[i18n] Updated POT and PO files.
[0ad.git] / binaries / data / mods / public / shaders / glsl / particle.h
blob21521ad1d10a8288b0c88fbec6926e987f95b66c
1 #include "common/stage.h"
3 BEGIN_DRAW_TEXTURES
4 TEXTURE_2D(0, baseTex)
5 #if !IGNORE_LOS
6 TEXTURE_2D(1, losTex)
7 #endif
8 END_DRAW_TEXTURES
10 BEGIN_DRAW_UNIFORMS
11 UNIFORM(mat4, modelViewMatrix)
12 END_DRAW_UNIFORMS
14 BEGIN_MATERIAL_UNIFORMS
15 UNIFORM(mat4, transform)
16 UNIFORM(vec3, sunColor)
17 UNIFORM(vec3, fogColor)
18 UNIFORM(vec2, fogParams)
19 UNIFORM(vec2, losTransform)
20 END_MATERIAL_UNIFORMS
22 VERTEX_OUTPUT(0, vec2, v_tex);
23 VERTEX_OUTPUT(1, vec4, v_color);
25 #if !IGNORE_LOS
26 VERTEX_OUTPUT(2, vec2, v_los);
27 #endif