Added scaffold_small.dae prop
[0ad.git] / binaries / data / mods / public / art / meshes / props / pers_chariot_e_emblem.dae
blob93f15e2eae6e60230394ff4893ee469dd7067bb2
1 <?xml version="1.0" encoding="utf-8"?>
2 <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.0">
3   <asset>
4     <contributor>
5       <author></author>
6       <authoring_tool>FBX COLLADA exporter</authoring_tool>
7       <comments></comments>
8     </contributor>
9     <created>2011-10-11T12:30:25Z</created>
10     <modified>2011-10-11T12:30:25Z</modified>
11     <revision></revision>
12     <title></title>
13     <subject></subject>
14     <keywords></keywords>
15     <unit meter="0.025400"/>
16     <up_axis>Y_UP</up_axis>
17   </asset>
18   <library_images>
19     <image id="Map__309-image" name="Map__309">
20       <init_from>file://C:\Users\Michael\Wildfire Games\0 A.D\binaries\data\mods\public\art\textures\skins\props\pers_faravahar.png</init_from>
21     </image>
22     <image id="Map__352-image" name="Map__352">
23       <init_from>file://C:\Users\Michael\Wildfire Games\0 A.D\binaries\data\mods\public\art\textures\skins\props\pers_faravahar.png</init_from>
24     </image>
25   </library_images>
26   <library_materials>
27     <material id="_22___Default" name="_22___Default">
28       <instance_effect url="#_22___Default-fx"/>
29     </material>
30   </library_materials>
31   <library_effects>
32     <effect id="_22___Default-fx" name="_22___Default">
33       <profile_COMMON>
34         <technique sid="standard">
35           <phong>
36             <emission>
37               <color sid="emission">0.000000  0.000000 0.000000 1.000000</color>
38             </emission>
39             <ambient>
40               <color sid="ambient">0.588235  0.588235 0.588235 1.000000</color>
41             </ambient>
42             <diffuse>
43               <texture texture="Map__309-image" texcoord="CHANNEL0">
44                 <extra>
45                   <technique profile="MAYA">
46                     <wrapU sid="wrapU0">TRUE</wrapU>
47                     <wrapV sid="wrapV0">TRUE</wrapV>
48                     <blend_mode>ADD</blend_mode>
49                   </technique>
50                 </extra>
51               </texture>
52             </diffuse>
53             <specular>
54               <color sid="specular">0.000000  0.000000 0.000000 1.000000</color>
55             </specular>
56             <shininess>
57               <float sid="shininess">2.000000</float>
58             </shininess>
59             <reflective>
60               <color sid="reflective">0.000000  0.000000 0.000000 1.000000</color>
61             </reflective>
62             <reflectivity>
63               <float sid="reflectivity">1.000000</float>
64             </reflectivity>
65             <transparent>
66               <texture texture="Map__352-image" texcoord="CHANNEL0">
67                 <extra>
68                   <technique profile="MAYA">
69                     <wrapU sid="wrapU0">TRUE</wrapU>
70                     <wrapV sid="wrapV0">TRUE</wrapV>
71                     <blend_mode>ADD</blend_mode>
72                   </technique>
73                 </extra>
74               </texture>
75             </transparent>
76             <transparency>
77               <float sid="transparency">0.000000</float>
78             </transparency>
79           </phong>
80         </technique>
81       </profile_COMMON>
82     </effect>
83   </library_effects>
84   <library_geometries>
85     <geometry id="Plane-lib" name="PlaneMesh">
86       <mesh>
87         <source id="Plane-lib-Position">
88           <float_array id="Plane-lib-Position-array" count="12">
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93 </float_array>
94           <technique_common>
95             <accessor source="#Plane-lib-Position-array" count="4" stride="3">
96               <param name="X" type="float"/>
97               <param name="Y" type="float"/>
98               <param name="Z" type="float"/>
99             </accessor>
100           </technique_common>
101         </source>
102         <source id="Plane-lib-Normal0">
103           <float_array id="Plane-lib-Normal0-array" count="18">
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110 </float_array>
111           <technique_common>
112             <accessor source="#Plane-lib-Normal0-array" count="6" stride="3">
113               <param name="X" type="float"/>
114               <param name="Y" type="float"/>
115               <param name="Z" type="float"/>
116             </accessor>
117           </technique_common>
118         </source>
119         <source id="Plane-lib-UV0">
120           <float_array id="Plane-lib-UV0-array" count="12">
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122 1.001010 0.534673
123 0.506802 0.272456
124 1.001010 0.534673
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126 0.506802 0.272456
127 </float_array>
128           <technique_common>
129             <accessor source="#Plane-lib-UV0-array" count="6" stride="2">
130               <param name="S" type="float"/>
131               <param name="T" type="float"/>
132             </accessor>
133           </technique_common>
134         </source>
135         <vertices id="Plane-lib-Vertex">
136           <input semantic="POSITION" source="#Plane-lib-Position"/>
137         </vertices>
138         <polygons material="_22___Default" count="2">
139           <input semantic="VERTEX" offset="0" source="#Plane-lib-Vertex"/>
140           <input semantic="NORMAL" offset="1" source="#Plane-lib-Normal0"/>
141           <input semantic="TEXCOORD" offset="2" set="0" source="#Plane-lib-UV0"/>
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143           <p>1 3 3 2 4 4 3 5 5</p>
144         </polygons>
145       </mesh>
146     </geometry>
147   </library_geometries>
148   <library_visual_scenes>
149     <visual_scene id="RootNode" name="RootNode">
150       <node id="Plane" name="Plane">
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152         <instance_geometry url="#Plane-lib">
153           <bind_material>
154             <technique_common>
155               <instance_material symbol="_22___Default" target="#_22___Default"/>
156             </technique_common>
157           </bind_material>
158         </instance_geometry>
159       </node>
160     </visual_scene>
161   </library_visual_scenes>
162   <scene>
163     <instance_visual_scene url="#RootNode"/>
164   </scene>
165 </COLLADA>