1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
6 # Kenny Oxley <coinneachoxley@gmail.com>, 2016
9 "Project-Id-Version: 0 A.D.\n"
10 "POT-Creation-Date: 2016-09-30 09:01+0200\n"
11 "PO-Revision-Date: 2016-09-30 09:39+0000\n"
12 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
13 "Language-Team: Irish (http://www.transifex.com/wildfire-games/0ad/language/ga/)\n"
15 "Content-Type: text/plain; charset=UTF-8\n"
16 "Content-Transfer-Encoding: 8bit\n"
18 "Plural-Forms: nplurals=5; plural=(n==1 ? 0 : n==2 ? 1 : n<7 ? 2 : n<11 ? 3 : 4);\n"
20 #: maps/random/aegean_sea.jsonsettings.Description
21 msgid "Players start on two sides of a sea with scattered islands."
24 #: maps/random/aegean_sea.jsonsettings.Name
26 msgstr "Mhuir Aeigéach"
28 #: maps/random/alpine_lakes.jsonsettings.Description
30 "High Alpine mountains surrounding deep valleys strung with mountain streams "
31 "and finger-like lakes."
34 #: maps/random/alpine_lakes.jsonsettings.Name
36 msgstr "lochanna Alpach"
38 #: maps/random/alpine_valley.jsonsettings.Description
39 msgid "High Alpine mountains bordering deep valleys."
42 #: maps/random/alpine_valley.jsonsettings.Name
44 msgstr "Ghleann Alpach "
46 #: maps/random/amazon.jsonsettings.Description
48 "Players are transported into the tropics to the mouth of the great Amazon, "
49 "which is arguably the longest and largest river in the world. Will you "
50 "triumph and take control of this tropical paradise, or will you be trampled "
51 "into the dust by ruthless and ambitious enemies?"
54 #: maps/random/amazon.jsonsettings.Name
58 #: maps/random/ambush.jsonsettings.Description
60 "High bluffs overlook the terrain below. Bountiful resources await on the "
61 "cliffs, but beware of enemies planning an ambush."
64 #: maps/random/ambush.jsonsettings.Name
68 #: maps/random/anatolian_plateau.jsonsettings.Description
70 "An indefensible open land with little wood and stone, representing the "
71 "central basin of Asia Minor."
74 #: maps/random/anatolian_plateau.jsonsettings.Name
75 msgid "Anatolian Plateau"
76 msgstr "Ardchlár Anatólach"
78 #: maps/random/archipelago.jsonsettings.Description
80 "A maze of islands of different sizes and shapes. Players start with more "
84 #: maps/random/archipelago.jsonsettings.Name
88 #: maps/random/ardennes_forest.jsonsettings.Description
90 "Each player starts deep in the forest.\n"
92 "The Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva."
95 #: maps/random/ardennes_forest.jsonsettings.Name
96 msgid "Ardennes Forest"
97 msgstr "Foraois Ardenach "
99 #: maps/random/atlas_mountains.jsonsettings.Description
101 "A rugged land with small room for buildings with scarce wood. Represents the"
102 " mountain range in the north-west africa."
105 #: maps/random/atlas_mountains.jsonsettings.Name
106 msgid "Atlas Mountains"
107 msgstr "Sléibhte Atlais"
109 #: maps/random/bahrain.jsonsettings.Description
111 "Bahrain, centre of the Dilmun civilization which fell in 800BC, was in turn "
112 "controlled by Sumerians, Assyrians, Babylonians, Persians and other later "
113 "peoples. An island strategically placed in the Sinus Persicus (Persian Gulf)"
114 " and also centre of pearl trading due to its magnificent pearl fisheries, "
115 "Bahrain is never left unoccupied for long. But now, with the previous "
116 "occupants gone, the land prepares for war. Will you be the next Ruler of "
120 #: maps/random/bahrain.jsonsettings.Name
124 #: maps/random/belgian_uplands.jsonsettings.Description
126 "An experimental map with its heightmap generated by erosion to look more "
127 "natural. Not all seeds will be fair though! Tiny maps with 8 players may "
128 "take a while to generate."
131 #: maps/random/belgian_uplands.jsonsettings.Name
132 msgid "Belgian Uplands"
133 msgstr "Talamh ard Beilge"
135 #: maps/random/caledonian_meadows.jsonsettings.Description
137 "Fertile lands surrounded by harsh terrain.\n"
138 "Remains of recent snowfalls still haunt the forests, and torrential rivers from the snowmelt barely died away.\n"
139 "Aiming at a realistic terrain, this map might not always be balanced."
142 #: maps/random/caledonian_meadows.jsonsettings.Name
143 msgid "Caledonian Meadows"
146 #: maps/random/cantabrian_highlands.jsonsettings.Description
148 "Each player starts on a hill surrounded by steep cliffs. Represents "
149 "Cantabria, a mountainous region in the North of the Iberian peninsula."
152 #: maps/random/cantabrian_highlands.jsonsettings.Name
153 msgid "Cantabrian Highlands"
156 #: maps/random/canyon.jsonsettings.Description
157 msgid "Players start around the map in deep canyons."
160 #: maps/random/canyon.jsonsettings.Name
164 #: maps/random/continent.jsonsettings.Description
165 msgid "All players starts on a continent surrounded by water."
168 #: maps/random/continent.jsonsettings.Name
172 #: maps/random/corinthian_isthmus.jsonsettings.Description
173 #: maps/skirmishes/Corinthian Isthmus (2).xml:Description:41
175 "Two Mediterranean land masses connected by a narrow spit of land, called an "
179 #: maps/random/corinthian_isthmus.jsonsettings.Name
180 msgid "Corinthian Isthmus"
183 #: maps/random/corsica.jsonsettings.Description
185 "The players start on two opposing islands, both with a very jagged relief "
186 "that will make landing difficult."
189 #: maps/random/corsica.jsonsettings.Name
190 msgid "Corsica vs Sardinia"
191 msgstr "Corsica nó An tSairdín"
193 #: maps/random/cycladic_archipelago.jsonsettings.Description
195 "Each player starts on an island surrounded by water.\n"
197 "The Cyclades is an island group in the Aegean Sea, south-east of the mainland of Greece. They are one of the island groups which constitute the Aegean archipelago. The name refers to the islands around the sacred island of Delos. The Cyclades comprise about 220 islands. The islands are peaks of a submerged mountainous terrain, with the exception of two volcanic islands, Milos and Santorini. The climate is generally dry and mild, but with the exception of Naxos the soil is not very fertile."
200 #: maps/random/cycladic_archipelago.jsonsettings.Name
201 msgid "Cycladic Archipelago"
202 msgstr "Oileánra Cíocáideach"
204 #: maps/random/deep_forest.jsonsettings.Description
205 msgid "A deep dark forest in Germania."
208 #: maps/random/deep_forest.jsonsettings.Name
210 msgstr "Foraois Dhlúth"
212 #: maps/random/empire.jsonsettings.Description
214 "A neighboring province has pledged alegiance to your rule. It's up to you to"
215 " command them to victory."
218 #: maps/random/empire.jsonsettings.Name
222 #: maps/random/english_channel.jsonsettings.Description
224 "Players start in either northern France or southern Britain while the "
225 "English channel separates them."
228 #: maps/random/english_channel.jsonsettings.Name
229 msgid "English Channel"
232 #: maps/random/flood.jsonsettings.Description
234 "A great flood has moved across the valley enabling ships and troops to "
235 "battle in chest deep waters."
238 #: maps/random/flood.jsonsettings.Name
242 #: maps/random/fortress.jsonsettings.Description
243 msgid "Players start in a ready-made fortress with piles of resources."
246 #: maps/random/fortress.jsonsettings.Name
250 #: maps/random/frontier.jsonsettings.Description
251 msgid "A wild, unknown landscape awaits rival explorers."
254 #: maps/random/frontier.jsonsettings.Name
258 #: maps/random/gear.jsonsettings.Description
259 msgid "A land with waterways decorated in a manner similar to spider web."
262 #: maps/random/gear.jsonsettings.Name
266 #: maps/random/guadalquivir_river.jsonsettings.Description
268 "Players start in the shores of the Mediterranean Sea with a river flowing between them.\n"
270 "The Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found."
273 #: maps/random/guadalquivir_river.jsonsettings.Name
274 msgid "Guadalquivir River"
277 #: maps/random/gulf_of_bothnia.jsonsettings.Description
279 "Players start around a gulf dotted with small islands.\n"
281 "The Gulf of Bothnia is the northernmost arm of the Baltic Sea."
284 #: maps/random/gulf_of_bothnia.jsonsettings.Name
285 msgid "Gulf of Bothnia"
286 msgstr "Murascaill Botnia"
288 #: maps/random/harbor.jsonsettings.Description
290 "Players start with some light fishing opportunities in the calm waters of a "
291 "sheltered harbor. A large bounty of seafood lays beyond the protective "
292 "cliffs in the deep ocean. Small passages at the base of the cliffs make for "
293 "tight fighting and easy fortification. Will you fight your way through the "
294 "narrow passageways or take to the sea?"
297 #: maps/random/harbor.jsonsettings.Name
301 #: maps/random/hells_pass.jsonsettings.Description
303 "A narrow pass between steep mountains promotes tight, defensive combat. With"
304 " bountiful resources far from the front lines, teams may choose to support "
305 "their exposed teammates financially, or retreat to more fertile, but less "
309 #: maps/random/hells_pass.jsonsettings.Name
311 msgstr "Bearnas Ifreann"
313 #: maps/random/howe_sound.jsonsettings.Description
315 "Howe Sound is a roughly triangular network of fjords located directly "
316 "northwest of present-day Vancouver, on the West Coast of today's Canada. The"
317 " waters teem with whales and fish, while on land herds of muskox dig through"
318 " deep snow to get at mushrooms and last summer's roots. Mines and forests "
319 "also abound in this cold haven."
322 #: maps/random/howe_sound.jsonsettings.Name
326 #: maps/random/hyrcanian_shores.jsonsettings.Description
328 "Each player starts in a coastal area between forested hills and the Caspian "
332 #: maps/random/hyrcanian_shores.jsonsettings.Name
333 msgid "Hyrcanian Shores"
334 msgstr "Bhruacha Fircaine"
336 #: maps/random/island_stronghold.jsonsettings.Description
338 "Teams start off with nearly adjacent civic centers on a small island, "
339 "offering a fortified base from which to expand."
