1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
6 # Fabrizio Marana, 2015
7 # Laurene Albrand, 2015
8 # leper <leper@wildfiregames.com>, 2014-2015
9 # pilino1234 <mhilgendrf@aol.com>, 2016
10 # pilino1234 <mhilgendrf@aol.com>, 2016
11 # pilino1234 <mhilgendrf@aol.com>, 2016
14 "Project-Id-Version: 0 A.D.\n"
15 "POT-Creation-Date: 2016-09-30 09:01+0200\n"
16 "PO-Revision-Date: 2016-09-30 18:54+0000\n"
17 "Last-Translator: pilino1234 <mhilgendrf@aol.com>\n"
18 "Language-Team: English (United Kingdom) (http://www.transifex.com/wildfire-games/0ad/language/en_GB/)\n"
20 "Content-Type: text/plain; charset=UTF-8\n"
21 "Content-Transfer-Encoding: 8bit\n"
23 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
25 #. Translation: Word as used in the middle of a sentence (which may require
26 #. using lowercase for your language).
27 #: simulation/ai/common-api/shared.js:203
28 msgctxt "withinSentence"
32 #. Translation: Word as used in the middle of a sentence (which may require
33 #. using lowercase for your language).
34 #: simulation/ai/common-api/shared.js:205
35 msgctxt "withinSentence"
39 #. Translation: Word as used in the middle of a sentence (which may require
40 #. using lowercase for your language).
41 #: simulation/ai/common-api/shared.js:207
42 msgctxt "withinSentence"
46 #. Translation: Word as used in the middle of a sentence (which may require
47 #. using lowercase for your language).
48 #: simulation/ai/common-api/shared.js:209
49 msgctxt "withinSentence"
53 #: simulation/ai/petra/chatHelper.js:9
56 "I am starting a massive military campaign against %(_player_)s, come and "
58 msgstr "I am starting a massive military campaign against %(_player_)s, come and join me."
60 #: simulation/ai/petra/chatHelper.js:11
62 msgid "I am launching an attack against %(_player_)s."
63 msgstr "I am launching an attack against %(_player_)s."
65 #: simulation/ai/petra/chatHelper.js:13
67 msgid "I have just sent an army against %(_player_)s."
68 msgstr "I have just sent an army against %(_player_)s."
70 #: simulation/ai/petra/chatHelper.js:31
72 msgid "Let me regroup my army and I am with you against %(_player_)s."
73 msgstr "Let me regroup my army and I am with you against %(_player_)s."
75 #: simulation/ai/petra/chatHelper.js:33
77 msgid "I am doing the final preparation and I will attack %(_player_)s."
78 msgstr "I am doing the final preparation and I will attack %(_player_)s."
80 #: simulation/ai/petra/chatHelper.js:38
83 "I cannot help you against %(_player_)s for the time being, as I have another"
84 " attack foreseen against %(_player_2)s."
85 msgstr "I cannot help you against %(_player_)s for the time being, as I have another attack foreseen against %(_player_2)s."
87 #: simulation/ai/petra/chatHelper.js:40
90 "Sorry, I do not have enough soldiers currently, but my next attack will "
91 "target %(_player_)s."
92 msgstr "Sorry, I do not have enough soldiers currently, but my next attack will target %(_player_)s."
94 #: simulation/ai/petra/chatHelper.js:63
96 msgid "Here is a gift for %(_player_)s, make a good use of it."
97 msgstr "Here is a gift for %(_player_)s, make a good use of it."
99 #: simulation/ai/petra/chatHelper.js:65
101 msgid "I see you are in a bad situation %(_player_)s, I hope this will help."
102 msgstr "I see you are in a bad situation %(_player_)s, I hope this will help."
104 #: simulation/ai/petra/chatHelper.js:67
107 "I can help you this time %(_player_)s, but try to assemble more resources in"
109 msgstr "I can help you this time %(_player_)s, but try to assemble more resources in the future."
111 #: simulation/ai/petra/chatHelper.js:83
113 msgid "I am in need of %(resource)s, can you help? I will make it up to you."
114 msgstr "I am in need of %(resource)s, can you help? I will make it up to you."
116 #: simulation/ai/petra/chatHelper.js:85
119 "I would participate more efficiently in our common war effort if you could "
120 "provide me some %(resource)s."
121 msgstr "I would participate more efficiently in our common war effort if you could provide me some %(resource)s."
123 #: simulation/ai/petra/chatHelper.js:87
126 "If you have some %(resource)s excess, that would help me strengthen my army."
127 msgstr "If you have some %(resource)s excess, that would help me strengthen my army."
129 #: simulation/ai/petra/chatHelper.js:103
132 "I have set up a new route with %(_player_)s. Trading will be profitable for "
134 msgstr "I have set up a new route with %(_player_)s. Trading will be profitable for all of us."
136 #: simulation/ai/petra/chatHelper.js:105
139 "A new trade route is set up with %(_player_)s. Take your share of the "
141 msgstr "A new trade route is set up with %(_player_)s. Take your share of the profits."
