.xml:8
624 #: simulation/templates/structures/gaul_storehouse.xml:8
628 #: simulation/templates/structures/brit_temple.xml:19
629 #: simulation/templates/structures/gaul_temple.xml:19
633 #: simulation/templates/structures/brit_wall_gate.xml:9
637 #: simulation/templates/structures/brit_wall_long.xml:29
638 #: simulation/templates/structures/brit_wall_medium.xml:23
639 #: simulation/templates/structures/brit_wall_short.xml:10
640 #: simulation/templates/structures/brit_wallset_stone.xml:5
641 #: simulation/templates/structures/gaul_wall_long.xml:29
642 #: simulation/templates/structures/gaul_wall_medium.xml:23
643 #: simulation/templates/structures/gaul_wall_short.xml:10
644 #: simulation/templates/structures/gaul_wallset_stone.xml:5
648 #: simulation/templates/structures/brit_wall_tower.xml:13
649 #: simulation/templates/structures/gaul_wall_tower.xml:13
650 msgid "Does not shoot or garrison."
653 #: simulation/templates/structures/brit_wonder.xml:9
654 #: simulation/templates/structures/gaul_wonder.xml:9
658 #: simulation/templates/structures/cart_barracks.xml:18
662 #: simulation/templates/structures/cart_barracks.xml:20
664 "Train North African citizen-soldiers. Research improvements for North "
668 #: simulation/templates/structures/cart_blacksmith.xml:5
669 #: simulation/templates/structures/ptol_blacksmith.xml:5
670 #: simulation/templates/structures/ptol_field.xml:5
671 #: simulation/templates/structures/ptol_temple.xml:12
675 #: simulation/templates/structures/cart_civil_centre.xml:8
679 #: simulation/templates/structures/cart_corral.xml:12
683 #: simulation/templates/structures/cart_defense_tower.xml:9
684 #: simulation/templates/structures/cart_wall_tower.xml:12
688 #: simulation/templates/structures/cart_dock.xml:17
689 msgid "Commercial Port"
692 #: simulation/templates/structures/cart_dock.xml:18
696 #: simulation/templates/structures/cart_dock.xml:20
698 "Construct fishing boats to gather meat and merchant ships to trade with "
702 #: simulation/templates/structures/cart_embassy.xml:22
703 msgid "Hire mercenaries."
706 #: simulation/templates/structures/cart_embassy_celtic.xml:20
707 msgid "Celtic Embassy"
710 #: simulation/templates/structures/cart_embassy_celtic.xml:22
711 msgid "Hire Celtic mercenaries. Research improvements for these mercenaries."
714 #: simulation/templates/structures/cart_embassy_iberian.xml:13
715 msgid "Iberian Embassy"
718 #: simulation/templates/structures/cart_embassy_iberian.xml:15
719 msgid "Hire Iberian mercenaries. Research improvements for these mercenaries."
722 #: simulation/templates/structures/cart_embassy_italiote.xml:20
723 msgid "Italian Embassy"
726 #: simulation/templates/structures/cart_embassy_italiote.xml:22
727 msgid "Hire Italian mercenaries. Research improvements for these mercenaries."
730 #: simulation/templates/structures/cart_farmstead.xml:9
734 #: simulation/templates/structures/cart_field.xml:5
738 #: simulation/templates/structures/cart_fortress.xml:9
739 msgid "Blockhouse Fort"
742 #: simulation/templates/structures/cart_fortress.xml:10
746 #: simulation/templates/structures/cart_house.xml:9
750 #: simulation/templates/structures/cart_market.xml:12
754 #: simulation/templates/structures/cart_outpost.xml:5
755 msgid "Carthaginian Outpost"
758 #: simulation/templates/structures/cart_storehouse.xml:9
762 #: simulation/templates/structures/cart_super_dock.xml:35
763 msgid "Naval Shipyard"
766 #: simulation/templates/structures/cart_super_dock.xml:36
770 #: simulation/templates/structures/cart_super_dock.xml:37
774 #: simulation/templates/structures/cart_super_dock.xml:39
775 msgid "Construct and repair mighty warships."
