- Move Seleucid skeletal textures to their own sub-folder.
[0ad.git] / binaries / data / mods / public / art / actors / units / seleucids / hero_infantry_swordsman_antiochus_III.xml
blobe0d569254114c86f396b46f1a1e69cbfe617a9d1
1 <?xml version="1.0" encoding="UTF-8"?>\r
2 <actor version="1">\r
3   <castshadow/>\r
4   <group>\r
5     <variant>\r
6       <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>\r
7       <props>\r
8         <prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>\r
9         <prop actor="props/units/helmets/hele_thracian_romanized_b2_plume.xml" attachpoint="helmet"/>\r
10         <prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>\r
11         <prop actor="props/units/shields/sele_cavalry_a.xml" attachpoint="shield"/>\r
12         <prop actor="props/units/weapons/sheath_falcata_e.xml" attachpoint="sheath_01_L"/>\r
13         <prop actor="props/units/armor/greave_02_white_l.xml" attachpoint="leg_L"/>\r
14         <prop actor="props/units/armor/greave_02_white_r.xml" attachpoint="leg_R"/>\r
15       </props>\r
16       <textures>\r
17         <texture file="skeletal/sele/cuirass_hero_antiochus.png" name="baseTex"/>\r
18         <texture file="skeletal/sele/cuirass_hero_antiochus_spec.png" name="specTex"/>\r
19       </textures>\r
20     </variant>\r
21   </group>\r
22   <group>\r
23     <variant file="biped/base_swordsman_shield_relax_celt.xml" name="Swordsman-Shield-Relax" frequency="1"/>\r
24     <variant file="biped/attack_capture.xml"/>\r
25     <variant file="biped/gather_praise.xml"/>\r
26     <variant file="biped/death_infantry.xml"/>\r
27   </group>\r
28   <material>player_trans_spec.xml</material>\r
29 </actor>\r