1 /* Copyright (C) 2009 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
19 GUI Object - Text [field]
23 GUI Object representing a text field
31 #ifndef INCLUDED_CTEXT
32 #define INCLUDED_CTEXT
34 //--------------------------------------------------------
35 // Includes / Compiler directives
36 //--------------------------------------------------------
42 //--------------------------------------------------------
44 //--------------------------------------------------------
46 //--------------------------------------------------------
48 //--------------------------------------------------------
50 //--------------------------------------------------------
52 //--------------------------------------------------------
55 * Text field that just displays static text.
59 class CText
: public IGUIScrollBarOwner
, public IGUITextOwner
68 * @see IGUIObject#ResetStates()
70 virtual void ResetStates() { IGUIScrollBarOwner::ResetStates(); }
73 * Test if mouse position is over an icon
75 virtual bool MouseOverIcon();
79 * Sets up text, should be called every time changes has been
80 * made that can change the visual.
85 * @see IGUIObject#HandleMessage()
87 virtual void HandleMessage(SGUIMessage
&Message
);
95 * Placement of text. Ignored when scrollbars are active.