1 <?xml version="1.0" encoding="utf-8"?>
5 <variant frequency="1" name="Base">
6 <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
8 <prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
9 <prop actor="props/units/helmets/hele_thracian_p3.xml" attachpoint="helmet"/>
10 <prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
11 <prop actor="props/units/shields/pelte_sele_bronze_a.xml" attachpoint="shield_arm"/>
16 <variant frequency="1" name="armor long">
17 <mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
19 <texture file="skeletal/mace_bronzeshield_pikeman_a.png" name="baseTex"/>
22 <variant frequency="1" name="armor long 02">
23 <mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
25 <texture file="skeletal/mace_bronzeshield_pikeman_a_02.png" name="baseTex"/>
28 <variant frequency="1" name="armor short">
30 <texture file="skeletal/mace_bronzeshield_2.png" name="baseTex"/>
33 <variant frequency="1" name="mace-linothorax-1a">
35 <texture file="skeletal/mace_linothorax_1_a.png" name="baseTex"/>
38 <variant frequency="1" name="mace-linothorax-1b">
40 <texture file="skeletal/mace_linothorax_1_b.png" name="baseTex"/>
43 <variant frequency="1" name="mace-linothorax-1c">
45 <texture file="skeletal/mace_linothorax_1_c.png" name="baseTex"/>
48 <variant frequency="1" name="mace-linothorax-1d">
50 <texture file="skeletal/mace_linothorax_1_d.png" name="baseTex"/>
53 <variant frequency="1" name="mace-linothorax-1e">
55 <texture file="skeletal/mace_linothorax_1_e.png" name="baseTex"/>
58 <variant frequency="1" name="mace-linothorax-1f">
60 <texture file="skeletal/mace_linothorax_1_f.png" name="baseTex"/>
63 <variant frequency="1" name="mace-linothorax-1g">
65 <texture file="skeletal/mace_linothorax_1_g.png" name="baseTex"/>
70 <variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
71 <variant file="biped/formations/syntagma_front.xml"/>
72 <variant file="biped/formations/syntagma_01.xml"/>
73 <variant file="biped/formations/syntagma_02.xml"/>
74 <variant file="biped/formations/syntagma_03.xml"/>
75 <variant file="biped/formations/syntagma_04.xml"/>
76 <variant file="biped/formations/syntagma_back.xml"/>
77 <variant file="biped/attack_capture.xml"/>
78 <variant file="biped/attack_slaughter.xml"/>
79 <variant file="biped/death_infantry.xml"/>
80 <variant file="biped/gather_tree.xml"/>
81 <variant file="biped/gather_grain.xml"/>
82 <variant file="biped/gather_fruit.xml"/>
83 <variant file="biped/gather_meat.xml"/>
84 <variant file="biped/gather_rock.xml"/>
85 <variant file="biped/gather_ore.xml"/>
86 <variant file="biped/gather_ruins.xml"/>
87 <variant file="biped/gather_praise.xml"/>
88 <variant file="biped/build.xml"/>
89 <variant file="biped/build_farm.xml"/>
90 <variant file="biped/carry_food.xml"/>
91 <variant file="biped/carry_meat.xml"/>
92 <variant file="biped/carry_wood.xml"/>
93 <variant file="biped/carry_stone.xml"/>
94 <variant file="biped/carry_metal.xml"/>
95 <variant file="biped/approach_tree.xml"/>
96 <variant file="biped/approach_grain.xml"/>
97 <variant file="biped/approach_fruit.xml"/>
98 <variant file="biped/approach_meat.xml"/>
99 <variant file="biped/approach_rock.xml"/>
100 <variant file="biped/approach_ore.xml"/>
101 <variant file="biped/approach_ruins.xml"/>
102 <variant file="biped/approach_praise.xml"/>
105 <variant name="Idle"/>
107 <material>player_trans.xml</material>