342 #: maps/random/island_stronghold.jsonsettings.Name
343 msgid "Island Stronghold"
344 msgstr "Oileán Daingean"
346 #: maps/random/islands.jsonsettings.Description
347 msgid "Players start in small islands while there are many others around."
350 #: maps/random/islands.jsonsettings.Name
354 #: maps/random/kerala.jsonsettings.Description
356 "Players start in the southwestern shores of India between a sea and "
360 #: maps/random/kerala.jsonsettings.Name
364 #: maps/random/lake.jsonsettings.Description
365 msgid "Players start around a lake in the center of the map."
368 #: maps/random/lake.jsonsettings.Name
372 #: maps/random/latium.jsonsettings.Description
374 "The Italian peninsula \n"
376 " Latium is the region of central western Italy in which the city of Rome was founded and grew to be the capital city of the Roman Empire. Latium was originally a small triangle of fertile, volcanic soil on which resided the tribe of the Latins. It was located on the left bank (east and south) of the Tiber river, extending northward to the Anio river (a left-bank tributary of the Tiber) and southeastward to the Pomptina Palus (Pontine Marshes, now the Pontine Fields) as far south as the Circeian promontory. The right bank of the Tiber was occupied by the Etruscan city of Veii, and the other borders were occupied by Italic tribes. Subsequently Rome defeated Veii and then its Italic neighbors, expanding Latium to the Apennine Mountains in the northeast and to the opposite end of the marsh in the southeast. The modern descendant, the Italian Regione of Lazio, also called Latium in Latin, and occasionally in modern English, is somewhat larger still, but not as much as double the original Latium."
379 #: maps/random/latium.jsonsettings.Name
383 #: maps/random/lions_den.jsonsettings.Description
385 "High cliffs protect each player's main base. Venturing into the unknown can "
386 "be risky, but necessary."
389 #: maps/random/lions_den.jsonsettings.Name
393 #: maps/random/lorraine_plain.jsonsettings.Description
395 "Players start in a nearly flat Gallic plain divided by a river and its "
399 #: maps/random/lorraine_plain.jsonsettings.Name
400 msgid "Lorraine Plain"
403 #: maps/random/mainland.jsonsettings.Description
404 msgid "A typical map without any water."
407 #: maps/random/mainland.jsonsettings.Name
411 #: maps/random/marmara.jsonsettings.Description
413 "The Propontis (Sea of Marmara) connects the Pontus Euxinus (Black Sea) to "
414 "the Aegean Sea, and seperates Asia Minor from Thrace. To the south-west lies"
415 " the Hellespont (Dardanelles), at the entrance of which the ancient city of "
416 "Ilium (Troy) once stood. To the north-east lies the Bosporus Thraciae "
417 "(Bosporus strait) where in time the Greek city of Byzantium would be "
418 "founded, later to become the capital of the great Byzantine Empire under the"
419 " new name of Constantinople. Players start on fertile land with adequate "
423 #: maps/random/marmara.jsonsettings.Name
427 #: maps/random/mediterranean.jsonsettings.Description
429 "The Mediterranean, home to the Phoenicians, Greeks, Egyptians and later on "
430 "Romans. They took the rudimentary knowledge and principles of organisation "
431 "from Mesopotamia and forged it into something more, thereby shifting the "
432 "centre of learning and knowledge to the Mediterranean Coast, thus laying the"
433 " foundations of civilization as we know it today. The Mediterranean Sea is "
434 "almost completely enclosed by land: on the north by Gallia Transalpina "
435 "(Transalpine Gaul), Italia, Greece (Graecia) and Anatolia, on the east by "
436 "Syria, on the south by Libya and Mauritania, and on the west by Iberia. The "
437 "name Mediterranean is derived from Latin, but the Romans themselves "
438 "preferred the term 'Mare Internum' or even 'Mare Nostrum'."
441 #: maps/random/mediterranean.jsonsettings.Name
442 msgid "Mediterranean"
445 #: maps/random/migration.jsonsettings.Description
447 "Players start in small islands in the eastern part of the map. There is a "
448 "big continent in the west ready for expansion."
451 #: maps/random/migration.jsonsettings.Name
452 #: maps/scenarios/Migration.xml:Name:31
456 #: maps/random/neareastern_badlands.jsonsettings.Description
458 "A jumbled maze of cliffs, canyons, and rugged terrain with an oasis in the center\n"
460 "Cappadocia is a historical region in Central Anatolia. In the time of Herodotus, the Cappadocians were reported as occupying the whole region from Mount Taurus to the vicinity of the the Black Sea. Cappadocia, in this sense, was bounded in the south by the chain of the Taurus Mountains that separate it from Cilicia, to the east by the upper Euphrates and the Armenian Highland, to the north by Pontus, and to the west by Lycaonia and eastern Galatia. Cappadocia lies in eastern Anatolia. The relief consists of a high plateau over 1000 m in altitude that is pierced by volcanic peaks. Due to its inland location and high altitude, Cappadocia has a markedly continental climate, with hot dry summers and cold snowy winters. Rainfall is sparse and the region is largely semi-arid."
463 #: maps/random/neareastern_badlands.jsonsettings.Name
464 msgid "Neareastern Badlands"
467 #: maps/random/new_rms_test.jsonsettings.Description
468 msgid "A basic test of the random map generator - not playable."
471 #: maps/random/new_rms_test.jsonsettings.Name
475 #: maps/random/ngorongoro.jsonsettings.Description
477 "Ngorongoro Crater is the world's largest intact volcanic caldera and is one "
478 "of the Seven Natural Wonders of Africa. Due to it's climate, biodiversity "
479 "and history, Ngorongoro is believed by some to be Africa's Garden of Eden "
480 "and the birthplace of mankind."
483 #: maps/random/ngorongoro.jsonsettings.Name
487 #: maps/random/northern_lights.jsonsettings.Description
489 "Players start in a tough map to play with scarce wood and dangerous polar "
493 #: maps/random/northern_lights.jsonsettings.Name
494 msgid "Northern Lights"
495 msgstr "Na Gealáin Thuaidh"
497 #: maps/random/oasis.jsonsettings.Description
499 "Players start around a small oasis in the center of the map which holds much"
500 " of the available wood on the map."
503 #: maps/random/oasis.jsonsettings.Name
507 #: maps/random/persian_highlands.jsonsettings.Description
509 "A dry central plateau rich in minerals surrounded by rocky hills\n"
511 "The southern parts of Zagros Mountains were the heart of the Persian empires and population. Although the altitude is high, the southern parts are drier that the northern Zagros, leading to a semi-arid climate. Still there are some sparse oak forests in the higher grounds."
514 #: maps/random/persian_highlands.jsonsettings.Name
515 msgid "Persian Highlands"
516 msgstr "Ardchríoch Peirsis"
518 #: maps/random/phoenician_levant.jsonsettings.Description
520 "Players start in the eastern part of the map while a great sea is located to"
524 #: maps/random/phoenician_levant.jsonsettings.Name
525 msgid "Phoenician Levant"
526 msgstr "Leiveaint Féiníceach"
528 #: maps/random/pompeii.jsonsettings.Description
530 "Pompeii was an ancient Roman coastal city, in the Campania region of Italy. "
531 "Pompeii, along with much of the surrounding area, was mostly destroyed and "
532 "buried under 4 to 6 meters of volcanic ash and pumice in the eruption of "
533 "Mount Vesuvius in AD 79."
536 #: maps/random/pompeii.jsonsettings.Name
540 #: maps/random/pyrenean_sierra.jsonsettings.Description
542 "High mountains separating the enemies.\n"
544 "The Pyrenees is a great mountain range located between modern France and Spain."
547 #: maps/random/pyrenean_sierra.jsonsettings.Name
548 msgid "Pyrenean Sierra"
551 #: maps/random/red_sea.jsonsettings.Description
553 "Historically, the Red Sea was a sea of many nations. Ideally situated for "
554 "trade with the Far East, it was coveted by all. Although dry, this land is "
555 "by no means inhospitable, and is amply provided with all resources."
558 #: maps/random/red_sea.jsonsettings.Name
562 #: maps/random/rhine_marshlands.jsonsettings.Description
564 "Shallow, passable wetlands with little room for building. Represents the "
565 "lowlands of the Rhine basin in Europe."
568 #: maps/random/rhine_marshlands.jsonsettings.Name
569 msgid "Rhine Marshlands"
572 #: maps/random/rivers.jsonsettings.Description
574 "Rivers flow between players and join each other in the center of the map."
577 #: maps/random/rivers.jsonsettings.Name
581 #: maps/random/rouen.jsonsettings.Description
583 "Players start on the banks of the River Sequana (Seine) in the north of Gaul"
584 " in the place of the modern-day city of Rouen. Destined to become one of the"
585 " largest and most prosperous cities of medieval Europe and one of the Anglo-"
586 "Norman dynasty capitals, Rouen is still a peaceful land - but not for long."
589 #: maps/random/rouen.jsonsettings.Name
593 #: maps/random/saharan_oases.jsonsettings.Description
594 msgid "Each players starts near a lush oasis in a large, desolate desert."
597 #: maps/random/saharan_oases.jsonsettings.Name maps/scenarios/Saharan
599 msgid "Saharan Oases"
602 #: maps/random/sahel.jsonsettings.Description
604 "A somewhat open map with an abundance of food and mineral resources, while "
605 "wood is somewhat scarce."
608 #: maps/random/sahel.jsonsettings.Name maps/scenarios/Sahel.xml:Name:42
612 #: maps/random/sahel_watering_holes.jsonsettings.Description
614 "Players start around the map with lines of water between them\n"
616 "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up."
619 #: maps/random/sahel_watering_holes.jsonsettings.Name
620 msgid "Sahel Watering Holes"
623 #: maps/random/schwarzwald.jsonsettings.Description
624 msgid "A forest heavy map with a lake in the middle and plenty of resources."
627 #: maps/random/schwarzwald.jsonsettings.Name
631 #: maps/random/snowflake_searocks.jsonsettings.Description
632 msgid "Many small islands connected to each other by narrow passages."
635 #: maps/random/snowflake_searocks.jsonsettings.Name
636 msgid "Snowflake Searocks"
639 #: maps/random/stronghold.jsonsettings.Description
641 "Teams start off with nearly adjacent civic centers, offering easy military "
642 "and construction cooperation. With slivers of personal territory, teammates "
643 "must rely on each other to defend their rear."
