1 /* Copyright (C) 2023 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef INCLUDED_DECALRDATA
19 #define INCLUDED_DECALRDATA
21 #include "graphics/RenderableObject.h"
22 #include "maths/Vector2D.h"
23 #include "maths/Vector3D.h"
24 #include "renderer/backend/IDeviceCommandContext.h"
25 #include "renderer/backend/IShaderProgram.h"
26 #include "renderer/VertexBufferManager.h"
35 class CDecalRData
: public CRenderData
38 CDecalRData(CModelDecal
* decal
, CSimulation2
* simulation
);
41 static Renderer::Backend::IVertexInputLayout
* GetVertexInputLayout();
43 void Update(CSimulation2
* simulation
);
45 static void RenderDecals(
46 Renderer::Backend::IDeviceCommandContext
* deviceCommandContext
,
47 Renderer::Backend::IVertexInputLayout
* vertexInputLayout
,
48 const std::vector
<CDecalRData
*>& decals
, const CShaderDefines
& context
, ShadowMap
* shadow
);
50 CModelDecal
* GetDecal() { return m_Decal
; }
53 void BuildVertexData();
61 cassert(sizeof(SDecalVertex
) == 32);
63 CVertexBufferManager::Handle m_VBDecals
;
64 CVertexBufferManager::Handle m_VBDecalsIndices
;
68 CSimulation2
* m_Simulation
;
71 #endif // INCLUDED_DECALRDATA