GAMEPLAY | Add a chariot mixin for chariot units which differentiates them from regul...
[0ad.git] / binaries / data / mods / public / simulation / templates / units / maur / champion_chariot.xml
blob8ff62b5d59c8214b4855e145594635711d67b368
1 <?xml version="1.0" encoding="utf-8"?>
2 <Entity parent="chariot|template_unit_champion_cavalry_archer">
3   <Footprint replace="">
4     <Square width="8.0" depth="11.0"/>
5     <Height>6.0</Height>
6   </Footprint>
7   <Identity>
8     <Civ>maur</Civ>
9     <GenericName>War Chariot</GenericName>
10     <SpecificName>Rath</SpecificName>
11     <SelectionGroupName>units/maur/champion_chariot</SelectionGroupName>
12     <Icon>units/maur/champion_chariot.png</Icon>
13     <Requirements>
14       <Techs datatype="tokens">-unlock_champion_cavalry unlock_champion_chariots</Techs>
15     </Requirements>
16   </Identity>
17   <VisualActor>
18     <Actor>units/mauryas/chariot_archer_c_m.xml</Actor>
19   </VisualActor>
20 </Entity>