- Kushite skeletal textures moved to their own subfolder.
[0ad.git] / binaries / data / mods / public / art / actors / units / kushites / infantry_maceman_b.xml
blob07e8483e64fe9dabad77712beff8657c599fac57
1 <?xml version="1.0" encoding="UTF-8"?>
2 <actor version="1">
3   <castshadow/>
4   <group>
5     <variant frequency="1" name="Base">
6       <mesh>skeletal/new/m_naked.dae</mesh>
7       <props>
8         <prop actor="props/units/heads/head_kush_meroitic.xml" attachpoint="head"/>
9         <prop actor="props/units/shields/kush_nubian_hex_b.xml" attachpoint="shield"/>
10         <prop actor="props/units/weapons/kush_nubian_mace.xml" attachpoint="weapon_R"/>
11       </props>
12     </variant>
13   </group>
14   <group>
15     <variant name="Kushite Basic Clubman 01">
16       <textures>
17         <texture file="skeletal/kush/naked_male_nubian_01.png" name="baseTex"/>
18         <texture file="skeletal/kush/naked_male_nubian_01_spec.png" name="specTex"/>
19       </textures>
20     </variant>
21   </group>
22   <group>
23     <variant file="biped/base_swordsman_shield_fast.xml"/>
24     <variant file="biped/carry_food.xml"/>
25     <variant file="biped/carry_meat.xml"/>
26     <variant file="biped/carry_wood.xml"/>
27     <variant file="biped/carry_stone.xml"/>
28     <variant file="biped/carry_metal.xml"/>
29     <variant file="biped/approach_tree.xml"/>
30     <variant file="biped/approach_grain.xml"/>
31     <variant file="biped/approach_fruit.xml"/>
32     <variant file="biped/approach_meat.xml"/>
33     <variant file="biped/approach_rock.xml"/>
34     <variant file="biped/approach_ore.xml"/>
35     <variant file="biped/approach_ruins.xml"/>
36     <variant file="biped/approach_praise.xml"/>
37   </group>
38   <group>
39     <variant frequency="1" name="Idle"/>
40     <variant file="biped/attack_capture.xml"/>
41     <variant file="biped/attack_slaughter.xml"/>
42     <variant file="biped/gather_tree.xml"/>
43     <variant file="biped/gather_grain.xml"/>
44     <variant file="biped/gather_fruit.xml"/>
45     <variant file="biped/gather_meat.xml"/>
46     <variant file="biped/gather_rock.xml"/>
47     <variant file="biped/gather_ore.xml"/>
48     <variant file="biped/gather_ruins.xml"/>
49     <variant file="biped/gather_praise.xml"/>
50     <variant file="biped/build.xml"/>
51     <variant file="biped/build_farm.xml"/>
52     <variant file="biped/death_infantry.xml"/>
53   </group>
54   <material>player_trans_spec.xml</material>
55 </actor>