143 #: simulation/ai/petra/chatHelper.js:120
145 msgid "I am advancing to the %(phase)s."
146 msgstr "I am advancing to the %(phase)s."
148 #: simulation/ai/petra/chatHelper.js:122
150 msgid "I have reached the %(phase)s."
151 msgstr "I have reached the %(phase)s."
153 #: simulation/ai/tutorial-ai/economic_walkthrough.js:3
155 "Warning: This is an advanced tutorial and goes quite fast. If you don't keep"
156 " up just restart and try again. Practise makes perfect!"
157 msgstr "Warning: This is an advanced tutorial and goes quite fast. If you don't keep up just restart and try again. Practice makes perfect!"
159 #: simulation/ai/tutorial-ai/economic_walkthrough.js:8
161 "Lets get started, first train a batch (shift click) of 5 female citizens "
162 "from the CC (Civil Center)."
163 msgstr "Lets get started, first train a batch (shift click) of 5 female citizens from the CC (Civil Centre)."
165 #: simulation/ai/tutorial-ai/economic_walkthrough.js:13
167 "Now, assign your female citizens to gather berries, your cavalryman to hunt "
168 "the chickens and the citizen soldiers to gather wood."
169 msgstr "Now, assign your female citizens to gather berries, your cavalryman to hunt the chickens and the citizen soldiers to gather wood."
171 #: simulation/ai/tutorial-ai/economic_walkthrough.js:18
172 msgid "Now set the rally point of your civil center on the berries."
173 msgstr "Now set the rally point of your civil center on the berries."
175 #: simulation/ai/tutorial-ai/economic_walkthrough.js:23
177 "Queue some slingers to train after the female citizens, you won't have "
178 "enough resources for a batch."
179 msgstr "Queue some slingers to train after the female citizens, you won't have enough resources for a batch."
181 #: simulation/ai/tutorial-ai/economic_walkthrough.js:28
183 "When your female citizens have finished training, use 4 to build a house "
185 msgstr "When your female citizens have finished training, use 4 to build a house nearby."
187 #: simulation/ai/tutorial-ai/economic_walkthrough.js:33
189 "Set the CC's rally point on the nearby trees, queue more slingers, you want "
190 "to train 6 right now."
191 msgstr "Set the CC's rally point on the nearby trees, queue more slingers, you want to train 6 right now."
193 #: simulation/ai/tutorial-ai/economic_walkthrough.js:38
194 msgid "Queue a batch of 5 female citizens."
195 msgstr "Queue a batch of 5 female citizens."
197 #: simulation/ai/tutorial-ai/economic_walkthrough.js:43
198 msgid "Use shift-click to queue another house for the 4 builders."
199 msgstr "Use shift-click to queue another house for the 4 builders."
201 #: simulation/ai/tutorial-ai/economic_walkthrough.js:48
203 "Set the rally point back to the berries once all of the citizen soldiers "
204 "have finished training."
205 msgstr "Set the rally point back to the berries once all of the citizen soldiers have finished training."
207 #: simulation/ai/tutorial-ai/economic_walkthrough.js:53
209 "Send one citizen soldier to gather stone, send 2 others to build a "
210 "storehouse near the southern trees."
211 msgstr "Send one citizen soldier to gather stone, send 2 others to build a storehouse near the southern trees."
213 #: simulation/ai/tutorial-ai/economic_walkthrough.js:58
214 #: simulation/ai/tutorial-ai/economic_walkthrough.js:78
215 msgid "Queue another 5 female citizens."
216 msgstr "Queue another 5 female citizens."
218 #: simulation/ai/tutorial-ai/economic_walkthrough.js:63
219 msgid "Use a female citizen to construct a field next to your CC."
220 msgstr "Use a female citizen to construct a field next to your CC."
222 #: simulation/ai/tutorial-ai/economic_walkthrough.js:68
224 "Your cavalryman has probably run out of chickens by now, there are some "
225 "goats to the left of your base."
226 msgstr "Your cavalryman has probably run out of chickens by now, there are some goats to the left of your base."
228 #: simulation/ai/tutorial-ai/economic_walkthrough.js:73
229 msgid "Use 2-3 more female citizens to construct the field."
230 msgstr "Use 2-3 more female citizens to construct the field."
232 #: simulation/ai/tutorial-ai/economic_walkthrough.js:83
233 #: simulation/ai/tutorial-ai/economic_walkthrough.js:128
234 #: simulation/ai/tutorial-ai/economic_walkthrough.js:138
235 #: simulation/ai/tutorial-ai/economic_walkthrough.js:163
236 #: simulation/ai/tutorial-ai/economic_walkthrough.js:188
237 msgid "Queue another house."
238 msgstr "Queue another house."
240 #: simulation/ai/tutorial-ai/economic_walkthrough.js:88
242 "The berry bushes are getting crowded, send some female citizens to work the "
243 "field, set the rally point there."
244 msgstr "The berry bushes are getting crowded, send some female citizens to work the field, set the rally point there."
246 #: simulation/ai/tutorial-ai/economic_walkthrough.js:93
247 msgid "Queue another 5 female citizens, these should gather stone."
