GAMEPLAY | Add a chariot mixin for chariot units which differentiates them from regul...
[0ad.git] / binaries / data / mods / public / simulation / templates / units / maur / hero_ashoka.xml
blob13144ea888aadbcfd47b019442bee851ac8d1fed
1 <?xml version="1.0" encoding="utf-8"?>
2 <Entity parent="chariot|template_unit_hero_cavalry_archer">
3   <Auras datatype="tokens">
4     units/heroes/maur_hero_ashoka
5   </Auras>
6   <Footprint replace="">
7     <Square width="8.0" depth="11.0"/>
8     <Height>6.0</Height>
9   </Footprint>
10   <Identity>
11     <Civ>maur</Civ>
12     <GenericName>Ashoka the Great</GenericName>
13     <SpecificName>Aśoka Devānāmpriya</SpecificName>
14     <Classes datatype="tokens">Ashoka</Classes>
15     <Icon>units/maur/hero_ashoka.png</Icon>
16   </Identity>
17   <Selectable>
18     <Overlay>
19       <Shape>
20         <Circle radius="5.0"/>
21       </Shape>
22     </Overlay>
23   </Selectable>
24   <VisualActor>
25     <Actor>units/mauryas/hero_chariot_archer_ashoka_m.xml</Actor>
26   </VisualActor>
27 </Entity>