- Kushite skeletal textures moved to their own subfolder.
[0ad.git] / binaries / data / mods / public / art / actors / units / kushites / infantry_archer_b.xml
blob566646292dd51efabeb3c5a6f10227a88ed0a0f4
1 <?xml version="1.0" encoding="UTF-8"?>
2 <actor version="1">
3   <castshadow/>
4   <group>
5     <variant frequency="1" name="Base">
6       <mesh>skeletal/new/m_tunic_short.dae</mesh>
7       <props>
8         <prop actor="props/units/heads/head_kush_meroitic.xml" attachpoint="head"/>
9         <prop actor="props/units/heads/kush_dread_hair.xml" attachpoint="head"/>
10         <prop actor="props/units/heads/kush_nubian_ostrich_feathers_b.xml" attachpoint="head"/>
11         <prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
12         <prop actor="props/units/weapons/bow_bamboo_long.xml" attachpoint="weapon_bow"/>
13         <prop actor="props/units/kush_quiver_hip.xml" attachpoint="sheath_L"/>
14       </props>
15     </variant>
16   </group>
17   <group>
18     <variant frequency="1" name="kush_barechested_01">
19       <textures>
20         <texture file="skeletal/kush/skirt_basic_01_01.png" name="baseTex"/>
21         <texture file="skeletal/kush/skirt_basic_01_spec.png" name="specTex"/>
22       </textures>
23     </variant>
24     <variant frequency="1" name="kush_barechested_02_lightskin">
25       <textures>
26         <texture file="skeletal/kush/skirt_basic_01_02.png" name="baseTex"/>
27         <texture file="skeletal/kush/skirt_basic_01_spec.png" name="specTex"/>
28       </textures>
29     </variant>
30     <variant frequency="1" name="kush_barechested_03">
31       <textures>
32         <texture file="skeletal/kush/skirt_basic_01_03.png" name="baseTex"/>
33         <texture file="skeletal/kush/skirt_basic_01_spec.png" name="specTex"/>
34       </textures>
35     </variant>
36     <variant frequency="1" name="kush_barechested_04_lightskin">
37       <textures>
38         <texture file="skeletal/kush/skirt_basic_01_04.png" name="baseTex"/>
39         <texture file="skeletal/kush/skirt_basic_01_spec.png" name="specTex"/>
40       </textures>
41     </variant>
42     <variant frequency="1" name="kush_barechested_05_lightskin">
43       <textures>
44         <texture file="skeletal/kush/skirt_basic_01_05.png" name="baseTex"/>
45         <texture file="skeletal/kush/skirt_basic_01_spec.png" name="specTex"/>
46       </textures>
47     </variant>
48     <variant frequency="1" name="kush_barechested_06">
49       <textures>
50         <texture file="skeletal/kush/skirt_basic_01_06.png" name="baseTex"/>
51         <texture file="skeletal/kush/skirt_basic_01_spec.png" name="specTex"/>
52       </textures>
53     </variant>
54   </group>
55   <group>
56     <variant file="biped/base_archer_relax.xml"/>
57     <variant file="biped/carry_food.xml"/>
58     <variant file="biped/carry_meat.xml"/>
59     <variant file="biped/carry_wood.xml"/>
60     <variant file="biped/carry_stone.xml"/>
61     <variant file="biped/carry_metal.xml"/>
62     <variant file="biped/approach_tree.xml"/>
63     <variant file="biped/approach_grain.xml"/>
64     <variant file="biped/approach_fruit.xml"/>
65     <variant file="biped/approach_meat.xml"/>
66     <variant file="biped/approach_rock.xml"/>
67     <variant file="biped/approach_ore.xml"/>
68     <variant file="biped/approach_ruins.xml"/>
69     <variant file="biped/approach_praise.xml"/>
70   </group>
71   <group>
72     <variant frequency="1" name="Idle"/>
73     <variant file="biped/attack_capture.xml"/>
74     <variant file="biped/attack_ranged_archer_hip.xml"/>
75     <variant file="biped/attack_slaughter.xml"/>
76     <variant file="biped/gather_tree.xml"/>
77     <variant file="biped/gather_grain.xml"/>
78     <variant file="biped/gather_fruit.xml"/>
79     <variant file="biped/gather_meat.xml"/>
80     <variant file="biped/gather_rock.xml"/>
81     <variant file="biped/gather_ore.xml"/>
82     <variant file="biped/gather_ruins.xml"/>
83     <variant file="biped/gather_praise.xml"/>
84     <variant file="biped/build.xml"/>
85     <variant file="biped/build_farm.xml"/>
86     <variant file="biped/death_infantry.xml"/>
87   </group>
88   <material>player_trans_spec.xml</material>
89 </actor>