- Kushite skeletal textures moved to their own subfolder.
[0ad.git] / binaries / data / mods / public / art / actors / units / kushites / infantry_javelinist_e.xml
blobd7fc0e1e9622603026ca7fafa7f437ea1e17d448
1 <?xml version="1.0" encoding="UTF-8"?>
2 <actor version="1">
3   <castshadow/>
4   <group>
5     <variant frequency="1" name="Base">
6       <mesh>skeletal/new/m_naked.dae</mesh>
7       <props>
8         <prop actor="props/units/heads/head_kush_nuba_painted.xml" attachpoint="head"/>
9         <prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="helmet"/>
10         <prop actor="props/units/shields/kush_nubian_hex_e.xml" attachpoint="shield"/>
11         <prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
12         <prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
13       </props>
14     </variant>
15   </group>
16   <group>
17     <variant frequency="1" name="Painted skin 1">
18       <textures>
19         <texture file="skeletal/kush/painted_01_01.png" name="baseTex"/>
20         <texture file="skeletal/kush/painted_01_spec.png" name="specTex"/>
21       </textures>
22     </variant>
23     <variant frequency="1" name="Painted skin 2">
24       <textures>
25         <texture file="skeletal/kush/painted_01_02.png" name="baseTex"/>
26         <texture file="skeletal/kush/painted_01_spec.png" name="specTex"/>
27       </textures>
28     </variant>
29     <variant frequency="1" name="Painted skin 3">
30       <textures>
31         <texture file="skeletal/kush/painted_01_03.png" name="baseTex"/>
32         <texture file="skeletal/kush/painted_01_spec.png" name="specTex"/>
33       </textures>
34     </variant>
35   </group>
36   <group>
37     <variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
38     <variant file="biped/carry_food.xml"/>
39     <variant file="biped/carry_meat.xml"/>
40     <variant file="biped/carry_wood.xml"/>
41     <variant file="biped/carry_stone.xml"/>
42     <variant file="biped/carry_metal.xml"/>
43     <variant file="biped/approach_tree.xml"/>
44     <variant file="biped/approach_grain.xml"/>
45     <variant file="biped/approach_fruit.xml"/>
46     <variant file="biped/approach_meat.xml"/>
47     <variant file="biped/approach_rock.xml"/>
48     <variant file="biped/approach_ore.xml"/>
49     <variant file="biped/approach_ruins.xml"/>
50     <variant file="biped/approach_praise.xml"/>
51   </group>
52   <group>
53     <variant frequency="1" name="Idle"/>
54     <variant file="biped/attack_capture.xml"/>
55     <variant file="biped/attack_ranged_javelinist.xml"/>
56     <variant file="biped/attack_slaughter.xml"/>
57     <variant file="biped/gather_tree.xml"/>
58     <variant file="biped/gather_grain.xml"/>
59     <variant file="biped/gather_fruit.xml"/>
60     <variant file="biped/gather_meat.xml"/>
61     <variant file="biped/gather_rock.xml"/>
62     <variant file="biped/gather_ore.xml"/>
63     <variant file="biped/gather_ruins.xml"/>
64     <variant file="biped/gather_praise.xml"/>
65     <variant file="biped/build.xml"/>
66     <variant file="biped/build_farm.xml"/>
67     <variant file="biped/death_infantry.xml"/>
68   </group>
69   <material>player_trans_spec.xml</material>
70 </actor>