778 #: simulation/templates/structures/cart_temple.xml:14
782 #: simulation/templates/structures/cart_temple.xml:16
784 "Train priestesses to heal your troops. Train Sacred Band pikemen. Garrison "
785 "units to heal them at a quick rate."
788 #: simulation/templates/structures/cart_wall.xml:9
789 #: simulation/templates/structures/cart_wallset_stone.xml:5
793 #: simulation/templates/structures/cart_wall_gate.xml:9
797 #: simulation/templates/structures/cart_wall_long.xml:29
798 #: simulation/templates/structures/cart_wall_medium.xml:23
799 #: simulation/templates/structures/cart_wall_short.xml:10
803 #: simulation/templates/structures/cart_wonder.xml:15
804 msgid "Temple of Ba'al Hammon"
807 #: simulation/templates/structures/gaul_fortress.xml:8
811 #: simulation/templates/structures/gaul_fortress.xml:9
812 msgid "Train Gallic heroes and champions. Construct siege rams."
815 #: simulation/templates/structures/gaul_outpost.xml:5
816 msgid "Gallic Outpost"
819 #: simulation/templates/structures/gaul_tavern.xml:23
823 #: simulation/templates/structures/gaul_tavern.xml:24
827 #: simulation/templates/structures/gaul_tavern.xml:26
828 msgid "Recruit Naked Fanatics."
831 #: simulation/templates/structures/gaul_wall_gate.xml:9
835 #: simulation/templates/structures/iber_barracks.xml:11
839 #: simulation/templates/structures/iber_blacksmith.xml:5
843 #: simulation/templates/structures/iber_civil_centre.xml:8
847 #: simulation/templates/structures/iber_corral.xml:12
851 #: simulation/templates/structures/iber_defense_tower.xml:32
852 #: simulation/templates/structures/iber_wall_tower.xml:9
856 #: simulation/templates/structures/iber_dock.xml:12
860 #: simulation/templates/structures/iber_farmstead.xml:5
864 #: simulation/templates/structures/iber_field.xml:5
868 #: simulation/templates/structures/iber_fortress.xml:15
872 #: simulation/templates/structures/iber_house.xml:12
876 #: simulation/templates/structures/iber_market.xml:12
880 #: simulation/templates/structures/iber_monument.xml:28
881 msgid "Revered Monument"
884 #: simulation/templates/structures/iber_monument.xml:29
885 msgid "Gur Oroigarri"
888 #: simulation/templates/structures/iber_monument.xml:32
890 "All units within vision of this monument will fight harder. Buildings in the"
891 " territory of the monument do not decay."
894 #: simulation/templates/structures/iber_outpost.xml:5
895 msgid "Iberian Outpost"
898 #: simulation/templates/structures/iber_storehouse.xml:5
902 #: simulation/templates/structures/iber_temple.xml:12
906 #: simulation/templates/structures/iber_wall.xml:9
907 #: simulation/templates/structures/iber_wall_long.xml:29
908 #: simulation/templates/structures/iber_wall_medium.xml:23
909 #: simulation/templates/structures/iber_wall_short.xml:10
910 #: simulation/templates/structures/iber_wallset_stone.xml:5
914 #: simulation/templates/structures/iber_wall_gate.xml:9
918 #: simulation/templates/structures/iber_wonder.xml:9
922 #: simulation/templates/structures/mace_blacksmith.xml:5
923 msgid "Sidērourgeîon"
926 #: simulation/templates/structures/mace_fortress.xml:15
930 #: simulation/templates/structures/mace_fortress.xml:16
932 "Train Champions and Heroes. Garrison soldiers inside for stout defense."
935 #: simulation/templates/structures/mace_library.xml:5
936 #: simulation/templates/structures/ptol_library.xml:5
940 #: simulation/templates/structures/mace_siege_workshop.xml:17
941 msgid "Synergeîon Poliorkētṓn"
944 #: simulation/templates/structures/mace_siege_workshop.xml:18
945 msgid "Siege Workshop"
948 #: simulation/templates/structures/mace_siege_workshop.xml:20
949 msgid "Build siege engines. Research siege technologies."
