1 <?xml version="1.0" encoding="UTF-8"?>
5 <variant frequency="1" name="Base">
6 <mesh>skeletal/new/m_naked.dae</mesh>
8 <prop actor="props/units/heads/head_kush_nuba_painted.xml" attachpoint="head"/>
9 <prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="helmet"/>
10 <prop actor="props/units/shields/kush_nubian_hex_e.xml" attachpoint="shield"/>
11 <prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
12 <prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
17 <variant frequency="1" name="Painted skin 1">
19 <texture file="skeletal/kush/painted_01_01.png" name="baseTex"/>
20 <texture file="skeletal/kush/painted_01_spec.png" name="specTex"/>
23 <variant frequency="1" name="Painted skin 2">
25 <texture file="skeletal/kush/painted_01_02.png" name="baseTex"/>
26 <texture file="skeletal/kush/painted_01_spec.png" name="specTex"/>
29 <variant frequency="1" name="Painted skin 3">
31 <texture file="skeletal/kush/painted_01_03.png" name="baseTex"/>
32 <texture file="skeletal/kush/painted_01_spec.png" name="specTex"/>
37 <variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
38 <variant file="biped/carry_food.xml"/>
39 <variant file="biped/carry_meat.xml"/>
40 <variant file="biped/carry_wood.xml"/>
41 <variant file="biped/carry_stone.xml"/>
42 <variant file="biped/carry_metal.xml"/>
43 <variant file="biped/approach_tree.xml"/>
44 <variant file="biped/approach_grain.xml"/>
45 <variant file="biped/approach_fruit.xml"/>
46 <variant file="biped/approach_meat.xml"/>
47 <variant file="biped/approach_rock.xml"/>
48 <variant file="biped/approach_ore.xml"/>
49 <variant file="biped/approach_ruins.xml"/>
50 <variant file="biped/approach_praise.xml"/>
53 <variant frequency="1" name="Idle"/>
54 <variant file="biped/attack_capture.xml"/>
55 <variant file="biped/attack_ranged_javelinist.xml"/>
56 <variant file="biped/attack_slaughter.xml"/>
57 <variant file="biped/gather_tree.xml"/>
58 <variant file="biped/gather_grain.xml"/>
59 <variant file="biped/gather_fruit.xml"/>
60 <variant file="biped/gather_meat.xml"/>
61 <variant file="biped/gather_rock.xml"/>
62 <variant file="biped/gather_ore.xml"/>
63 <variant file="biped/gather_ruins.xml"/>
64 <variant file="biped/gather_praise.xml"/>
65 <variant file="biped/build.xml"/>
66 <variant file="biped/build_farm.xml"/>
67 <variant file="biped/death_infantry.xml"/>
69 <material>player_trans_spec.xml</material>