Athenian actor updates.
[0ad.git] / binaries / data / mods / public / art / actors / units / seleucids / infantry_pikeman_b.xml
blob9777c8b26a49510f3d29bfa1e3d9f2e0d1f7c2e0
1 <?xml version="1.0" encoding="utf-8"?>
2 <actor version="1">
3   <castshadow/>
4   <group>
5     <variant>
6       <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
7       <props>
8         <prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
9         <prop actor="props/units/helmets/hele_kausia_cap.xml" attachpoint="helmet"/>
10         <prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
11         <prop actor="props/units/shields/pelte_sml_bronze.xml" attachpoint="shield_arm"/>
12       </props>
13     </variant>
14   </group>
15   <group>
16     <variant frequency="1" name="tunic_hellenistic_elite_1">
17       <textures>
18         <texture file="skeletal/hele_tunic_hellenistic_elite_1.png" name="baseTex"/>
19         <texture file="skeletal/ptol_thureophoros_e_1_spec.png" name="specTex"/>
20       </textures>
21     </variant>
22     <variant frequency="1" name="tunic_hellenistic_elite_2">
23       <textures>
24         <texture file="skeletal/hele_tunic_hellenistic_elite_2.png" name="baseTex"/>
25         <texture file="skeletal/ptol_thureophoros_e_1_spec.png" name="specTex"/>
26       </textures>
27     </variant>
28     <variant frequency="1" name="tunic_hellenistic_elite_3">
29       <textures>
30         <texture file="skeletal/hele_tunic_hellenistic_elite_3.png" name="baseTex"/>
31         <texture file="skeletal/ptol_thureophoros_e_1_spec.png" name="specTex"/>
32       </textures>
33     </variant>
34     <variant frequency="1" name="tunic_hellenistic_elite_4">
35       <textures>
36         <texture file="skeletal/hele_tunic_hellenistic_elite_4.png" name="baseTex"/>
37         <texture file="skeletal/ptol_thureophoros_e_1_spec.png" name="specTex"/>
38       </textures>
39     </variant>
40   </group>
41   <group>
42     <variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
43     <variant file="biped/formations/syntagma_front.xml"/>
44     <variant file="biped/formations/syntagma_01.xml"/>
45     <variant file="biped/formations/syntagma_02.xml"/>
46     <variant file="biped/formations/syntagma_03.xml"/>
47     <variant file="biped/formations/syntagma_04.xml"/>
48     <variant file="biped/formations/syntagma_back.xml"/>
49     <variant file="biped/attack_capture.xml"/>
50     <variant file="biped/attack_slaughter.xml"/>
51     <variant file="biped/death_infantry.xml"/>
52     <variant file="biped/gather_tree.xml"/>
53     <variant file="biped/gather_grain.xml"/>
54     <variant file="biped/gather_fruit.xml"/>
55     <variant file="biped/gather_meat.xml"/>
56     <variant file="biped/gather_rock.xml"/>
57     <variant file="biped/gather_ore.xml"/>
58     <variant file="biped/gather_ruins.xml"/>
59     <variant file="biped/gather_praise.xml"/>
60     <variant file="biped/build.xml"/>
61     <variant file="biped/build_farm.xml"/>
62     <variant file="biped/carry_food.xml"/>
63     <variant file="biped/carry_meat.xml"/>
64     <variant file="biped/carry_wood.xml"/>
65     <variant file="biped/carry_stone.xml"/>
66     <variant file="biped/carry_metal.xml"/>
67     <variant file="biped/approach_tree.xml"/>
68     <variant file="biped/approach_grain.xml"/>
69     <variant file="biped/approach_fruit.xml"/>
70     <variant file="biped/approach_meat.xml"/>
71     <variant file="biped/approach_rock.xml"/>
72     <variant file="biped/approach_ore.xml"/>
73     <variant file="biped/approach_ruins.xml"/>
74     <variant file="biped/approach_praise.xml"/>
75   </group>
76   <group>
77     <variant name="Idle"/>
78   </group>
79   <material>player_trans_spec.xml</material>
80 </actor>