1 <?xml version="1.0" encoding="utf-8"?>
6 <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
8 <prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
9 <prop actor="props/units/helmets/hele_kausia_cap.xml" attachpoint="helmet"/>
10 <prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
11 <prop actor="props/units/shields/pelte_sml_bronze.xml" attachpoint="shield_arm"/>
16 <variant frequency="1" name="tunic_hellenistic_elite_1">
18 <texture file="skeletal/hele_tunic_hellenistic_elite_1.png" name="baseTex"/>
19 <texture file="skeletal/ptol_thureophoros_e_1_spec.png" name="specTex"/>
22 <variant frequency="1" name="tunic_hellenistic_elite_2">
24 <texture file="skeletal/hele_tunic_hellenistic_elite_2.png" name="baseTex"/>
25 <texture file="skeletal/ptol_thureophoros_e_1_spec.png" name="specTex"/>
28 <variant frequency="1" name="tunic_hellenistic_elite_3">
30 <texture file="skeletal/hele_tunic_hellenistic_elite_3.png" name="baseTex"/>
31 <texture file="skeletal/ptol_thureophoros_e_1_spec.png" name="specTex"/>
34 <variant frequency="1" name="tunic_hellenistic_elite_4">
36 <texture file="skeletal/hele_tunic_hellenistic_elite_4.png" name="baseTex"/>
37 <texture file="skeletal/ptol_thureophoros_e_1_spec.png" name="specTex"/>
42 <variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
43 <variant file="biped/formations/syntagma_front.xml"/>
44 <variant file="biped/formations/syntagma_01.xml"/>
45 <variant file="biped/formations/syntagma_02.xml"/>
46 <variant file="biped/formations/syntagma_03.xml"/>
47 <variant file="biped/formations/syntagma_04.xml"/>
48 <variant file="biped/formations/syntagma_back.xml"/>
49 <variant file="biped/attack_capture.xml"/>
50 <variant file="biped/attack_slaughter.xml"/>
51 <variant file="biped/death_infantry.xml"/>
52 <variant file="biped/gather_tree.xml"/>
53 <variant file="biped/gather_grain.xml"/>
54 <variant file="biped/gather_fruit.xml"/>
55 <variant file="biped/gather_meat.xml"/>
56 <variant file="biped/gather_rock.xml"/>
57 <variant file="biped/gather_ore.xml"/>
58 <variant file="biped/gather_ruins.xml"/>
59 <variant file="biped/gather_praise.xml"/>
60 <variant file="biped/build.xml"/>
61 <variant file="biped/build_farm.xml"/>
62 <variant file="biped/carry_food.xml"/>
63 <variant file="biped/carry_meat.xml"/>
64 <variant file="biped/carry_wood.xml"/>
65 <variant file="biped/carry_stone.xml"/>
66 <variant file="biped/carry_metal.xml"/>
67 <variant file="biped/approach_tree.xml"/>
68 <variant file="biped/approach_grain.xml"/>
69 <variant file="biped/approach_fruit.xml"/>
70 <variant file="biped/approach_meat.xml"/>
71 <variant file="biped/approach_rock.xml"/>
72 <variant file="biped/approach_ore.xml"/>
73 <variant file="biped/approach_ruins.xml"/>
74 <variant file="biped/approach_praise.xml"/>
77 <variant name="Idle"/>
79 <material>player_trans_spec.xml</material>