1 <?xml version="1.0" encoding="UTF-8"?>
5 <variant frequency="1" name="Base">
6 <mesh>skeletal/new/m_naked.dae</mesh>
8 <prop actor="props/units/heads/head_kush_meroitic.xml" attachpoint="head"/>
9 <prop actor="props/units/shields/kush_nubian_hex_b.xml" attachpoint="shield"/>
10 <prop actor="props/units/weapons/kush_nubian_mace.xml" attachpoint="weapon_R"/>
15 <variant name="Kushite Basic Clubman 01">
17 <texture file="skeletal/kush/naked_male_nubian_01.png" name="baseTex"/>
18 <texture file="skeletal/kush/naked_male_nubian_01_spec.png" name="specTex"/>
23 <variant file="biped/base_swordsman_shield_fast.xml"/>
24 <variant file="biped/carry_food.xml"/>
25 <variant file="biped/carry_meat.xml"/>
26 <variant file="biped/carry_wood.xml"/>
27 <variant file="biped/carry_stone.xml"/>
28 <variant file="biped/carry_metal.xml"/>
29 <variant file="biped/approach_tree.xml"/>
30 <variant file="biped/approach_grain.xml"/>
31 <variant file="biped/approach_fruit.xml"/>
32 <variant file="biped/approach_meat.xml"/>
33 <variant file="biped/approach_rock.xml"/>
34 <variant file="biped/approach_ore.xml"/>
35 <variant file="biped/approach_ruins.xml"/>
36 <variant file="biped/approach_praise.xml"/>
39 <variant frequency="1" name="Idle"/>
40 <variant file="biped/attack_capture.xml"/>
41 <variant file="biped/attack_slaughter.xml"/>
42 <variant file="biped/gather_tree.xml"/>
43 <variant file="biped/gather_grain.xml"/>
44 <variant file="biped/gather_fruit.xml"/>
45 <variant file="biped/gather_meat.xml"/>
46 <variant file="biped/gather_rock.xml"/>
47 <variant file="biped/gather_ore.xml"/>
48 <variant file="biped/gather_ruins.xml"/>
49 <variant file="biped/gather_praise.xml"/>
50 <variant file="biped/build.xml"/>
51 <variant file="biped/build_farm.xml"/>
52 <variant file="biped/death_infantry.xml"/>
54 <material>player_trans_spec.xml</material>