In preparation of renaming and grouping main.cpp shutdown variables:
[0ad.git] / source / ps / tests / stub_impl_hack.h
blobfc34795a747b5e3dcf8253c34d06b85d12e72185
1 /* Copyright (C) 2018 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #include "lib/self_test.h"
20 // usually defined by main.cpp, used by engine's scripting/ScriptFunctions.cpp,
21 // must be included here to placate linker.
23 bool g_GameRestarted;
25 void kill_mainloop()
29 void restart_mainloop_in_atlas()
33 void restart_engine()
37 // just so that cxxtestgen doesn't complain "No tests defined"
38 class TestDummy : public CxxTest::TestSuite
40 public:
41 void test_dummy()