952 #: simulation/templates/structures/mace_temple.xml:9
953 #: simulation/templates/structures/spart_temple.xml:9
957 #: simulation/templates/structures/maur_barracks.xml:9
961 #: simulation/templates/structures/maur_blacksmith.xml:5
965 #: simulation/templates/structures/maur_civil_centre.xml:12
969 #: simulation/templates/structures/maur_corral.xml:12
973 #: simulation/templates/structures/maur_defense_tower.xml:5
977 #: simulation/templates/structures/maur_dock.xml:9
978 msgid "Naukasthanaka"
981 #: simulation/templates/structures/maur_elephant_stables.xml:24
982 msgid "Elephant Stables"
985 #: simulation/templates/structures/maur_elephant_stables.xml:25
989 #: simulation/templates/structures/maur_elephant_stables.xml:28
990 msgid "Train elephant units."
993 #: simulation/templates/structures/maur_farmstead.xml:12
997 #: simulation/templates/structures/maur_field.xml:5
1001 #: simulation/templates/structures/maur_fortress.xml:5
1005 #: simulation/templates/structures/maur_fortress.xml:6
1006 msgid "Train heroes and champion units."
1009 #: simulation/templates/structures/maur_house.xml:9
1013 #: simulation/templates/structures/maur_market.xml:12
1017 #: simulation/templates/structures/maur_outpost.xml:5
1021 #: simulation/templates/structures/maur_pillar_ashoka.xml:27
1022 msgid "Edict Pillar of Ashoka"
1025 #: simulation/templates/structures/maur_pillar_ashoka.xml:28
1026 msgid "Śāsana Stambha Aśokā"
1029 #: simulation/templates/structures/maur_pillar_ashoka.xml:31
1031 "The famous pillar of Ashoka. Increases the walk speed of traders. Buildings "
1032 "in the territory of the monument do not decay."
1035 #: simulation/templates/structures/maur_storehouse.xml:5
1039 #: simulation/templates/structures/maur_temple.xml:12
1043 #: simulation/templates/structures/maur_wall.xml:9
1044 #: simulation/templates/structures/maur_wall_long.xml:35
1045 #: simulation/templates/structures/maur_wall_medium.xml:29
1046 #: simulation/templates/structures/maur_wall_short.xml:16
1047 #: simulation/templates/structures/maur_wallset_stone.xml:5
1051 #: simulation/templates/structures/maur_wall_gate.xml:9
1055 #: simulation/templates/structures/maur_wall_tower.xml:18
1059 #: simulation/templates/structures/maur_wonder.xml:9
1063 #: simulation/templates/structures/merc_camp_egyptian.xml:7
1064 #: simulation/templates/structures/ptol_mercenary_camp.xml:7
1065 msgid "MercenaryCamp"
1068 #: simulation/templates/structures/merc_camp_egyptian.xml:29
1069 msgid "Mercenary Camp (Egyptian)"
1072 #: simulation/templates/structures/merc_camp_egyptian.xml:30
1073 msgid "Stratópedo Misthophóron Aigyptiakós"
1076 #: simulation/templates/structures/merc_camp_egyptian.xml:33
1077 msgid "Capture this structure to train mercenaries from Hellenistic Egypt."
1080 #: simulation/templates/structures/pers_apadana.xml:26
1081 #: simulation/templates/structures/pers_palace.xml:23
1082 msgid "Persian Palace"
1085 #: simulation/templates/structures/pers_apadana.xml:27
1089 #: simulation/templates/structures/pers_apadana.xml:31
1091 "\"Satrapy Tribute\": Gain a trickle of food, wood, stone, and metal "
1092 "resources. Train Persian heroes and their \"Immortals\" bodyguards."
1095 #: simulation/templates/structures/pers_barracks.xml:5
1099 #: simulation/templates/structures/pers_barracks.xml:7
1100 msgid "Levy citizen-infantry units."
1103 #: simulation/templates/structures/pers_blacksmith.xml:5
1107 #: simulation/templates/structures/pers_civil_centre.xml:8
1108 msgid "Provincial Governor"
1111 #: simulation/templates/structures/pers_civil_centre.xml:9
1115 #: simulation/templates/structures/pers_corral.xml:12
1119 #: simulation/templates/structures/pers_defense_tower.xml:5
1120 #: simulation/templates/structures/pers_wall_tower.xml:9
1124 #: simulation/templates/structures/pers_dock.xml:12
1128 #: simulation/templates/structures/pers_farmstead.xml:12
1132 #: simulation/templates/structures/pers_field.xml:5
1136 #: simulation/templates/structures/pers_fortress.xml:5
1140 #: simulation/templates/structures/pers_fortress.xml:7
1141 msgid "Train Champion Cavalry and Construct Siege Rams."
