1 <?xml version="1.0" encoding="utf-8"?>
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2 <COLLADA version="1.4.1" xmlns="http://www.collada.org/2005/11/COLLADASchema">
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5 <author>PMD to COLLADA Converter</author>
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6 <authoring_tool>pmd2collada.py, v3.0</authoring_tool>
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8 <created>2012-01-26T22:20:52</created>
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9 <modified>2012-01-26T22:20:52</modified>
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10 <unit meter="0.01" name="centimeter"/>
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11 <up_axis>Z_UP</up_axis>
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13 <library_geometries>
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14 <geometry id="weap_spear_long_c-Geometry" name="weap_spear_long_c-Geometry">
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16 <source id="weap_spear_long_c-Geometry-Position">
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17 <float_array count="111" id="weap_spear_long_c-Geometry-Position-array">-0.0000000 -0.0493940 -1.5013910 -0.0000000 0.0000000 -1.7873800 0.0493940 0.0000000 -1.5013910 0.0493940 0.0000000 -1.5013910 -0.0000000 0.0493940 -1.5013910 0.0000000 0.0486160 4.0319790 0.0486160 0.0000000 4.0319790 0.0000000 0.0277140 4.3717990 0.0277140 0.0000000 4.3717990 -0.0493940 0.0000000 -1.5013910 -0.0486160 -0.0000000 4.0319790 -0.0277140 0.0000000 4.3717990 -0.0000000 -0.0493940 -1.5013910 0.0000000 -0.0486160 4.0319790 0.0000000 -0.0277140 4.3717990 -0.0000000 0.0493940 -1.5013910 -0.0493940 0.0000000 -1.5013910 0.0277140 0.0000000 4.3717990 0.0000000 0.0277140 4.3717990 0.0000000 0.1514380 4.5403800 0.0302290 0.0000000 4.5403810 0.0000000 0.0000000 5.1280480 0.0000000 0.0277140 4.3717990 -0.0277140 0.0000000 4.3717990 -0.0302290 0.0000000 4.5403800 0.0000000 0.1514380 4.5403800 0.0000000 0.0000000 5.1280480 -0.0277140 0.0000000 4.3717990 0.0000000 -0.0277140 4.3717990 0.0000000 -0.1514380 4.5403810 -0.0302290 0.0000000 4.5403800 0.0000000 0.0000000 5.1280480 0.0000000 -0.0277140 4.3717990 0.0277140 0.0000000 4.3717990 0.0302290 0.0000000 4.5403810 0.0000000 -0.1514380 4.5403810 0.0000000 0.0000000 5.1280480</float_array>
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19 <accessor count="37" source="weap_spear_long_c-Geometry-Position-array" stride="3">
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20 <param name="X" type="float"/>
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21 <param name="Y" type="float"/>
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22 <param name="Z" type="float"/>
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26 <source id="weap_spear_long_c-Geometry-Normals">
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29 <accessor count="37" source="weap_spear_long_c-Geometry-Normal-array" stride="3">
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30 <param name="X" type="float"/>
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31 <param name="Y" type="float"/>
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32 <param name="Z" type="float"/>
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36 <source id="weap_spear_long_c-Geometry-UV">
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39 <accessor count="37" source="weap_spear_long_c-Geometry-UV-array" stride="2">
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40 <param name="U" type="float"/>
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41 <param name="V" type="float"/>
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45 <vertices id="weap_spear_long_c-Geometry-Vertex">
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46 <input semantic="POSITION" source="#weap_spear_long_c-Geometry-Position"/>
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48 <triangles count="32" material="material0">
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49 <input offset="0" semantic="VERTEX" source="#weap_spear_long_c-Geometry-Vertex"/>
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50 <input offset="0" semantic="NORMAL" source="#weap_spear_long_c-Geometry-Normals"/>
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51 <input offset="0" semantic="TEXCOORD" source="#weap_spear_long_c-Geometry-UV"/>
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56 </library_geometries>
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57 <library_visual_scenes>
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58 <visual_scene id="Scene" name="Scene">
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59 <node id="weap_spear_long_c" layer="L1" name="weap_spear_long_c">
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60 <instance_geometry url="#weap_spear_long_c-Geometry"/>
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63 </library_visual_scenes>
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65 <instance_visual_scene url="#Scene"/>
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