646 #: maps/random/stronghold.jsonsettings.Name
650 #: maps/random/survivalofthefittest.jsonsettings.Description
652 "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n"
654 "Protect your base against endless waves of enemies. Use your woman citizen to collect the treasures at the center of the map before others do, and try to build your base up. The last player remaining will be the winner!"
657 #: maps/random/survivalofthefittest.jsonsettings.Name
658 msgid "Survival of the Fittest"
661 #: maps/random/syria.jsonsettings.Description
662 msgid "Players start in a plains with slightly rolling highlands."
665 #: maps/random/syria.jsonsettings.Name
669 #: maps/random/the_nile.jsonsettings.Description
671 "A calm wide river, representing the Nile River in Egypt, divides the map "
672 "into western and eastern parts."
675 #: maps/random/the_nile.jsonsettings.Name
679 #: maps/random/unknown.jsonsettings.Description
680 msgid "The unknown... Warning: May be a naval map."
683 #: maps/random/unknown.jsonsettings.Name
687 #: maps/random/unknown_land.jsonsettings.Description
688 msgid "The unknown..."
691 #: maps/random/unknown_land.jsonsettings.Name
695 #: maps/random/unknown_nomad.jsonsettings.Description
697 "The unknown... Players start with only some citizen soldiers and females. "
698 "[color=\"red\"]Warning: The starting resources should be set at least at "
702 #: maps/random/unknown_nomad.jsonsettings.Name
703 msgid "Unknown Nomad"
706 #: maps/random/volcanic_lands.jsonsettings.Description
707 msgid "A charred dead land where players start around a smoking volcano."
710 #: maps/random/volcanic_lands.jsonsettings.Name
711 msgid "Volcanic Lands"
714 #: maps/random/wall_demo.jsonsettings.Description
716 "A demonstration of wall placement methods/code in random maps. Very large "
717 "map size is recommended."
720 #: maps/random/wall_demo.jsonsettings.Name
724 #: maps/random/survivalofthefittest_triggers.js:127
725 msgid "An enemy wave is attacking!"
728 #: maps/random/survivalofthefittest_triggers.js:197
730 msgid "The first wave will start in %(time)s!"
733 #: maps/scenarios/Triggers_demo.js:73
734 msgid "Testing the yes-no dialog. Do you want to say sure or rather not?"
737 #: maps/scenarios/Triggers_demo.js:79
741 #: maps/scenarios/Triggers_demo.js:83
745 #: maps/scenarios/Triggers_demo.js:89
749 #: maps/scenarios/Triggers_demo.js:93
750 msgid "Say rather not"
753 #: maps/scenarios/treasure_islands.js:10
754 msgid "Collect the treasures before your enemy does! May the better win!"
757 #: maps/scenarios/treasure_islands.js:29
758 msgid "No winner yet, prepare for battle!"
761 #: maps/scenarios/treasure_islands.js:41
762 msgid "Your enemy's treasury is filled to the brim, you lose!"
765 #: maps/scenarios/treasure_islands.js:46
766 msgid "Your treasury is filled to the brim, you are victorious!"
769 #: maps/scenarios/treasure_islands.js:58
770 msgid "Hurry up! Your enemy is close to victory!"
773 #: maps/scenarios/treasure_islands.js:69
775 msgid "Treasures remaining to collect for victory: %(remainingTreasures)s!"
778 #: maps/scenarios/treasure_islands.js:77
779 msgid "You have collected a treasure!"
782 #: maps/scenarios/treasure_islands.js:89
783 msgid "Defeat your enemy to win!"
786 #: maps/scenarios/Arcadia.xml:Description:41
788 "Springtime in Arcadia, Greece. Spring rains have gorged what would otherwise be dry creek beds throughout the rest of the year, dividing the lands between two warring tribes. \n"
790 "Players start on either side of a mountainous region rich in resources. Extra starting buildings help players jumpstart building their new colonies."
793 #: maps/scenarios/Arcadia.xml:PlayerData[0].Name:41
794 #: maps/scenarios/Belgian_Bog_night.xml:PlayerData[0].Name:42
795 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[0].Name:42
796 #: maps/scenarios/Demo_Trading.xml:PlayerData[0].Name:31 maps/scenarios/Eire
797 #: and Albion.xml:PlayerData[0].Name:31 maps/scenarios/Fast
798 #: Oasis.xml:PlayerData[0].Name:31
799 #: maps/scenarios/Flight_demo_2.xml:PlayerData[0].Name:31
800 #: maps/scenarios/Gold_Rush.xml:PlayerData[0].Name:31
801 #: maps/scenarios/Introductory Tutorial.xml:PlayerData[0].Name:42
802 #: maps/scenarios/Laconia 01.xml:PlayerData[0].Name:31
803 #: maps/scenarios/Migration.xml:PlayerData[0].Name:31
804 #: maps/scenarios/Necropolis.xml:PlayerData[0].Name:41 maps/scenarios/Saharan
805 #: Oases.xml:PlayerData[0].Name:31 maps/scenarios/Sandbox -
806 #: Britons.xml:PlayerData[0].Name:41 maps/scenarios/Sandbox -
807 #: Gauls.xml:PlayerData[0].Name:41 maps/scenarios/Sandbox -
808 #: Iberians.xml:PlayerData[0].Name:42 maps/scenarios/Sandbox -
809 #: Romans.xml:PlayerData[0].Name:42 maps/scenarios/Siwa
810 #: Oasis.xml:PlayerData[0].Name:31 maps/scenarios/The Massacre of
811 #: Delphi.xml:PlayerData[0].Name:41 maps/scenarios/Treasure
812 #: Islands.xml:PlayerData[0].Name:41 maps/scenarios/Tropical
813 #: Island.xml:PlayerData[0].Name:41
814 #: maps/scenarios/WallTest.xml:PlayerData[0].Name:31
815 #: maps/scenarios/Walls.xml:PlayerData[0].Name:31
816 #: maps/scenarios/reservoir.xml:PlayerData[0].Name:31
817 #: maps/scenarios/starting_economy_walkthrough.xml:PlayerData[0].Name:42
818 #: maps/skirmishes/Acropolis Bay (2).xml:PlayerData[0].Name:41
819 #: maps/skirmishes/Alpine_Valleys_(2).xml:PlayerData[0].Name:41
820 #: maps/skirmishes/Bactria (2).xml:PlayerData[0].Name:42
821 #: maps/skirmishes/Barcania (3).xml:PlayerData[0].Name:31
822 #: maps/skirmishes/Belgian Bog (2).xml:PlayerData[0].Name:41
823 #: maps/skirmishes/Caspian Sea (2v2).xml:PlayerData[0].Name:42
824 #: maps/skirmishes/Corinthian Isthmus (2).xml:PlayerData[0].Name:41
825 #: maps/skirmishes/Corinthian Isthmus (4).xml:PlayerData[0].Name:41
826 #: maps/skirmishes/Corsica and Sardinia (4).xml:PlayerData[0].Name:42
827 #: maps/skirmishes/Cycladic Archipelago (2).xml:PlayerData[0].Name:42
828 #: maps/skirmishes/Death Canyon (2).xml:PlayerData[0].Name:42
829 #: maps/skirmishes/Deccan Plateau (2).xml:PlayerData[0].Name:41
830 #: maps/skirmishes/Gallic Fields (3).xml:PlayerData[0].Name:41
831 #: maps/skirmishes/Gambia River (3).xml:PlayerData[0].Name:42
832 #: maps/skirmishes/Golden Oasis (2).xml:PlayerData[0].Name:42
833 #: maps/skirmishes/Greek Acropolis (2).xml:PlayerData[0].Name:41
834 #: maps/skirmishes/Greek Acropolis (4).xml:PlayerData[0].Name:41
835 #: maps/skirmishes/Greek Acropolis Night (2).xml:PlayerData[0].Name:42
836 #: maps/skirmishes/Libyan Oases (4).xml:PlayerData[0].Name:42
837 #: maps/skirmishes/Libyan Oasis (2).xml:PlayerData[0].Name:42
838 #: maps/skirmishes/Lorraine Plain (2).xml:PlayerData[0].Name:40
839 #: maps/skirmishes/Median Oasis (2).xml:PlayerData[0].Name:41
840 #: maps/skirmishes/Median Oasis (4).xml:PlayerData[0].Name:42
841 #: maps/skirmishes/Mediterranean Cove (2).xml:PlayerData[0].Name:41
842 #: maps/skirmishes/Neareastern Badlands (2).xml:PlayerData[0].Name:42
843 #: maps/skirmishes/Neareastern Badlands (4).xml:PlayerData[0].Name:41
844 #: maps/skirmishes/Nile River (4).xml:PlayerData[0].Name:41
845 #: maps/skirmishes/Persian Highlands (4).xml:PlayerData[0].Name:42
846 #: maps/skirmishes/Punbjab (2).xml:PlayerData[0].Name:40
847 #: maps/skirmishes/Saharan Oases (4).xml:PlayerData[0].Name:41
848 #: maps/skirmishes/Sahel (4).xml:PlayerData[0].Name:42 maps/skirmishes/Savanna
849 #: River.xml:PlayerData[0].Name:42 maps/skirmishes/Sicilia
850 #: (2).xml:PlayerData[0].Name:41
851 #: maps/skirmishes/Sicilia_Nomad.xml:PlayerData[0].Name:35
852 #: maps/skirmishes/Siwa Oasis (2).xml:PlayerData[0].Name:40
853 #: maps/skirmishes/Sporades Islands (2).xml:PlayerData[1].Name:42
854 #: maps/skirmishes/Syria (2).xml:PlayerData[0].Name:41 maps/skirmishes/Team
855 #: Oasis - 2v2.xml:PlayerData[0].Name:42 maps/skirmishes/Thessalian Plains
856 #: (4).xml:PlayerData[0].Name:41 maps/skirmishes/Tuscan Acropolis
857 #: (4).xml:PlayerData[0].Name:40 maps/skirmishes/Watering Holes
858 #: (4).xml:PlayerData[0].Name:42 maps/skirmishes/Zagros Mountains
859 #: (2).xml:PlayerData[0].Name:42
863 #: maps/scenarios/Arcadia.xml:PlayerData[1].Name:41
