1 <?xml version="1.0" encoding="utf-8"?>
5 <variant file="biped/base_swordsman_shield_ready.xml">
6 <mesh>skeletal/new/m_tunic_long.dae</mesh>
8 <prop actor="props/units/heads/head_kush_blemmeye.xml" attachpoint="head"/>
9 <prop actor="props/units/weapons/spatha.xml" attachpoint="weapon_R"/>
10 <prop actor="props/units/kush_meroitic_scabbard.xml" attachpoint="back"/>
15 <variant frequency="1" name="tunic">
17 <texture file="skeletal/kush/tunic_blemmye_01.png" name="baseTex"/>
18 <texture file="skeletal/kush/tunic_blemmye_01_spec.png" name="specTex"/>
21 <variant frequency="1" name="tunic 2">
23 <texture file="skeletal/kush/tunic_blemmye_02.png" name="baseTex"/>
24 <texture file="skeletal/kush/tunic_blemmye_02_spec.png" name="specTex"/>
29 <variant frequency="1" name="beja-shield-large">
31 <prop actor="props/units/shields/kush_beja_rhino.xml" attachpoint="shield_arm"/>
34 <variant frequency="1" name="beja-shield-small">
36 <prop actor="props/units/shields/kush_beja_small_rhino.xml" attachpoint="shield_arm"/>
41 <variant frequency="1" name="Idle"/>
42 <variant file="biped/attack_capture.xml"/>
43 <variant file="biped/attack_slaughter.xml"/>
44 <variant file="biped/gather_praise.xml"/>
45 <variant file="biped/build.xml"/>
46 <variant file="biped/build_farm.xml"/>
47 <variant file="biped/death_infantry.xml"/>
49 <material>player_trans_spec.xml</material>