1144 #: simulation/templates/structures/pers_hall.xml:25
1145 msgid "Persian Hall"
1148 #: simulation/templates/structures/pers_hall.xml:26
1149 msgid "Duvarthi Visadahyu"
1152 #: simulation/templates/structures/pers_hall.xml:28
1153 msgid "Train War Elephants and Kardakes mercenaries."
1156 #: simulation/templates/structures/pers_house.xml:9
1160 #: simulation/templates/structures/pers_ishtar_gate.xml:25
1161 msgid "Persian Special Building"
1164 #: simulation/templates/structures/pers_ishtar_gate.xml:26
1165 msgid "Ishtar Gate of Babylon"
1168 #: simulation/templates/structures/pers_ishtar_gate.xml:27
1170 "Increases the loyalty regeneration of nearby structures, making them harder "
1174 #: simulation/templates/structures/pers_market.xml:12
1178 #: simulation/templates/structures/pers_outpost.xml:5
1182 #: simulation/templates/structures/pers_palace.xml:24
1186 #: simulation/templates/structures/pers_stables.xml:18
1187 msgid "Cavalry Stables"
1190 #: simulation/templates/structures/pers_stables.xml:19
1194 #: simulation/templates/structures/pers_stables.xml:20
1198 #: simulation/templates/structures/pers_stables.xml:22
1199 msgid "Train citizen-cavalry units."
1202 #: simulation/templates/structures/pers_storehouse.xml:5
1206 #: simulation/templates/structures/pers_temple.xml:12
1210 #: simulation/templates/structures/pers_wall.xml:9
1211 #: simulation/templates/structures/pers_wall_long.xml:29
1212 #: simulation/templates/structures/pers_wall_medium.xml:23
1213 #: simulation/templates/structures/pers_wall_short.xml:10
1214 #: simulation/templates/structures/pers_wallset_stone.xml:5
1218 #: simulation/templates/structures/pers_wall_gate.xml:9
1219 msgid "Duvitaparnam"
1222 #: simulation/templates/structures/pers_wonder.xml:12
1223 msgid "Hanging Gardens of Babylon"
1226 #: simulation/templates/structures/ptol_barracks.xml:17
1230 #: simulation/templates/structures/ptol_barracks.xml:18
1232 "Train Egyptian and Middle-Eastern citizen-soldiers. Research training "
1236 #: simulation/templates/structures/ptol_civil_centre.xml:12
1240 #: simulation/templates/structures/ptol_corral.xml:19
1244 #: simulation/templates/structures/ptol_defense_tower.xml:9
1248 #: simulation/templates/structures/ptol_dock.xml:12
1252 #: simulation/templates/structures/ptol_farmstead.xml:19
1256 #: simulation/templates/structures/ptol_fortress.xml:9
1260 #: simulation/templates/structures/ptol_house.xml:19
1264 #: simulation/templates/structures/ptol_house.xml:20
1266 "Increase the population limit. Since they are made of mud brick, Egyptian "
1267 "houses are free of cost, but are very weak."
1270 #: simulation/templates/structures/ptol_lighthouse.xml:17
1274 #: simulation/templates/structures/ptol_lighthouse.xml:18
1278 #: simulation/templates/structures/ptol_lighthouse.xml:21
1280 "Build along the shore to reveal the shorelines over the entire map. Very "
1281 "large vision range: 180 meters."
1284 #: simulation/templates/structures/ptol_market.xml:9
1285 msgid "ḥwt-n-ḫt.w-wḫa.w"
1288 #: simulation/templates/structures/ptol_mercenary_camp.xml:29
1289 msgid "Mercenary Camp"
1292 #: simulation/templates/structures/ptol_mercenary_camp.xml:30
1293 msgid "Stratopedeía Misthophórōn"
1296 #: simulation/templates/structures/ptol_mercenary_camp.xml:33
1298 "Cheap barracks-like structure that is buildable in neutral territory, but "
1299 "casts no territory influence. Train Mercenaries."
