1 <?xml version="1.0" encoding="UTF-8"?>
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6 <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
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8 <prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
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9 <prop actor="props/units/helmets/hele_thracian_romanized_b2_plume.xml" attachpoint="helmet"/>
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10 <prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
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11 <prop actor="props/units/shields/sele_cavalry_a.xml" attachpoint="shield"/>
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12 <prop actor="props/units/weapons/sheath_falcata_e.xml" attachpoint="sheath_01_L"/>
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13 <prop actor="props/units/armor/greave_02_white_l.xml" attachpoint="leg_L"/>
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14 <prop actor="props/units/armor/greave_02_white_r.xml" attachpoint="leg_R"/>
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17 <texture file="skeletal/sele/cuirass_hero_antiochus.png" name="baseTex"/>
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18 <texture file="skeletal/sele/cuirass_hero_antiochus_spec.png" name="specTex"/>
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23 <variant file="biped/base_swordsman_shield_relax_celt.xml" name="Swordsman-Shield-Relax" frequency="1"/>
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24 <variant file="biped/attack_capture.xml"/>
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25 <variant file="biped/gather_praise.xml"/>
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26 <variant file="biped/death_infantry.xml"/>
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28 <material>player_trans_spec.xml</material>
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