864 #: maps/scenarios/Belgian_Bog_night.xml:PlayerData[1].Name:42
865 #: maps/scenarios/Demo_Trading.xml:PlayerData[1].Name:31 maps/scenarios/Eire
866 #: and Albion.xml:PlayerData[1].Name:31 maps/scenarios/Fast
867 #: Oasis.xml:PlayerData[1].Name:31
868 #: maps/scenarios/Flight_demo_2.xml:PlayerData[1].Name:31
869 #: maps/scenarios/Gold_Rush.xml:PlayerData[1].Name:31
870 #: maps/scenarios/Introductory Tutorial.xml:PlayerData[1].Name:42
871 #: maps/scenarios/Laconia 01.xml:PlayerData[1].Name:31
872 #: maps/scenarios/Migration.xml:PlayerData[1].Name:31
873 #: maps/scenarios/Necropolis.xml:PlayerData[1].Name:41 maps/scenarios/Saharan
874 #: Oases.xml:PlayerData[1].Name:31 maps/scenarios/Sandbox -
875 #: Britons.xml:PlayerData[1].Name:41 maps/scenarios/Sandbox -
876 #: Gauls.xml:PlayerData[1].Name:41 maps/scenarios/Sandbox -
877 #: Iberians.xml:PlayerData[1].Name:42 maps/scenarios/Sandbox -
878 #: Romans.xml:PlayerData[1].Name:42 maps/scenarios/Siwa
879 #: Oasis.xml:PlayerData[1].Name:31 maps/scenarios/The Massacre of
880 #: Delphi.xml:PlayerData[1].Name:41 maps/scenarios/Treasure
881 #: Islands.xml:PlayerData[1].Name:41 maps/scenarios/Tropical
882 #: Island.xml:PlayerData[1].Name:41
883 #: maps/scenarios/WallTest.xml:PlayerData[1].Name:31
884 #: maps/scenarios/Walls.xml:PlayerData[1].Name:31
885 #: maps/scenarios/starting_economy_walkthrough.xml:PlayerData[1].Name:42
886 #: maps/skirmishes/Acropolis Bay (2).xml:PlayerData[1].Name:41
887 #: maps/skirmishes/Alpine_Valleys_(2).xml:PlayerData[1].Name:41
888 #: maps/skirmishes/Bactria (2).xml:PlayerData[1].Name:42
889 #: maps/skirmishes/Barcania (3).xml:PlayerData[1].Name:31
890 #: maps/skirmishes/Belgian Bog (2).xml:PlayerData[1].Name:41
891 #: maps/skirmishes/Caspian Sea (2v2).xml:PlayerData[1].Name:42
892 #: maps/skirmishes/Corinthian Isthmus (2).xml:PlayerData[1].Name:41
893 #: maps/skirmishes/Corinthian Isthmus (4).xml:PlayerData[1].Name:41
894 #: maps/skirmishes/Corsica and Sardinia (4).xml:PlayerData[1].Name:42
895 #: maps/skirmishes/Cycladic Archipelago (2).xml:PlayerData[1].Name:42
896 #: maps/skirmishes/Death Canyon (2).xml:PlayerData[1].Name:42
897 #: maps/skirmishes/Deccan Plateau (2).xml:PlayerData[1].Name:41
898 #: maps/skirmishes/Gallic Fields (3).xml:PlayerData[1].Name:41
899 #: maps/skirmishes/Gambia River (3).xml:PlayerData[1].Name:42
900 #: maps/skirmishes/Golden Oasis (2).xml:PlayerData[1].Name:42
901 #: maps/skirmishes/Greek Acropolis (2).xml:PlayerData[1].Name:41
902 #: maps/skirmishes/Greek Acropolis (4).xml:PlayerData[1].Name:41
903 #: maps/skirmishes/Greek Acropolis Night (2).xml:PlayerData[1].Name:42
904 #: maps/skirmishes/Libyan Oases (4).xml:PlayerData[1].Name:42
905 #: maps/skirmishes/Libyan Oasis (2).xml:PlayerData[1].Name:42
906 #: maps/skirmishes/Lorraine Plain (2).xml:PlayerData[1].Name:40
907 #: maps/skirmishes/Median Oasis (2).xml:PlayerData[1].Name:41
908 #: maps/skirmishes/Median Oasis (4).xml:PlayerData[1].Name:42
909 #: maps/skirmishes/Mediterranean Cove (2).xml:PlayerData[1].Name:41
910 #: maps/skirmishes/Neareastern Badlands (2).xml:PlayerData[1].Name:42
911 #: maps/skirmishes/Neareastern Badlands (4).xml:PlayerData[1].Name:41
912 #: maps/skirmishes/Nile River (4).xml:PlayerData[1].Name:41
913 #: maps/skirmishes/Persian Highlands (4).xml:PlayerData[1].Name:42
914 #: maps/skirmishes/Punbjab (2).xml:PlayerData[1].Name:40
915 #: maps/skirmishes/Saharan Oases (4).xml:PlayerData[1].Name:41
916 #: maps/skirmishes/Sahel (4).xml:PlayerData[1].Name:42 maps/skirmishes/Savanna
917 #: River.xml:PlayerData[1].Name:42 maps/skirmishes/Sicilia
918 #: (2).xml:PlayerData[1].Name:41
919 #: maps/skirmishes/Sicilia_Nomad.xml:PlayerData[1].Name:35
920 #: maps/skirmishes/Siwa Oasis (2).xml:PlayerData[1].Name:40
921 #: maps/skirmishes/Sporades Islands (2).xml:PlayerData[2].Name:42
922 #: maps/skirmishes/Syria (2).xml:PlayerData[1].Name:41 maps/skirmishes/Team
923 #: Oasis - 2v2.xml:PlayerData[1].Name:42 maps/skirmishes/Thessalian Plains
924 #: (4).xml:PlayerData[1].Name:41 maps/skirmishes/Tuscan Acropolis
925 #: (4).xml:PlayerData[1].Name:40 maps/skirmishes/Watering Holes
926 #: (4).xml:PlayerData[1].Name:42 maps/skirmishes/Zagros Mountains
927 #: (2).xml:PlayerData[1].Name:42
931 #: maps/scenarios/Arcadia.xml:Name:41
935 #: maps/scenarios/Azure Coast(2).xml:Description:31 maps/scenarios/Azure
936 #: Coast(4).xml:Description:31 maps/scenarios/Azure Coast.xml:Description:41
937 msgid "Help the young Massilia to settle or expel the Greeks from Gaul."
940 #: maps/scenarios/Azure Coast(2).xml:PlayerData[0].Name:31
944 #: maps/scenarios/Azure Coast(2).xml:PlayerData[1].Name:31
948 #: maps/scenarios/Azure Coast(2).xml:Name:31
949 msgid "Azure Coast 2"
952 #: maps/scenarios/Azure Coast(4).xml:PlayerData[0].Name:31
956 #: maps/scenarios/Azure Coast(4).xml:PlayerData[1].Name:31
960 #: maps/scenarios/Azure Coast(4).xml:PlayerData[2].Name:31
964 #: maps/scenarios/Azure Coast(4).xml:PlayerData[3].Name:31
968 #: maps/scenarios/Azure Coast(4).xml:Name:31
969 msgid "Azure Coast 3"
972 #: maps/scenarios/Azure Coast.xml:PlayerData[0].Name:41
976 #: maps/scenarios/Azure Coast.xml:PlayerData[1].Name:41
980 #: maps/scenarios/Azure Coast.xml:PlayerData[2].Name:41
984 #: maps/scenarios/Azure Coast.xml:PlayerData[3].Name:41
988 #: maps/scenarios/Azure Coast.xml:PlayerData[4].Name:41
992 #: maps/scenarios/Azure Coast.xml:PlayerData[5].Name:41
996 #: maps/scenarios/Azure Coast.xml:PlayerData[6].Name:41
1000 #: maps/scenarios/Azure Coast.xml:PlayerData[7].Name:41
1004 #: maps/scenarios/Azure Coast.xml:Name:41
1005 msgid "Azure Coast 1"
1008 #: maps/scenarios/Battle for the Tiber.xml:Description:31
1010 "Rome battles against the Etruscan city of Veii for control of the Tiber "
1014 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[0].Name:31
1018 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[1].Name:31
1022 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[2].Name:31
1023 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[3].Name:31
1024 msgid "Gallic Invaders"
1027 #: maps/scenarios/Battle for the Tiber.xml:Name:31
1028 msgid "Battle for the Tiber"
1031 #: maps/scenarios/Belgian_Bog_night.xml:Description:42
1032 msgid "Two Celtic tribes face off across a large bog at night."
1035 #: maps/scenarios/Belgian_Bog_night.xml:Name:42
1036 msgid "Belgian Bog Night"
1039 #: maps/scenarios/Bridge_demo.xml:PlayerData[0].Name:31
1043 #: maps/scenarios/Bridge_demo.xml:PlayerData[1].Name:31
1047 #: maps/scenarios/Bridge_demo.xml:Description:31
1048 msgid "Demo map showing how to simulate bridges in the Atlas map editor."
1051 #: maps/scenarios/Bridge_demo.xml:Name:31
1055 #: maps/scenarios/Campaign Test Map 2 - heightmap.xml:Name:42
1056 msgid "Campaign Map - Test"
1059 #: maps/scenarios/Campaign Test Map.xml:Description:42
1060 msgid "A test map for potential Strategic Campaigns."
1063 #: maps/scenarios/Campaign Test Map.xml:PlayerData[0].Name:42
1064 msgid "Delian League"
1065 msgstr "Sraith Delian"
1067 #: maps/scenarios/Campaign Test Map.xml:PlayerData[1].Name:42
1068 #: maps/scenarios/Peloponnese.xml:PlayerData[3].Name:41
1072 #: maps/scenarios/Campaign Test Map.xml:PlayerData[2].Name:42
1073 #: maps/scenarios/Peloponnese.xml:PlayerData[5].Name:41
1077 #: maps/scenarios/Campaign Test Map.xml:PlayerData[3].Name:42
1081 #: maps/scenarios/Campaign Test Map.xml:PlayerData[4].Name:42
1085 #: maps/scenarios/Campaign Test Map.xml:PlayerData[5].Name:42
1089 #: maps/scenarios/Campaign Test Map.xml:PlayerData[6].Name:42
1090 msgid "Peloponnesian League"
1093 #: maps/scenarios/Campaign Test Map.xml:PlayerData[7].Name:42
1094 msgid "Religious Institutions"
1097 #: maps/scenarios/Campaign Test Map.xml:Name:42
1098 msgid "Strategic Campaign Proof of Concept"
1101 #: maps/scenarios/Combat_demo.xml:Name:30
1105 #: maps/scenarios/Combat_demo.xml:Description:30
1107 "A combat demonstration between a small number of ranged and melee infantry "
1111 #: maps/scenarios/Combat_demo_(huge).xml:Name:77
1112 msgid "Combat Demo (Huge)"
1115 #: maps/scenarios/Combat_demo_(huge).xml:Description:77
1116 msgid "1296 units. Extremely slow (we need more optimisation)."
