[i18n] Updated POT and PO files.
[0ad.git] / binaries / data / mods / public / shaders / effects / terrain_blend.xml
blob1a61aa47e41b8ae4030dda7f41e48069769c1a76
1 <?xml version="1.0" encoding="utf-8"?>
2 <effect>
4         <technique>
5                 <require context="PASS_REFLECTIONS"/>
6                 <require shaders="arb"/>
7                 <pass shader="arb/terrain_blend">
8                         <depth mask="false"/>
9                         <cull mode="FRONT"/>
10                         <blend src="src_alpha" dst="one_minus_src_alpha"/>
11                 </pass>
12         </technique>
14         <technique>
15                 <require context="PASS_REFLECTIONS"/>
16                 <require shaders="glsl"/>
17                 <pass shader="glsl/terrain_blend">
18                         <depth mask="false"/>
19                         <cull mode="FRONT"/>
20                         <blend src="src_alpha" dst="one_minus_src_alpha"/>
21                 </pass>
22         </technique>
24         <technique>
25                 <require context="PASS_REFLECTIONS"/>
26                 <require shaders="spirv"/>
27                 <pass shader="spirv/terrain_blend">
28                         <depth mask="false"/>
29                         <cull mode="FRONT"/>
30                         <blend src="src_alpha" dst="one_minus_src_alpha"/>
31                 </pass>
32         </technique>
35         <technique>
36                 <require shaders="arb"/>
37                 <require context="MODE_WIREFRAME"/>
38                 <pass shader="arb/terrain_blend">
39                         <depth mask="false"/>
40                         <polygon mode="LINE"/>
41                         <blend src="src_alpha" dst="one_minus_src_alpha"/>
42                 </pass>
43         </technique>
45         <technique>
46                 <require shaders="glsl"/>
47                 <require context="MODE_WIREFRAME"/>
48                 <pass shader="glsl/terrain_blend">
49                         <depth mask="false"/>
50                         <polygon mode="LINE"/>
51                         <blend src="src_alpha" dst="one_minus_src_alpha"/>
52                 </pass>
53         </technique>
55         <technique>
56                 <require shaders="spirv"/>
57                 <require context="MODE_WIREFRAME"/>
58                 <pass shader="spirv/terrain_blend">
59                         <depth mask="false"/>
60                         <polygon mode="LINE"/>
61                         <blend src="src_alpha" dst="one_minus_src_alpha"/>
62                 </pass>
63         </technique>
66         <technique>
67                 <require shaders="arb"/>
68                 <pass shader="arb/terrain_blend">
69                         <depth mask="false"/>
70                         <blend src="src_alpha" dst="one_minus_src_alpha"/>
71                 </pass>
72         </technique>
74         <technique>
75                 <require shaders="glsl"/>
76                 <pass shader="glsl/terrain_blend">
77                         <depth mask="false"/>
78                         <blend src="src_alpha" dst="one_minus_src_alpha"/>
79                 </pass>
80         </technique>
82         <technique>
83                 <require shaders="spirv"/>
84                 <pass shader="spirv/terrain_blend">
85                         <depth mask="false"/>
86                         <blend src="src_alpha" dst="one_minus_src_alpha"/>
87                 </pass>
88         </technique>
90 </effect>