1302 #: simulation/templates/structures/ptol_military_colony.xml:10
1306 #: simulation/templates/structures/ptol_military_colony.xml:12
1308 "This is the Ptolemaic expansion building, similar to Civic Centers for other"
1309 " factions. It is weaker and carries a smaller territory influence, but is "
1310 "cheaper and built faster. Train settler-soldiers of various nationalities."
1313 #: simulation/templates/structures/ptol_outpost.xml:5
1317 #: simulation/templates/structures/ptol_storehouse.xml:18
1321 #: simulation/templates/structures/ptol_wall_gate.xml:9
1325 #: simulation/templates/structures/ptol_wall_long.xml:30
1326 #: simulation/templates/structures/ptol_wall_medium.xml:24
1327 #: simulation/templates/structures/ptol_wall_short.xml:11
1328 #: simulation/templates/structures/ptol_wallset_stone.xml:5
1332 #: simulation/templates/structures/ptol_wall_tower.xml:9
1336 #: simulation/templates/structures/ptol_wonder.xml:15
1337 msgid "Temple of Edfu"
1340 #: simulation/templates/structures/rome_arch.xml:22
1341 msgid "Triumphal Arch"
1344 #: simulation/templates/structures/rome_arch.xml:23
1345 msgid "Special Imperial Roman building."
1348 #: simulation/templates/structures/rome_army_camp.xml:59
1349 msgid "Entrenched Army Camp"
1352 #: simulation/templates/structures/rome_army_camp.xml:60
1353 msgid "Castrum Vallum"
1356 #: simulation/templates/structures/rome_army_camp.xml:63
1358 "Build anywhere on the map, even in enemy territory. Construct siege weapons "
1359 "and train citizen-soldiers. Heal garrisoned units slowly."
1362 #: simulation/templates/structures/rome_barracks.xml:18
1366 #: simulation/templates/structures/rome_blacksmith.xml:5
1367 msgid "Armamentarium"
1370 #: simulation/templates/structures/rome_civil_centre.xml:12
1374 #: simulation/templates/structures/rome_corral.xml:12
1378 #: simulation/templates/structures/rome_defense_tower.xml:9
1379 msgid "Turris Lignea"
1382 #: simulation/templates/structures/rome_dock.xml:12
1386 #: simulation/templates/structures/rome_farmstead.xml:12
1390 #: simulation/templates/structures/rome_field.xml:5
1394 #: simulation/templates/structures/rome_fortress.xml:5
1398 #: simulation/templates/structures/rome_house.xml:5
1402 #: simulation/templates/structures/rome_market.xml:12
1406 #: simulation/templates/structures/rome_outpost.xml:5
1410 #: simulation/templates/structures/rome_siege_wall_gate.xml:25
1411 msgid "Siege Wall Gate"
1414 #: simulation/templates/structures/rome_siege_wall_gate.xml:26
1415 msgid "Porta Circummunitionis"
1418 #: simulation/templates/structures/rome_siege_wall_long.xml:51
1419 #: simulation/templates/structures/rome_siege_wall_medium.xml:45
1420 #: simulation/templates/structures/rome_siege_wall_short.xml:32
1421 #: simulation/templates/structures/rome_wallset_siege.xml:5
1425 #: simulation/templates/structures/rome_siege_wall_long.xml:52
1426 #: simulation/templates/structures/rome_siege_wall_medium.xml:46
1427 #: simulation/templates/structures/rome_siege_wall_short.xml:33
1428 msgid "Murus Circummunitionis"
1431 #: simulation/templates/structures/rome_siege_wall_long.xml:55
1432 #: simulation/templates/structures/rome_siege_wall_medium.xml:49
1433 #: simulation/templates/structures/rome_siege_wall_short.xml:36
1434 #: simulation/templates/structures/rome_wallset_siege.xml:8
1435 msgid "A wooden and turf palisade buildable in enemy and neutral territories."