1119 #: maps/scenarios/Death Canyon - Invasion Force.xml:Description:42
1121 "A deep rocky canyon slicing through the desert. Good for multiplayer.\n"
1123 "2 teams of 2 players. 1 player on each team starts with a base and resources. The other player starts with only a large army to assist their teammate."
1126 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[1].Name:42
1127 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[3].Name:42
1128 msgid "Invasion Force"
1131 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[2].Name:42
1132 #: maps/scenarios/Demo_Trading.xml:PlayerData[2].Name:31 maps/scenarios/Fast
1133 #: Oasis.xml:PlayerData[2].Name:31
1134 #: maps/scenarios/Gold_Rush.xml:PlayerData[2].Name:31
1135 #: maps/scenarios/Migration.xml:PlayerData[2].Name:31
1136 #: maps/scenarios/Necropolis.xml:PlayerData[2].Name:41 maps/scenarios/Saharan
1137 #: Oases.xml:PlayerData[2].Name:31 maps/scenarios/Sandbox -
1138 #: Britons.xml:PlayerData[2].Name:41 maps/scenarios/Sandbox -
1139 #: Gauls.xml:PlayerData[2].Name:41 maps/scenarios/Siwa
1140 #: Oasis.xml:PlayerData[2].Name:31 maps/skirmishes/Barcania
1141 #: (3).xml:PlayerData[2].Name:31 maps/skirmishes/Caspian Sea
1142 #: (2v2).xml:PlayerData[2].Name:42 maps/skirmishes/Corinthian Isthmus
1143 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Corsica and Sardinia
1144 #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Gallic Fields
1145 #: (3).xml:PlayerData[2].Name:41 maps/skirmishes/Gambia River
1146 #: (3).xml:PlayerData[2].Name:42 maps/skirmishes/Greek Acropolis
1147 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Libyan Oases
1148 #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Median Oasis
1149 #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Neareastern Badlands
1150 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Nile River
1151 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Persian Highlands
1152 #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Saharan Oases
1153 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Sahel
1154 #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Team Oasis -
1155 #: 2v2.xml:PlayerData[2].Name:42 maps/skirmishes/Thessalian Plains
1156 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Tuscan Acropolis
1157 #: (4).xml:PlayerData[2].Name:40 maps/skirmishes/Watering Holes
1158 #: (4).xml:PlayerData[2].Name:42
1162 #: maps/scenarios/Death Canyon - Invasion Force.xml:Name:42
1163 msgid "Death Canyon - Invasion Force"
1166 #: maps/scenarios/Demo_Trading.xml:Description:31
1167 msgid "A demonstration of the new trading feature."
1170 #: maps/scenarios/Demo_Trading.xml:Name:31
1171 msgid "Trading Demo"
1174 #: maps/scenarios/Eire and Albion.xml:Description:31
1176 "A demo map of the British Isles, created with the assistance of a height "
1180 #: maps/scenarios/Eire and Albion.xml:Name:31
1181 msgid "Eire and Albion (British Isles)"
1184 #: maps/scenarios/Fast Oasis.xml:Description:31
1186 "A small desert map. Each player starts near an oasis spotted about an otherwise bleak and sandy desert that is wide open to assault and depredation.\n"
1188 "Gameplay is tight and fast, with no time to stop and smell the roses."
1191 #: maps/scenarios/Fast Oasis.xml:PlayerData[3].Name:31
1192 #: maps/scenarios/Gold_Rush.xml:PlayerData[3].Name:31
1193 #: maps/scenarios/Necropolis.xml:PlayerData[3].Name:41 maps/scenarios/Saharan
1194 #: Oases.xml:PlayerData[3].Name:31 maps/scenarios/Siwa
1195 #: Oasis.xml:PlayerData[3].Name:31 maps/skirmishes/Caspian Sea
1196 #: (2v2).xml:PlayerData[3].Name:42 maps/skirmishes/Corinthian Isthmus
1197 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Corsica and Sardinia
1198 #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Greek Acropolis
1199 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Libyan Oases
1200 #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Median Oasis
1201 #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Neareastern Badlands
1202 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Nile River
1203 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Persian Highlands
1204 #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Saharan Oases
1205 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Sahel
1206 #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Team Oasis -
1207 #: 2v2.xml:PlayerData[3].Name:42 maps/skirmishes/Thessalian Plains
1208 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Tuscan Acropolis
1209 #: (4).xml:PlayerData[3].Name:40 maps/skirmishes/Watering Holes
1210 #: (4).xml:PlayerData[3].Name:42
1214 #: maps/scenarios/Fast Oasis.xml:Name:31
1218 #: maps/scenarios/Fishing_demo.xml:Name:31
1219 msgid "Fishing Demo"
1222 #: maps/scenarios/Fishing_demo.xml:Description:31
1223 msgid "Test out fishing with a fishing boat. Still in development."
1226 #: maps/scenarios/Flight_demo.xml:Description:31
1227 msgid "Has some experimental fighter plane prototypes."
1230 #: maps/scenarios/Flight_demo.xml:Name:31
1234 #: maps/scenarios/Flight_demo_2.xml:Description:31
1235 msgid "Fly some Mustangs."
1238 #: maps/scenarios/Flight_demo_2.xml:Name:31
1239 msgid "Flight Demo 2"
1242 #: maps/scenarios/Gold_Rush.xml:Description:31
1244 "A wide-open map with a central rocky region rich in Minerals (Metal "
1245 "Resource). This map may be played if the other more detailed maps cause "
1246 "uncomfortable lag."
1249 #: maps/scenarios/Gold_Rush.xml:Name:31
1253 #: maps/scenarios/Gorge.xml:Description:31
1254 msgid "A riparian gorge meanders its way through the South lands of Gaul."
1257 #: maps/scenarios/Gorge.xml:Name:31
1261 #: maps/scenarios/Height Map Import - Demo (Fractal).xml:Description:31
1262 msgid "Importation of a height map created with fractals."
1265 #: maps/scenarios/Height Map Import - Demo (Fractal).xml:Name:31
1266 msgid "Height Map Import Demo - Fractal"
1269 #: maps/scenarios/Height Map Import - Demo (Greece).xml:Description:31
1271 "An example of height map importation. Image was 1000x1000 grayscale PNG. This image can be found in the scenarios folder.\n"
1273 "(Smaller images are recommended, as the importer scales the scenario size by the resolution of the imported image.)"
1276 #: maps/scenarios/Height Map Import - Demo (Greece).xml:Name:31
1277 msgid "Height Map Import Demo - Greece"
1280 #: maps/scenarios/Height Map Import - Demo (Greece-Small).xml:Description:31
1282 "An example of height map importation. Image was 512x512 grayscale PNG. This "
1283 "image can be found in the scenarios folder, but can be placed anywhere."
1286 #: maps/scenarios/Height Map Import - Demo (Greece-Small).xml:Name:31
1287 msgid "Height Map Import Demo - Greece (small)"
1290 #: maps/scenarios/Introductory Tutorial.xml:Description:42
1291 msgid "This is a basic tutorial to get you started playing 0 A.D."
1294 #: maps/scenarios/Introductory Tutorial.xml:Name:42
1295 msgid "Introductory Tutorial"
1298 #: maps/scenarios/Laconia 01.xml:Description:31
1300 "The Peloponnesian valley of Laconia, homeland of the Spartans.\n"
1302 "The Macedonians are encroaching into Spartan lands. After losing a pitched battle against the invaders, the Spartans must rebuild their army quickly before the Macedonians overrun the entire valley."
1305 #: maps/scenarios/Laconia 01.xml:Name:31
1309 #: maps/scenarios/Migration.xml:Description:31
1311 "Multiplayer map. Each player starts out on a small island with minimal resources situated off the coast of a large land mass.\n"
1313 "This is a WFG community-designed map by: SMST, NOXAS1, and Yodaspirine."
1316 #: maps/scenarios/Miletus.xml:PlayerData[0].Name:31
1317 #: maps/scenarios/Miletus.xml:Name:31
1321 #: maps/scenarios/Miletus.xml:PlayerData[1].Name:31 maps/scenarios/Sandbox -
1322 #: Ptolemies 2.xml:PlayerData[1].Name:41
1326 #: maps/scenarios/Miletus.xml:Description:31
1327 msgid "A sandbox scenario for one player."
1330 #: maps/scenarios/Multiplayer_demo.xml:Name:31
1331 msgid "Multiplayer Demo"
1334 #: maps/scenarios/Multiplayer_demo.xml:Description:31
1336 "Small map with lots of resources and some water, for testing gameplay in "
1337 "non-competitive multiplayer matches."
1340 #: maps/scenarios/Necropolis.xml:Description:41
1342 "4 players duke it out over the vast Nile Delta. Each city starts out nestled atop a large acropolis, but resources are scarce, forcing each player to expand their resource operations into the surrounding lands.\n"
1344 "Scouts say the nearby branches of the Nile River are shallow and fordable in multiple locations, so should only serve as a minor barrier between enemy factions."
1347 #: maps/scenarios/Necropolis.xml:Name:41
1351 #: maps/scenarios/Pathfinding_demo.xml:Description:41
1352 msgid "A map for testing unit movement algorithms."
1355 #: maps/scenarios/Pathfinding_demo.xml:Name:41
1356 msgid "Pathfinding Demo"
1359 #: maps/scenarios/Pathfinding_terrain_demo.xml:Name:31
1360 msgid "Pathfinding Terrain Demo"
1363 #: maps/scenarios/Pathfinding_terrain_demo.xml:Description:31
1365 "A map for testing movement costs and terrain properties in the A* "
1369 #: maps/scenarios/Peloponnese.xml:Description:41
1370 msgid "A real-world map of the Greek homeland."
