Added scaffold_small.dae prop
[0ad.git] / binaries / data / mods / public / art / meshes / props / celt_outpost_door.dae
blobf0cdbefcd5a5927d3e3d5615237b510f2ef0d124
1 <?xml version="1.0" encoding="utf-8"?>
2 <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.0">
3   <asset>
4     <contributor>
5       <author></author>
6       <authoring_tool>FBX COLLADA exporter</authoring_tool>
7       <comments></comments>
8     </contributor>
9     <created>2010-10-01T04:07:15Z</created>
10     <modified>2010-10-01T04:07:15Z</modified>
11     <revision></revision>
12     <title></title>
13     <subject></subject>
14     <keywords></keywords>
15     <unit meter="0.025400"/>
16     <up_axis>Z_UP</up_axis>
17   </asset>
18   <library_images>
19     <image id="Map__9-image" name="Map__9">
20       <init_from>file://C:\Documents and Settings\Michael\My Documents\0 A.D\0 A.D. - New Revision\binaries\data\mods\public\art\textures\skins\props\celt_prop_1.dds</init_from>
21     </image>
22   </library_images>
23   <library_materials>
24     <material id="_8___Defaultfg" name="_8___Defaultfg">
25       <instance_effect url="#_8___Defaultfg-fx"/>
26     </material>
27   </library_materials>
28   <library_effects>
29     <effect id="_8___Defaultfg-fx" name="_8___Defaultfg">
30       <profile_COMMON>
31         <technique sid="standard">
32           <phong>
33             <emission>
34               <color sid="emission">0.000000  0.000000 0.000000 1.000000</color>
35             </emission>
36             <ambient>
37               <color sid="ambient">0.588235  0.588235 0.588235 1.000000</color>
38             </ambient>
39             <diffuse>
40               <texture texture="Map__9-image" texcoord="CHANNEL0">
41                 <extra>
42                   <technique profile="MAYA">
43                     <wrapU sid="wrapU0">TRUE</wrapU>
44                     <wrapV sid="wrapV0">TRUE</wrapV>
45                     <blend_mode>ADD</blend_mode>
46                   </technique>
47                 </extra>
48               </texture>
49             </diffuse>
50             <specular>
51               <color sid="specular">0.000000  0.000000 0.000000 1.000000</color>
52             </specular>
53             <shininess>
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55             </shininess>
56             <reflective>
57               <color sid="reflective">0.000000  0.000000 0.000000 1.000000</color>
58             </reflective>
59             <reflectivity>
60               <float sid="reflectivity">1.000000</float>
61             </reflectivity>
62             <transparent>
63               <color sid="transparent">1.000000  1.000000 1.000000 1.000000</color>
64             </transparent>
65             <transparency>
66               <float sid="transparency">0.000000</float>
67             </transparency>
68           </phong>
69         </technique>
70       </profile_COMMON>
71     </effect>
72   </library_effects>
73   <library_geometries>
74     <geometry id="default02-lib" name="default02Mesh">
75       <mesh>
76         <source id="default02-lib-Position">
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83           <technique_common>
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85               <param name="X" type="float"/>
86               <param name="Y" type="float"/>
87               <param name="Z" type="float"/>
88             </accessor>
89           </technique_common>
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100           <technique_common>
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102               <param name="X" type="float"/>
103               <param name="Y" type="float"/>
104               <param name="Z" type="float"/>
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106           </technique_common>
107         </source>
108         <source id="default02-lib-UV0">
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115           <technique_common>
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120           </technique_common>
121         </source>
122         <vertices id="default02-lib-Vertex">
123           <input semantic="POSITION" source="#default02-lib-Position"/>
124         </vertices>
125         <polygons material="_8___Defaultfg" count="2">
126           <input semantic="VERTEX" offset="0" source="#default02-lib-Vertex"/>
127           <input semantic="NORMAL" offset="1" source="#default02-lib-Normal0"/>
128           <input semantic="TEXCOORD" offset="2" set="0" source="#default02-lib-UV0"/>
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132       </mesh>
133     </geometry>
134   </library_geometries>
135   <library_visual_scenes>
136     <visual_scene id="RootNode" name="RootNode">
137       <node id="default02" name="default02">
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139         <node id="default02-Pivot" name="default02-Pivot">
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142           <instance_geometry url="#default02-lib">
143             <bind_material>
144               <technique_common>
145                 <instance_material symbol="Map__9-Material" target="#Map__9-Material"/>
146                 <instance_material symbol="_8___Defaultfg" target="#_8___Defaultfg"/>
147               </technique_common>
148             </bind_material>
149           </instance_geometry>
150         </node>
151       </node>
152     </visual_scene>
153   </library_visual_scenes>
154   <scene>
155     <instance_visual_scene url="#RootNode"/>
156   </scene>
157 </COLLADA>