248 msgstr "Queue another 5 female citizens, these should gather stone."
250 #: simulation/ai/tutorial-ai/economic_walkthrough.js:98
252 "Move your woodcutters to the trees near the storehouse so they don’t have to"
254 msgstr "Move your woodcutters to the trees near the storehouse so they don’t have to walk as far."
256 #: simulation/ai/tutorial-ai/economic_walkthrough.js:103
258 "Make sure the workers from the berry bushes are used to gather from the "
259 "field rather than standing idle when they run out."
260 msgstr "Make sure the workers from the berry bushes are used to gather from the field rather than standing idle when they run out."
262 #: simulation/ai/tutorial-ai/economic_walkthrough.js:108
263 msgid "Queue another house to be built."
264 msgstr "Queue another house to be built."
266 #: simulation/ai/tutorial-ai/economic_walkthrough.js:113
267 msgid "Queue 5 more female citizens. These will gather wood."
268 msgstr "Queue 5 more female citizens. These will gather wood."
270 #: simulation/ai/tutorial-ai/economic_walkthrough.js:118
272 "Build another field, this decreases the amount of walking for your female "
274 msgstr "Build another field, this decreases the amount of walking for your female citizens."
276 #: simulation/ai/tutorial-ai/economic_walkthrough.js:123
278 "Train some more slingers, send them to gather stone. Train about 5, you may "
279 "not have enough resources for a batch right now."
280 msgstr "Train some more slingers, send them to gather stone. Train about 5, you may not have enough resources for a batch right now."
282 #: simulation/ai/tutorial-ai/economic_walkthrough.js:133
283 msgid "Queue another batch of 5 female citizens. These will gather wood."
284 msgstr "Queue another batch of 5 female citizens. These will gather wood."
286 #: simulation/ai/tutorial-ai/economic_walkthrough.js:143
287 msgid "Queue a batch of spearmen."
288 msgstr "Queue a batch of spearmen."
290 #: simulation/ai/tutorial-ai/economic_walkthrough.js:148
291 msgid "Research the stone mining technology from the storehouse."
292 msgstr "Research the stone mining technology from the storehouse."
294 #: simulation/ai/tutorial-ai/economic_walkthrough.js:153
295 msgid "Queue a batch of slingers."
296 msgstr "Queue a batch of slingers."
298 #: simulation/ai/tutorial-ai/economic_walkthrough.js:158
300 "Move 3 women from wood and 3 from stone to farming. Women are cheap to train"
301 " initially but later in the game it is best to maximize efficiency as you "
302 "are able to train more citizen soldiers."
303 msgstr "Move 3 women from wood and 3 from stone to farming. Women are cheap to train initially but later in the game it is best to maximise efficiency as you are able to train more citizen soldiers."
305 #: simulation/ai/tutorial-ai/economic_walkthrough.js:168
307 "The slingers that you queued earlier should gather stone once they are "
309 msgstr "The slingers that you queued earlier should gather stone once they are trained."
311 #: simulation/ai/tutorial-ai/economic_walkthrough.js:173
312 msgid "Queue a batch of spearmen, they should gather wood."
313 msgstr "Queue a batch of spearmen, they should gather wood."
315 #: simulation/ai/tutorial-ai/economic_walkthrough.js:178
316 msgid "Next queue a batch of slingers."
317 msgstr "Next queue a batch of slingers."
319 #: simulation/ai/tutorial-ai/economic_walkthrough.js:183
321 "Send some of the stone miners to mine metal, getting ready for the next age."
322 msgstr "Send some of the stone miners to mine metal, getting ready for the next age."
324 #: simulation/ai/tutorial-ai/economic_walkthrough.js:193
325 msgid "Start researching Phase 2."
326 msgstr "Start researching Phase 2."
328 #: simulation/ai/tutorial-ai/economic_walkthrough.js:198
329 msgid "Queue some slingers."
330 msgstr "Queue some slingers."
332 #: simulation/ai/tutorial-ai/economic_walkthrough.js:203
334 "When you have advanced, use a single citizen soldier to place a barracks "
335 "foundation. Then use the rest of the non food or house building female "
336 "citizens to construct it."
337 msgstr "When you have advanced, use a single citizen soldier to place a barracks foundation. Then use the rest of the non food or house building female citizens to construct it."
339 #: simulation/ai/tutorial-ai/economic_walkthrough.js:208
340 msgid "Queue 5 more females for construction work."
341 msgstr "Queue 5 more females for construction work."
343 #: simulation/ai/tutorial-ai/economic_walkthrough.js:213
345 "Queue a batch of slingers to gather the trees on the north side of your "
347 msgstr "Queue a batch of slingers to gather the trees on the north side of your base."
349 #: simulation/ai/tutorial-ai/economic_walkthrough.js:218
351 "This is the end of the walkthrough. This should give you a good idea of how "
352 "to build up a nice economy rapidly."
353 msgstr "This is the end of the walkthrough. This should give you a good idea of how to build up a nice economy rapidly."
