- Kushite skeletal textures moved to their own subfolder.
[0ad.git] / binaries / data / mods / public / art / actors / units / kushites / hero_elephantry_arakamani_d.xml
blob50f5fe5d13987b6dd973b25f7ce85f6c49044d2b
1 <?xml version="1.0" encoding="UTF-8"?>
2 <actor version="1">
3   <castshadow/>
4   <group>
5     <variant file="biped/base_elephant_driver_relax_shield.xml" frequency="100" name="Base">
6       <mesh>skeletal/new/m_tunic_long.dae</mesh>
7       <props>
8         <prop actor="props/units/heads/head_kush_nubian.xml" attachpoint="head"/>
9         <prop actor="props/units/weapons/kush_nubian_mace.xml" attachpoint="weapon_R"/>
10         <prop actor="props/units/heads/kush_dread_hair.xml" attachpoint="head"/>
11         <prop actor="props/units/shields/kush_beja_reinforced_gold_rhino.xml" attachpoint="shield_arm"/>
12         <prop actor="props/units/heads/kush_nubian_ostrich_feathers_b.xml" attachpoint="head"/>
13       </props>
14     </variant>
15   </group>
16   <group>
17     <variant name="Kushite Advanced Archer Infantry 01">
18       <textures>
19         <texture file="skeletal/kush/skirt_lion_01.png" name="baseTex"/>
20         <texture file="skeletal/kush/skirt_lion_01_spec.png" name="specTex"/>
21       </textures>
22     </variant>
23     <variant name="Kushite Advanced Archer Infantry 03">
24       <mesh>skeletal/new/m_tunic_short.dae</mesh>
25       <textures>
26         <texture file="skeletal/kush/skirt_leopard_01_medium.png" name="baseTex"/>
27         <texture file="skeletal/kush/skirt_leopard_01_spec.png" name="specTex"/>
28       </textures>
29     </variant>
30   </group>
31   <material>player_trans_spec.xml</material>
32 </actor>