- Kushite skeletal textures moved to their own subfolder.
[0ad.git] / binaries / data / mods / public / art / actors / units / kushites / infantry_swordsman_blemmye.xml
blob47f22438b1aadb518cb993641c3baae81ab1e223
1 <?xml version="1.0" encoding="utf-8"?>
2 <actor version="1">
3   <castshadow/>
4   <group>
5     <variant file="biped/base_swordsman_shield_ready.xml">
6       <mesh>skeletal/new/m_tunic_long.dae</mesh>
7       <props>
8         <prop actor="props/units/heads/head_kush_blemmeye.xml" attachpoint="head"/>
9         <prop actor="props/units/weapons/spatha.xml" attachpoint="weapon_R"/>
10         <prop actor="props/units/kush_meroitic_scabbard.xml" attachpoint="back"/>
11       </props>
12     </variant>
13   </group>
14   <group>
15     <variant frequency="1" name="tunic">
16       <textures>
17         <texture file="skeletal/kush/tunic_blemmye_01.png" name="baseTex"/>
18         <texture file="skeletal/kush/tunic_blemmye_01_spec.png" name="specTex"/>
19       </textures>
20     </variant>
21     <variant frequency="1" name="tunic 2">
22       <textures>
23         <texture file="skeletal/kush/tunic_blemmye_02.png" name="baseTex"/>
24         <texture file="skeletal/kush/tunic_blemmye_02_spec.png" name="specTex"/>
25       </textures>
26     </variant>
27   </group>
28   <group>
29     <variant frequency="1" name="beja-shield-large">
30       <props>
31         <prop actor="props/units/shields/kush_beja_rhino.xml" attachpoint="shield_arm"/>
32       </props>
33     </variant>
34     <variant frequency="1" name="beja-shield-small">
35       <props>
36         <prop actor="props/units/shields/kush_beja_small_rhino.xml" attachpoint="shield_arm"/>
37       </props>
38     </variant>
39   </group>
40   <group>
41     <variant frequency="1" name="Idle"/>
42     <variant file="biped/attack_capture.xml"/>
43     <variant file="biped/attack_slaughter.xml"/>
44     <variant file="biped/gather_praise.xml"/>
45     <variant file="biped/build.xml"/>
46     <variant file="biped/build_farm.xml"/>
47     <variant file="biped/death_infantry.xml"/>
48   </group>
49   <material>player_trans_spec.xml</material>
50 </actor>