1 <?xml version="1.0" encoding="UTF-8"?>
5 <variant file="biped/base_elephant_driver_relax_shield.xml" frequency="100" name="Base">
6 <mesh>skeletal/new/m_tunic_long.dae</mesh>
8 <prop actor="props/units/heads/head_kush_nubian.xml" attachpoint="head"/>
9 <prop actor="props/units/weapons/kush_nubian_mace.xml" attachpoint="weapon_R"/>
10 <prop actor="props/units/heads/kush_dread_hair.xml" attachpoint="head"/>
11 <prop actor="props/units/shields/kush_beja_reinforced_gold_rhino.xml" attachpoint="shield_arm"/>
12 <prop actor="props/units/heads/kush_nubian_ostrich_feathers_b.xml" attachpoint="head"/>
17 <variant name="Kushite Advanced Archer Infantry 01">
19 <texture file="skeletal/kush/skirt_lion_01.png" name="baseTex"/>
20 <texture file="skeletal/kush/skirt_lion_01_spec.png" name="specTex"/>
23 <variant name="Kushite Advanced Archer Infantry 03">
24 <mesh>skeletal/new/m_tunic_short.dae</mesh>
26 <texture file="skeletal/kush/skirt_leopard_01_medium.png" name="baseTex"/>
27 <texture file="skeletal/kush/skirt_leopard_01_spec.png" name="specTex"/>
31 <material>player_trans_spec.xml</material>