1373 #: maps/scenarios/Peloponnese.xml:PlayerData[0].Name:41
1377 #: maps/scenarios/Peloponnese.xml:PlayerData[1].Name:41
1381 #: maps/scenarios/Peloponnese.xml:PlayerData[2].Name:41
1385 #: maps/scenarios/Peloponnese.xml:PlayerData[4].Name:41
1389 #: maps/scenarios/Peloponnese.xml:Name:41
1390 msgid "Peloponnesian Wars"
1393 #: maps/scenarios/Polynesia.xml:Description:42
1394 msgid "Demo map for new fancy water effects."
1397 #: maps/scenarios/Polynesia.xml:PlayerData[0].Name:42
1401 #: maps/scenarios/Polynesia.xml:PlayerData[1].Name:42
1405 #: maps/scenarios/Polynesia.xml:Name:42
1409 #: maps/scenarios/Resource_demo.xml:Name:31
1410 msgid "Resource demo"
1413 #: maps/scenarios/Resource_demo.xml:Description:31
1414 msgid "Demo map for resource gathering."
1417 #: maps/scenarios/Saharan Oases.xml:Description:31
1419 "A desert biome map where each player has founded their colony at their own "
1420 "lush oasis. The rest of the map is generally wide-open and barren."
1423 #: maps/scenarios/Sahel.xml:Description:42
1425 "Situated Southside of the Atlas mountain range in North Africa.\n"
1427 "A somewhat open map with an abundance of food and mineral resources, while wood is somewhat scarce."
1430 #: maps/scenarios/Sahel.xml:PlayerData[0].Name:42
1431 msgid "Aulus Manlius Capitolinus"
1434 #: maps/scenarios/Sahel.xml:PlayerData[1].Name:42
1435 msgid "Hasdrubal the Fair"
1438 #: maps/scenarios/Sahel.xml:PlayerData[2].Name:42
1439 msgid "Artaxshacha II"
1442 #: maps/scenarios/Sahel.xml:PlayerData[3].Name:42
1446 #: maps/scenarios/Sandbox - Athenians.xml:Description:42
1448 "Play with the Athenians faction in a non-threatening sandbox environment."
1451 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[0].Name:42
1452 msgid "The Athenians"
1455 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[1].Name:42
1456 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[1].Name:41
1457 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[0].Name:41
1458 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[1].Name:41
1459 msgid "The Spartans"
1462 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[2].Name:42
1463 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[2].Name:41
1464 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[2].Name:41
1465 msgid "The Persians"
1468 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[3].Name:42
1469 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[3].Name:41
1470 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[3].Name:41
1474 #: maps/scenarios/Sandbox - Athenians.xml:Name:42
1475 msgid "Sandbox - The Athenians"
1478 #: maps/scenarios/Sandbox - Britons.xml:Description:41 maps/scenarios/Sandbox
1479 #: - Gauls.xml:Description:41
1480 msgid "Play around with the Gallic faction in an idyllic sandbox setting."
1483 #: maps/scenarios/Sandbox - Britons.xml:PlayerData[3].Name:41
1484 #: maps/scenarios/Sandbox - Gauls.xml:PlayerData[3].Name:41
1485 msgid "Roman Interlopers"
1488 #: maps/scenarios/Sandbox - Britons.xml:Name:41
1489 msgid "Sandbox - The Britons"
1492 #: maps/scenarios/Sandbox - Carthaginians.xml:Description:41
1493 msgid "Explore the Carthaginian Buildings and Units."
1496 #: maps/scenarios/Sandbox - Carthaginians.xml:PlayerData[0].Name:41
1497 #: maps/scenarios/Serengeti.xml:PlayerData[0].Name:31
1501 #: maps/scenarios/Sandbox - Carthaginians.xml:PlayerData[1].Name:41
1502 #: maps/scenarios/Sandbox - Persians.xml:PlayerData[1].Name:41
1506 #: maps/scenarios/Sandbox - Carthaginians.xml:Name:41
1507 msgid "Sandbox - The Carthaginians"
1510 #: maps/scenarios/Sandbox - Gauls.xml:Name:41
1511 msgid "Sandbox - The Gauls"
1514 #: maps/scenarios/Sandbox - Iberians.xml:Description:42
1515 msgid "A demo map for the Iberians."
1518 #: maps/scenarios/Sandbox - Iberians.xml:Name:42
1519 msgid "Sandbox - The Iberians"
1522 #: maps/scenarios/Sandbox - Macedonians.xml:Description:41
1524 "Play with the Macedonians faction in a non-threatening sandbox environment."
1527 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[0].Name:41
1528 msgid "The Macedonians"
1531 #: maps/scenarios/Sandbox - Macedonians.xml:Name:41
1532 msgid "Sandbox - The Macedonians"
1535 #: maps/scenarios/Sandbox - Mauryans.xml:Description:42
1536 msgid "Mauryan Indian faction showcase map."
1539 #: maps/scenarios/Sandbox - Mauryans.xml:PlayerData[0].Name:42
1540 msgid "Mauryan Indians"
1543 #: maps/scenarios/Sandbox - Mauryans.xml:PlayerData[1].Name:42
1547 #: maps/scenarios/Sandbox - Mauryans.xml:Name:42
1548 msgid "Sandbox - The Mauryans"
1551 #: maps/scenarios/Sandbox - Persians.xml:Description:41
1552 msgid "Demo Map. Play with the Persian civilisation in a sandbox setting."
1555 #: maps/scenarios/Sandbox - Persians.xml:PlayerData[0].Name:41
1559 #: maps/scenarios/Sandbox - Persians.xml:Name:41
1560 msgid "Sandbox - The Persians"
1563 #: maps/scenarios/Sandbox - Ptolemies 2.xml:Description:41
1565 "Play with the Ptolemaic Egyptians in a non-threatening sandbox setting."
1568 #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[0].Name:41
1569 msgid "Ptolemy \"Savior\""
1572 #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[2].Name:41
1576 #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[3].Name:41
1580 #: maps/scenarios/Sandbox - Ptolemies 2.xml:Name:41
1581 msgid "Sandbox - The Ptolemaic Egyptians 2"
1584 #: maps/scenarios/Sandbox - Ptolemies.xml:Description:41
1585 #: maps/skirmishes/Sporades Islands (2).xml:Description:42
1586 msgid "An islands map good for intense naval combat."
1589 #: maps/scenarios/Sandbox - Ptolemies.xml:PlayerData[0].Name:41
1590 msgid "Ptolemaios A' Soter"
1593 #: maps/scenarios/Sandbox - Ptolemies.xml:PlayerData[1].Name:41
1597 #: maps/scenarios/Sandbox - Ptolemies.xml:Name:41
1598 msgid "Sandbox - The Ptolemaic Egyptians"
1601 #: maps/scenarios/Sandbox - Romans.xml:Description:42
1602 msgid "A sandbox scenario for players to try out the Roman civilisation."
1605 #: maps/scenarios/Sandbox - Romans.xml:Name:42
1606 msgid "Sandbox - The Republican Romans"
1609 #: maps/scenarios/Sandbox - Seleucids.xml:Description:41
1610 msgid "A sandbox scenario for players to try out the Seleucid civilisation."
1613 #: maps/scenarios/Sandbox - Seleucids.xml:PlayerData[0].Name:41
1614 msgid "The Seleucids"
1617 #: maps/scenarios/Sandbox - Seleucids.xml:PlayerData[1].Name:41
1618 msgid "The Ptolemies"
1621 #: maps/scenarios/Sandbox - Seleucids.xml:Name:41
1622 msgid "Sandbox - The Seleucids"
1625 #: maps/scenarios/Sandbox - Spartans.xml:Description:41
1627 "Play with the Spartans faction in a non-threatening sandbox environment."
1630 #: maps/scenarios/Sandbox - Spartans.xml:Name:41
1631 msgid "Sandbox - The Spartans"
1634 #: maps/scenarios/Savanna Ravine.xml:Name:42
1635 msgid "Savanna Ravine"
1638 #: maps/scenarios/Savanna Ravine.xml:Description:42
1640 "A wide-open Savanna map with a small ravine running down the center, which "
1644 #: maps/scenarios/Serengeti.xml:PlayerData[1].Name:31
1648 #: maps/scenarios/Serengeti.xml:PlayerData[2].Name:31
1652 #: maps/scenarios/Serengeti.xml:PlayerData[3].Name:31
1656 #: maps/scenarios/Serengeti.xml:Description:31
1658 "The African serengeti has herds of animals criss crossing the plain. Mineral"
1659 " wealth is bountiful and wood is in full supply."
1662 #: maps/scenarios/Serengeti.xml:Name:31
1666 #: maps/scenarios/Ship Formations.xml:Description:31
1667 msgid "Ship formations mockup."
1670 #: maps/scenarios/Ship Formations.xml:PlayerData[0].Name:31
1674 #: maps/scenarios/Ship Formations.xml:Name:31
1675 msgid "Ship Formations"
1678 #: maps/scenarios/Siwa Oasis.xml:Description:31
1680 "Carthage vs. Macedon vs. Persia vs. Iberia! A large oasis acts as the hub of"
1681 " mountainous spokes that divide the home territories of each player."
1684 #: maps/scenarios/Siwa Oasis.xml:Name:31
1688 #: maps/scenarios/Territory Demo.xml:Description:31
1689 msgid "A demo map showing the territory effects of each type of structure."
1692 #: maps/scenarios/Territory Demo.xml:Name:31
1693 msgid "Territory Demo"
1696 #: maps/scenarios/The Massacre of Delphi.xml:Description:41
1698 "The Celts invade Greece. Fight through the central valley or cut through the"
1699 " rich highlands in order to secure the lands around Delphi!"
1702 #: maps/scenarios/The Massacre of Delphi.xml:Name:41
1703 msgid "Massacre of Delphi"
1706 #: maps/scenarios/The Persian Gates.xml:Description:31
1708 "\"It has always been the Greek Dream to go East.\"\n"
1710 "\"Beware such pride. The East has a way of swallowing men and their dreams.\"\n"
1712 "Will Alexander push his way through The Persian Gates and fulfill his destiny, or will Ariobarzanes defend the rugged ancient land of Persis against a foreign invader?"
