Update ifdef condition for MCST-LCC compiler (E2K)
[0ad.git] / source / tools / atlas / GameInterface / SimState.cpp
bloba93b1081dd7e17b45390f888604e281aa6d5eb93
1 /* Copyright (C) 2010 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #include "precompiled.h"
20 #include "SimState.h"
22 #include "ps/Game.h"
23 #include "simulation2/Simulation2.h"
25 SimState* SimState::Freeze()
27 SimState* simState = new SimState();
29 if (! g_Game->GetSimulation2()->SerializeState(simState->stream))
31 delete simState;
32 return NULL;
35 return simState;
38 void SimState::Thaw()
40 g_Game->GetSimulation2()->DeserializeState(stream);