Athenian actor updates.
[0ad.git] / binaries / data / mods / public / art / actors / units / seleucids / infantry_pikeman_a.xml
blobbf7215ca0ecb7aa194617c8448345fa688b8e38b
1 <?xml version="1.0" encoding="utf-8"?>
2 <actor version="1">
3   <castshadow/>
4   <group>
5     <variant frequency="1" name="Base">
6       <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
7       <props>
8         <prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
9         <prop actor="props/units/helmets/hele_thracian_p3.xml" attachpoint="helmet"/>
10         <prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
11         <prop actor="props/units/shields/pelte_sele_bronze_a.xml" attachpoint="shield_arm"/>
12       </props>
13     </variant>
14   </group>
15   <group>
16     <variant frequency="1" name="armor long">
17       <mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
18       <textures>
19         <texture file="skeletal/mace_bronzeshield_pikeman_a.png" name="baseTex"/>
20       </textures>
21     </variant>
22     <variant frequency="1" name="armor long 02">
23       <mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
24       <textures>
25         <texture file="skeletal/mace_bronzeshield_pikeman_a_02.png" name="baseTex"/>
26       </textures>
27     </variant>
28     <variant frequency="1" name="armor short">
29       <textures>
30         <texture file="skeletal/mace_bronzeshield_2.png" name="baseTex"/>
31       </textures>
32     </variant>
33     <variant frequency="1" name="mace-linothorax-1a">
34       <textures>
35         <texture file="skeletal/mace_linothorax_1_a.png" name="baseTex"/>
36       </textures>
37     </variant>
38     <variant frequency="1" name="mace-linothorax-1b">
39       <textures>
40         <texture file="skeletal/mace_linothorax_1_b.png" name="baseTex"/>
41       </textures>
42     </variant>
43     <variant frequency="1" name="mace-linothorax-1c">
44       <textures>
45         <texture file="skeletal/mace_linothorax_1_c.png" name="baseTex"/>
46       </textures>
47     </variant>
48     <variant frequency="1" name="mace-linothorax-1d">
49       <textures>
50         <texture file="skeletal/mace_linothorax_1_d.png" name="baseTex"/>
51       </textures>
52     </variant>
53     <variant frequency="1" name="mace-linothorax-1e">
54       <textures>
55         <texture file="skeletal/mace_linothorax_1_e.png" name="baseTex"/>
56       </textures>
57     </variant>
58     <variant frequency="1" name="mace-linothorax-1f">
59       <textures>
60         <texture file="skeletal/mace_linothorax_1_f.png" name="baseTex"/>
61       </textures>
62     </variant>
63     <variant frequency="1" name="mace-linothorax-1g">
64       <textures>
65         <texture file="skeletal/mace_linothorax_1_g.png" name="baseTex"/>
66       </textures>
67     </variant>
68   </group>
69   <group>
70     <variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
71     <variant file="biped/formations/syntagma_front.xml"/>
72     <variant file="biped/formations/syntagma_01.xml"/>
73     <variant file="biped/formations/syntagma_02.xml"/>
74     <variant file="biped/formations/syntagma_03.xml"/>
75     <variant file="biped/formations/syntagma_04.xml"/>
76     <variant file="biped/formations/syntagma_back.xml"/>
77     <variant file="biped/attack_capture.xml"/>
78     <variant file="biped/attack_slaughter.xml"/>
79     <variant file="biped/death_infantry.xml"/>
80     <variant file="biped/gather_tree.xml"/>
81     <variant file="biped/gather_grain.xml"/>
82     <variant file="biped/gather_fruit.xml"/>
83     <variant file="biped/gather_meat.xml"/>
84     <variant file="biped/gather_rock.xml"/>
85     <variant file="biped/gather_ore.xml"/>
86     <variant file="biped/gather_ruins.xml"/>
87     <variant file="biped/gather_praise.xml"/>
88     <variant file="biped/build.xml"/>
89     <variant file="biped/build_farm.xml"/>
90     <variant file="biped/carry_food.xml"/>
91     <variant file="biped/carry_meat.xml"/>
92     <variant file="biped/carry_wood.xml"/>
93     <variant file="biped/carry_stone.xml"/>
94     <variant file="biped/carry_metal.xml"/>
95     <variant file="biped/approach_tree.xml"/>
96     <variant file="biped/approach_grain.xml"/>
97     <variant file="biped/approach_fruit.xml"/>
98     <variant file="biped/approach_meat.xml"/>
99     <variant file="biped/approach_rock.xml"/>
100     <variant file="biped/approach_ore.xml"/>
101     <variant file="biped/approach_ruins.xml"/>
102     <variant file="biped/approach_praise.xml"/>
103   </group>
104   <group>
105     <variant name="Idle"/>
106   </group>
107   <material>player_trans.xml</material>
108 </actor>