355 #: simulation/ai/tutorial-ai/economic_walkthrough.js:223
357 "At this point you should be able to fully use both training facilities, keep"
358 " putting units into economic work, to keep growing faster and faster."
359 msgstr "At this point you should be able to fully use both training facilities, keep putting units into economic work, to keep growing faster and faster."
361 #: simulation/ai/tutorial-ai/economic_walkthrough.js:228
363 "From this point you have a good base to build an army and wipe out the "
365 msgstr "From this point you have a good base to build an army and wipe out the opposition."
367 #: simulation/ai/tutorial-ai/economic_walkthrough.js:233
368 msgid "The key points to remember are:"
369 msgstr "The key points to remember are:"
371 #: simulation/ai/tutorial-ai/economic_walkthrough.js:238
373 " - Don't have any idle units. Shift click queuing and rally points are very "
375 msgstr " - Don't have any idle units. Shift click queuing and rally points are very useful."
377 #: simulation/ai/tutorial-ai/economic_walkthrough.js:243
379 " - Use all of your resources, stockpiled resources are waste, having too "
380 "much of a resource is waste."
381 msgstr " - Use all of your resources, stockpiled resources are waste, having too much of a resource is waste."
383 #: simulation/ai/tutorial-ai/economic_walkthrough.js:248
385 " - Use the right units for the right task, female citizens gather food, "
386 "cavalry hunt, citizen soldiers do the rest."
387 msgstr " - Use the right units for the right task, female citizens gather food, cavalry hunt, citizen soldiers do the rest."
389 #: simulation/ai/tutorial-ai/economic_walkthrough.js:253
391 " - Don't be afraid to swap units from one resource to another, see point 2. "
392 "Make sure they deposit what they are carrying first though."
393 msgstr " - Don't be afraid to swap units from one resource to another, see point 2. Make sure they deposit what they are carrying first though."
395 #: simulation/ai/tutorial-ai/economic_walkthrough.js:258
397 " - Build enough houses, your CC should be kept busy as much as possible."
398 msgstr " - Build enough houses, your CC should be kept busy as much as possible."
400 #: simulation/ai/tutorial-ai/economic_walkthrough.js:263
402 " - Female citizens are cheap, so you can build more of them and gather more "
404 msgstr " - Female citizens are cheap, so you can build more of them and gather more resources."
406 #: simulation/ai/tutorial-ai/economic_walkthrough.js:268
408 " - Don't get carried away on the last point or you will get raided and have "
410 msgstr " - Don't get carried away on the last point or you will get raided and have no defence."
412 #: simulation/ai/tutorial-ai/economic_walkthrough.js:273
414 "Each map is different, so you will need to play slightly differently on "
415 "each. This should give an outline for a high resource map."
416 msgstr "Each map is different, so you will need to play slightly differently on each. This should give an outline for a high resource map."
418 #: simulation/ai/tutorial-ai/introductory_tutorial.js:4
420 "Welcome to the 0 A.D. tutorial. First left-click on a female citizen, then "
421 "Right-click on a berry bush nearby to make the unit collect food. Female "
422 "citizens gather food faster than other units."
423 msgstr "Welcome to the 0 A.D. tutorial. First left-click on a female citizen, then Right-click on a berry bush nearby to make the unit collect food. Female citizens gather food faster than other units."
425 #: simulation/ai/tutorial-ai/introductory_tutorial.js:7
427 "Select the citizen-soldier, right-click on a tree near the Civil Center to "
428 "begin collecting wood. Citizen-soldiers gather wood faster than female "
430 msgstr "Select the citizen-soldier, right-click on a tree near the Civil Center to begin collecting wood. Citizen-soldiers gather wood faster than female citizens."
432 #: simulation/ai/tutorial-ai/introductory_tutorial.js:11
434 "Select the Civil Center building, and shift-click on the Hoplite icon (2nd "
435 "in the row) once to begin training 5 Hoplites."
436 msgstr "Select the Civil Centre building, and shift-click on the Hoplite icon (2nd in the row) once to begin training 5 Hoplites."
438 #: simulation/ai/tutorial-ai/introductory_tutorial.js:15
440 "Select the two idle female citizens and build a house nearby by selecting "
441 "the house icon. Place the house by left-clicking on a piece of land."
442 msgstr "Select the two idle female citizens and build a house nearby by selecting the house icon. Place the house by left-clicking on a piece of land."
444 #: simulation/ai/tutorial-ai/introductory_tutorial.js:21
446 "Select the newly trained Hoplites and assign them to build a storehouse "
447 "beside some nearby trees. They will begin to gather wood when it's "
449 msgstr "Select the newly trained Hoplites and assign them to build a storehouse beside some nearby trees. They will begin to gather wood when it's constructed."
451 #: simulation/ai/tutorial-ai/introductory_tutorial.js:27
453 "Build a set of 5 skirmishers by shift-clicking on the skirmisher icon (3rd "
454 "in the row) in the Civil Center."
455 msgstr "Build a set of 5 skirmishers by shift-clicking on the skirmisher icon (3rd in the row) in the Civil Centre."
