1 <?xml version="1.0" encoding="utf-8"?>
2 <Entity parent="template_unit_support">
5 <AttackName>Capture</AttackName>
8 <RepeatTime>1000</RepeatTime>
9 <RestrictedClasses datatype="tokens">Field Palisade Wall</RestrictedClasses>
12 <AttackName context="Name of an attack using a double-edged sword.">Sword</AttackName>
16 <MaxRange>3</MaxRange>
17 <PrepareTime>500</PrepareTime>
18 <RepeatTime>1000</RepeatTime>
19 <PreferredClasses datatype="tokens">Unit+!Ship</PreferredClasses>
22 <Auras datatype="tokens">
23 units/han_minister_garrison
24 units/han_minister_gathering
25 units/han_minister_building
26 units/han_minister_garrison_ministry
29 <Population>2</Population>
30 <BuildTime>15</BuildTime>
41 <GenericName>Imperial Minister</GenericName>
42 <SpecificName>Guānlì</SpecificName>
43 <Tooltip>Use to boost the efficiency of nearby units and buildings. Garrison within a building to boost the efficiency of its production queue. Only han buildings can garrison ministers.</Tooltip>
44 <Classes datatype="tokens">Organic Human</Classes>
45 <VisibleClasses datatype="tokens">Minister</VisibleClasses>
46 <Icon>units/han/minister.png</Icon>
47 <RequiredTechnology>phase_town</RequiredTechnology>
53 <TurnRate>8</TurnRate>
68 <Circle radius="2.5"/>
71 <MainTexture>128x128/octagram.png</MainTexture>
72 <MainTextureMask>128x128/octagram_mask.png</MainTextureMask>
78 <attack_melee>attack/weapon/sword_attack.xml</attack_melee>
79 <build>resource/construction/con_wood.xml</build>
80 <death>actor/human/death/{phenotype}_death.xml</death>
81 <order_attack>voice/{lang}/civ/civ_{phenotype}_attack.xml</order_attack>
82 <order_attack_move>voice/{lang}/civ/civ_{phenotype}_attack.xml</order_attack_move>
83 <order_garrison>voice/{lang}/civ/civ_{phenotype}_garrison.xml</order_garrison>
84 <order_gather>voice/{lang}/civ/civ_{phenotype}_gather.xml</order_gather>
85 <order_repair>voice/{lang}/civ/civ_{phenotype}_repair.xml</order_repair>
86 <order_walk>voice/{lang}/civ/civ_{phenotype}_walk.xml</order_walk>
87 <run>actor/human/movement/run.xml</run>
88 <select>voice/{lang}/civ/civ_{phenotype}_select.xml</select>
89 <trained>interface/alarm/alarm_create_infantry.xml</trained>
90 <walk>actor/human/movement/walk.xml</walk>
93 <TrainingRestrictions>
94 <Category>Minister</Category>
95 </TrainingRestrictions>
100 <Actor>units/han/minister.xml</Actor>