Merge 'remotes/trunk'
[0ad.git] / source / renderer / TexturedLineRData.h
blob52d4482b83eed6c06b24012fdfab750f7175aa4e
1 /* Copyright (C) 2023 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef INCLUDED_TEXTUREDLINERDATA
19 #define INCLUDED_TEXTUREDLINERDATA
21 #include "graphics/Overlay.h"
22 #include "graphics/RenderableObject.h"
23 #include "graphics/ShaderProgram.h"
24 #include "graphics/TextureManager.h"
25 #include "maths/BoundingBoxAligned.h"
26 #include "renderer/backend/IDeviceCommandContext.h"
27 #include "renderer/backend/IShaderProgram.h"
28 #include "renderer/VertexBufferManager.h"
30 class CFrustum;
32 /**
33 * Rendering data for an STexturedOverlayLine.
35 * Note that instances may be shared amongst multiple copies of the same STexturedOverlayLine instance.
36 * The reason is that this rendering data is non-copyable, but we do wish to maintain copyability of
37 * SOverlayTexturedLineData to not limit its usage patterns too much (particularly the practice of storing
38 * them into containers).
40 * For this reason, instead of storing a reverse pointer back to any single SOverlayTexturedLine, the methods
41 * in this class accept references to STexturedOverlayLines to work with. It is up to client code to pass in
42 * SOverlayTexturedLines to all methods that are consistently the same instance or non-modified copies of it.
44 class CTexturedLineRData : public CRenderData
46 // we hold raw pointers to vertex buffer chunks that are handed out by the vertex buffer manager
47 // and can not be safely duplicated by us.
48 NONCOPYABLE(CTexturedLineRData);
50 public:
51 CTexturedLineRData() = default;
52 ~CTexturedLineRData() = default;
54 static Renderer::Backend::IVertexInputLayout* GetVertexInputLayout();
56 void Update(const SOverlayTexturedLine& line);
57 void Render(Renderer::Backend::IDeviceCommandContext* deviceCommandContext,
58 Renderer::Backend::IVertexInputLayout* vertexInputLayout,
59 const SOverlayTexturedLine& line, Renderer::Backend::IShaderProgram* shader);
61 bool IsVisibleInFrustum(const CFrustum& frustum) const;
63 protected:
65 struct SVertex
67 SVertex(const CVector3D& pos, const CVector2D& uv) : m_Position(pos), m_UV(uv) { }
68 CVector3D m_Position;
69 CVector2D m_UV;
70 float padding[3]; // get a pow2 struct size
72 cassert(sizeof(SVertex) == 32);
74 /**
75 * Creates a line cap of the specified type @p endCapType at the end of the segment going in direction @p normal, and appends
76 * the vertices to @p verticesOut in GL_TRIANGLES order.
78 * @param corner1 One of the two butt-end corner points of the line to which the cap should be attached.
79 * @param corner2 One of the two butt-end corner points of the line to which the cap should be attached.
80 * @param normal Normal vector indicating the direction of the segment to which the cap should be attached.
81 * @param endCapType The type of end cap to produce.
82 * @param verticesOut Output vector of vertices for passing to the renderer.
83 * @param indicesOut Output vector of vertex indices for passing to the renderer.
85 void CreateLineCap(const SOverlayTexturedLine& line, const CVector3D& corner1, const CVector3D& corner2, const CVector3D& normal,
86 SOverlayTexturedLine::LineCapType endCapType, std::vector<SVertex>& verticesOut, std::vector<u16>& indicesOut);
88 /// Small utility function; grabs the centroid of the positions of two vertices
89 inline CVector3D Centroid(const SVertex& v1, const SVertex& v2)
91 return (v1.m_Position + v2.m_Position) * 0.5;
94 CVertexBufferManager::Handle m_VB;
95 CVertexBufferManager::Handle m_VBIndices;
96 CBoundingBoxAligned m_BoundingBox;
99 #endif // INCLUDED_TEXTUREDLINERDATA