Added scaffold_small.dae prop
[0ad.git] / binaries / data / mods / public / art / meshes / props / billboard_a.dae
blob6adbe9293b07a5841a10082907141bdb2ec36512
1 <?xml version="1.0" encoding="utf-8"?>
2 <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.0">
3   <asset>
4     <contributor>
5       <author></author>
6       <authoring_tool>FBX COLLADA exporter</authoring_tool>
7       <comments></comments>
8     </contributor>
9     <created>2009-01-20T23:05:34Z</created>
10     <modified>2009-01-20T23:05:34Z</modified>
11     <revision></revision>
12     <title></title>
13     <subject></subject>
14     <keywords></keywords>
15     <unit meter="0.025400"/>
16     <up_axis>Z_UP</up_axis>
17   </asset>
18   <library_images>
19     <image id="Map__266-image" name="Map__266">
20       <init_from>file://C:\Documents and Settings\Brad\My Documents\0 A.D\0 A.D. - New Revision\binaries\data\mods\internal\art\textures\skins\props\billboard_desert_mountains_a.dds</init_from>
21     </image>
22   </library_images>
23   <library_materials>
24     <material id="_4___Default" name="_4___Default">
25       <instance_effect url="#_4___Default-fx"/>
26     </material>
27   </library_materials>
28   <library_effects>
29     <effect id="_4___Default-fx" name="_4___Default">
30       <profile_COMMON>
31         <technique sid="standard">
32           <phong>
33             <emission>
34               <color sid="emission">0.000000  0.000000 0.000000 1.000000</color>
35             </emission>
36             <ambient>
37               <color sid="ambient">0.588235  0.588235 0.588235 1.000000</color>
38             </ambient>
39             <diffuse>
40               <texture texture="Map__266-image" texcoord="CHANNEL0">
41                 <extra>
42                   <technique profile="MAYA">
43                     <wrapU sid="wrapU0">TRUE</wrapU>
44                     <wrapV sid="wrapV0">TRUE</wrapV>
45                     <blend_mode>ADD</blend_mode>
46                   </technique>
47                 </extra>
48               </texture>
49             </diffuse>
50             <specular>
51               <color sid="specular">0.000000  0.000000 0.000000 1.000000</color>
52             </specular>
53             <shininess>
54               <float sid="shininess">2.000000</float>
55             </shininess>
56             <reflective>
57               <color sid="reflective">0.000000  0.000000 0.000000 1.000000</color>
58             </reflective>
59             <reflectivity>
60               <float sid="reflectivity">1.000000</float>
61             </reflectivity>
62             <transparent>
63               <color sid="transparent">1.000000  1.000000 1.000000 1.000000</color>
64             </transparent>
65             <transparency>
66               <float sid="transparency">0.000000</float>
67             </transparency>
68           </phong>
69         </technique>
70       </profile_COMMON>
71     </effect>
72   </library_effects>
73   <library_geometries>
74     <geometry id="billboard_a-lib" name="billboard_aMesh">
75       <mesh>
76         <source id="billboard_a-lib-Position">
77           <float_array id="billboard_a-lib-Position-array" count="12">
78 -12.082079 1.451557 0.000000
79 -12.082079 -1.548443 0.000000
80 -12.082079 -1.548443 1.424100
81 -12.082079 1.451557 1.424100
82 </float_array>
83           <technique_common>
84             <accessor source="#billboard_a-lib-Position-array" count="4" stride="3">
85               <param name="X" type="float"/>
86               <param name="Y" type="float"/>
87               <param name="Z" type="float"/>
88             </accessor>
89           </technique_common>
90         </source>
91         <source id="billboard_a-lib-Normal0">
92           <float_array id="billboard_a-lib-Normal0-array" count="18">
93 -1.000000 0.000000 0.000000
94 -1.000000 0.000000 0.000000
95 -1.000000 0.000000 0.000000
96 -1.000000 0.000000 0.000000
97 -1.000000 0.000000 0.000000
98 -1.000000 0.000000 0.000000
99 </float_array>
100           <technique_common>
101             <accessor source="#billboard_a-lib-Normal0-array" count="6" stride="3">
102               <param name="X" type="float"/>
103               <param name="Y" type="float"/>
104               <param name="Z" type="float"/>
105             </accessor>
106           </technique_common>
107         </source>
108         <source id="billboard_a-lib-UV0">
109           <float_array id="billboard_a-lib-UV0-array" count="8">
110 0.000007 0.000013
111 0.999991 0.000013
112 0.999991 0.999978
113 0.000007 0.999978
114 </float_array>
115           <technique_common>
116             <accessor source="#billboard_a-lib-UV0-array" count="4" stride="2">
117               <param name="S" type="float"/>
118               <param name="T" type="float"/>
119             </accessor>
120           </technique_common>
121         </source>
122         <vertices id="billboard_a-lib-Vertex">
123           <input semantic="POSITION" source="#billboard_a-lib-Position"/>
124         </vertices>
125         <polygons material="_4___Default" count="2">
126           <input semantic="VERTEX" offset="0" source="#billboard_a-lib-Vertex"/>
127           <input semantic="NORMAL" offset="1" source="#billboard_a-lib-Normal0"/>
128           <input semantic="TEXCOORD" offset="2" set="0" source="#billboard_a-lib-UV0"/>
129           <p>0 0 0 1 1 1 2 2 2</p>
130           <p>2 3 2 3 4 3 0 5 0</p>
131         </polygons>
132       </mesh>
133     </geometry>
134   </library_geometries>
135   <library_lights>
136     <light id="SceneAmbient-lib" name="SceneAmbientMesh">
137       <technique_common>
138         <ambient>
139           <color>0.270588 0.270588 0.270588</color>
140         </ambient>
141       </technique_common>
142     </light>
143   </library_lights>
144   <library_visual_scenes>
145     <visual_scene id="RootNode" name="RootNode">
146       <node id="billboard_a" name="billboard_a">
147         <translate sid="translate">1.902446 0.369928 0.000000</translate>
148         <rotate sid="rotateZ">0 0 1 90.000009</rotate>
149         <scale sid="scale">13.945245 13.945245 15.930892</scale>
150         <node id="billboard_a-Pivot" name="billboard_a-Pivot">
151           <translate>12.051009 0.159320 0.000000</translate>
152           <rotate>0.000000 0.000000 0.000000 0.000000</rotate>
153           <instance_geometry url="#billboard_a-lib">
154             <bind_material>
155               <technique_common>
156                 <instance_material symbol="Map__266-Material" target="#Map__266-Material"/>
157                 <instance_material symbol="_4___Default" target="#_4___Default"/>
158               </technique_common>
159             </bind_material>
160           </instance_geometry>
161         </node>
162       </node>
163     </visual_scene>
164   </library_visual_scenes>
165   <scene>
166     <instance_visual_scene url="#RootNode"/>
167   </scene>
168 </COLLADA>