457 #: simulation/ai/tutorial-ai/introductory_tutorial.js:33
459 "Build a farmstead in an open space beside the Civil Center using any idle "
461 msgstr "Build a farmstead in an open space beside the Civil Center using any idle builders."
463 #: simulation/ai/tutorial-ai/introductory_tutorial.js:39
465 "Once the farmstead is constructed, its builders will automatically begin "
466 "gathering food if there is any nearby. Select the builders and instead make "
467 "them construct a field beside the farmstead."
468 msgstr "Once the farmstead is constructed, its builders will automatically begin gathering food if there is any nearby. Select the builders and instead make them construct a field beside the farmstead."
470 #: simulation/ai/tutorial-ai/introductory_tutorial.js:45
472 "The field's builders will now automatically begin collecting food from the "
473 "field. Using the newly created group of skirmishers, get them to build "
474 "another house nearby."
475 msgstr "The field's builders will now automatically begin collecting food from the field. Using the newly created group of skirmishers, get them to build another house nearby."
477 #: simulation/ai/tutorial-ai/introductory_tutorial.js:51
479 "Train 5 Hoplites from the Civil Center. Select the Civil Center and with it "
480 "selected right click on a tree nearby. Units from the Civil Center will now "
481 "automatically gather wood."
482 msgstr "Train 5 Hoplites from the Civil Centre. Select the Civil Centre and with it selected right click on a tree nearby. Units from the Civil Centre will now automatically gather wood."
484 #: simulation/ai/tutorial-ai/introductory_tutorial.js:57
486 "Order the idle Skirmishers to build an outpost to the north east at the edge"
487 " of your territory. This will be the fifth Village Phase structure that you"
488 " have built, allowing you to advance to the Town Phase."
489 msgstr "Order the idle Skirmishers to build an outpost to the north east at the edge of your territory. This will be the fifth Village Phase structure that you have built, allowing you to advance to the Town Phase."
491 #: simulation/ai/tutorial-ai/introductory_tutorial.js:63
493 "Select the Civil Center again and advance to Town Phase by clicking on the "
494 "'II' icon. This will allow Town Phase buildings to be constructed."
495 msgstr "Select the Civil Centre again and advance to Town Phase by clicking on the 'II' icon. This will allow Town Phase buildings to be constructed."
497 #: simulation/ai/tutorial-ai/introductory_tutorial.js:69
499 "Start building 5 female citizens in the Civil Center and set its rally point"
500 " to the farm (right click on it)."
501 msgstr "Start building 5 female citizens in the Civil Center and set its rally point to the farm (right click on it)."
503 #: simulation/ai/tutorial-ai/introductory_tutorial.js:74
505 "Build a Barracks nearby. Whenever your population limit is reached, build an"
506 " extra house using any available builder units."
507 msgstr "Build a Barracks nearby. Whenever your population limit is reached, build an extra house using any available builder units."
509 #: simulation/ai/tutorial-ai/introductory_tutorial.js:80
511 "Prepare for an attack by an enemy player. Build more soldiers using the "
512 "Barracks, and get idle soldiers to build a Defense Tower near your Outpost."
513 msgstr "Prepare for an attack by an enemy player. Build more soldiers using the Barracks, and get idle soldiers to build a Defense Tower near your Outpost."
515 #: simulation/ai/tutorial-ai/introductory_tutorial.js:86
517 "Build a Blacksmith and research the Infantry Training technology (sword "
518 "icon) to improve infantry hack attack."
519 msgstr "Build a Blacksmith and research the Infantry Training technology (sword icon) to improve infantry hack attack."
521 #: simulation/ai/tutorial-ai/introductory_tutorial.js:92
522 msgid "The enemy is coming. Build more soldiers to fight off the enemies."
523 msgstr "The enemy is coming. Build more soldiers to fight off the enemies."
525 #: simulation/ai/tutorial-ai/introductory_tutorial.js:99
527 "The enemy's attack has been defeated. Now build a market and temple while "
528 "assigning new units to gather any required resources."
529 msgstr "The enemy's attack has been defeated. Now build a market and temple while assigning new units to gather any required resources."
531 #: simulation/ai/tutorial-ai/introductory_tutorial.js:104
533 "Now that City Phase requirements have been reached, select your Civil Center"
534 " and advance to City Phase."
535 msgstr "Now that City Phase requirements have been reached, select your Civil Centre and advance to City Phase."
537 #: simulation/ai/tutorial-ai/introductory_tutorial.js:110
539 "Now that you are in City Phase, build a fortress nearby and use it to build "
541 msgstr "Now that you are in City Phase, build a fortress nearby and use it to build 2 Battering Rams."
543 #: simulation/ai/tutorial-ai/introductory_tutorial.js:115
545 "Stop all your soldiers gathering resources and instead task small groups to "
546 "find the enemy Civil Center on the map. Female citizens should continue to "
548 msgstr "Stop all your soldiers gathering resources and instead task small groups to find the enemy Civil Centre on the map. Female citizens should continue to gather resources."
550 #: simulation/ai/tutorial-ai/introductory_tutorial.js:122
552 "The enemy's base has been spotted, send your siege weapons and all remaining"
553 " soldiers to destroy it."