1438 #: simulation/templates/structures/rome_siege_wall_tower.xml:31
1439 msgid "Siege Wall Tower"
1442 #: simulation/templates/structures/rome_siege_wall_tower.xml:32
1443 msgid "Turris Circummunitionis"
1446 #: simulation/templates/structures/rome_storehouse.xml:5
1447 msgid "Receptaculum"
1450 #: simulation/templates/structures/rome_temple.xml:9
1454 #: simulation/templates/structures/rome_temple_mars.xml:12
1455 msgid "Temple of Mars"
1458 #: simulation/templates/structures/rome_temple_mars.xml:13
1459 msgid "Aedes Martis"
1462 #: simulation/templates/structures/rome_temple_mars.xml:15
1463 msgid "Train healers. Garrison units to heal them at a quick rate."
1466 #: simulation/templates/structures/rome_temple_vesta.xml:15
1467 msgid "Temple of Vesta"
1470 #: simulation/templates/structures/rome_temple_vesta.xml:17
1471 msgid "Aedes Vestae"
1474 #: simulation/templates/structures/rome_tent.xml:29
1478 #: simulation/templates/structures/rome_tent.xml:30
1479 msgid "Tabernāculum"
1482 #: simulation/templates/structures/rome_tent.xml:32
1483 msgid "A temporary shelter for soldiers."
1486 #: simulation/templates/structures/rome_wall.xml:9
1487 #: simulation/templates/structures/rome_wall_long.xml:29
1488 #: simulation/templates/structures/rome_wall_medium.xml:23
1489 #: simulation/templates/structures/rome_wall_short.xml:10
1490 #: simulation/templates/structures/rome_wallset_stone.xml:5
1494 #: simulation/templates/structures/rome_wall_gate.xml:9
1498 #: simulation/templates/structures/rome_wall_tower.xml:9
1499 msgid "Turris Lapidea"
1502 #: simulation/templates/structures/rome_wallset_siege.xml:6
1503 msgid "Murus Latericius"
1506 #: simulation/templates/structures/rome_wonder.xml:15
1507 msgid "Aedes Iovis Optimi Maximi"
1510 #: simulation/templates/structures/sele_barracks.xml:18
1514 #: simulation/templates/structures/sele_blacksmith.xml:5
1515 msgid "Sidirourgeíon"
1518 #: simulation/templates/structures/sele_civil_centre.xml:8
1522 #: simulation/templates/structures/sele_dock.xml:12
1526 #: simulation/templates/structures/sele_farmstead.xml:12
1530 #: simulation/templates/structures/sele_fortress.xml:9
1534 #: simulation/templates/structures/sele_fortress.xml:10
1536 "Build siege engines and train Champions. Garrison soldiers inside for stout "
1540 #: simulation/templates/structures/sele_library.xml:9
1541 msgid "Bibliothikon"
1544 #: simulation/templates/structures/sele_market.xml:5
1548 #: simulation/templates/structures/sele_military_colony.xml:10
1550 "This is the Seleucid expansion building, similar to Civic Centers for other "
1551 "factions. It is weaker and carries a smaller territory influence, but is "
1552 "cheaper and built faster. Train settler-soldiers of various nationalities."
1555 #: simulation/templates/structures/sele_outpost.xml:5
1559 #: simulation/templates/structures/sele_temple.xml:9
1563 #: simulation/templates/structures/sele_wonder.xml:12
1564 msgid "Temple of Pythian Apollo"
1567 #: simulation/templates/structures/spart_fortress.xml:9
1571 #: simulation/templates/structures/spart_fortress.xml:10
1573 "Build siege engines. Garrison up to 20 soldiers inside for stout defense."
1576 #: simulation/templates/structures/spart_gerousia.xml:21
1577 msgid "Spartan Senate"
1580 #: simulation/templates/structures/spart_gerousia.xml:22
1584 #: simulation/templates/structures/spart_gerousia.xml:23
1585 msgid "Train heroes."
1588 #: simulation/templates/structures/spart_syssiton.xml:21
1589 msgid "Military Mess Hall"
1592 #: simulation/templates/structures/spart_syssiton.xml:22
1596 #: simulation/templates/structures/spart_syssiton.xml:24
1597 msgid "Train Spartan heroes and Spartiate champion hoplites."
1600 #: simulation/templates/structures/spart_wonder.xml:17
1602 "Bring glory to your civilization and add large tracts of land to your "
1603 "empire. Garrison units to heal them at a quick rate."