1 <?xml version="1.0" encoding="utf-8"?>
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2 <COLLADA version="1.4.1" xmlns="http://www.collada.org/2005/11/COLLADASchema">
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5 <author>PMD to COLLADA Converter</author>
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6 <authoring_tool>pmd2collada.py, v3.0</authoring_tool>
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8 <created>2012-01-26T22:20:52</created>
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9 <modified>2012-01-26T22:20:52</modified>
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10 <unit meter="0.01" name="centimeter"/>
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11 <up_axis>Z_UP</up_axis>
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13 <library_geometries>
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14 <geometry id="weap_spear_d-Geometry" name="weap_spear_d-Geometry">
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16 <source id="weap_spear_d-Geometry-Position">
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17 <float_array count="123" id="weap_spear_d-Geometry-Position-array">0.0000000 -0.0493940 -1.1405730 -0.0000000 0.0000000 -1.4265570 0.0493940 0.0000000 -1.1405730 0.0493940 0.0000000 -1.1405730 -0.0000000 0.0493940 -1.1405730 -0.0000000 0.0486160 1.4629540 0.0486160 0.0000000 1.4629540 0.0486160 0.0000000 1.4629540 -0.0000000 0.0486160 1.4629540 0.0000000 0.0277140 1.8027750 0.0277140 0.0000000 1.8027750 -0.0493940 0.0000000 -1.1405730 -0.0486160 -0.0000000 1.4629540 -0.0486160 -0.0000000 1.4629540 -0.0277140 0.0000000 1.8027750 0.0000000 -0.0493940 -1.1405730 0.0000000 -0.0486160 1.4629540 0.0000000 -0.0486160 1.4629540 0.0000000 -0.0277140 1.8027750 -0.0000000 0.0493940 -1.1405730 -0.0493940 0.0000000 -1.1405730 0.0277140 0.0000000 1.8027750 0.0000000 0.0277140 1.8027750 -0.0000000 0.1514370 1.9713570 0.0302290 0.0000000 1.9713570 -0.0000000 0.0000000 2.5590230 0.0000000 0.0277140 1.8027750 -0.0277140 0.0000000 1.8027750 -0.0302290 0.0000000 1.9713570 -0.0000000 0.1514370 1.9713570 -0.0000000 0.0000000 2.5590230 -0.0277140 0.0000000 1.8027750 0.0000000 -0.0277140 1.8027750 -0.0000000 -0.1514370 1.9713570 -0.0302290 0.0000000 1.9713570 -0.0000000 0.0000000 2.5590230 0.0000000 -0.0277140 1.8027750 0.0277140 0.0000000 1.8027750 0.0302290 0.0000000 1.9713570 -0.0000000 -0.1514370 1.9713570 -0.0000000 0.0000000 2.5590230</float_array>
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19 <accessor count="41" source="weap_spear_d-Geometry-Position-array" stride="3">
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20 <param name="X" type="float"/>
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21 <param name="Y" type="float"/>
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22 <param name="Z" type="float"/>
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26 <source id="weap_spear_d-Geometry-Normals">
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27 <float_array count="123" id="weap_spear_d-Geometry-Normal-array">0.0000010 -0.9854100 -0.1701970 0.0000000 0.0000060 -1.0000000 0.9854100 0.0000020 -0.1701970 0.9486830 0.3162290 0.0002840 -0.3162280 0.9486830 0.0002840 0.3162270 0.9486840 0.0002840 0.9486840 -0.3162270 0.0002840 0.9470720 0.3156910 0.0582540 -0.3156900 0.9470730 0.0582550 0.3156910 0.9470720 0.0582540 0.9470730 -0.3156890 0.0582540 -0.9486830 -0.3162290 0.0002840 -0.9486840 0.3162270 0.0002840 -0.9470720 -0.3156920 0.0582540 -0.9470720 0.3156920 0.0582550 0.3162290 -0.9486830 0.0002840 -0.3162260 -0.9486840 0.0002840 0.3156930 -0.9470720 0.0582540 -0.3156890 -0.9470730 0.0582540 -0.0000010 0.9854100 -0.1701970 -0.9854100 -0.0000000 -0.1701970 0.8608360 0.4407320 -0.2543950 0.6276260 0.6276260 -0.4606210 0.9197960 0.3621680 -0.1510270 0.9804970 0.1957190 0.0178850 0.9794090 0.1955010 0.0503790 -0.8782140 0.4715370 -0.0799580 -0.7070650 0.7070700 -0.0105490 -0.9238220 0.3811640 -0.0355930 -0.9796100 0.1955410 -0.0461270 -0.9794090 0.1955010 0.0503790 -0.8608360 -0.4407320 -0.2543960 -0.6276250 -0.6276260 -0.4606220 -0.9197960 -0.3621680 -0.1510270 -0.9804970 -0.1957190 0.0178840 -0.9794090 -0.1955010 0.0503790 0.8782160 -0.4715340 -0.0799570 0.7070700 -0.7070650 -0.0105480 0.9238230 -0.3811620 -0.0355920 0.9796100 -0.1955410 -0.0461260 0.9794090 -0.1955010 0.0503790</float_array>
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29 <accessor count="41" source="weap_spear_d-Geometry-Normal-array" stride="3">
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30 <param name="X" type="float"/>
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31 <param name="Y" type="float"/>
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32 <param name="Z" type="float"/>
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36 <source id="weap_spear_d-Geometry-UV">
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39 <accessor count="41" source="weap_spear_d-Geometry-UV-array" stride="2">
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40 <param name="U" type="float"/>
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41 <param name="V" type="float"/>
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45 <vertices id="weap_spear_d-Geometry-Vertex">
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46 <input semantic="POSITION" source="#weap_spear_d-Geometry-Position"/>
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48 <triangles count="32" material="material0">
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49 <input offset="0" semantic="VERTEX" source="#weap_spear_d-Geometry-Vertex"/>
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50 <input offset="0" semantic="NORMAL" source="#weap_spear_d-Geometry-Normals"/>
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51 <input offset="0" semantic="TEXCOORD" source="#weap_spear_d-Geometry-UV"/>
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52 <p>0 1 2 3 4 5 5 6 3 7 8 9 9 10 7 4 11 12 12 5 4 8 13 14 14 9 8 11 15 16 16 12 11 13 17 18 18 14 13 15 3 6 6 16 15 17 7 10 10 18 17 19 2 1 0 20 1 1 20 19 21 22 23 23 24 21 24 23 25 26 27 28 28 29 26 29 28 30 31 32 33 33 34 31 34 33 35 36 37 38 38 39 36 39 38 40</p>
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56 </library_geometries>
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57 <library_visual_scenes>
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58 <visual_scene id="Scene" name="Scene">
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59 <node id="weap_spear_d" layer="L1" name="weap_spear_d">
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60 <instance_geometry url="#weap_spear_d-Geometry"/>
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63 </library_visual_scenes>
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65 <instance_visual_scene url="#Scene"/>
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