554 msgstr "The enemy's base has been spotted, send your siege weapons and all remaining soldiers to destroy it."
556 #: simulation/ai/tutorial-ai/introductory_tutorial.js:126
557 msgid "The enemy has been defeated. All tutorial tasks are now completed…"
558 msgstr "The enemy has been defeated. All tutorial tasks are now completed…"
560 #: simulation/components/BuildRestrictions.js:87
562 msgid "%(name)s cannot be built due to unknown error"
563 msgstr "%(name)s cannot be built due to unknown error"
565 #: simulation/components/BuildRestrictions.js:108
567 msgid "%(name)s cannot be built in unexplored area"
568 msgstr "%(name)s cannot be built in unexplored area"
570 #: simulation/components/BuildRestrictions.js:156
572 msgid "%(name)s cannot be built on another building or resource"
573 msgstr "%(name)s cannot be built on another building or resource"
575 #: simulation/components/BuildRestrictions.js:160
577 msgid "%(name)s cannot be built on invalid terrain"
578 msgstr "%(name)s cannot be built on invalid terrain"
580 #. Translation: territoryType being displayed in a translated sentence in the
581 #. form: "House cannot be built in %(territoryType)s territory.".
582 #: simulation/components/BuildRestrictions.js:184
583 msgctxt "Territory type"
587 #. Translation: territoryType being displayed in a translated sentence in the
588 #. form: "House cannot be built in %(territoryType)s territory.".
589 #: simulation/components/BuildRestrictions.js:187
590 msgctxt "Territory type"
591 msgid "unconnected own"
592 msgstr "unconnected own"
594 #. Translation: territoryType being displayed in a translated sentence in the
595 #. form: "House cannot be built in %(territoryType)s territory.".
596 #: simulation/components/BuildRestrictions.js:193
597 msgctxt "Territory type"
601 #. Translation: territoryType being displayed in a translated sentence in the
602 #. form: "House cannot be built in %(territoryType)s territory.".
603 #: simulation/components/BuildRestrictions.js:196
604 msgctxt "Territory type"
605 msgid "unconnected allied"
606 msgstr "unconnected allied"
608 #. Translation: territoryType being displayed in a translated sentence in the
609 #. form: "House cannot be built in %(territoryType)s territory.".
610 #: simulation/components/BuildRestrictions.js:202
611 msgctxt "Territory type"
615 #. Translation: territoryType being displayed in a translated sentence in the
616 #. form: "House cannot be built in %(territoryType)s territory.".
617 #: simulation/components/BuildRestrictions.js:209
618 msgctxt "Territory type"
622 #: simulation/components/BuildRestrictions.js:214
625 "%(name)s cannot be built in %(territoryType)s territory. Valid territories: "
626 "%(validTerritories)s"
627 msgstr "%(name)s cannot be built in %(territoryType)s territory. Valid territories: %(validTerritories)s"
629 #: simulation/components/BuildRestrictions.js:253
631 msgid "%(name)s must be built on a valid shoreline"
632 msgstr "%(name)s must be built on a valid shoreline"
634 #: simulation/components/BuildRestrictions.js:277
637 "%(name)s too close to a %(category)s, must be at least %(distance)s meter "
640 "%(name)s too close to a %(category)s, must be at least %(distance)s meters "
642 msgstr[0] "%(name)s too close to a %(category)s, must be at least %(distance)s metre away"
643 msgstr[1] "%(name)s too close to a %(category)s, must be at least %(distance)s metres away"
645 #: simulation/components/BuildRestrictions.js:299
648 "%(name)s too far from a %(category)s, must be within %(distance)s meter"
650 "%(name)s too far from a %(category)s, must be within %(distance)s meters"
651 msgstr[0] "%(name)s too far from a %(category)s, must be within %(distance)s metre"
652 msgstr[1] "%(name)s too far from a %(category)s, must be within %(distance)s metres"
654 #. Translation: Territory types being displayed as part of a list like "Valid
655 #. territories: own, ally".
656 #: simulation/components/BuildRestrictions.js:339
657 msgctxt "Territory type list"
661 #. Translation: Territory types being displayed as part of a list like "Valid
662 #. territories: own, ally".
663 #: simulation/components/BuildRestrictions.js:341
664 msgctxt "Territory type list"
668 #. Translation: Territory types being displayed as part of a list like "Valid
669 #. territories: own, ally".
670 #: simulation/components/BuildRestrictions.js:343
671 msgctxt "Territory type list"
675 #. Translation: Territory types being displayed as part of a list like "Valid
676 #. territories: own, ally".
677 #: simulation/components/BuildRestrictions.js:345
678 msgctxt "Territory type list"
682 #: simulation/components/CeasefireManager.js:99
684 msgid "You can attack in %(time)s"
685 msgstr "You can attack in %(time)s"
687 #: simulation/components/CeasefireManager.js:112
688 msgid "You can attack now!"
689 msgstr "You can attack now!"
691 #: simulation/components/EndGameManager.js:114
692 msgid "Last remaining player wins."
