4 "Description": "Spring in the highlands, yet the heat has already begun making itself felt. The short-lived green grasses are on the retreat, paving the way for scorching summer."
7 "SunColor": { "r": 1, "g": 0.796, "b": 0.374, "a": 0 },
8 "SunElevation": 0.52359877559,
9 "SunRotation": -1.86532,
10 "TerrainAmbientColor": { "r": 0.329412, "g": 0.419608, "b": 0.501961, "a": 0 },
14 "FogColor": { "r": 0.852, "g": 0.746, "b": 0.493, "a": 0 }
17 "PostprocEffect": "hdr",
24 "lakebed1": ["desert_lakebed_dry_b", "desert_lakebed_dry"],
25 "lakebed2": "desert_grass_a_sand",
26 "mainTerrain": ["desert_grass_a", "desert_grass_a", "desert_grass_a", "desert_plants_a"],
27 "forestFloor1": "desert_plants_b_persia",
28 "cliff": ["desert_cliff_persia_1", "desert_cliff_persia_crumbling"],
29 "tier1Terrain": "desert_plants_b_persia",
30 "tier2Terrain": "desert_plants_a",
31 "tier3Terrain": "desert_dirt_persia_rocky",
32 "road": "desert_city_tile_pers_dirt"
35 "tree1": "gaia/flora_tree_oak",
36 "fruitBush": "gaia/flora_bush_grapes",
37 "mainHuntableAnimal": "gaia/fauna_camel",
38 "secondaryHuntableAnimal": "gaia/fauna_sheep",
39 "thirdHuntableAnimal": "gaia/fauna_goat",
40 "stoneLarge": "gaia/geology_stonemine_desert_badlands_quarry",
41 "stoneSmall": "gaia/geology_stone_desert_small",
42 "metalLarge": "gaia/geology_metal_desert_slabs"
45 "bush1": "actor|props/flora/bush_desert_a.xml",
46 "bush2": "actor|props/flora/bush_desert_dry_a.xml",
47 "bush3": "actor|props/flora/bush_dry_a.xml",
48 "bush4": "actor|props/flora/plant_desert_a.xml",
49 "rockMedium": "actor|geology/stone_desert_med.xml"