Merge 'remotes/trunk'
[0ad.git] / source / renderer / AlphaMapCalculator.h
blob2711d25e87db1e6e137c58be9468b79bbe0583df
1 /* Copyright (C) 2009 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
19 * Determine which alpha blend map fits a given shape.
22 #ifndef INCLUDED_ALPHAMAPCALCULATOR
23 #define INCLUDED_ALPHAMAPCALCULATOR
25 #include <string.h>
26 #include "BlendShapes.h"
28 // defines for blendmap flipping/rotating
29 #define BLENDMAP_FLIPV 0x01
30 #define BLENDMAP_FLIPU 0x02
31 #define BLENDMAP_ROTATE90 0x04
32 #define BLENDMAP_ROTATE180 0x08
33 #define BLENDMAP_ROTATE270 0x10
35 ///////////////////////////////////////////////////////////////////////////////
36 // CAlphaMapCalculator: functionality for calculating which alpha blend map
37 // fits a given shape
38 namespace CAlphaMapCalculator {
39 // Calculate: return the index of the blend map that fits the given shape,
40 // and the set of flip/rotation flags to get the shape correctly oriented
41 int Calculate(BlendShape8 shape,unsigned int& flags);
44 #endif