3 PARAM transform[4] = { program.local[0..3] };
4 PARAM instancingTransform = program.local[4];
8 MAD position.x, vertex.position.x, instancingTransform.w, instancingTransform.x;
9 MAD position.y, vertex.position.y, instancingTransform.w, instancingTransform.y;
10 MAD position.z, vertex.position.z, instancingTransform.w, instancingTransform.z;
13 DP4 result.position.x, transform[0], position;
14 DP4 result.position.y, transform[1], position;
15 DP4 result.position.z, transform[2], position;
16 DP4 result.position.w, transform[3], position;