693 msgstr "Last remaining player wins."
695 #: simulation/components/EntityLimits.js:166
697 msgid "%(category)s build limit of %(limit)s reached"
698 msgstr "%(category)s build limit of %(limit)s reached"
700 #: simulation/components/EntityLimits.js:168
702 msgid "%(category)s training limit of %(limit)s reached"
703 msgstr "%(category)s training limit of %(limit)s reached"
705 #: simulation/components/EntityLimits.js:172
707 msgid "%(category)s limit of %(limit)s reached"
708 msgstr "%(category)s limit of %(limit)s reached"
710 #: simulation/components/Player.js:48
714 #: simulation/components/Player.js:49
718 #: simulation/components/Player.js:50
722 #: simulation/components/Player.js:51
726 #: simulation/components/Player.js:271
728 msgid "Insufficient resources - %(resourceAmount1)s %(resourceType1)s"
729 msgstr "Insufficient resources - %(resourceAmount1)s %(resourceType1)s"
731 #: simulation/components/Player.js:273
734 "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
735 "%(resourceAmount2)s %(resourceType2)s"
736 msgstr "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, %(resourceAmount2)s %(resourceType2)s"
738 #: simulation/components/Player.js:275
741 "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
742 "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s"
743 msgstr "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, %(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s"
745 #: simulation/components/Player.js:277
748 "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
749 "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s "
750 "%(resourceType3)s, %(resourceAmount4)s %(resourceType4)s"
751 msgstr "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, %(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s, %(resourceAmount4)s %(resourceType4)s"
753 #: simulation/components/ProductionQueue.js:400
754 msgid "The production queue is full."
755 msgstr "The production queue is full."
757 #: simulation/components/ProductionQueue.js:777
758 msgid "Can't find free space to spawn trained units"
759 msgstr "Can't find free space to spawn trained units"
761 #: simulation/helpers/Cheat.js:62
762 msgid "You need to select a building that trains units."
763 msgstr "You need to select a building that trains units."
765 #: simulation/helpers/Commands.js:128
766 msgid "(Cheat - control all units)"
767 msgstr "(Cheat - control all units)"
769 #: simulation/helpers/Commands.js:575
770 msgid "(Cheat - promoted units)"
771 msgstr "(Cheat - promoted units)"
773 #: simulation/helpers/Commands.js:685
775 "Cannot upgrade as distance requirements are not verified or terrain is "
777 msgstr "Cannot upgrade as distance requirements are not verified or terrain is obstructed."
779 #: simulation/helpers/Commands.js:695
780 msgid "Cannot upgrade a garrisoned entity."
781 msgstr "Cannot upgrade a garrisoned entity."
783 #: simulation/helpers/Commands.js:741
785 msgid "Attack against %(_player_)s requested."
786 msgstr "Attack against %(_player_)s requested."
788 #: simulation/helpers/Commands.js:778
789 msgid "Unable to ungarrison unit(s)"
790 msgstr "Unable to ungarrison unit(s)"
792 #: simulation/helpers/Commands.js:792
793 msgid "Some unit(s) can't go back to work"
794 msgstr "Some unit(s) can't go back to work"
796 #: simulation/helpers/Commands.js:1047
797 msgid "The building's technology requirements are not met."
798 msgstr "The building's technology requirements are not met."
800 #: simulation/data/settings/player_defaults.jsonPlayerData[0].Name
804 #: simulation/data/settings/player_defaults.jsonPlayerData[1].Name
808 #: simulation/data/settings/player_defaults.jsonPlayerData[2].Name
812 #: simulation/data/settings/player_defaults.jsonPlayerData[3].Name
816 #: simulation/data/settings/player_defaults.jsonPlayerData[4].Name
820 #: simulation/data/settings/player_defaults.jsonPlayerData[5].Name
824 #: simulation/data/settings/player_defaults.jsonPlayerData[6].Name
828 #: simulation/data/settings/player_defaults.jsonPlayerData[7].Name
832 #: simulation/data/settings/player_defaults.jsonPlayerData[8].Name
836 #: simulation/data/settings/game_speeds.jsonData[0].Title
837 msgid "Turtle (0.1x)"
838 msgstr "Turtle (0.1x)"
840 #: simulation/data/settings/game_speeds.jsonData[1].Title
842 msgstr "Slow (0.25x)"
844 #: simulation/data/settings/game_speeds.jsonData[2].Title
845 msgid "Leisurely (0.5x)"
846 msgstr "Leisurely (0.5x)"
848 #: simulation/data/settings/game_speeds.jsonData[3].Title
849 msgid "Relaxed (0.75x)"
850 msgstr "Relaxed (0.75x)"
852 #: simulation/data/settings/game_speeds.jsonData[4].Title
856 #: simulation/data/settings/game_speeds.jsonData[5].Title
858 msgstr "Fast (1.25x)"
860 #: simulation/data/settings/game_speeds.jsonData[6].Title
861 msgid "Very Fast (1.5x)"
862 msgstr "Very Fast (1.5x)"
864 #: simulation/data/settings/game_speeds.jsonData[7].Title
868 #: simulation/data/settings/game_speeds.jsonData[8].Title
869 msgid "Fast Forward (5x)"
870 msgstr "Fast Forward (5x)"
872 #: simulation/data/settings/game_speeds.jsonData[9].Title
873 msgid "Fast Forward (10x)"
874 msgstr "Fast Forward (10x)"
876 #: simulation/data/settings/game_speeds.jsonData[10].Title
877 msgid "Fast Forward (20x)"
878 msgstr "Fast Forward (20x)"
880 #: simulation/data/settings/victory_conditions/conquest.jsonData.Description
881 msgid "Defeat all opponents to win."