1715 #: maps/scenarios/The Persian Gates.xml:PlayerData[0].Name:31
1716 msgid "Alexandros Megas"
1719 #: maps/scenarios/The Persian Gates.xml:PlayerData[1].Name:31
1723 #: maps/scenarios/The Persian Gates.xml:PlayerData[2].Name:31
1724 msgid "Ariobarzanes"
1727 #: maps/scenarios/The Persian Gates.xml:PlayerData[3].Name:31
1731 #: maps/scenarios/The Persian Gates.xml:Name:31
1732 msgid "The Persian Gates"
1735 #: maps/scenarios/Third Macedonian War.xml:Description:31
1737 "The Romans encroach upon Macedonian lands for the third and final time. Can "
1738 "the once-proud Macedonians prevail against the Roman juggernaut?"
1741 #: maps/scenarios/Third Macedonian War.xml:PlayerData[0].Name:31
1742 msgid "Lucius Aemilius Paullus"
1745 #: maps/scenarios/Third Macedonian War.xml:PlayerData[1].Name:31
1746 msgid "Perseus of Macedon"
1749 #: maps/scenarios/Third Macedonian War.xml:PlayerData[2].Name:31
1750 msgid "Greek Allies"
1753 #: maps/scenarios/Third Macedonian War.xml:Name:31
1754 msgid "Third Macedonian War"
1757 #: maps/scenarios/Treasure Islands.xml:Description:41
1759 "Search treasures on small islands and on the water. Collect more treasures "
1760 "than your opponent to win."
1763 #: maps/scenarios/Treasure Islands.xml:Name:41
1764 msgid "Treasure Islands"
1767 #: maps/scenarios/Triggers_demo.xml:Description:41
1769 "Demo map listening to various triggers and printing warning messages about "
1773 #: maps/scenarios/Triggers_demo.xml:Name:41
1774 msgid "Triggers Demo"
1777 #: maps/scenarios/Tropical Island.xml:Description:41
1778 msgid "Multiplayer map. A tropical paradise."
1781 #: maps/scenarios/Tropical Island.xml:Name:41
1782 msgid "Tropical Island"
1785 #: maps/scenarios/Units_demo.xml:Name:92
1789 #: maps/scenarios/Units_demo.xml:Description:92
1790 msgid "Every unit in the game."
1793 #: maps/scenarios/WallTest.xml:Description:31
1794 #: maps/scenarios/_default.xml:Description:32 maps/scenarios/temperate
1795 #: map.xml:Description:31 maps/skirmishes/Corinthian Isthmus
1796 #: (4).xml:Description:41
1797 msgid "Give an interesting description of your map."
1800 #: maps/scenarios/WallTest.xml:Name:31
1804 #: maps/scenarios/Walls.xml:Description:31
1808 #: maps/scenarios/Walls.xml:Name:31
1812 #: maps/scenarios/We are Legion.xml:Name:31
1813 msgid "We Are Legion"
1816 #: maps/scenarios/We are Legion.xml:Description:31
1817 msgid "A quick battle demo map using Roman legionnaires."
1820 #: maps/scenarios/_default.xml:Name:32
1824 #: maps/scenarios/reservoir.xml:Description:31
1825 msgid "A demo showing water planes."
1828 #: maps/scenarios/reservoir.xml:Name:31
1832 #: maps/scenarios/road demo.xml:Description:31
1833 msgid "Demo map showcasing Temperate Road decals."
1836 #: maps/scenarios/road demo.xml:Name:31
1837 msgid "Road Decals Demo"
1840 #: maps/scenarios/shipattacks.xml:Description:31
1841 msgid "Move ships around. Attack other ships."
1844 #: maps/scenarios/shipattacks.xml:Name:31
1848 #: maps/scenarios/starting_economy_walkthrough.xml:Description:42
1850 "This map will give a rough guide for starting the game effectively. Early in the game the most important thing is to gather resources as fast as possible so you are able to build enough troops later.\n"
1852 "Warning: This is very fast at the start, be prepared to run through the initial bit several times."
1855 #: maps/scenarios/starting_economy_walkthrough.xml:Name:42
1856 msgid "Starting Economy Walkthrough"
1859 #: maps/scenarios/temperate map.xml:Name:31
1860 msgid "Base Temperate Map"
1863 #: maps/skirmishes/Acropolis Bay (2).xml:Description:41
1865 "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n"
1867 "To the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below."
1870 #: maps/skirmishes/Acropolis Bay (2).xml:Name:41
1871 msgid "Acropolis Bay (2)"
1874 #: maps/skirmishes/Alpine_Mountains_(3).xml:Description:40
1876 "A map filled with impassable mountains and a great number of natural "
1880 #: maps/skirmishes/Alpine_Mountains_(3).xml:Name:40
1881 msgid "Alpine Mountains (3)"
1884 #: maps/skirmishes/Alpine_Valleys_(2).xml:Description:41
1886 "The high peaks and valleys of the Alps.\n"
1888 "Each player starts the match nestled in a safe green valley. Between lies the treacherous Alps mountain range."
1891 #: maps/skirmishes/Alpine_Valleys_(2).xml:Name:41
1892 msgid "Alpine Valleys (2)"
1895 #: maps/skirmishes/Bactria (2).xml:Description:42
1897 "The arid and mineral-rich lands of Bactria (modern-day Afghanistan) at the foot of the Hindu Kush mountains.\n"
1899 "The center of the map is a dried up mountain. On either side are mountains and foothills pierced by treacherous passes and old trade routes."
1902 #: maps/skirmishes/Bactria (2).xml:Name:42
1906 #: maps/skirmishes/Barcania (3).xml:Name:31
1907 msgid "Barcania (3)"
1910 #: maps/skirmishes/Barcania (3).xml:Description:31
1912 "A wild and wooded isle, full of forests, gold, and mystery... mountains, "
1913 "seas, and thick forests make for a very dynamic and fast-paced 3-player map "
1914 "with lots of potential for skirmishing and guerilla warfare as well as tough"
1915 " defensive fighting or aggressive maneuvers."
1918 #: maps/skirmishes/Belgian Bog (2).xml:Description:41
1920 "Two players face off across a large bog somewhere in the Rhine lowlands.\n"
1922 "Wood is abundant, but Metal and Stone are hard to find and extract. Hunting and foraging is plentiful."
1925 #: maps/skirmishes/Belgian Bog (2).xml:Name:41
1926 msgid "Belgian Bog (2)"
1929 #: maps/skirmishes/Caspian Sea (2v2).xml:Description:42
1931 "Two teams face off across a long, very large saltwater lake.\n"
1933 "Fishing can be had in the central lake. The map is also well-endowed with Stone and Metal deposits."
1936 #: maps/skirmishes/Caspian Sea (2v2).xml:Name:42
1937 msgid "Caspian Sea (2v2)"
1940 #: maps/skirmishes/Corinthian Isthmus (2).xml:Name:41
1941 msgid "Corinthian Isthmus (2)"
1944 #: maps/skirmishes/Corinthian Isthmus (4).xml:Name:41
1945 msgid "Corinthian Isthmus (4)"
1948 #: maps/skirmishes/Corsica and Sardinia (4).xml:Description:42
1950 "The players start on two opposing islands, both with a very jagged relief that will make landing difficult.\n"
1952 "Originally occupied by the Torreans, then marginally settled by Etruscans, Phocaeans and Syracusans. Rome conquered these two islands from Carthage during the First Punic War and in 238 BC created the \"Corsica et Sardinia\" province. The Corsicans regularly revolted and over the course of a century, the island lost two thirds of its Corsican population."
1955 #: maps/skirmishes/Corsica and Sardinia (4).xml:Name:42
1956 msgid "Corsica and Sardinia (4)"
1959 #: maps/skirmishes/Cycladic Archipelago (2).xml:Description:42
1960 msgid "A \"small island\"-style map set in the Aegean Sea."
1963 #: maps/skirmishes/Cycladic Archipelago (2).xml:Name:42
1964 msgid "Cycladic Archipelago (2)"
1967 #: maps/skirmishes/Cycladic Archipelago (3).xml:Description:41
1969 "A \"small island\"-style map set in the Aegean Sea.\n"
1971 "Map size: Very Large"
1974 #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[0].Name:41
1978 #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[1].Name:41
1982 #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[2].Name:41
1986 #: maps/skirmishes/Cycladic Archipelago (3).xml:Name:41
1987 msgid "Cycladic Archipelago (3)"
1990 #: maps/skirmishes/Death Canyon (2).xml:Description:42
1992 "A deep rocky canyon slicing through the desert.\n"
1994 "Each player starts their colony on a plateau on either side of the ravine."
1997 #: maps/skirmishes/Death Canyon (2).xml:Name:42
1998 msgid "Death Canyon (2)"
2001 #: maps/skirmishes/Deccan Plateau (2).xml:Description:41
2003 "Two players square off across the heavily forested Deccan Plateau of central India.\n"
2005 "Each player starts the match with a free farmstead and free storehouse.\n"
2007 "Virgin resources lie to the lowlands on either side of the plateau. The lowlands also offer opportunity for expansion and strategic maneuvering."
2010 #: maps/skirmishes/Deccan Plateau (2).xml:Name:41
2011 msgid "Deccan Plateau (2)"
2014 #: maps/skirmishes/Dueling Cliffs (3v3).xml:Description:40
2016 "A foggy alpine landscape becomes a battleground as each team has an ally "
2017 "squashed precariously between two enemies. Two forest cliffs overlook the "
2018 "center lake, accessible from the sides of the map."
2021 #: maps/skirmishes/Dueling Cliffs (3v3).xml:Name:40
2022 msgid "Dueling Cliffs (3v3)"
2025 #: maps/skirmishes/Forest Battle (4).xml:Description:40
2027 "A forest battle map where all players fight for supremacy and control over "
2031 #: maps/skirmishes/Forest Battle (4).xml:Name:40
2032 msgid "Forest Battle (4)"
2035 #: maps/skirmishes/Gallic Fields (3).xml:Description:41
2037 "Defend your Gallic outpost against attacks from your treacherous neighbors!\n"
2039 "Each player begins the match with a wooden palisade and some guard towers atop a low embankment.\n"
2041 "Watch out for Romans passing by!"
2044 #: maps/skirmishes/Gallic Fields (3).xml:Name:41
2045 msgid "Gallic Fields (3)"
2048 #: maps/skirmishes/Gambia River (3).xml:Description:42
2050 "All players start on one bank of the river, with minimal harvestable metal. Across the Gambia River is a savanna with many deposits of metal to be claimed. \n"
2052 "(Warning: Large map. Good computer specs recommended)"
2055 #: maps/skirmishes/Gambia River (3).xml:Name:42
2056 msgid "Gambia River (3)"
2059 #: maps/skirmishes/Golden Island (2).xml:Description:40
2061 "A ring of land borders a resource-rich island in the Mediterranean. Players "
2062 "can access the center via a narrow strip of land or via boat."
