1 <?xml version="1.0" encoding="UTF-8"?>
5 <variant frequency="1" name="Base">
6 <mesh>skeletal/new/m_tunic_short.dae</mesh>
8 <prop actor="props/units/heads/head_kush_meroitic.xml" attachpoint="head"/>
9 <prop actor="props/units/heads/kush_dread_hair.xml" attachpoint="head"/>
10 <prop actor="props/units/heads/kush_nubian_ostrich_feathers_b.xml" attachpoint="head"/>
11 <prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
12 <prop actor="props/units/weapons/bow_bamboo_long.xml" attachpoint="weapon_bow"/>
13 <prop actor="props/units/kush_quiver_hip.xml" attachpoint="sheath_L"/>
18 <variant frequency="1" name="kush_barechested_01">
20 <texture file="skeletal/kush/skirt_basic_01_01.png" name="baseTex"/>
21 <texture file="skeletal/kush/skirt_basic_01_spec.png" name="specTex"/>
24 <variant frequency="1" name="kush_barechested_02_lightskin">
26 <texture file="skeletal/kush/skirt_basic_01_02.png" name="baseTex"/>
27 <texture file="skeletal/kush/skirt_basic_01_spec.png" name="specTex"/>
30 <variant frequency="1" name="kush_barechested_03">
32 <texture file="skeletal/kush/skirt_basic_01_03.png" name="baseTex"/>
33 <texture file="skeletal/kush/skirt_basic_01_spec.png" name="specTex"/>
36 <variant frequency="1" name="kush_barechested_04_lightskin">
38 <texture file="skeletal/kush/skirt_basic_01_04.png" name="baseTex"/>
39 <texture file="skeletal/kush/skirt_basic_01_spec.png" name="specTex"/>
42 <variant frequency="1" name="kush_barechested_05_lightskin">
44 <texture file="skeletal/kush/skirt_basic_01_05.png" name="baseTex"/>
45 <texture file="skeletal/kush/skirt_basic_01_spec.png" name="specTex"/>
48 <variant frequency="1" name="kush_barechested_06">
50 <texture file="skeletal/kush/skirt_basic_01_06.png" name="baseTex"/>
51 <texture file="skeletal/kush/skirt_basic_01_spec.png" name="specTex"/>
56 <variant file="biped/base_archer_relax.xml"/>
57 <variant file="biped/carry_food.xml"/>
58 <variant file="biped/carry_meat.xml"/>
59 <variant file="biped/carry_wood.xml"/>
60 <variant file="biped/carry_stone.xml"/>
61 <variant file="biped/carry_metal.xml"/>
62 <variant file="biped/approach_tree.xml"/>
63 <variant file="biped/approach_grain.xml"/>
64 <variant file="biped/approach_fruit.xml"/>
65 <variant file="biped/approach_meat.xml"/>
66 <variant file="biped/approach_rock.xml"/>
67 <variant file="biped/approach_ore.xml"/>
68 <variant file="biped/approach_ruins.xml"/>
69 <variant file="biped/approach_praise.xml"/>
72 <variant frequency="1" name="Idle"/>
73 <variant file="biped/attack_capture.xml"/>
74 <variant file="biped/attack_ranged_archer_hip.xml"/>
75 <variant file="biped/attack_slaughter.xml"/>
76 <variant file="biped/gather_tree.xml"/>
77 <variant file="biped/gather_grain.xml"/>
78 <variant file="biped/gather_fruit.xml"/>
79 <variant file="biped/gather_meat.xml"/>
80 <variant file="biped/gather_rock.xml"/>
81 <variant file="biped/gather_ore.xml"/>
82 <variant file="biped/gather_ruins.xml"/>
83 <variant file="biped/gather_praise.xml"/>
84 <variant file="biped/build.xml"/>
85 <variant file="biped/build_farm.xml"/>
86 <variant file="biped/death_infantry.xml"/>
88 <material>player_trans_spec.xml</material>