- Kushite skeletal textures moved to their own subfolder.
[0ad.git] / binaries / data / mods / public / art / actors / units / kushites / elephantry_c_r.xml
bloba6896490c385586bb459347c0cda2664b6a0bcfd
1 <?xml version="1.0" encoding="UTF-8"?>
2 <actor version="1">
3   <castshadow/>
4   <group>
5     <variant file="biped/base_elephant_driver_relax_shield.xml" frequency="1" name="Base">
6       <mesh>skeletal/new/m_tunic_long.dae</mesh>
7       <props>
8         <prop actor="props/units/heads/head_kush_meroitic.xml" attachpoint="head"/>
9         <prop actor="props/units/helmets/kush_skull_cap.xml" attachpoint="helmet"/>
10         <prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="helmet"/>
11         <prop actor="props/units/weapons/jav_ammo.xml" attachpoint="weapon_L"/>
12         <prop actor="props/units/shields/kush_beja_reinforced_rhino.xml" attachpoint="shield_arm"/>
13       </props>
14     </variant>
15   </group>
16   <group>
17     <variant frequency="1" name="Kushite War Elephant Rider">
18       <textures>
19         <texture file="skeletal/kush/skirt_leather_01.png" name="baseTex"/>
20         <texture file="skeletal/kush/skirt_leather_01_spec.png" name="specTex"/>
21       </textures>
22     </variant>
23   </group>
24   <material>player_trans_spec.xml</material>
25 </actor>