2065 #: maps/skirmishes/Golden Island (2).xml:Name:40
2066 msgid "Golden Island (2)"
2069 #: maps/skirmishes/Golden Oasis (2).xml:Description:42
2071 "Players start around a small oasis in the center of the map which holds much of the available wood on the map.\n"
2073 "Elsewhere, in the hinterlands, lies great riches, in the form of large deposits of gold and other metals."
2076 #: maps/skirmishes/Golden Oasis (2).xml:Name:42
2077 msgid "Gold Oasis (2)"
2080 #: maps/skirmishes/Greek Acropolis (2).xml:Description:41
2081 #: maps/skirmishes/Greek Acropolis Night (2).xml:Description:42
2083 "Two factions find themselves perched safely atop large rocky plateaus, or acropolises.\n"
2085 "Scout the lands to find free treasures and to secure new resources."
2088 #: maps/skirmishes/Greek Acropolis (2).xml:Name:41
2089 msgid "Greek Acropolis (2)"
2092 #: maps/skirmishes/Greek Acropolis (4).xml:Description:41
2094 "Three factions find themselves perched safely atop large rocky plateaus, or acropolises, whereas the fourth one is separated from their foes by a river branch.\n"
2096 "Scout the lands to find free treasures and to secure new resources.."
2099 #: maps/skirmishes/Greek Acropolis (4).xml:Name:41
2100 msgid "Greek Acropolis (4)"
2103 #: maps/skirmishes/Greek Acropolis Night (2).xml:Name:42
2104 msgid "Greek Acropolis Night (2)"
2107 #: maps/skirmishes/Libyan Oases (4).xml:Description:42
2109 "An otherwise wide-open, flat desert map is pierced in the center by two lush oases.\n"
2111 "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt."
2114 #: maps/skirmishes/Libyan Oases (4).xml:Name:42
2115 msgid "Libyan Oases (4)"
2118 #: maps/skirmishes/Libyan Oasis (2).xml:Description:42
2120 "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by a lush oasis.\n"
2122 "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt.\n"
2124 "Iberians do not receive their circuit walls here. Instead, all factions receive 4 free Defense Towers."
2127 #: maps/skirmishes/Libyan Oasis (2).xml:Name:42
2128 msgid "Libyan Oasis (2)"
2131 #: maps/skirmishes/Lorraine Plain (2).xml:Description:40
2133 "The map is cut through the center by a river traversing east-west with some shallows.\n"
2135 "Fairly open-wooded and basically flat. Plenty of building room. Well balanced resources.\n"
2137 "Civ Territories are divided by main river and tributaries (with necessary shallows for crossings)."
2140 #: maps/skirmishes/Lorraine Plain (2).xml:Name:40
2141 msgid "Lorraine Plain (2)"
2144 #: maps/skirmishes/Median Oasis (2).xml:Description:41 maps/skirmishes/Median
2145 #: Oasis (4).xml:Description:42
2147 "A large oasis acts as the hub of mountainous spokes that divide the home "
2148 "territories of each player."
2151 #: maps/skirmishes/Median Oasis (2).xml:Name:41
2152 msgid "Median Oasis (2)"
2155 #: maps/skirmishes/Median Oasis (4).xml:Name:42
2156 msgid "Median Oasis (4)"
2159 #: maps/skirmishes/Mediterranean Cove (2).xml:Description:41
2161 "A sheltered natural harbour on the Mediterranean coast provides the "
2162 "resources for battle."
2165 #: maps/skirmishes/Mediterranean Cove (2).xml:Name:41
2166 msgid "Mediterranean Coves (2)"
2169 #: maps/skirmishes/Neareastern Badlands (2).xml:Description:42
2170 #: maps/skirmishes/Neareastern Badlands (4).xml:Description:41
2172 "The 'Cappadocia' region of Central-Eastern Anatolia.\n"
2174 "All players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n"
2176 "Stone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce."
2179 #: maps/skirmishes/Neareastern Badlands (2).xml:Name:42
2180 msgid "Neareastern Badlands (2)"
2183 #: maps/skirmishes/Neareastern Badlands (4).xml:Name:41
2184 msgid "Neareastern Badlands (4)"
2187 #: maps/skirmishes/Nile River (4).xml:Description:41
2189 "An Egyptian desert map bisected by the broad Nile River. Organic resources "
2190 "cluster near the river, while mineral resources can be found in the desert "
2194 #: maps/skirmishes/Nile River (4).xml:Name:41
2195 msgid "Nile River (4)"
2198 #: maps/skirmishes/Northern Island (2).xml:Description:40
2200 "Stranded in the cold North, 2 players fight for supremacy over the Island. "
2201 "One player starts in the Mountains to the West, the other player starts near"
2202 " the Bay in the East."
2205 #: maps/skirmishes/Northern Island (2).xml:Name:40
2206 msgid "Northern Island (2)"
2209 #: maps/skirmishes/Persian Highlands (4).xml:Description:42
2211 "A dry central basin rich in minerals surrounded by rocky hills and "
2215 #: maps/skirmishes/Persian Highlands (4).xml:Name:42
2216 msgid "Persian Highlands (4)"
2219 #: maps/skirmishes/Punbjab (2).xml:Description:40
2221 "Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n"
2223 "The rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common sight."
2226 #: maps/skirmishes/Punbjab (2).xml:Name:40
2230 #: maps/skirmishes/Saharan Oases (4).xml:Description:41
2232 "A desert biome map where each player has founded their colony at their own lush oasis.\n"
2234 "The rest of the map is generally wide-open and barren."
2237 #: maps/skirmishes/Saharan Oases (4).xml:Name:41
2238 msgid "Saharan Oases (4)"
2241 #: maps/skirmishes/Sahel (4).xml:Description:42
2243 "Situated Southside of the Atlas mountain range in North Africa.\n"
2245 "A somewhat open map with an abundance of animals and mineral resources, while wood is scarce."
2248 #: maps/skirmishes/Sahel (4).xml:Name:42
2252 #: maps/skirmishes/Savanna River.xml:Description:42
2253 msgid "A large savanna is bisected by a narrow jungle stream."
2256 #: maps/skirmishes/Savanna River.xml:Name:42
2257 msgid "Savanna River (2)"
2260 #: maps/skirmishes/Sicilia (2).xml:Description:41
2261 msgid "The large Mediterranean island of Sicily is open for conquest."
2264 #: maps/skirmishes/Sicilia (2).xml:Name:41
2268 #: maps/skirmishes/Sicilia_Nomad.xml:Description:35
2270 "The large Mediterranean island of Sicily is open for conquest.\n"
2271 "[color=\"orange\"]Tip: docks are useful dropsite when you have no territory yet.[/color]"
2274 #: maps/skirmishes/Sicilia_Nomad.xml:Name:35
2275 msgid "Sicilia Nomad (2)"
2278 #: maps/skirmishes/Siwa Oasis (2).xml:Description:40
2280 "A dual oasis map with nearly all of the wood and animal resources concentrated in the middle of the map. Farmlands ring the oases sucking up what little moisture can be had.\n"
2282 "Stone and Metal can only be found in the rocky hinterlands. Treasures, if enabled, can be found scattered in the nearby deserts."
2285 #: maps/skirmishes/Siwa Oasis (2).xml:Name:40
2286 msgid "Siwa Oasis (2)"
2289 #: maps/skirmishes/Skirmish Demo.xml:Description:42
2290 msgid "A demo Skirmish map."
2293 #: maps/skirmishes/Skirmish Demo.xml:Name:42
2294 msgid "Skirmish Demo"
2297 #: maps/skirmishes/Sporades Islands (2).xml:Name:42
2298 msgid "Sporades Islands (2)"
2301 #: maps/skirmishes/Syria (2).xml:Description:41
2303 "A barren land with little wood and few animals. Treasures dot the landscape and will be essential to early growth.\n"
2305 "The player who sets up a profitable trade caravan earliest may gain a decisive advantage."
2308 #: maps/skirmishes/Syria (2).xml:Name:41
2312 #: maps/skirmishes/Team Oasis - 2v2.xml:Description:42
2314 "An oasis surrounded by mountains and desert. Farmlands near the water's edge"
2315 " provide much-needed boost in farming, but foraging and hunting are in short"
2319 #: maps/skirmishes/Team Oasis - 2v2.xml:Name:42
2320 msgid "Team Oasis (2v2)"
2323 #: maps/skirmishes/Thessalian Plains (4).xml:Description:41
2325 "The rolling Thessalian plain is traversed with narrow streams, easily "
2326 "forded. Wide-open spaces allow for massive expansion, while each player "
2327 "starts the match safe atop a large acropolis."
2330 #: maps/skirmishes/Thessalian Plains (4).xml:Name:41
2331 msgid "Thessalian Plains (4)"
2334 #: maps/skirmishes/Tuscan Acropolis (4).xml:Description:40
2336 "Four factions find themselves perched safely atop large rocky plateaus, or acropolises.\n"
2338 "Scout the lands to find free treasures and to secure new resources."
2341 #: maps/skirmishes/Tuscan Acropolis (4).xml:Name:40
2342 msgid "Tuscan Acropolis (4)"
2345 #: maps/skirmishes/Two Seas (6).xml:Description:40
2347 "A large tropic map with two seas to the East and to the West. Good for two "
2348 "teams of three players or three teams of two players."
2351 #: maps/skirmishes/Two Seas (6).xml:Name:40
2352 msgid "Two Seas (6)"
2355 #: maps/skirmishes/Watering Holes (4).xml:Description:42
2357 "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up.\n"
2359 "Note: This is a very small \"fast and furious\" map. Iberians do not start with their custom circuit walls."
2362 #: maps/skirmishes/Watering Holes (4).xml:Name:42
2363 msgid "Watering Holes (4)"
2366 #: maps/skirmishes/Zagros Mountains (2).xml:Description:42
2368 "The mountains buffering the Persian homeland, straddling Persis, Susiana, and Media.\n"
2370 "Players start the match near the Persian Gulf in their own province with 1 free Temple. \n"
2372 "Access to untapped resources and territories can be found through the rugged hinterlands."
2375 #: maps/skirmishes/Zagros Mountains (2).xml:Name:42
2376 msgid "Zagros Mountains (2)"