882 msgstr "Defeat all opponents to win."
884 #: simulation/data/settings/victory_conditions/conquest.jsonData.Title
888 #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Description
889 msgid "Destroy all enemy structures to win."
890 msgstr "Destroy all enemy structures to win."
892 #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Title
893 msgid "Conquest Structures"
894 msgstr "Conquest Structures"
896 #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Description
897 msgid "Kill all enemy units to win."
898 msgstr "Kill all enemy units to win."
900 #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Title
901 msgid "Conquest Units"
902 msgstr "Conquest Units"
904 #: simulation/data/settings/victory_conditions/regicide.jsonData.Description
905 msgid "Defeat opponents by killing their hero."
906 msgstr "Defeat opponents by killing their hero."
908 #: simulation/data/settings/victory_conditions/regicide.jsonData.Title
912 #: simulation/data/settings/victory_conditions/wonder.jsonData.Description
914 "Be the first to build or capture a wonder and keep it for a certain time to "
916 msgstr "Be the first to build or capture a wonder and keep it for a certain time to win the game."
918 #: simulation/data/settings/victory_conditions/wonder.jsonData.Title
922 #: simulation/data/settings/starting_resources.jsonData[0].Title
923 msgctxt "startingResources"
927 #: simulation/data/settings/starting_resources.jsonData[1].Title
928 msgctxt "startingResources"
932 #: simulation/data/settings/starting_resources.jsonData[2].Title
933 msgctxt "startingResources"
937 #: simulation/data/settings/starting_resources.jsonData[3].Title
938 msgctxt "startingResources"
942 #: simulation/data/settings/starting_resources.jsonData[4].Title
943 msgctxt "startingResources"
947 #: simulation/data/settings/starting_resources.jsonData[5].Title
948 msgctxt "startingResources"
952 #: simulation/data/settings/map_sizes.jsonData[0].Name
953 #: simulation/data/settings/map_sizes.jsonData[0].LongName
957 #: simulation/data/settings/map_sizes.jsonData[1].Name
961 #: simulation/data/settings/map_sizes.jsonData[1].LongName
962 msgid "Small (2 players)"
963 msgstr "Small (2 players)"
965 #: simulation/data/settings/map_sizes.jsonData[2].Name
969 #: simulation/data/settings/map_sizes.jsonData[2].LongName
970 msgid "Medium (3 players)"
971 msgstr "Medium (3 players)"
973 #: simulation/data/settings/map_sizes.jsonData[3].Name
977 #: simulation/data/settings/map_sizes.jsonData[3].LongName
978 msgid "Normal (4 players)"
979 msgstr "Normal (4 players)"
981 #: simulation/data/settings/map_sizes.jsonData[4].Name
985 #: simulation/data/settings/map_sizes.jsonData[4].LongName
986 msgid "Large (6 players)"
987 msgstr "Large (6 players)"
989 #: simulation/data/settings/map_sizes.jsonData[5].Name
993 #: simulation/data/settings/map_sizes.jsonData[5].LongName
994 msgid "Very Large (8 players)"
995 msgstr "Very Large (8 players)"
997 #: simulation/data/settings/map_sizes.jsonData[6].Name
998 #: simulation/data/settings/map_sizes.jsonData[6].LongName
1002 #: simulation/ai/petra/data.jsonname
1006 #: simulation/ai/petra/data.jsondescription
1008 "Petra is the default 0 A.D. AI bot. Please report issues to Wildfire Games (see the link in the main menu).\n"
1010 "The AI has a bonus/penalty on resource stockpiling (either gathering rate or trade gain) varying from 0.5 for Sandbox to 1.6 for Very Hard (Medium = 1.0). In addition, the Sandbox level does not expand nor attack."
1011 msgstr "Petra is the default 0 A.D. AI bot. Please report issues to Wildfire Games (see the link in the main menu).\n\nThe AI has a bonus/penalty on resource stockpiling (either gathering rate or trade gain) varying from 0.5 for Sandbox to 1.6 for Very Hard (Medium = 1.0). In addition, the Sandbox level does not expand nor attack."
1013 #: simulation/ai/tutorial-ai/data.jsonname
1015 msgstr "Tutorial AI"
1017 #: simulation/ai/tutorial-ai/data.jsondescription
1019 "The Tutorial AI should only be used on the \"Introductory Tutorial\" "
1021 msgstr "The Tutorial AI should only be used on the \"Introductory Tutorial\" scenario."